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Eternal Darkness: Sanity's Requiem

  • Video Game
  • 2002
  • M
IMDb RATING
8.8/10
872
YOUR RATING
Eternal Darkness: Sanity's Requiem (2002)
Eternal Darkness
Play trailer0:42
1 Video
8 Photos
AdventureFantasyHorrorMysterySci-FiThriller

Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.

  • Director
    • Denis Dyack
  • Stars
    • Michael Bell
    • Earl Boen
    • Cam Clarke
  • See production info at IMDbPro
  • IMDb RATING
    8.8/10
    872
    YOUR RATING
    • Director
      • Denis Dyack
    • Stars
      • Michael Bell
      • Earl Boen
      • Cam Clarke
    • 14User reviews
    • 6Critic reviews
  • See production info at IMDbPro
    • Awards
      • 1 win & 2 nominations total

    Videos1

    Eternal Darkness
    Trailer 0:42
    Eternal Darkness

    Photos7

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    Top cast15

    Edit
    Michael Bell
    Michael Bell
    • Peter Jacob
    • (voice)
    Earl Boen
    Earl Boen
    • Inspector Legrasse
    • (voice)
    Cam Clarke
    Cam Clarke
    • Anthony
    • (voice)
    • …
    Neil Dickson
    Neil Dickson
    • Dr. Edward Roivas
    • (voice)
    Richard Doyle
    Richard Doyle
    • Pious Augustus
    • (voice)
    • (as Richard Doyal)
    • …
    Greg Eagles
    Greg Eagles
    • Michael Edwards
    • (voice)
    • …
    Paul Eiding
    Paul Eiding
    • Paul Luther
    • (voice)
    • …
    Jennifer Hale
    Jennifer Hale
    • Alexandra Roivas
    • (voice)
    • …
    David Hayter
    David Hayter
    • Roman Legionnaire 1
    • (voice)
    • …
    William Hootkins
    William Hootkins
    • Dr. Maximillian Roivas
    • (voice)
    • (as Bill Hootkins)
    Kim Mai Guest
    Kim Mai Guest
    • Ellia
    • (voice)
    • …
    Phil Proctor
    Phil Proctor
    • Roberto Bianchi
    • (voice)
    • …
    Rino Romano
    Rino Romano
    • Karim
    • (voice)
    • …
    Neil Ross
    Neil Ross
    • Dr. Edwin Lindsey
    • (voice)
    Paula Tiso
    Paula Tiso
    • Chandra
    • (voice)
    • Director
      • Denis Dyack
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews14

    8.8872
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    Featured reviews

    9Cirene404

    Eternal Darkness: Sanity's Requiem (Short Game Review)

    Positives:
    • Atmosphere
    • The Sanity system
    • Story
    • Characters
    • Voice acting
    • Gameplay


    Negatives:
    • Not much
    ruks-mail

    The Best Survival-Horror Game, Hands-Down!

    I do love my Mega Man, believe me, but this title is SO, SO, SO MUCH BETTER than any Mega Man game ever released. When someone says "survival-horror," you probably think of the Resident Evil series. Can I tell you something? If I compared survival-horror games to, say, automobiles, ED makes any other survival-horror game look like a Ford Pinto right after the bumper was smashed in.

    The story opens with young Alex Roivas receiving a call to identify her grandfather's body-- he recently experienced a mysterious death that left him as nothing more than a pile of bloody flesh. Alex vows to search the old mansion for clues, and in doing so, uncovers a dark family secret: a huge book in her grandfather's study attracts Alex's attention, and it is through this book, the Tome of Eternal Darkness, that the story unfolds.

    Your avatar changes as you complete each chapter of the Tome. All the characters come together to tell of the Tome's historical accounts, and the purpose behind the book itself.

    Though the concept of basing a game around a book instead of its characters is certainly unique, it's not ED's strongest selling point. That would be your Sanity Meter--a glowing, green vial that tracks how kooky your character's mind becomes after you are attacked. When your sanity begins to fade, the game will do things to mess with your mind: tilt the camera, make you see dripping blood from the walls, and make you appear upside-down in a room--and those are some of the milder effects. The stronger, more brain-tickling pranks will genuinely make you angry, frustrated, frightened, or confused: the TV will appear to suddenly shut off, or your character will spontaneously split apart, for example. ED is survival-horror done right: you're dropped into monster-ridden territory with limited weapons, a magickal book, and only your wits to guide you. It's not anywhere near as difficult as Resident Evil, and the fact that you play through different periods of history with an alternate-universe twist gives ED a lot more credit in my book.

