King Arthur must save the princess who has been kidnapped by demons which took her to Emperor Sardius in order to get the Goddess Bracelet. Play as Arthur who has to fight undead creatures i... Read allKing Arthur must save the princess who has been kidnapped by demons which took her to Emperor Sardius in order to get the Goddess Bracelet. Play as Arthur who has to fight undead creatures in this difficult platform game.King Arthur must save the princess who has been kidnapped by demons which took her to Emperor Sardius in order to get the Goddess Bracelet. Play as Arthur who has to fight undead creatures in this difficult platform game.
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This game is dreadfully difficult, like the NES classic Ghosts N Goblins. However, it also boasts good graphics and good music. There is also a wider variety of monsters including different bosses in every stage. They give Arthur more weapons to use (though the knife ends up being the best here, too) and two armor upgrades. One that makes the weapon a bit more powerful and another that allows Arthur to charge up said weapon and discharge magic. So they give him more abilities and the game is still beyond brutal as it is still two hits and you are dead. The red devils are still a pain and once again you have to defeat the game twice!
The story has Arthur running through the town on the night of some sort of celebration. Unbeknownst to him, there is something evil lurking on the outskirts of town. He goes into a room with the lovely princess and embraces her; however, she is soon plucked from his arms by a minion of evil! He now has to rush out to rescue her and fight his way through many strange and supernatural places and battle evil on all fronts!
The levels are more varied here, however, if you have played Ghosts N Goblins then this one is not going to be drastically different. It is nice they have such an assortment of weapons, though the fact they make you win the game with a certain weapon kind of blows. Though, I think the fact you have to get a certain weapon confirms that you have to win Ghosts N Goblins with that shield or they will send you back. The controls are better and you have more abilities, but once again the difficulty is kind of insane. I had it on beginner and still had trouble winning it!
So this game has good graphics and is an improvement over Ghosts N Goblins. I think there is another game like this for the SNES, as I just do not remember a lot of the stages I traversed other than the first level. Then again, it may just have been so difficult that I never made it through the stages. I do know I put in a code to get to the last boss, but the boss here did not resemble the one I remember. In the end, this game is a challenge, but one that does give you more assistance in the form of power ups than did the NES version. Worth a play through.
The story has Arthur running through the town on the night of some sort of celebration. Unbeknownst to him, there is something evil lurking on the outskirts of town. He goes into a room with the lovely princess and embraces her; however, she is soon plucked from his arms by a minion of evil! He now has to rush out to rescue her and fight his way through many strange and supernatural places and battle evil on all fronts!
The levels are more varied here, however, if you have played Ghosts N Goblins then this one is not going to be drastically different. It is nice they have such an assortment of weapons, though the fact they make you win the game with a certain weapon kind of blows. Though, I think the fact you have to get a certain weapon confirms that you have to win Ghosts N Goblins with that shield or they will send you back. The controls are better and you have more abilities, but once again the difficulty is kind of insane. I had it on beginner and still had trouble winning it!
So this game has good graphics and is an improvement over Ghosts N Goblins. I think there is another game like this for the SNES, as I just do not remember a lot of the stages I traversed other than the first level. Then again, it may just have been so difficult that I never made it through the stages. I do know I put in a code to get to the last boss, but the boss here did not resemble the one I remember. In the end, this game is a challenge, but one that does give you more assistance in the form of power ups than did the NES version. Worth a play through.
