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Mass Effect

  • Videogame
  • 2007
  • 14
AVALIAÇÃO DA IMDb
9,1/10
21 mil
SUA AVALIAÇÃO
Mass Effect (2007)
Mass Effect
Reproduzir trailer1:20
1 vídeo
13 fotos
ActionAdventureDramaSci-Fi

Adicionar um enredo no seu idiomaIn a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.

  • Direção
    • Casey Hudson
  • Roteiristas
    • Drew Karpyshyn
    • Lukas Kristjanson
    • Chris L'Etoile
  • Artistas
    • Steven Barr
    • Kimberly Brooks
    • Keith David
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    9,1/10
    21 mil
    SUA AVALIAÇÃO
    • Direção
      • Casey Hudson
    • Roteiristas
      • Drew Karpyshyn
      • Lukas Kristjanson
      • Chris L'Etoile
    • Artistas
      • Steven Barr
      • Kimberly Brooks
      • Keith David
    • 49Avaliações de usuários
    • 5Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 1 prêmio BAFTA
      • 5 vitórias e 23 indicações no total

    Vídeos1

    Mass Effect
    Trailer 1:20
    Mass Effect

    Fotos13

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    Elenco principal74

    Editar
    Steven Barr
    Steven Barr
    • Urdnot Wrex
    • (narração)
    • …
    Kimberly Brooks
    Kimberly Brooks
    • Gunnery Chief Ashley Williams
    • (narração)
    Keith David
    Keith David
    • Captain David Anderson
    • (narração)
    Seth Green
    Seth Green
    • Flight Lieutenant Jeff 'Joker' Moreau
    • (narração)
    Jennifer Hale
    Jennifer Hale
    • Commander Shepard (Female)
    • (narração)
    • …
    Lance Henriksen
    Lance Henriksen
    • Admiral Steven Hackett
    • (narração)
    Ali Hillis
    Ali Hillis
    • Dr. Liara T'Soni
    • (narração)
    Brandon Keener
    Brandon Keener
    • Garrus Vakarian
    • (narração)
    • …
    Mark Meer
    Mark Meer
    • Commander Shepard (Male)
    • (narração)
    • …
    Marina Sirtis
    Marina Sirtis
    • Matriarch Benezia
    • (narração)
    Ash Sroka
    Ash Sroka
    • Tali'Zorah nar Rayya
    • (narração)
    • (as Liz Sroka)
    • …
    Raphael Sbarge
    Raphael Sbarge
    • Staff Lieutenant Kaidan Alenko
    • (narração)
    Fred Tatasciore
    Fred Tatasciore
    • Saren Arterius
    • (narração)
    • …
    Leigh-Allyn Baker
    Leigh-Allyn Baker
    • Major Elena Flores
    • (narração)
    • (as Leigh Allyn Baker)
    • …
    April Banigan
    April Banigan
    • Khalisah Bint Sinan Al-Jilani
    • (narração)
    • …
    Wendy Braun
    Wendy Braun
    • Gianna Parasini
    • (narração)
    • …
    S. Scott Bullock
    • Commander Rentola
    • (narração)
    • (as Scott Bullock)
    • …
    Andy Chanley
    • Blake
    • (narração)
    • …
    • Direção
      • Casey Hudson
    • Roteiristas
      • Drew Karpyshyn
      • Lukas Kristjanson
      • Chris L'Etoile
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários49

    9,120.8K
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    Avaliações em destaque

    jaywolfenstien

    The game for Sci-fi geeks.

    ME combines the spectacle of Space Opera with the explorative spirit of Science Fiction.

    The game is laced with little touches to make us fans smile – casting genre legend Lance Hendriksen (Bishop, from Aliens) as Admiral Hackett, presenting narrative parallels between Prothean beacons and the monoliths in 2001, and let's not forget the Thorian. Sci-fi has often explored the concept of plant life that challenges our ideas of what a plant's characteristics are. Oh yeah, and the Thorian has the ability to control people … an indirect nod to Invasion of the Body Snatchers? The makers of ME knew their genre.

