O Príncipe da Pérsia retorna para casa na Babilônia, levando consigo Kaileena, a enigmática Imperatriz do Tempo, e cicatrizes indizíveis da Ilha do Tempo.O Príncipe da Pérsia retorna para casa na Babilônia, levando consigo Kaileena, a enigmática Imperatriz do Tempo, e cicatrizes indizíveis da Ilha do Tempo.O Príncipe da Pérsia retorna para casa na Babilônia, levando consigo Kaileena, a enigmática Imperatriz do Tempo, e cicatrizes indizíveis da Ilha do Tempo.
- Direção
- Roteiristas
- Artistas
- Prêmios
- 1 vitória e 2 indicações no total
- The Prince
- (narração)
- The Dark Prince
- (narração)
- Kaileena
- (narração)
- Farah
- (narração)
- The Vizier
- (narração)
- The Old Man
- (narração)
- Mahasti
- (narração)
- Additional Voices
- (narração)
- (as Al Goulem)
- Civilians
- (narração)
- …
- Axe
- (narração)
- …
- Additional Voices
- (narração)
- Additional Voices
- (narração)
- (as Marc Camacho)
- Additional Voices
- (narração)
- Additional Voices
- (narração)
Avaliações em destaque
Even still, I decided to give Prince of Persia a shot. Bear in mind, I chose this video game solely based upon a t.v. commercial. I'm not in tuned with video games and the latest and hottest, I just pick up what I see advertised. I knew that I was going to have trouble, but I stuck in there and eventually I got the hang of it.... Scratch that... eventually I GOT ADDICTED. I took the game to work, I played endlessly trying to beat that game. I couldn't put it down it was so captivating. The graphics were awesome, the movements were smooth and cool, and the fact that his fighting was hand to hand combat instead of shooting just made it that much better. He had kill moves that could be done with button combos which reminded me of my Street Fighter 2 days, and that speed kill feature is off da hook, crazy nice. There was a good story that went along with the game. The different obstacles and moves were just difficult enough to where I couldn't overcome them the first time around, but they weren't so difficult that I had to give up. Fighting the opponents was the same, and when the prince turned into the Dark Prince the fun was just beginning.
Like I said, I have very little reference for a good game versus a bad one, but this game was lovely. I eventually beat it in what was a short time for me (it had to have been weeks). The ending was even amazing, and I didn't know that games had credits longer than most movies.
the game it self is so similar yet different from the other 2 but one of the new things they added to the gameplay is qte speed kills which i was ok with it and i like the fact that the game is pretty straight forward and you don't go back to the same locations like ww.
this was the time when ubisoft knew when to start and when to end the series and it wasn't like nowadays were you get endless ac games with no good story to tell, i hope if some day we get a new pop game they put some work into it and make something good not another mindless cash grab like most of their games nowdays.
The Two Thrones returns to the sunny style of SoT, with minimal bloodshed and less body parts flying around. The Prince has defied death on the Island of Time, and is returning to his hometown of Babylon, only to find a fierce army murdering and looting its way through the city. It doesn't take long for the Prince to once again go on a quest to destroy evil and restore peace. The Sands of Time, however, have altered him slightly, causing him to change into a dark alter ego, the Dark Prince, from time to time. This is a nice way of bringing some innovation to the game play, as the Dark Prince makes use of a particularly vicious razor-chain, that allows him to make long jumps and dispose of his enemies much more efficiently. Yet, it does not revolutionize the game play as much as I hoped for. Changing into the Dark Prince happens when the story calls for it, not when the player wants it. Life energy slowly diminishes when playing the Dark Prince, which gives a certain amount of pressure to move and waste enemies fast in order to replenish energy quickly, but we already saw something like this in WW, when playing as the Sand Wraith. Other innovations include the speed kills, which enables the player to kill an enemy with a few strokes, and adds a little stealth to the existing game play. It is nice that you can use this techniques to quickly get rid of a few enemies when you are faced with many, but there isn't much variation in speed kill moves, and it takes away a lot of opportunity to go into an adrenalin-pumping free-fight frenzy. Speed kills become much more varied and useful when fighting the mini-bosses, and the resulting battles are quite spectacular to see.
The same can be said from the chariot races that you can do once every while. But just like the Dark Prince appearances, they come only incidentally and they're over just when they become fun. Most of these innovations feel like nice extras instead of fully integrated new parts of the game play, like the 3D platform action and free-fight system.
There are more aspects of the game that give the impression that development of TT was slightly rushed. The story is very straightforward this time, and lacks most of the exiting twists that were so prominent in SoT and WW. As a result, the game is only half as long as Warrior and can be finished in mere days instead of weeks. The graphics and FMVs are okay most of the time, but the in-game cut-scenes look at best five year old. Did production run out of polygons? When not playing as the Dark Prince or riding a chariot, I found that jumping and running along walls was getting a bit monotonous after the two previous games; difficult puzzles are scarce, and finding solutions to situations becomes increasingly simple, with only speed kills offering some variance most of the time. The influence of Jordan Mechner, who wrote history with the original PoP and rewrote it with SoT, is dearly missed at some times.
But as harsh as this all may sound, by no means does this make TT a bad game; it merely prevents this game from becoming a masterpiece like SoT and (to a lesser degree) WW. Although the thrills I got from playing its predecessors were a bit absent, I still got a good time playing TT. Even though not masterly, it is at the very least competently made.
Você sabia?
- CuriosidadesBefore entering the elevator, Farah remembers hearing that a similar device is found in Azad, a place she hopes to visit once. This is a nod to the first Prince of Persia: The Sands of Time (2003), when both Farah and the Prince were in Azad (but Farah does not remember that, because the Prince changed the time line).
- Erros de gravaçãoSomehow, the Prince's first conversation with Farah doesn't alert the two nearby soldiers.
- Citações
The Prince: Farah!
Farah: How do you know my name?
The Prince: Yes... I...
The Dark Prince: I *eagerly* await your response.
The Prince: I have heard tales... wondrous tales... of a beautiful... and brave Princess of India... one who has travelled to Babylon, seeking to punish... an evil Vizier... who has caused her great distress!
[Farah draws an arrow and aims at the Prince]
The Dark Prince: See? Now she's going to kill us.
[Farah's arrow passes the Prince by a few inches, and hits a Sand Creature right behind him]
Farah: How in the world have you managed to survive this long? Good luck, stranger.
- Versões alternativasDue to Ubisoft wanting a 16 rating from PEGI (Europe except Germany) and the USK (Germany) respectively, the European version had the gore toned down. Sand monsters can no longer be decapitated nor cut in half.
- ConexõesFeatured in Troldspejlet: Episode #34.3 (2006)
Principais escolhas
- What are the differences between the Censored Version and the Uncensored PC CD-Rom Version?
Detalhes
- Data de lançamento
- Países de origem
- Centrais de atendimento oficiais
- Idiomas
- Também conhecido como
- Prince of Persia: Rival Swords
- Locações de filme
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
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