AVALIAÇÃO DA IMDb
8,4/10
5,8 mil
SUA AVALIAÇÃO
Um jovem príncipe com habilidades de luta excepcionais adquire a Adaga do Tempo e, sem saber, libera as poderosas Areias do Tempo com ela.Um jovem príncipe com habilidades de luta excepcionais adquire a Adaga do Tempo e, sem saber, libera as poderosas Areias do Tempo com ela.Um jovem príncipe com habilidades de luta excepcionais adquire a Adaga do Tempo e, sem saber, libera as poderosas Areias do Tempo com ela.
- Prêmios
- 10 vitórias e 5 indicações no total
Yuri Lowenthal
- Prince
- (narração)
- …
Joanna Wasick
- Farah
- (narração)
Barry Dennen
- Vizir
- (narração)
William Frederick Knight
- Sultan
- (narração)
- (as William Knight)
Warren Burton
- King Sharaman
- (narração)
Avaliações em destaque
Prince of Persia: Sands of time is one of my favourite games which played in Demo and Full Game. I liked the Concept and Techniques of the game. This Game has Good Story and Unique Gameplay. The Game has techniques like Wall to Wall Jump, Run on the wall, Run on the wall and Jumping from the opposite Sides. The Fighting Combats are more interesting, like Sucking the Sand form Sand enemies with Dragger of times. The Relationship between Farah and Prince was good. The reversal of time concept was in the Climax was an outstanding experience. The Background Music was Great. Prince of persia: Sands of time is one of my favourite games which played in Demo and Full Game. Liked the Concept and Techniques of the game. This Game has Good Story and Unique Gameplay. The Game has techniques like Wall to Wall Jump, Run on the wall, Run on the wall and Jumping from the opposite Sides. The Fighting Combats are more interesting like Sucking the Sand form Sand enemies with Dragger of times. The Relationship between Farah and Prince was good. The reversal of time concept was in the Climax was an outstanding experiance.
Review: Prince of Persia: The Sands of Time is a masterpiece in every sense of the word. Why? Let me tell you why.
Story: This game has one of the best stories in any game (ever). It was written by the Creator of the original Prince of Persia game (made back in 1989) Jordan Mechner, who also wrote what may be the best adventure game ever made The Last Express (1997). Jordan weaves the complicated narrative into a story that is exciting, romantic, and actually intriguing and involving. The characters are interesting and complex and the hero is far more interesting then most video game heroes (not you're typical one-liner spewing space marine).
Sound: The sound design in this game is excellent. The voice acting is very good for the most part. But, what makes the sound design really remarkable is the excellent soundtrack by Stuart Chatwood. He skillfully mixes traditional Middle Eastern music with electric guitar and drums and some excellent vocals. The music reminded me of the wonderful score for Gladiator (2000).
Graphics and Animation: The graphics in Sands of Time are breathtaking! The environments and characters are amazingly detailed and rendered. So much attention to detail on every character and area. And best of all the videos in the game are absolutely stunning, at first glance you will think you are watching a live-action Hollywood movie. The Prince is animated very well and the game manages to make all of his very acrobatic moves look real. They developers also gave him and the other characters very realistic facial animations.
Game play: And most importantly of all the game play, all those other attributes don't really matter if the game isn't fun, and this game is most definitely fun! Most of the game play consists of getting from one place to another in the giant palace that the entire game takes place in. The fun part is how you get there. The prince is some what of a Middle Eastern ninja in the way that he can run along and up walls. The game isn't to big on traditional puzzles, in Sands of Time the environments are the puzzles. The most flawed part of the game is easily the combat, it starts out great, with you being able to pull of all sorts of moves like jumping over an enemies head and slashing them in the back, however as the game progresses the enemies begin to be able to block all the interesting attacks and thus you are forced to use only a few different moves. This is a minor complaint considering how good the rest of the game is.
NOTE ABOUT DIFFERENT VERSIONS: The Xbox version of the game is the best all things considered. If you have any of the three consoles (PS2, Xbox or Gamecube) I recommend that you buy it for one them. However, if you only have a PC don't deny yourself this fantastic game.
Overall: The game is an excellent, well written, amazing looking, involving and entertaining experience. I absolutely recommend it to anyone who enjoys games. 5 out of 5.
Story: This game has one of the best stories in any game (ever). It was written by the Creator of the original Prince of Persia game (made back in 1989) Jordan Mechner, who also wrote what may be the best adventure game ever made The Last Express (1997). Jordan weaves the complicated narrative into a story that is exciting, romantic, and actually intriguing and involving. The characters are interesting and complex and the hero is far more interesting then most video game heroes (not you're typical one-liner spewing space marine).
Sound: The sound design in this game is excellent. The voice acting is very good for the most part. But, what makes the sound design really remarkable is the excellent soundtrack by Stuart Chatwood. He skillfully mixes traditional Middle Eastern music with electric guitar and drums and some excellent vocals. The music reminded me of the wonderful score for Gladiator (2000).
Graphics and Animation: The graphics in Sands of Time are breathtaking! The environments and characters are amazingly detailed and rendered. So much attention to detail on every character and area. And best of all the videos in the game are absolutely stunning, at first glance you will think you are watching a live-action Hollywood movie. The Prince is animated very well and the game manages to make all of his very acrobatic moves look real. They developers also gave him and the other characters very realistic facial animations.