    And how about weapons named after Chess Champions? Don't make me break out my Karpov ...

    In addition, ME's world sports little spices of realism that makes this future feel like a genuine possibility for our world. For example, the alliance uses naval terminology for interstellar travel even though the setting renders the words obsolete ("shore" party?). There's also a consistent naming scheme for Alliance vessels (named after significant battles). Our ship? The best in fleet? It gets named after the most significant battle in human history – The Normandy.

    The universe is populated by some colorful alien races like the Elcor who speak in an eternal monotone, Solarians with an upside-down blink (the lower eye-lid is the more articulate lid), the Volus completely enclosed in space suits due to the living on low pressure worlds, the insect-like Rachni deliver a delightful homage to the Alien franchise while exploring Novaria.

    Then throw in a codex where, if a player cares, they can find explanations that approach HG Wells levels of detail – things like why you never run out of ammo, to history of the various alien races, to stupid little pieces of trivia. If the player does not care, they can safely ignore it. There will be no quiz later.

    While the setting is firmly established in the realm of Science Fiction, the story and presentation is distilled Space Opera. You take control of Commander Shepherd, an established hero in the human world about to make his mark on the intergalactic stage. A newly inducted "Spectre", you're charged with hunting down the traitorous rogue, Saren. The odds are stacked against you, and the fate of all sentient life hangs in the balance. May the force be with you.

    As for the gameplay: you wander around the outposts racking up Mission Objectives and Side Quests ala any other RPG in existence. Mass Effect contains barely a handful of friendly outposts (located exclusively on Mission worlds), which is a plus in my book. I never liked needle-in-a-haystack RPGs. The combat side of the game is divided between the landrover vehicle named "Mako" (which the controls and the camera do not like) and battles on foot. Both take place in pause-able real time.

    It's not that the Mako is unplayable, but it very noticeably lacks the precision you would expect. A simple task like driving out from behind cover, firing, and returning to cover is far more difficult than it needs to be. Also, when you have the main cannon's scope engaged, it's not uncommon to drive into an obstacle, nearly flipping the whole Mako over while Geth Armitures bombard you. Can't someone else drive while I aim and fire? I mean, c'mon Bioware, in this same game I can get Ashley and Garrus to charge into an ambush, Ashley lay down suppressive fire and use her Immunity ability to soak up more damage while Garrus Sabotages the enemy's Weaponry rendering them temporarily useless all while I bombard them with Singularity fields from a distance … can't we get some basic coordination going in the Mako?

    Anyway, Mass Effect lacks the flashiness of, say Final Fantasy's magic and summons, but there is a certain charm to "Lift" which simply elevates an enemy into the air so you and your allies can fill them full of lead. "Just call me Darth Shepherd." And there's something satisfying about using "Throw" to push two Krogans over a railing to their deaths when you're standing 20 feet away. Or use AI Hacking to turn drones against each other.

    As much fun as I had with Biotics and Tech abilities, I most enjoyed taking out a Mercenary Camp from a distant hill with the Sniper Rifle. A close second would be standing in the middle of a field with said Sniper Rifle while zombies (Thorian Creepers, whatever) raced towards me. "Run Forest!" Kaboom! "Aw, so close …"

    On the negative side, inventory is a royal pain in the ass. Like other games in the genre, you outfit not just yourself but the rest of your team, and the amount of loot you acquire can make this a tedious and time consuming task made worse by some downright stupid menu behavior. For example, let's say you open a crate and find out you've exceeded the 150 item limit. Well, you're stuck in that window until you reduce that loot to omni-gels (essentially, destroying the items you just acquired.) Why can't I waste older, cheaper, and less effective crap? Or here's an idea – why can't I leave this new crap in the crate where I found it and come back later?