A grey armoured knight names Arthur must journey through an insane nightmare landscape where legions of the monstrous things that go bump in the night are out to take his head as he fights to save his beloved princess from the gigantic emperor of Hell!!! Everyone that had the downright magical system that was the Super Nintendo back in the day will be extremely familiar with this game, the constant streaming monsters and their projectiles that never let up, the good sprite work done on Arthur and the monsters, and all the colourfully detailed levels with their beautifully gothic backgrounds, as well as the nostalgia-inducing excellent music themes that really set the tone of foreboding and doom throughout each stage perfectly and greatly add to the thrill and fun of the platforming. A lot of people who've played it consider it to be crazy-hard like the NES version, but I personally never really had any trouble with it, I always found it very accessible and took to its gameplay fair easily. Maybe it's because I always loved that kind of classically macabre yet fun tone and scary monsters. I just found that once you get a handle of the two-hit death difficulty and calculate where your clunky double-jump is taking you it ain't so bad. You can't just charge through it like you're playing Super Mario World, you have to keep track of where all the bad guys are and plan the right way to proceed and just shoot whatever weapon suits you best like hell and avoid the ghoulish death that awaits you every step of the way! I guess it is a hard game, but from my experience it's certainly more fun than the horribly aggravating original Ghosts 'N Goblins though, that game was a real b*tch on wheels to crawl through! To say the SNES game is only 16-bit graphics with only visuals and music to go on it does have some genuinely spooky atmosphere about it in all the levels, right from the trademark zombie-filled graveyard that shows you no mercy! Another level that sports some pretty fantastic atmospherics is the stormy sea one where you avoid killer giant waves and run through ghost-infested sunken galleons, and there's the snow level where you have to shelter from sudden avalanches and even one where you're in the guts of something demonic and the rooms occasionally turn upside down! It's a solidly made game with a strong addictive quality to it that makes you keep coming back for more. The difficulty actually serves to make it better, it's a game that you felt compelled to beat. A fun ghastly adventure that will keep you hooked and an absolute classic that will scare the armour and pants off you!
Recently I've played Super Ghouls and Ghosts on the Super Famicom Mini and SNES Mini and I hated playing it and let me tell you the reason why.
You start off with King Arthur who's wife Guinevere is kidnapped by demons from hell. You start off in the graveyard with zombies with cross symbols who attack you. The USA version modifies most of the crosses with Ankn symbols however the crosses in the middle and furthest background remain uncensored.
You slowly run around in this platform game throwing spears at zombies, wolves, skeleton dragons who are trying to kill you. You can get hit 2 times before Arthur dies and turns into a pile of bones, and you travel though levels in hell. I'm not sure how Nintendo allowed this to get past the censorship.
Anyways you have sub weapons to choose from much like Castlevania.
The throwing Lance: It's okay but it doesn't throw upwards, The throwing Dagger: Again it's the same as the Lance. The throwing Axe: It's sort of better except it spins around in a circle. The throwing Scythe : Again it's like the Lance. The flame Torch: Don't touch this weapon, it sucks, switch it out if you get this. The throwing Arrows: This is the best weapon for Arthur to have make sure you keep this throughout the entire game, I don't like it when the homing arrows spin around though. The Goddess Bracelet: I hate it on how you are required to have a weapon that throws like the Lance but you need it to get the true ending of the game.
Also when I play as King Arthur he sucks, seriously how the heck is he supposed to dodge enemies, he can't steer or control his jumps and his double jump can cause him to land wrong and he can't jump on enemies and can get killed in 2 hits. Super Mario World did a much better jump control with Mario's jumps that can be steered. I also hate it that enemies like the ghosts and demons swarm around very quickly especially the orange flying demon that flies around. Yes you can use magic spells but they aren't as reliable as the throwing arrows.
Also I don't like it that you cannot switch the sub weapon such as the torch out which really sucks. Castlevania Dracula X had the right idea to let you switch out the item you accidently picked up. Also Super Contra 3 allowed you to keep two weapons at once which this game should've had in the first place.
Level 2, Level 3, and Level 4 are the hardest levels to beat, you have to hope you jumped right or you fall to your death or drown or fall in lava.
Once you get through 6 levels of torture and beat the final boss, you have to start all over and get the Goddess Bracelet and beat the same damn hard levels again. Are you kidding me? I have to beat this horrible SNES game twice with a crummy magical bracelet to get to the end? This is the worst SNES game I've played. I'd rather play Bubsy 3D or Actraiser 2 than touch this crummy game ever again. I'm surprised Capcom has released this game on Wii and Wii U Virtual Console and is available on SNES Mini and Super Famicom Mini.
In conclusion I would advise gamers to stay away from this clunky SNES game and instead play other Super Nintendo games that are more fun like Yoshi's Island, Super Contra 3, Super Castlevania 4, Donkey Kong Country and Chrono Trigger.
