IMDb RATING
7.5/10
15K
YOUR RATING
Two boys defend Treasure Town and Yakuza try to take over and clear it for new development.Two boys defend Treasure Town and Yakuza try to take over and clear it for new development.Two boys defend Treasure Town and Yakuza try to take over and clear it for new development.
- Directors
- Writers
- Stars
- Awards
- 5 wins & 1 nomination total
Kazunari Ninomiya
- Kuro
- (voice)
- …
Yûsuke Iseya
- Kimura
- (voice)
Kankurô Kudô
- Sawada
- (voice)
Min Tanaka
- Suzuki
- (voice)
Rokurô Naya
- Jitcha
- (voice)
Tomomichi Nishimura
- Fujimura
- (voice)
Yoshinori Okada
- Banira
- (voice)
Kazuko Kurosawa
- Kozô
- (voice)
Tomoko Murakami
- Kozô
- (voice)
Miyuki Ohshima
- Kozô
- (voice)
Yûki Tamaki
- Asa
- (voice)
- (as Yukiko Tamaki)
Mayumi Yamaguchi
- Yoru
- (voice)
Harumi Asai
- Akutsu
- (voice)
Atsushi Imaizumi
- Yasuda
- (voice)
Bryan Burton-Lewis
- Goshima
- (voice)
- (as Buraian Bâton Ruisu)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Hyperknetic animation helps along a sometimes too sprawling narrative of homeless street kids White and Black who leap from building to building in the neon streets of Treasure Town.
Treasure Town looks like an abandoned psychedelic amusement park that's been over run with urban sprawl (which is pretty much the center theme of the film, the lose of balance, lose of innocence, illustrated through the symbolically named White and Black). Actually almost all of the characters have names reflecting some kind of duality, "Choco" and "Vanilla", "Dusk" and "Dawn" etc.
Black is the muscle, somber and always ready to fight to defend "his town" While White is the more innocent, slightly brain damaged younger of the two who can't dress himself but can leap from the backs of moving cars, like la parkour runners bitten by radioactive spiders. "Chinese Monkeys can ride clouds" White states at the beginning of the film, referencing certain aspects of China's mythic "Journey To The West", before they begin their matrix leaps/gliding across the city. The first ten minutes of which, are the best moments in the movie(and no it is never explained how they can fly, leap, fight as they do, so much so it's easy to forget how vulnerable as children they are, which is used to get effect).
The trouble comes when there's too many Yakuza characters given too much back story, too much over inflated psychodrama with Black attempting to rid himself of his solitary monster like Minetaur persona (this time a Greek myth of the bull monster locked in the labyrinth), and not enough explanation of who the mysterious villain was, who were his henchmen refereed to as both "killing machines" and "aliens" more than once, and what if any connection did he have to re-developing the town, killing the kids, his mission from God, and the mysterious organization who lent him the monsters? That being said, I was emotionally absorbed into the film enough by that point, and satisfied with the unique fluidity and vividness of the color palettes, to ignore the weaker points of plot, til the movie was over. Enjoyable and unique anime, but like so many it reaches for seriousness, when whimsy would be a better fit.
Treasure Town looks like an abandoned psychedelic amusement park that's been over run with urban sprawl (which is pretty much the center theme of the film, the lose of balance, lose of innocence, illustrated through the symbolically named White and Black). Actually almost all of the characters have names reflecting some kind of duality, "Choco" and "Vanilla", "Dusk" and "Dawn" etc.
Black is the muscle, somber and always ready to fight to defend "his town" While White is the more innocent, slightly brain damaged younger of the two who can't dress himself but can leap from the backs of moving cars, like la parkour runners bitten by radioactive spiders. "Chinese Monkeys can ride clouds" White states at the beginning of the film, referencing certain aspects of China's mythic "Journey To The West", before they begin their matrix leaps/gliding across the city. The first ten minutes of which, are the best moments in the movie(and no it is never explained how they can fly, leap, fight as they do, so much so it's easy to forget how vulnerable as children they are, which is used to get effect).
The trouble comes when there's too many Yakuza characters given too much back story, too much over inflated psychodrama with Black attempting to rid himself of his solitary monster like Minetaur persona (this time a Greek myth of the bull monster locked in the labyrinth), and not enough explanation of who the mysterious villain was, who were his henchmen refereed to as both "killing machines" and "aliens" more than once, and what if any connection did he have to re-developing the town, killing the kids, his mission from God, and the mysterious organization who lent him the monsters? That being said, I was emotionally absorbed into the film enough by that point, and satisfied with the unique fluidity and vividness of the color palettes, to ignore the weaker points of plot, til the movie was over. Enjoyable and unique anime, but like so many it reaches for seriousness, when whimsy would be a better fit.