    With copious amounts of blood, gore, death, references to the occult, and plenty of creepy- crawlies and scary moments, this is very much a grown-up's game--but MAN, what a great game it is! For all those momentarily fed up with kiddie games on the 'Cube, snatch this treasure up from the video game store's bargain bin and put some hours into it--you won't be disappointed.
    7bulgerpaul

    Fantastic sound design

    Played this game for the first time in June, 2024, and many elements of it hold up very well. It has fantastic sound design and atmosphere, fantastic plotting and the story beats/reveals are very well paced, and it has much better implementation of the sanity meter than I've seen in any modern games, as the game messes with your TV settings as you begin to lose sanity, you end up hallucinating combat situations and ending up in rooms you didn't mean to enter, and the game plays other clever tricks on you that had me tense and sometimes even jump sprinkled throughout the first half of the game.

    However, the game is at its absolute best in the first half, and it starts to lose the sense of horror by the second half, as well as the sense that you're fighting for both your survival and your sanity, as the game's patterns become way too obvious, and the hallucinations become both predictable and obvious which just makes them more tedious than anything. The combat is also incredibly easy in the latter half which also makes it more tedious than anything, and by chapter 12 I was actually a bit bored and just ready for the game to finally be done.

    There are still many things I appreciate about it though, and many things that it does extraordinarily well that I don't see done very often in modern games of a comprable scale (for the time), I just wish it had either been much shorter or that it had done more to mix up its narrative loop, because it loses so much of the horror as soon as what it's doing becomes obvious.
    8Aaron1375

    Avoid insanity as you try to stop the world from plunging into Eternal Darkness!

    This game came out on the Nintendo Gamecube and it seemed like they were trying to appeal to the more adult gamer with this offering. Though, they would have some resident evil games on that system, this was their exclusive brand. Granted, they did not ever go beyond this particular game making it pretty much a one game series, but within that one game are quite a few series! Graphically, it still holds up very well, though I have stated in the past that I do believe graphics pretty much peaked during this time and now all that is done is clearer and more detail. The story in this one is pretty good and it offers a few twists on game play, but at times the game play mechanics themselves can prove to be a tad frustrating as far as fighting monsters and such. Still, with this one, Nintendo was letting us go into the darkness with an offering of their own and I do believe for the most part they did a pretty good job.

    The story has a young lady named Alex going to the home of her grandfather. He has been killed in gruesome fashion and the police have no leads or clues as to what happened to him. She decides to explore the house and see if she can perhaps turn up something. She ends up finding a book called the Tome of Eternal Darkness and within it she will live out various other peoples' meetings with the Darkness that is going to try cover the world in Eternal Darkness. Can the various people who encounter the tome hold back the darkness, or are we destined to lose the light?

    The game play is about the most problematic part of the game. I love that you get to control such a wide variety of characters and use so many interesting weapons. I also think the whole insanity effect was cool, just wish I could explore more while insane, but they make it so if you run out you lose health, which kind of sucks as the more entertaining thing in the game is trying to figure out if you just got your head knocked off for real or if it was just the character going momentarily crazy. The levels do have a bit of sameness to them, but at the same time you revisit stages during different time periods so you can see what age has done to the places. The fighting, now that is kind of a pain. I understand they were going for making you tense as you try to reload a gun and it takes a moment; however, at times it is also very difficult targeting the enemy too. You also get killed by camera angles and such as well. The magic casting also took forever, which for the most part was not too big a deal, that is until you had to face this huge creature during the war and time your magic attacks. Overall, not too bad as it was an earlier game so one can expect the controls to be a bit more difficult as making games like this were still not quite the norm.

    So overall, a good horror survival game which obviously used a whole heck of a lot of H.P Lovecraft stories and influence. I think the story got a bit weaker as it progressed, but not a lot. It would have been interesting to see if they could have done a sequel, but the only way I could see them doing it, is if they made a completely unrelated story, but then you run into the problem of making the same game with only different locales and characters. They would have also had trouble trying to come up with different insanity effects too, so I can see why they did not immediately make a sequel. I think they could do one now though as it has been a long time since this game came out.
    10JG2001

    Breathtaking.