    Also, while the main objectives take place on unique world with their own specific landscapes and features, all of the side quests feel like copy and pastes of one another. All the worlds have painfully similar terrain, the only difference being the color of the sky and the color of the ground. Same goes for the explore-able structures on the worlds – exact same building, exact same furniture … only the furniture is in different places. Hello monotony.

    Oh well, minor complaints. It wasn't enough to stop me from immediately replaying it … and I haven't done that since Chrono Trigger thirteen years ago. Take that for what it's worth.
    9Valkonian

    This game is my favorite 360 game so far

    I would have given it a 10, but 10 is perfect and this game isn't perfect. But with it's slight flaws the game is still amazing. This game's story is very gripping and draws you in. Few games can do this. I like RPGs and shooters, and this game really appealed to me. I guarantee it will appeal to the die hard RPG fans and the shooter fans.

    The acting is VERY good. When you play this game you feel like you are watching a movie, but you are directly involved. The mystery, the thrill feel is all there.

    Even when you are not in action, but talking and interacting with people it's very interesting and compels you to continue onward with the story.

    The game is excellent after you've finished it, and almost seems more fun the second time around. You get to maintain your level and experience after you finish the game.

    Just a fun fun fun game overall. My favorite game of the Xbox 360 thus far.
    10nvseals50

    Astronomical

    OK, first off, I just want to say that I am very fascinated by space to start with, but this game will amaze anyone who likes video games. Mass Effect is so masterful that it's hard to pick where to start. OK, I guess I'll start with the character creation.

    If you're a fan of customization, that's already enough reason to buy Mass Effect. The creation goes so deep, that it's almost annoying.

    The graphics in Mass Effect are indescribable. As i said before, I'm obsessed with space, and it's almost like I was there. When you land on Earth's moon, and you drive up a steep incline, Earth rises billions of miles away. If you've ever seen a picture of Earth from space, you know how beautiful it is. When I saw this, my jaw almost dropped. It was like they used a real life picture!!!!! That goes for the entire rest of the game too. Best graphics ever for years and years to come.

    The story telling in Mass Effect is stuff of legend. The imagination in this game is incredible. Think of Star Wars, only yes, I'm about to say it........better.

    If you're a fan of games at all, you will pick this up, and love it. Mass Effect is so convincingly real, you actually begin to think to yourself if the future 200 years from now will contain the things that Mass Effect does.

    The aliens in Mass Effect are so amazingly detailed and unique, you are actually sad you can't pick your species. Lets just hope that you can in Mass Effect 2.

    If you hate space and aliens and sci-fi, still get Mass Effect, because it does an amazing job of not only being a great RPG, but also a great 3rd person shooter!!!
    9KeyC0de

    Mass Effect - The beginning of the best Sci-Fi story epic ever conceived.

    You are commander Shepard, a war hero, or a sole survivor or a ruthless & notorious cutthroat who knows how to get the job done. You will get to pick your background. Shepard is called on a mission to salvage an unearthed Prothean beacon uncovered at the remote human colony of Eden Prime. It turns out that this mission isn't that simple after all. The colony has already attracted the Geth, a synthetic race who have formed an alliance with what they consider their God and have seized control of the colony. Saren the principal antagonist, a member of an elite, peacekeeping squad called the Spectres has gone rogue, by siding with the Geth. He plans to find and activate the Conduit which will allow Sovereign to signal the return of the Reapers, an enigmatic civilization which recycles all life in the galaxy every 50,000 years. Shepard is on Saren's trail to stop him. In order to accomplish his mission he must assemble a team of diverse & talented individuals, each one experts in their fields and essential to the mission, scour planets to acquire intelligence, form alliances or go to war. It always seems as though Saren is one step ahead of him though. Will he manage to succeed and how will his choices affect the future of the galaxy?

