Joel e Ellie, um par conectado pela dureza do mundo em que vivem, são forçados a suportar circunstâncias brutais e assassinos implacáveis em uma jornada pela América pós-pandemia.Joel e Ellie, um par conectado pela dureza do mundo em que vivem, são forçados a suportar circunstâncias brutais e assassinos implacáveis em uma jornada pela América pós-pandemia.Joel e Ellie, um par conectado pela dureza do mundo em que vivem, são forçados a suportar circunstâncias brutais e assassinos implacáveis em uma jornada pela América pós-pandemia.
- Ganhou 8 Primetime Emmys
- 87 vitórias e 129 indicações no total
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Resumo
Reviewers say 'The Last of Us' is acclaimed for its faithful adaptation, strong performances, and emotional storytelling. Pedro Pascal and Bella Ramsey are praised, and the series excels in production values and world-building. However, some note pacing issues, inconsistent tone, and fewer action scenes. Mixed opinions exist on casting and deviations from the game, yet it resonates well with fans and new viewers alike.
Avaliações em destaque
First of all I'd like to say that if you haven't played the game before and have the ability to do so, I'd strongly recommend you to experience this story that way first. It's truly one of the greatest games of all time in my opinion and this adaptation does not capture it's magic.
First of all, let's talk about the acting: Pedro Pascal is solid as Joel. He looks the part and embodies the character pretty well but still come off as a bit stiff in comparison to Troy Bakers masterful portrayal.
Bella Ramsay on the other hand is completely miscast as Ellie. She neither looks nor plays the part. While she can't be faulted for the former, I don't think she has the acting range necessary to inhabit the character. Sure, I don't know what directions they gave her on set, but she seems to only possess a handful of facial expressions in total. Where Ellie in the game could come off as nervous, excited and childish, she mostly comes off as bored here. Bella simply fails to instill the character with the sense of life that she has in the game, which is ironic for a live action portrayal.
As for the other actors, they mostly do a good job. There are no standout performances but no really bad ones either, with the exception of Melanie Lynskey (but more on her later).
The major problems of this adaptation however are the pacing and deviations from the source material. All in all, we get a 9 hour long season to cover the event of the first game, which is already pretty tight. The matter isn't helped by dedicating an hour to Bill's gay romance story, which contributes nothing to the overall narrative while deviating completely from the game. The runtime is stretched thinner by adding additional side-characters that at best does little for the story. The worst offender in this category is Kathleen, awfully played by Lynskey in one of the most unconvincing roles I've witnessed. Not in a hundred years could I see her being a leader of a crew like that. I won't go through every little change but the end result is that the story feels very rushed. This, in turn, leads to the underdevelopment of the relationship between Joel and Ellie; the pillar of the story.
Another annoyance I had was the lack of brutality in the show. The violence in the game helped make the world feel bleak and gritty. Here, on the other hand, we get plenty of off-screen deaths and hardly any blood and gore, making the world feel way to sanitized.
Reading through my review, I realize my score may come off as rather generous. But I do think that it's still worth a watch, even if it fails to live up to it's excellent source material.
First of all, let's talk about the acting: Pedro Pascal is solid as Joel. He looks the part and embodies the character pretty well but still come off as a bit stiff in comparison to Troy Bakers masterful portrayal.
Bella Ramsay on the other hand is completely miscast as Ellie. She neither looks nor plays the part. While she can't be faulted for the former, I don't think she has the acting range necessary to inhabit the character. Sure, I don't know what directions they gave her on set, but she seems to only possess a handful of facial expressions in total. Where Ellie in the game could come off as nervous, excited and childish, she mostly comes off as bored here. Bella simply fails to instill the character with the sense of life that she has in the game, which is ironic for a live action portrayal.
As for the other actors, they mostly do a good job. There are no standout performances but no really bad ones either, with the exception of Melanie Lynskey (but more on her later).
The major problems of this adaptation however are the pacing and deviations from the source material. All in all, we get a 9 hour long season to cover the event of the first game, which is already pretty tight. The matter isn't helped by dedicating an hour to Bill's gay romance story, which contributes nothing to the overall narrative while deviating completely from the game. The runtime is stretched thinner by adding additional side-characters that at best does little for the story. The worst offender in this category is Kathleen, awfully played by Lynskey in one of the most unconvincing roles I've witnessed. Not in a hundred years could I see her being a leader of a crew like that. I won't go through every little change but the end result is that the story feels very rushed. This, in turn, leads to the underdevelopment of the relationship between Joel and Ellie; the pillar of the story.
Another annoyance I had was the lack of brutality in the show. The violence in the game helped make the world feel bleak and gritty. Here, on the other hand, we get plenty of off-screen deaths and hardly any blood and gore, making the world feel way to sanitized.
Reading through my review, I realize my score may come off as rather generous. But I do think that it's still worth a watch, even if it fails to live up to it's excellent source material.
While HBO's "The Last of Us" has been praised a lot, it does have its downsides. Let's break down some of the main criticisms:
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
One big gripe is the pacing. Some episodes really drag, with lots of focus on character development and world-building, which can slow things down to a crawl. If you're someone who likes a faster-moving story, these slow parts might test your patience.
The show tries to capture the emotional depth of the game, but it doesn't always succeed. The shorter format of a TV series means some relationships and emotional arcs don't get as much time to develop, which can make the show feel less immersive.