    Eternal Darkness had an unusually long period of development. Work on it began in 1998 as a game for Nintendo's Nintendo 64 system, but when the game's developer, Silicon Knights, was made a full subsidiary of Nintendo, the development was switched to the then still in development Gamecube hardware. Although many games that spend four years in development have a lot left to be desired, Eternal Darkness overcomes that barrier, delivering an experience that no other game has ever produced.

    Although the game features an intricate storyline, a diverse cast of characters and an excellent system of play, what sets Eternal Darkness apart from all other games before it is the Sanity Meter. As characters are spotted by enemies, the meter gradually empties. Although it can be refilled, when the meter is no longer full, the game begins to play tricks, not only on the character that is going insane, but also on the player. A diverse range of insanity effects keeps players on their toes, not knowing when an effect will occur or what it will be.

    While the Sanity Meter is a major part of Eternal Darkness, it wouldn't be enough to sustain a game by itself. However, Silicon Knights has put together one of the best gaming experiences in recent memory. Very little about the game can be considered truly flawed. Even the graphics, which show hints of its days as a Nintendo 64 title, have a certain charm to them, the faults overcome by the overall presentation of the game.

    The plot is very intricate and incredibly thought out for a video game. Rather than play existential as Metal Gear Solid 2 ended, everything weaves together to form a coherent knot. The voice acting is top notch and only adds to what is a truly incredible experience. Eternal Darkness is sure to be recognized as a classic and destined to be followed by many inferior imitators.

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      The family name Roivas is "Savior" spelled backwards.
    • Goofs
      When Karim investigates a dead soldier, he describes the corpse as lying in a 'pool of cold blood.' The corpse and the ground its laying on however are completely clean.
    • Quotes

      Chandra: Karim... We will be together forever...

      Karim, Guard: Chandra?

      Karim, Guard: What... What happened to you?

      Chandra: Things change, my dear Karim... But even though my body is ravaged, I await you...

      Karim, Guard: Who did this to you?

      Chandra: You were gone so long... I... gave myself to a nobleman with a jealous mistress. She had me dragged from my bed, and in cruel revenge, flensed with knives!

      Chandra: As the last blades were drawn across my body, and my blood cooled upon the floor, she cursed that I would only be with another in death...

      Karim, Guard: So much for thinking only of me! I should never have left...

      Chandra: I have seen my folly, and have paid dearly for it. I see so much more, now. In death, I know the true value of the artifact I asked you to find, and it is not for us to possess. If we are to be together again, you must make a sacrifice. Only when that is complete will we be together.

      Karim, Guard: Sacrifice? Why should I do ANYTHING for you? You LIED to me! BETRAYED me! And you really don't look so good anymore...

      Chandra: You must forget the past. Despite who you are now, you will also become something more, just as I have. But the sacrifice must be made. We must remain here and guard the artifact. Dark things will come to claim it and you must be strong to keep it from them. Without your sacrifice, the world will fall into eternal darkness!

      Karim, Guard: Hmph... The things I do for love...

    • Crazy credits
      The opening Nintendo logo is preceded by a close up of a zombie.
    • Alternate versions
      Some playable demos at trade shows such as the Electronics Enterainment Expo (E3) contained a playable character named Joseph de Molay, a Gifted Knight-Templar. He does however make a cameo appearance as the man who can see Pious in his true form by the Tamerlane in a cutscene shortly after Alexandra Roivas found the Eternal Darkness page for Chapter 8: The Forbidden City which is Roberto's chapter.
    • Connections
      Featured in Icons: Scary Games (2002)

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    Details

    Edit
    • Release date
      • November 1, 2002 (France)
    • Countries of origin
      • Canada
      • United States
    • Official sites
      • Nintendo
      • Official site of Silicon Knights [developer]
    • Languages
      • English
      • Latin
    • Also known as
      • Eternal Darkness
    • Production companies
      • Nintendo
      • Silicon Knights
    • See more company credits at IMDbPro

    Tech specs

    Edit
    • Color
      • Color
    • Sound mix
      • Dolby
    • Aspect ratio
      • 1.78 : 1

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