    The player decides how the plot will unfold. If there's a game in which you feel that your choices do matter it is this one. It's not just minor or secondary objectives, you actually get a say on many major outcomes of the game. You will explore and make decisions that will shape the future of a planet, or colony, in ways you cannot begin to fathom (play all 3 games and all DLCs to find out how deep the rabbit hole goes; save games carry over to the ME2 and ME3). Bioware has made all players interactions with NPCs so realistic, due to its cinematic design to conversations. Character development is off the chart, and second to none (except the sequel Mass Effect 2). You will love meeting new squad members and talking to NPCs everywhere. Depending on species, race, gender, personality everyone feels totally different, in fact each one is unique. This level of realism is in part attributed to the perfect voice-acting and lipsync of all characters and to the vast lore that has been meticulously crafted for each location the plot takes place in the universe. 5+++/5 for the lore & story (best one EVER in a video game)

    To learn more about the overwhelming new amounts of information on this universe you can can visit the Codex menu which gets automatically updated with new entries as you progress through the game. I found myself reading and listening to everything in the Codex because i wanted to learn as much as i could about this amazing world. Never again have i felt like i wanted to read inside a game (i was never interested in books and the lore in Skyrim, or Oblivion, but that's partly because i prefer sci-fi to fantasy). Everything seems so real and likely to occur in real life, in the future. In fact it's all taken from real life and you can use it to expand your own knowledge. This game has got me interested in science and technology and i now have a Bachelor's degree in computer science. In this game your choices matter deeply. 5/5 for characters, direction & impact

    What i consider a negative aspect of the nearly perfect plot is that it sometimes feels overly dramatic, like it is leading you to the next part by very unlikely scenarios. For example ((SPOILER IN THE NEXT PARAGRAPH)) you originally learn about Saren because of a lazy soldier who was sleeping behind the crates before the Eden Prime attack started. As such he was able to hide from the Geth (who along with Sovereign have super advanced tech and as such would be most likely able to id everyone in the colony) when everyone else got wiped out AND he happened to stand on the best spot to listen when Saren killed Nihlus. If that soldier wasn't there, there was no way that Shepard would find out about Saren. This one simple act of his, simply created the entire Mass Effect story arc, involving Shepard. I'm sure the developers could find a more believable reason to track down Saren, but anyway, i am nitpicking here. Pacing isn't the best either, but that's not necessarily bad, because you are simply given plenty of freedom to explore the galaxy between main quest missions (even when a lot of things are pressuring the continuity of the primary quest, which breaks immersion a bit; but anyway). 4.5/5 for the plot

    The graphics are fantastic. I noticed very few graphical glitches every now and then. The cutscenes are fantastic (somewhat dated for 2018). The system requirements for PC aren't that high, especially for a modern PC. The score is phenomenal. The main theme rivals that of Star Wars (which was composed by the legendary John Williams) and that says a lot. I personally got the soundtrack separately and listen to it whenever i feel like it. It is so soothing and transports you into space whenever you hear it. No other major technical issues that i noticed. Even mods are possible now if you are an advanced computer user (if so check out "Mass Effect Explorer" program). 5/5 graphics & technical achievement, 5+/5 for Audio & Soundtrack

    The combat system is very good as well. Bioware has expanded on the old system they use in KOTOR, primarily RPG focused and modified it such that it is more fluid and fast paced like an action game. Combat is faster, yet tactical, as you get to pause the game during combat and tell your squad members who to shoot, where to go/cover, which abilities to use. Everything can be micromanaged, or if this distracts you from the action, you have the option to let the AI automatically make these decisions. You won't be disappointed either way, because the AI is decent. I rarely felt the need to micromanage everything, unless i was playing in max difficulty, or was in a very difficult or boss fight. Overall the combat system isn't great though and could certainly be improved by various alterations to the system. For example sniper rifles are wielded like the player has Parkinson. It would be nice if the squad management was simpler, or if the AI was a bit better. Most of these negatives are fixed in the sequel. 4/5 in gameplay.

