reference
Things I use to help determine character- and world info.
characters
physical
personal
personality tests
- 16 Personalities for MBTI
- OSPP for Temperaments
- Truity for Temperaments
- EasyDamus for Alignment
miscellaneous
mechanics
stats
If I use stats, I mostly use D&D. It's the easiest way for me to measure characters' power. I use this article, D&D Stats in Simple Language. It's not official, and some find it inaccurate to D&D, but IDFC! :]
I recommend checking it out, since it has more information. But for safe-keeping, I'll just copy-paste it here:
Clicky!
strength
- 1 (–5) Morbidly weak, has significant trouble lifting own limbs
- 2-3 (–4) Needs help to stand, can be knocked over by strong breezes
- 4-5 (–3) Knocked off balance by swinging something dense
- 6-7 (–2) Difficulty pushing an object of their weight
- 8-9 (–1) Has trouble even lifting heavy objects
- 10-11 (0) Can literally pull their own weight
- 12-13 (+1) Carries heavy objects for short distances
- 14-15 (+2) Visibly toned, throws small objects for long distances
- 16-17 (+3) Carries heavy objects with one arm
- 18-19 (+4) Can break objects like wood with bare hands
- 20-21 (+5) Able to out-wrestle a work animal or catch a falling person
- 22-23 (+6) Can pull very heavy objects at appreciable speeds
- 24-25 (+7) Pinnacle of brawn, able to out-lift several people
dexterity
- 1 (–5) Barely mobile, probably significantly paralyzed
- 2-3 (–4) Incapable of moving without noticeable effort or pain
- 4-5 (–3) Visible paralysis or physical difficulty
- 6-7 (–2) Significant klutz or very slow to react
- 8-9 (–1) Somewhat slow, occasionally trips over own feet
- 10-11 (0) Capable of usually catching a small tossed object
- 12-13 (+1) Able to often hit large targets
- 14-15 (+2) Can catch or dodge a medium-speed surprise projectile
- 16-17 (+3) Able to often hit small targets
- 18-19 (+4) Light on feet, able to often hit small moving targets
- 20-21 (+5) Graceful, able to flow from one action into another easily
- 22-23 (+6) Very graceful, capable of dodging a number of thrown objects
- 24-25 (+7) Moves like water, reacting to all situations with almost no effort
constitution
- 1 (–5) Minimal immune system, body reacts violently to anything foreign
- 2-3 (–4) Frail, suffers frequent broken bones
- 4-5 (–3) Bruises very easily, knocked out by a light punch
- 6-7 (–2) Unusually prone to disease and infection
- 8-9 (–1) Easily winded, incapable of a full day’s hard labor
- 10-11 (0) Occasionally contracts mild sicknesses
- 12-13 (+1) Can take a few hits before being knocked unconscious
- 14-15 (+2) Able to labor for twelve hours most days
- 16-17 (+3) Easily shrugs off most illnesses
- 18-19 (+4) Able to stay awake for days on end
- 20-21 (+5) Very difficult to wear down, almost never feels fatigue
- 22-23 (+6) Never gets sick, even to the most virulent diseases
- 24-25 (+7) Tireless paragon of physical endurance
intelligence
- 1 (–5) Animalistic, no longer capable of logic or reason
- 2-3 (–4) Barely able to function, very limited speech and knowledge
- 4-5 (–3) Often resorts to charades to express thoughts
- 6-7 (–2) Often misuses and mispronounces words
- 8-9 (–1) Has trouble following trains of thought, forgets most unimportant things
- 10-11 (0) Knows what they need to know to get by
- 12-13 (+1) Knows a bit more than is necessary, fairly logical
- 14-15 (+2) Able to do math or solve logic puzzles mentally with reasonable accuracy
- 16-17 (+3) Fairly intelligent, able to understand new tasks quickly
- 18-19 (+4) Very intelligent, may invent new processes or uses for knowledge
- 20-21 (+5) Highly knowledgeable, probably the smartest person many people know
- 22-23 (+6) Able to make Holmesian leaps of logic
- 24-25 (+7) Famous as a sage and genius
wisdom
- 1 (–5) Seemingly incapable of thought, barely aware
- 2-3 (–4) Rarely notices important or prominent items, people, or occurrences
- 4-5 (–3) Seemingly incapable of forethought
- 6-7 (–2) Often fails to exert common sense
- 8-9 (–1) Forgets or opts not to consider options before taking action
- 10-11 (0) Makes reasoned decisions most of the time
- 12-13 (+1) Able to tell when a person is upset
- 14-15 (+2) Can get hunches about a situation that doesn’t feel right
- 16-17 (+3) Reads people and situations fairly well
- 18-19 (+4) Often used as a source of wisdom or decider of actions
- 20-21 (+5) Reads people and situations very well, almost unconsciously
- 22-23 (+6) Can tell minute differences among many situations
- 24-25 (+7) Nearly prescient, able to reason far beyond logic
charisma
- 1 (–5) Barely conscious, incredibly tactless and non-empathetic
- 2-3 (–4) Minimal independent thought, relies heavily on others to think instead
- 4-5 (–3) Has trouble thinking of others as people
- 6-7 (–2) Terribly reticent, uninteresting, or rude
- 8-9 (–1) Something of a bore or makes people mildly uncomfortable
- 10-11 (0) Capable of polite conversation
- 12-13 (+1) Mildly interesting, knows what to say to the right people
- 14-15 (+2) Interesting, knows what to say to most people
- 16-17 (+3) Popular, receives greetings and conversations on the street
- 18-19 (+4) Immediately likeable by many people, subject of favorable talk
- 20-21 (+5) Life of the party, able to keep people entertained for hours
- 22-23 (+6) Immediately likeable by almost everybody
- 24-25 (+7) Renowned for wit, personality, and/or looks