Also if you want to play a good Capcom game, play King of the Dragons, Knights of the Round, Aladdin SNES, Mega Man X, X2, X3 or Breath of Fire 1, 2. They are much better than this horrible Ghouls and Ghosts game, if you
Suggested ESRB Rating: Rated T for violence, intense gameplay, clunky gameplay, scary scenes, peril, mild suggestive themes.
You start off with King Arthur who's wife Guinevere is kidnapped by demons from hell. You start off in the graveyard with zombies with cross symbols who attack you. The USA version modifies most of the crosses with Ankn symbols however the crosses in the middle and furthest background remain uncensored.
You slowly run around in this platform game throwing spears at zombies, wolves, skeleton dragons who are trying to kill you. You can get hit 2 times before Arthur dies and turns into a pile of bones, and you travel though levels in hell. I'm not sure how Nintendo allowed this to get past the censorship.
Anyways you have sub weapons to choose from much like Castlevania.
The throwing Lance: It's okay but it doesn't throw upwards, The throwing Dagger: Again it's the same as the Lance. The throwing Axe: It's sort of better except it spins around in a circle. The throwing Scythe : Again it's like the Lance. The flame Torch: Don't touch this weapon, it sucks, switch it out if you get this. The throwing Arrows: This is the best weapon for Arthur to have make sure you keep this throughout the entire game, I don't like it when the homing arrows spin around though. The Goddess Bracelet: I hate it on how you are required to have a weapon that throws like the Lance but you need it to get the true ending of the game.
Also when I play as King Arthur he sucks, seriously how the heck is he supposed to dodge enemies, he can't steer or control his jumps and his double jump can cause him to land wrong and he can't jump on enemies and can get killed in 2 hits. Super Mario World did a much better jump control with Mario's jumps that can be steered. I also hate it that enemies like the ghosts and demons swarm around very quickly especially the orange flying demon that flies around. Yes you can use magic spells but they aren't as reliable as the throwing arrows.
Also I don't like it that you cannot switch the sub weapon such as the torch out which really sucks. Castlevania Dracula X had the right idea to let you switch out the item you accidently picked up. Also Super Contra 3 allowed you to keep two weapons at once which this game should've had in the first place.
Level 2, Level 3, and Level 4 are the hardest levels to beat, you have to hope you jumped right or you fall to your death or drown or fall in lava.
Once you get through 6 levels of torture and beat the final boss, you have to start all over and get the Goddess Bracelet and beat the same damn hard levels again. Are you kidding me? I have to beat this horrible SNES game twice with a crummy magical bracelet to get to the end? This is the worst SNES game I've played. I'd rather play Bubsy 3D or Actraiser 2 than touch this crummy game ever again. I'm surprised Capcom has released this game on Wii and Wii U Virtual Console and is available on SNES Mini and Super Famicom Mini.
In conclusion I would advise gamers to stay away from this clunky SNES game and instead play other Super Nintendo games that are more fun like Yoshi's Island, Super Contra 3, Super Castlevania 4, Donkey Kong Country and Chrono Trigger.
Also if you want to play a good Capcom game, play King of the Dragons, Knights of the Round, Aladdin SNES, Mega Man X, X2, X3 or Breath of Fire 1, 2. They are much better than this horrible Ghouls and Ghosts game, if you
Suggested ESRB Rating: Rated T for violence, intense gameplay, clunky gameplay, scary scenes, peril, mild suggestive themes.
Did you know
- TriviaThe North American version of Super Ghouls 'N' Ghosts from the Japanese Super Famicom version had most of the crosses on the coffins in the Graveyard level altered to ankh symbols, however some of the crosses in the middle and further background remains unaltered which slipped past the Nintendo censorship.
- Alternate versionsThe original Japanese Super Famicom version has many of the features that was later changed in the North American release including
- The Title Screen is called Choumakaimura with Japanese symbols.
- The First Level in the Graveyard has cross symbol on all of the Coffins.
- The Final Boss is named Samael.
- Characters use Japanese Text in the game, however there's still some English words in this game.
- During the end Credits, the word Background is misspelled as backgraund which was later corrected in the International Version.
- ConnectionsEdited into Capcom Classics Collection: Reloaded (2006)
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