Call of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shoot... Read allCall of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shooter.Call of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shooter.
- Directors
- Writers
- Stars
- Awards
- 2 nominations total
- Pvt. McCloskey
- (voice)
- Pvt. Manny Castillo
- (voice)
- (as Rene Moreno)
- Pvt. Stephen Kelly
- (voice)
- (as Richard Speight Jr)
- Captain Price
- (voice)
- Sgt. Randall
- (voice)
- (as Noland North)
- Directors
- Writers
- All cast & crew
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Featured reviews
Thats another thing this game has, it feels real, i know you can get shot a few times and not die, but i don't mean realistic, i mean it feels like your in the battle.
When a tank rolls in you want to get out the way, you fear that turret of death, you slowly come to associate with the band of brothers around you and come to hate the Nazi's. When you see a MG32 nest slaughtering your mates, you feel for them and get out of whatever pit your hiding in and start shooting. This is the only game I've found myself feeling slightly scared at how worked up it makes me feel.
The multi player game is great fun, although no amount of skill can save you from the sheer luck that seems to befall you, which comes into play in single player as well. there's just a few frantic moments in this game which really annoy me, silly little things like your gun moving slower than the guy running away from your sights, like about to be diving into cover when discovering you have been stuck on some random object which gets you killed. Also the amount of times that the enemy knows your there gets a bit disheartening, especially when your on hard mode and have five angry Huns armed with large calibre rifles knowing your every move.
Other than these small nuisances, this is a fantastic game, with the most realistic smoke effects I've ever seen. And you can have an amazing array of tactics and freedom through it as well, either smoking and running in, or flanking your enemies, your allies seem to respond instinctively to what your trying to achieve and help you with it, whilst your enemies too, slowly adapt to your strategies.
Its also great in the fact that your not a super human soldier, you can die in as many shots as your enemies can, and are as likely to get hit by a wry grenade as any other grunt, but have the ability to regenerate. This is great as it means you don't feel like some sort of super soldier, but one of the lads getting done over by your enemies, yet you seem to have a real impact on battles, despite being so mortal.
There are also some great scenes, such as a level where you are falling back, fighting your enemy until compromised then falling back to the next position until your at your last stand. Then another scene where you are to hold out on top of a hill you will end up loathing, and loving. All of these are amazingly well done, with a running commentary from several of your friends voices that become familiar and comforting throughout the game.
This game might not have the best graphics, or the most original storyline or situations, you might even be quite limited in your range of movements on the battlefield, but this game has something others don't. Its literally like being in a film, but having an active role, although it is let down by some unsavoury moments involving bunkers and inescapable grenades that make you want to scream, its a riot of fun too, whether your looking for a solid FPS to frag on or something to mess about on with your mates, this will have it.
It even has some replay value, just for certain battles though.
One of the main achievements of "Call of Duty 2" was the improved graphics. The game struck with realistic visual effects, detailed textures and dynamic lighting. Fighting on snow-covered fields, in destroyed cities and on deserted fronts looked so impressive that in those years it seemed as if you were really on the battlefield. The atmosphere was especially memorable - the player felt that he was immersed in a real story, fighting side by side with the soldiers of that era.
The missions in "Call of Duty 2" were all as varied as in the original series. The game once again offered three campaigns, each of which allowed you to plunge into different theaters of World War II. Campaigns for Americans, British and Soviet soldiers opened up different perspectives on the war, offering unique missions. This variety made each campaign interesting and original to some extent, not allowing the player to get bored.
One of the most notable innovations of "Call of Duty 2" was the absence of a traditional health scale. For the first time in the series, an automatic XP recovery mechanism was introduced when the screen turned red when taking damage and the player needed to take cover to regain strength. This innovation has changed the dynamics of the gameplay, forcing players to act more cautiously. For 2005, of course, this was something new and even controversial. However, it is worth noting that this decision significantly influenced the further development of shooters.
The toy also impressed with its soundtrack. The sounds of gunshots, explosions and screams of soldiers were so realistic that it seemed as if you were really on the battlefield. All this sounded especially cool in high-quality headphones, when the decomposition of the audio signal made it possible to clearly determine where certain sounds were coming from, starting from shots and ending with the screams of soldiers on the battlefield. The musical score, written by Graham Revell, perfectly complemented the atmosphere, enhancing the drama and tension at key moments of the game.
I remember "Call of Duty 2" with warmth, as well as the original. The game has passed the test of time, becoming to some extent one of the pillars of the entire series. She managed to keep the spirit of the original game alive, while offering many improvements and innovations that made her one of the best. Improved graphics, diverse and intense missions, as well as bold innovations in gameplay mechanics - all this has made "Call of Duty 2" not just a sequel, but a real step forward for the entire industry.
9 out of 10.
Did you know
- TriviaMost of the actors were on Frères d'armes (2001).
- GoofsThere are American Tanks that have the 50 star flags on the side (should have been 48).
- Quotes
Captain Price: [to MacGregor, trying to get the armored vehicle to run] What in blazes are you waiting for, man? Get this thing moving MacGregor!
Pvt. MacGregor: I'm trying sir, but the bloody controls are all in German!
Captain Price: [to Sgt. Davis] Davis! Enemy infantry, 12 o'clock! Open fire!
Captain Price: [to Pvt. MacGregor] You dunce! Just put your foot on that pedal and push!
Pvt. MacGregor: Right, sir!
Pvt. MacGregor: [finally got the armored vehicle to run] Hang on!
Captain Price: [to MacGregor who seems to be having trouble in steering the wheel] What on earth are you trying to do, MacGregor? It's not that hard, just turn the wheel in the direction you want to go!
Pvt. MacGregor: Thank you, sir! That's very helpful! It's all very clear now!
- Crazy creditsAt the end of the credits, there is a disclaimer that says "no cows were harmed in the making of this game". This is a reference to the dead cows seen in almost all levels of the game.
- ConnectionsFeatured in Troldspejlet: Episode #33.15 (2005)
Details
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- Sound mix