The show tries to stay true to the game while also adding new elements, but this balance doesn't always hit the mark. Die-hard fans of the game might feel that some changes and additions dilute the story they love. On the flip side, people who haven't played the game might find some plot points confusing or underdeveloped.
While Pedro Pascal and Bella Ramsey do a fantastic job as Joel and Ellie, the supporting characters often don't get enough screen time or development. This can make their actions and motivations seem less impactful, especially for viewers who aren't familiar with the game.
Given the post-apocalyptic setting filled with infected and hostile survivors, you might expect more intense and frequent action scenes. However, the show often prioritizes dialogue and character interactions over action, which can be disappointing if you were hoping for more action-packed sequences.
The show sometimes struggles to maintain a consistent tone. The shifts between the dark, gritty atmosphere and moments of levity or slower-paced drama can feel jarring, which can detract from the overall experience.
While the production values are generally high, there are moments where the visual effects and CGI fall short. Some scenes involving the infected lack the polish needed to keep the immersion, which can be particularly noticeable given the high standards of modern TV production.
Despite its many strengths, The Last of Us has some valid criticisms, like pacing issues, underdeveloped characters, and inconsistencies in tone and visual effects.
Season 2 of The Last of Us is a textbook example of how a strong foundation can be squandered. What began as a series marked by emotional gravity, narrative precision, and grounded character choices has devolved into a hollow, melodramatic shell of its former self.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
The shift in tone is jarring. Where season 1 built tension through moral ambiguity and careful pacing, season 2 leans into teen drama tropes, complete with romantic angst, overacted grief, and emotional scenes that often defy internal logic. The world these characters inhabit is supposedly brutal and unforgiving - yet their decisions increasingly ignore this reality.
Take the central revenge arc. The idea that two young adults - essentially still kids - would set out on a cross-country revenge mission against a group they barely understand, with no intel on terrain, no backup plan, and no clear objective, is absurd. The only rationale offered is "Ellie is immune" - as if that cancels out every tactical and survival risk. You could chalk this up to youthful recklessness, but the way it's presented lacks nuance, weight, or even basic plausibility. It feels lazy, not tragic.
Some moments are outright implausible within the established logic of the world.
Structurally, the season fails completely. Abby, a central character in the second game, only appears in the final scene - setting up "Day One" in Seattle. The game gained emotional complexity by letting players experience the conflict from both sides. The series opts instead for a full season of one-sided buildup with no payoff. It feels like narrative stalling: all setup, no substance.
I never played the games, but I don't need to. What's on screen should stand on its own - and it doesn't. This season abandons the brutal realism that made the world believable, and instead becomes a stylized coming-of-age story in a world that was never meant to be romanticized.
A generous 4/10 - purely out of respect for season 1, and the world that once was.
I feel that this could be the beginning of a top series, on par with or even surpassing *The Walking Dead*, for example. But hold on-while I see many euphoric reviews, I believe the show has not yet reached a level of excellence.
The first season starts off slow but becomes more engaging as we delve deeper into this new post-apocalyptic world. I think Pedro Pascal's performance and role are excellent and are a major reason for the show's success. However, I don't feel the same about Ellie; she doesn't seem to fully capture the charisma or fit the character well.
I should mention that I know about the video game but have never played it, and I enjoy the series just the same. However, this means I can't comment on how well it was adapted.
The first season starts off slow but becomes more engaging as we delve deeper into this new post-apocalyptic world. I think Pedro Pascal's performance and role are excellent and are a major reason for the show's success. However, I don't feel the same about Ellie; she doesn't seem to fully capture the charisma or fit the character well.
I should mention that I know about the video game but have never played it, and I enjoy the series just the same. However, this means I can't comment on how well it was adapted.
The first season was undeniably phenomenal. One of the best series I've seen in a long while. The characters were developed well, the storyline was amazing, and the drama spectacular. Based on season one alone, I rated the series as a 9 overall. Therefore imagine my surprise when, upon viewing/completing the second season, the overall quality of the series, took and unobstructed nose dive off a cliff. What happened? It couldn't be the death of Joel alone (as he was still used in flashbacks). My biggest gripe is the dumbing down of Ellie. She went from an intelligent and cunning character, to a ignorant annoying little girl in constant need of rescue. This series could have been great, but evidently the creators settles for decent. With season 1 at a rating of 9 and season two a rating of 5, combined the series gets a generous 7.
"The Last of Us" Cast's Favorite Moments
"The Last of Us" Cast's Favorite Moments
From behind-the-scenes trivia to unexpected fun facts (like which actor's partner played one of the Infected!), "The Last of Us" cast shares what surprised them most during filming.
Você sabia?
- CuriosidadesGustavo Santaolalla, the music composer for video games The Last of Us (2013) and The Last of Us: Part II (2020), was brought on to compose the series soundtrack.
- Erros de gravaçãoIn one scene, Tess is wrapping her ankle with tape. The sound you hear is from strong duct tape, yet she is using stretchy rubber electrical tape.
- Cenas durante ou pós-créditosThe opening titles display a Cordyceps fungus taking on the forms of various landscapes, and finally the forms of Joel and Ellie.
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Detalhes
- Data de lançamento
- Países de origem
- Centrais de atendimento oficiais
- Idiomas
- Também conhecido como
- Những Người Còn Sót Lại
- Locações de filme
- Calgary, Alberta, Canadá(Season 1)
- Empresas de produção
- Consulte mais créditos da empresa na IMDbPro
- Tempo de duração50 minutos
- Cor
- Mixagem de som
- Proporção
- 1.78 : 1
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