In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.
- Directors
- Writers
- Stars
- Nominated for 2 BAFTA Awards
- 3 wins & 20 nominations total
- Sofia Lamb
- (voice)
- Augustus Sinclair
- (voice)
- Brigid Tenenbaum
- (voice)
- Eleanor Lamb
- (voice)
- Andrew Ryan
- (voice)
- Daniel Wales
- (voice)
- …
- Stanley Poole
- (voice)
- Babyjane
- (voice)
- Breadwinner
- (voice)
- (as Adam Seitz)
- Brute
- (voice)
- (as Rick Wasserman)
- Crawler
- (voice)
- Ducky
- (voice)
- …
- Dr. Grossman
- (voice)
- Ladysmith
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
- Good story and characters
- Gameplay has improved abit from 1
- Great graphics
- Good variation of weapons and abilities
Cons:
- Not allot of differentiation from Bioshock 1
- Story not as interesting as it could be
- No real great plot twists
Verdict: All in all, does kinda feel like a Bioshock 1.5 however it's still very enjoyable and fun to play. I shouldn't, but it's hard to not compare with Bioshock 1. Still a really good game thou
8/10
Only one problem, It is a little too short, I would have liked it to be longer.
The different endings are also awesome, Depending on how you play the game. I have seen them all.
so 10 out of 10 for Bioshock 2. Well worth it. I've played it more than 20 times already!
One of the most remarkable elements of this sequel is the fact that you play as a Big Daddy - a drastic shift that adds a fascinating dynamic to the game. From the very beginning, you feel stronger and more secure than in the previous title. Walking through the eerie, decaying halls of Rapture while wielding both brute strength and powerful plasmids gives you a thrilling sense of dominance. But the game doesn't let you feel invincible for long - enemies are smarter, encounters are more intense, and the strategic use of your resources becomes more essential than ever.
Combat is fluid and surprisingly tactical. The dual-wielding system - using a weapon and a plasmid simultaneously - is a massive improvement, and it helps keep the action fast-paced and versatile. The battles, especially on higher difficulties and during fights against Big Sisters or groups of Splicers, can become chaotic in the best way possible. There's a constant tension, a need to adapt and rethink your approach, which mirrors the same thrill and frustration you'd feel in a real card game - making you regret certain moves or celebrate a perfect combo of actions.
Narratively, BioShock 2 holds its ground with a compelling plot that delves once again into the darker aspects of human psychology and morality. The themes remain philosophical, rich, and thought-provoking - exploring the consequences of utopian ideals gone wrong and what happens when people are left without a moral compass. It offers a story that's both emotionally powerful and intellectually engaging, with well-written characters and moments that stick with you long after the game ends.
It was an unusual and fascinating experience - I absolutely loved the mechanic of playing as a Big Daddy in this installment. It makes you feel much more confident and secure as part of that class, even though the challenges remain excellent and demanding. The story is just as powerful as in the first game, touching on similar themes that show how twisted the human mind can become when left without guidance. Simply brilliant. BioShock 2 stands as my personal favorite entry in Rapture.
The Game: The first thing I noticed right out of the gate is the graphics are much more clear and better done. The story was pretty weak, but the rest of the game more than makes up for it. The game play is much better this time around, it's much more fluent. You can equip a weapon and a plasmid at the same time. I didn't notice a big difference in quality between systems, they are about even. My favourite gun in the game is the shotgun, you can upgrade it with cylinders for rapid firing. The spear gun is also pretty cool, it almost feels like a rifle. The sound track is no where near as good as the one in the first game, which was very disappointing. As i've mentioned the atmosphere surpasses the original, there is one part where you enter a secret facility, it feels so barren, like no one has entered it for a while, it is truly a great feeling moment. The hard difficulty mode was actually pretty easy compared to the first game's hard mode. Finding all of the audio diaries was much easier this time around, I even completed that objective twice. The big sisters are more of a nuisance, but I found a way to help the little sisters without having to fight the big sisters. It's weird to be carrying around a little sister thats looks up to the big daddy, it makes you choose not to harvest them. The level's are expertly designed with plenty of hidden areas to discover. Overall the single player is a great experience.
The multi-player: I don't have much to say other than I didn't like it, I felt they could have left it out and put more stuff into the single player. Overall it's forgettable.
Minerva's Den: If you liked the main single player then I recommend getting this, it's a good addition. Just don't expect a good end boss, you can beat him pretty quickly.
The verdict: The game is fun and well worth your time and money, the single player has great replay value, but skip the online mode.
Did you know
- TriviaSheryl Lee was hired for the recording session by accident, due to some mix up with the auditions. She plays one of the Splicers standing around a fire discussing what happened to Jack near the start.
- Quotes
[last lines]
Eleanor Lamb: [player saves ALL little sisters]
[narrating as sun rises over a now clearing storm]
Eleanor Lamb: The Rapture dream is over, but in waking, I am reborn. This world is not ready for me, yet here I am. It would be so easy to misjudge them. You are my conscious father, and I need you to guide me. You'll always be with me now father, your memories, your drives, and when I need you, you'll be there on my shoulder, whispering. If utopia is not a place, but a people, then we must choose carefully, and in our story, Rapture was just the beginning.
- ConnectionsEdited into Bioshock: The Collection (2016)
Details
- Color