    The secondary objectives give you an opportunity to explore new planets and star systems. Some of them are actually quite good, but unfortunately most are repetitive and are a go there - kill that, or fetch that kind of missions. They aren't as varied as i would like. Nevertheless you'll still want to complete them all. This drawback in side quests is pretty much the only significant one (which is thankfully also fixed in Mass Effect 2). 3.5/5 for length.

    I played Mass Effect for PC in 2008 when it was released. I remember after seeing the epic trailer i thought it was some Star Wars offshoot. It is my favorite science fiction universe ever, even better than Star Wars, yes even better objectively speaking. In fact, i will go as far as to say that the Star Wars universe is childishly explained in comparison to this. Star Wars lore involves more fantasy than science, ie. less emphasis given on scientific explanations, technology and more in fantasy. Mass Effect universe and the lore is very mature, it is an expansion of our own universe (in fact it is set ~170 years in a -very possible- future). Bioware did not simply create a game but an experience. After they crafted the universe they wanted and the laws that govern it, they conceived the storyline, which is unfolded through the eyes of Shepard. 5/5 for enjoyment/entertainment & impressions

    Finally you can find value in replaying the game with new character classes. There are 6 to choose from and each one has 2 unique specializations. Each player class plays drastically different, with unique talents, abilities and personalities. The combat and progression is linear, but you can replay to explore many different scenarios because of the choices you make which can be completely different on a new playthrough. 4.5/5 for replayability

    The Mass Effect franchise is in my top 3 video games of all time, and it is my No1 fictional universe of all time.

    To sum up: Do not miss Mass Effect. Grand, epic story. Deep universe of unprecedented scale. Cinematic feel and intense cutscenes. Living, breathing characters. Choices that impact the future of the universe and carry on to the sequels.

    Rating 9/10 - Amazing
    9psbassplayer

    Not like Elder Scrolls IV, but better.

    I disagree with the previous post about this game being similar to Elder Scrolls IV. There was no glitchy combat system, no repetitive storyline of 'run in this thing and destroy it', and much unlike Oblivion Mass Effect has actual character development.

    The voice acting in Mass Effect has one of the best casts I've seen in a game. Nothing is over exaggerated or monotone, and the character's movement goes along with that. Bioware has introduced another great game with a fantastic storyline as they did with KOTOR. The combat system takes some getting used to if you want to play on the hardest difficulty, but you can play the game like a 3rd person shooter if you have it on easy.

    The only reasons I give this game a 9 out of 10 is because sometimes you can get stuck in the geometry of the game whether you are walking or more often when you are in the MAKO vehicle, and need to finagle your way out. Also while the character classes were varied the character customization left something to be desired in my opinion. All in all i found Mass Effect t be a very enjoyable game to play and found myself becoming immersed in the beautiful graphics and intense storyline. A definite must have for an role player who has Xbox 360.

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    • Curiosidades
      If Urdnot Wrex is in Shepard's team and Shepard speaks to General Septimus in Chora's Den, Wrex makes the comment: "How did your kind ever defeat us?" to which Septimus replies "I may be drunk, Krogan, but you're ugly. And tomorrow I'll be sober." This is a reference to a phrase allegedly spoken by Sir Winston Churchill to Bessie Braddock when she accused him of being drunk.
    • Erros de gravação
      The timeline in the Codex lists the 100th anniversary of the first moon landing as July 24, 2069. The actual date of the first moon landing was July 20th, 1969, not the 24th.
    • Citações

      Sovereign: We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.

    • Conexões
      Edited into Mass Effect: Legendary Edition (2021)
    • Trilhas sonoras
      M4 Part II
      Written and Performed by Faunts

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    Detalhes

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    • Data de lançamento
      • 20 de novembro de 2007 (Estados Unidos da América)
    • Países de origem
      • Estados Unidos da América
      • Canadá
    • Central de atendimento oficial
      • Official site
    • Idioma
      • Inglês
    • Empresa de produção
      • Bioware
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