A moralistic fairy tale set in modern day. Brothers Black and White are orphans and run the streets of Treasure Town, doing what Cats do best, stealing and running. The Yakuza show up and start causing concern. Leaving little Black and sort out the situation. It is unbelievable how good this film is. Nuanced interesting characters are a vehicle for a over arching moral diatribe on cities, the people in them, and how we all deal with each other. White is purity, he's naive, but has a general sense of good, which is married to his seemingly stunted educational and emotional growth. His older brother, Black, on the other hand, is smart, streetwise, good in a fight, and has lost the innocence that White still possess. And we are able to interpret events that occur during the film through both of their eyes. This film had very interesting art, childish of a sort, but designed for the sake of experimentation, and to remind us that we're in a story that is seen and narrated by children. It used a full palette of colors and symbolism to help extend the story to the viewer and it succeeded masterfully. All said, this film broke my heart in a million different beautiful ways. I loved this film, and not since Hotaru no haka (Grave of the Fireflies) has a film been able to effect me so profoundly. I know I will never forget this film. When this comes out of DVD, rent it, or, if you're lucky, run to the theater and catch this before it disappears.
Eye-watering Japanimation might not have all the spit-shined polish afforded a Miyazaki production, though any excuse offered from the same studio that provided many eclectic animated thrills with the Animatrix compilation could only be explained by admiring their unabashed passion for detail. Nearly every frame of this marvelous, Manga-adapted feature is littered with an unprecedented level of specific illustrations that really aims to set the bar for sheer artistic commitment. It is the city itself that rules the film, and these passionate animators do not disappoint when it comes to delivering scene after scene showcasing an unfathomable detail rendered in these massive, severely inspired cityscapes.
First time Director Michael Arias does stumble a bit at times, making the episodic material feel that way, but we do see a compelling fusion with CGI effects in many of the action scenes that make this visually stimulating feast rise to fluidly spectacular levels. Despite many pratfalls found in the script, sometimes silly voice acting (common in the genre), and some (at times) counter-intuitive pacing, scene-for-scene Tekon kinkurîto (US title is Tekkonkinkreet) will probably remain the most compulsively rewatchable, primarily hand-drawn work of art to be savored by pencil-aficionados until the next driven team of artists desires even more.
First time Director Michael Arias does stumble a bit at times, making the episodic material feel that way, but we do see a compelling fusion with CGI effects in many of the action scenes that make this visually stimulating feast rise to fluidly spectacular levels. Despite many pratfalls found in the script, sometimes silly voice acting (common in the genre), and some (at times) counter-intuitive pacing, scene-for-scene Tekon kinkurîto (US title is Tekkonkinkreet) will probably remain the most compulsively rewatchable, primarily hand-drawn work of art to be savored by pencil-aficionados until the next driven team of artists desires even more.
Tekkonkinkreet opens this year's Animation Nation festival, running from today until 1 Dec 07, showcasing a selection of animated feature films, shorts and documentaries from around the world. Last year, the festival scored a coup in having Paprika screened just after its Japan premiere I believe, and had the noir styled Renaissance screened too. This year, both Tekkonkinkreet and the highly acclaimed 5 Centimeters Per Second were sold out in days when tickets when on sale, and it's a pity I may not be able to catch the latter due to conflict in schedules.
Nonetheless, Tekkonkinkreet lived up to its hype, although I found the story to be a little too perplexing for my liking. I guess with Japanese anime, some come with a huge dose of the fantastical, and you might not catch all in one screening, leading to longevity as you discover something new each time you view the movie. The story centers on 2 orphans, Black and White, who are essentially the Cat clan, guarding their city Treasure Town from perceived external threats. But they soon find that the big boys such as the Yakuza are slowly muscling their way in to establish money spinning business in the form of theme parks (heh), and inevitably discover they are within the crosshairs of a major turf war.
The attention paid to detail is simply amazing, as it seems like not a pixel on the canvas was wasted. Treasure Town itself is a sight to behold, with its dizzying levels that don't seem to end, and the camera playfully whizzing through buildings, bridges, nooks and crannies giving sense to claustrophobia. It's like Gotham City, only brighter, messier, and of course, without the Dark Knight, now instead, having Black and White play vigilante, Batman and Robin style. Being just boys, they possess (and here's where its fantastical) superhuman skills, putting martial arts swordsman to shame with their ability to scale buildings with the ease of a simple leap.
Yes, our boys have skills like the Yamakasi, only that it's magnified ten thousand times. The set action pieces are excitingly crafted with excellent sound effects and design going into overdrive. The action pieces are spaced out quite well, starting with the satisfying chase sequence with Dusk and Dawn, with the flight-for-your-life battles with robotic assassins, and topped off with the urban legend Minotaur justifying his status. In between the fights are the quieter moments of course, with subplots that put the spotlight on the myriad of Yakuza characters, and the brotherly love shared between Black and White, who share a dream of an idyllic life at the beach house, where they can live in peace from the unnecessary bustle of the city, and from the trouble that comes looking for them.
