Tags: process

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Wednesday, October 8th, 2025

A cartoonist’s review of AI art - The Oatmeal

Stick with this. It’s worth it.

Tuesday, August 5th, 2025

How to Make Websites That Will Require Lots of Your Time and Energy - Jim Nielsen’s Blog

  1. Install Stuff Indiscriminately From npm
  2. Pick a Framework Before You Know You Need One
  3. Always, Always Require a Compilation Step

Tuesday, June 3rd, 2025

No build frontend is so much more fun

The joy came flooding back to me! It turns out browser APIs are really good now.

Wednesday, May 28th, 2025

Close to the metal: web design and the browser

It seems like the misguided perception of needing to use complex tools and frameworks to build a website comes from a thinking that web browsers are inherently limited. When, in fact, browsers have evolved to a tremendous degree

Tuesday, April 29th, 2025

Bias in Design Systems - bencallahan.com

Thoughtful analysis from Ben (as always).

Tuesday, March 18th, 2025

Design processing

Dan wrote an interesting post with a somewhat clickbaity title; This Competition Exposed How AI is Reshaping Design:

I watched two designers go head-to-head in a high-speed battle to create the best landing page in 45 minutes. One was a seasoned pro. The other was a non-designer using AI.

If you can ignore the title (and the fact that Dan still actively posts on Twitter; something I find very hard to ignore), then there’s a really thoughtful analysis in there.

It’s less about one platform or tool vs. another more than it is a commentary on how design happens, and whether or not that’s changing in a significant way.

In particular, there’s a very revealing graph that shows the pros and cons of both approaches.

There’s no doubt about it, using a generative large language model helped a non-designer to get past the blank page. But it was less useful in subsequent iterations that rely on decision-making:

I’ve said it before and I’ll say it again: design is deciding. The best designers are the best deciders.

Dan finishes by saying that what he’d really like to see is an experienced designer/decider using these tools to turbo-boost their process:

AI raises the floor for non-designers. But can it raise the ceiling for designers?

Meanwhile, Matt has been writing about Vibe-designing. Matt is an experienced designer, but he’s not experienced with Figma. He’s found that he can work around that using a large language model:

Where in the past 30 years I might have had to cajole a more technically adept colleague into making something through sketches, gesticulating and making sound effects – I open up a Claude window and start what-iffing.

The “vibe” part of the equation often defaults to the mean, which is not a surprise when you think about what you’re asking to help is a staggeringly-massive machine for producing generally-unsurprising satisfactory answers quickly. So, you look at the output as a basis for the next sketch, and the next sketch and quickly, together, you move to something more novel as a result.

Interesting! Just as Dan insisted, the important work is making the decision and moving on to the next stage. If the actual outputs at each stage are mediocre, that seems to be okay, as long as they’re just good enough to inform a go/no-go decision.

This certainly seems more centaur-like than the usual boring uses of large language models to simply do what people are already doing.

Rich gets at something similar when he talks about using large language models for prototyping, where it’s okay if the code is kind of shitty:

If all you need is crappy code to try out a concept or a solution, then an LLM might well enable you (the designer) to do that.

Mind you, even if you do end up finding useful and appropriate ways to use these tools, you’re still using a tool built on exploitation and unfairness:

It’s hard (and reckless) to ignore the heartfelt and cogent perspective laid out by Miriam on the role of AI companies in the current geopolitical crisis:

When eugenics-obsessed billionaires try to sell me a new toy, I don’t ask how many keystrokes it will save me at work. It’s impossible for me to discuss the utility of a thing when I fundamentally disagree with the purpose of it.

Design for a Small Planet – Scott Jenson

So, let’s start with a simple premise: how can we make design less opaque and encourage teams to make small changes more efficiently? Not every product decision needs to be a big, complicated design process.

This checklist, in four parts, is meant to be a simple, lightweight way for the team to get the ‘gist’ of the issue and make a shared decision quickly. It’s a starting point, a way to get the critical information in once place so the entire team can understand and discuss. The four parts are:

  • Gather: Bring the right info together into a single place
  • Impact: List the size of the problem and possible risks
  • Sketch: Create a preliminary sketch of a solution
  • Team Huddle: Get the product team to discuss and agree on a solution.

Another uncalled-for blog post about the ethics of using AI | Clagnut by Richard Rutter

This is a really thoughtful piece by Rich, who’s got conflicted feelings about large language models in the design process. I suspect a lot of people can relate to this.

What I do know is that I find LLMs useful on occasion, but every time I use one I die a little inside.

Wednesday, February 26th, 2025

Why I Like Designing in the Browser – Cloud Four

This describes how I like to work too.

Thursday, February 13th, 2025

Putting the ink into design thinking | Clearleft

The power of prototyping:

Most of my work is a set of disposables rather than deliverables, and I celebrate this.

I like the three questions that Chris asks himself:

  1. What’s the quickest, cheapest thing I can create to help make the next design decision?
  2. What can I create to best demonstrate the essence of the concept?
  3. How can I most effectively share the thinking behind the design with decision-makers?

Sunday, September 8th, 2024

Manual ’till it hurts

I’ve been going buildless—or as Brad crudely puts it, raw-dogging websites on a few projects recently. Not just obviously simple things like Clearleft’s Browser Support page, but sites like:

They also have 0 dependencies.