Based on the manga by Taiyo Matsumoto, I suspect there being a need to read up and do some research in order to appreciate this movie more. Akin to a cyberpunk movie where you can read its multiple layers, Tekkonkinkreet is first and foremost a visual spectacle, hands down, and doesn't fail in providing a Wow factor with its presentation.
Nonetheless, Tekkonkinkreet lived up to its hype, although I found the story to be a little too perplexing for my liking. I guess with Japanese anime, some come with a huge dose of the fantastical, and you might not catch all in one screening, leading to longevity as you discover something new each time you view the movie. The story centers on 2 orphans, Black and White, who are essentially the Cat clan, guarding their city Treasure Town from perceived external threats. But they soon find that the big boys such as the Yakuza are slowly muscling their way in to establish money spinning business in the form of theme parks (heh), and inevitably discover they are within the crosshairs of a major turf war.
The attention paid to detail is simply amazing, as it seems like not a pixel on the canvas was wasted. Treasure Town itself is a sight to behold, with its dizzying levels that don't seem to end, and the camera playfully whizzing through buildings, bridges, nooks and crannies giving sense to claustrophobia. It's like Gotham City, only brighter, messier, and of course, without the Dark Knight, now instead, having Black and White play vigilante, Batman and Robin style. Being just boys, they possess (and here's where its fantastical) superhuman skills, putting martial arts swordsman to shame with their ability to scale buildings with the ease of a simple leap.
Yes, our boys have skills like the Yamakasi, only that it's magnified ten thousand times. The set action pieces are excitingly crafted with excellent sound effects and design going into overdrive. The action pieces are spaced out quite well, starting with the satisfying chase sequence with Dusk and Dawn, with the flight-for-your-life battles with robotic assassins, and topped off with the urban legend Minotaur justifying his status. In between the fights are the quieter moments of course, with subplots that put the spotlight on the myriad of Yakuza characters, and the brotherly love shared between Black and White, who share a dream of an idyllic life at the beach house, where they can live in peace from the unnecessary bustle of the city, and from the trouble that comes looking for them.
Based on the manga by Taiyo Matsumoto, I suspect there being a need to read up and do some research in order to appreciate this movie more. Akin to a cyberpunk movie where you can read its multiple layers, Tekkonkinkreet is first and foremost a visual spectacle, hands down, and doesn't fail in providing a Wow factor with its presentation.
I saw this movie a couple of days ago. I thought this one is one of the best in the recent anime films including Miyazaki's. Even satisfied more than 007.
Based on the comic by Matsumoto Taiyo (also Ping Pong), Michael Arius, who joined Animatrix production, directed the film. As he knows many Japanese old downtowns and landscapes, his way of constructing the imaginary town is so real though many Asian tastes are added, and I believe the town in the film must attract Americans too. The story is basically fights between two boys and intruders, old traditions and new. I also impressed how this Anime can express things which I have not felt in the other Anime films. Michael gathered many best creators in Japan and the world. I really recommend Tekkon to you all.
By the way, MOMA's Artforum picked up this film as #1 in 2006. http://www.artforum.com/inprint/id=12076
Based on the comic by Matsumoto Taiyo (also Ping Pong), Michael Arius, who joined Animatrix production, directed the film. As he knows many Japanese old downtowns and landscapes, his way of constructing the imaginary town is so real though many Asian tastes are added, and I believe the town in the film must attract Americans too. The story is basically fights between two boys and intruders, old traditions and new. I also impressed how this Anime can express things which I have not felt in the other Anime films. Michael gathered many best creators in Japan and the world. I really recommend Tekkon to you all.
By the way, MOMA's Artforum picked up this film as #1 in 2006. http://www.artforum.com/inprint/id=12076
Did you know
- TriviaThis film is a metaphor for the darkness lurking in all of us, the question is: When is it socially acceptable to release said Darkness onto society.
- GoofsIn the scene where Black gives money to "grandpa" the yin-yang symbol changes from white on top, black on top and then again white on top.
- Crazy creditsThe seed Black and White talk about through most of the film grows into a flower during the ending credits.
- ConnectionsFeatured in Troldspejlet: Episode #37.12 (2007)
Details
- Release date
- Country of origin
- Language
- Also known as
- Tekkonkinkreet
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $4,200,000 (estimated)
- Gross US & Canada
- $6,000
- Opening weekend US & Canada
- $6,000
- Jul 15, 2007
- Gross worldwide
- $42,840
- Runtime1 hour 51 minutes
- Color
- Sound mix
- Aspect ratio
- 2.35 : 1
- 2.39 : 1
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