Like Max says:

Funnily enough, many build tools advertise their superior “Developer Experience” (DX). For my money, there’s no better DX than shipping code straight to the browser and not having to worry about some cryptic node_modules error in between.

Making websites without a build step is a gift to your future self. When you open that project six months or a year or two years later, there’ll be no faffing about with npm updates, installs, or vulnerabilities.

Need to edit the CSS? You edit the CSS. Need to change the markup? You change the markup.

It’s remarkably freeing. It’s also very, very performant.

If you’re thinking that your next project couldn’t possibly be made without a build step, let me tell you about a phrase I first heard in the indie web community: “Manual ‘till it hurts”. It’s basically a two-step process:

  1. Start doing what you need to do by hand.
  2. When that becomes unworkable, introduce some kind of automation.

It’s remarkable how often you never reach step two.

I’m not saying premature optimisation is the root of all evil. I’m just saying it’s premature.

Start simple. Get more complex if and when you need to.

You might never need to.

Tuesday, April 2nd, 2024

Elizabeth Goodspeed on the importance of taste – and how to acquire it

AI image generation is essentially a truncated exercise in taste; a product of knowing which inputs and keywords to feed the image-mashup machine, and the eye to identify which outputs contain any semblance of artistry. All that is to say: AI itself can’t generate good taste for you.

Saturday, February 17th, 2024

“‘AI’ is pretty much just shorthand for mediocre” — Piper Haywood

Continuous partial ick …or perhaps continuous partial cringe.

Anyways, maybe we’ll eventually get to the point where AI has that human “spark”, who knows. Maybe it’ll happen next month and I’ll eat my words. Until then, as most of the content we experience online becomes more grey and sludgy, the personal will become far more valuable.

Can Apple Win Back Music | Vulf Opinion | Brad Frost

There’s no AI substitute for a human-produced drawing of someone on the subway, even if a similar-or-even-better result could be produced in seconds by AI. The artifact is often less important than the process — the human process — that made it. That’s why I suspect videos of creative processes are so attractive; we are captivated by seeing humans doing human things.

Thursday, December 21st, 2023

Eigensolutions: composability as the antidote to overfit • Lea Verou

I love, love, love the deep thinking that Lea has put into this, really digging into the guts of what design does.

Overfitting happens when solutions don’t generalize sufficiently and is a hallmark of poor design. Eigensolutions are the opposite: solutions that generalize so much they expose links between seemingly unrelated use cases. Designing eigensolutions takes a mindset shift from linear design to composability.

Lea ties this into web standards too. It’s really helped clarify for me why I want more declarative options for common use cases (like a share button)—it’s about raising the ceiling without raising the floor.

Monday, December 11th, 2023

How Certain Algorithms to Improve the Human Condition Have Failed – The Markup

A terrific piece from Aaron Sankin that goes from Waldsterben to software development via firefighting and the RAND corporation.

Bureaucracies use measurements to optimize and rearrange the world around them. For those measurements to be effective, they have to be conducted in units as relevant as possible to the conditions on the ground.

Tuesday, December 5th, 2023

On Principles – technogoggles

The value of design principles done right:

What I’ve learnt is that principles are not a luxury. Making explicit and conscious what drives your behaviour can be incredibly powerful as a means to critically shape a team and organisation to be who they want to be.

Thursday, November 23rd, 2023

Hixie’s Natural Log: Reflecting on 18 years at Google

On leaving the company, Hixie compares the Google of old to what it has become today:

Google’s culture eroded. Decisions went from being made for the benefit of users, to the benefit of Google, to the benefit of whoever was making the decision. Transparency evaporated. Where previously I would eagerly attend every company-wide meeting to learn what was happening, I found myself now able to predict the answers executives would give word for word. Today, I don’t know anyone at Google who could explain what Google’s vision is. Morale is at an all-time low. If you talk to therapists in the bay area, they will tell you all their Google clients are unhappy with Google.

Tuesday, November 14th, 2023

Benjamin Parry~ Writing ~ Marking the homework of a twelve year old ~ @benjaminparry

Don’t get me wrong, there are some features under the mislabeled bracket of AI that have made a huge impact and improvement to my process. Audio transcription has been an absolute game-changer to research analysis, reimbursing me hours of time to focus on the deep thinking work. This is a perfect example of a problem seeking a solution, not the other way around. The latest wave of features feel a lot like because we can rather than we should, because.

Thursday, November 9th, 2023

Creativity

It’s like a little mini conference season here in Brighton. Tomorrow is ffconf, which I’m really looking forward to. Last week was UX Brighton, which was thoroughly enjoyable.

Maybe it’s because the theme this year was all around creativity, but all of the UX Brighton speakers gave entertaining presentations. The topics of innovation and creativity were tackled from all kinds of different angles. I was having flashbacks to the Clearleft podcast episode on innovation—have a listen if you haven’t already.

As the day went on though, something was tickling at the back of my brain. Yes, it’s great to hear about ways to be more creative and unlock more innovation. But maybe there was something being left unsaid: finding novel ways of solving problems and meeting user needs should absolutely be done …once you’ve got your basics sorted out.

If your current offering is slow, hard to use, or inaccessible, that’s the place to prioritise time and investment. It doesn’t have to be at the expense of new initiatives: this can happen in parallel. But there’s no point spending all your efforts coming up with the most innovate lipstick for a pig.

On that note, I see that more and more companies are issuing breathless announcements about their new “innovative” “AI” offerings. All the veneer of creativity without any of the substance.