Game play: And most importantly of all the game play, all those other attributes don't really matter if the game isn't fun, and this game is most definitely fun! Most of the game play consists of getting from one place to another in the giant palace that the entire game takes place in. The fun part is how you get there. The prince is some what of a Middle Eastern ninja in the way that he can run along and up walls. The game isn't to big on traditional puzzles, in Sands of Time the environments are the puzzles. The most flawed part of the game is easily the combat, it starts out great, with you being able to pull of all sorts of moves like jumping over an enemies head and slashing them in the back, however as the game progresses the enemies begin to be able to block all the interesting attacks and thus you are forced to use only a few different moves. This is a minor complaint considering how good the rest of the game is.
NOTE ABOUT DIFFERENT VERSIONS: The Xbox version of the game is the best all things considered. If you have any of the three consoles (PS2, Xbox or Gamecube) I recommend that you buy it for one them. However, if you only have a PC don't deny yourself this fantastic game.
Overall: The game is an excellent, well written, amazing looking, involving and entertaining experience. I absolutely recommend it to anyone who enjoys games. 5 out of 5.
I think that this game is absolutely amazing and I use to play it as a child and I have just got the game again and I am playing it on my Xbox 360. I am 33% into the game on the level called 'The Baths' and I died and whenever I re spawn at the last save point, my health bar comes up and the bar that shows me how much sand I have left in my dagger comes up and then a couple of seconds after that, it will say game over for no apparent reason and I can't do anything about it and it is very frustrating as I am re spawning and then it just says game over and I cannot continue so I was wondering if someone had any ideas to help me...
"Prince of Persia: The Sands of Time" is a pleasant gaming-experience with a unique atmosphere and truly stunning visuals (see the animations for yourself, and you'll know what I'm talkin about!).
To be honest: PoP - Sands of Time lacks innovation, as most elements of gameplay have already been seen before. Many camera-techniques, most riddles and a fair share of the controls have obviously been inspired by "The Legend Of Zelda - Ocarina of Time", some visuals (especially the outdoor locations) resemble "Ico", and if you ever played "Soul Reaver 2", you won't lose the feeling that you somehow know what's gonna happen next.
Nevertheless, PoP was one of the most capturing and entertaining pieces of software to hit my system in a "long" time, because all the (wisely chosen) elements were put together so artfully, that the final product is at least as "fresh" as most of its mental predecessors were at their time. One thing that impressed me was the nearly endless repertoire of moves the Prince can perform and combine without ever leaving the player's control. You never really *notice* the engine enabling you to perform the moves at ´the specified spots... everything just WORKS, and it works well. The Prince is without a doubt one of the most agile heroes ever to appear in a game: He runs up or along walls, climbs most any surface, walljumps like mario and does somersaults, cartwheels, backflips and helldoIknowwhatelse when and wherever you want him to. As for the fighting system, PoP has taken a great leap forward in comparison to everything available up to now, as it combines the arcade-like fighting with a blocking-system quick as lightning and some matrix-moves that are marvelously cool to look at. The graphics are well done (best hair animation ever!), although some people might not like the blurry filter that lies on the entire scenery, but in my opinion it just helps creating a wonderful "Arabian tales" atmosphere. Music's alright when it's playing (mostly in fight scenes... silence is your friendly companion for the largest part of the journey). Just imagine oriental tunes with a slight touch of industrial. If you like atmospheric adventures with a lot of artistic jumping, climbing and swordfighting, this one's for you.
8.5/10
To be honest: PoP - Sands of Time lacks innovation, as most elements of gameplay have already been seen before. Many camera-techniques, most riddles and a fair share of the controls have obviously been inspired by "The Legend Of Zelda - Ocarina of Time", some visuals (especially the outdoor locations) resemble "Ico", and if you ever played "Soul Reaver 2", you won't lose the feeling that you somehow know what's gonna happen next.
Nevertheless, PoP was one of the most capturing and entertaining pieces of software to hit my system in a "long" time, because all the (wisely chosen) elements were put together so artfully, that the final product is at least as "fresh" as most of its mental predecessors were at their time. One thing that impressed me was the nearly endless repertoire of moves the Prince can perform and combine without ever leaving the player's control. You never really *notice* the engine enabling you to perform the moves at ´the specified spots... everything just WORKS, and it works well. The Prince is without a doubt one of the most agile heroes ever to appear in a game: He runs up or along walls, climbs most any surface, walljumps like mario and does somersaults, cartwheels, backflips and helldoIknowwhatelse when and wherever you want him to. As for the fighting system, PoP has taken a great leap forward in comparison to everything available up to now, as it combines the arcade-like fighting with a blocking-system quick as lightning and some matrix-moves that are marvelously cool to look at. The graphics are well done (best hair animation ever!), although some people might not like the blurry filter that lies on the entire scenery, but in my opinion it just helps creating a wonderful "Arabian tales" atmosphere. Music's alright when it's playing (mostly in fight scenes... silence is your friendly companion for the largest part of the journey). Just imagine oriental tunes with a slight touch of industrial. If you like atmospheric adventures with a lot of artistic jumping, climbing and swordfighting, this one's for you.
8.5/10
I wanted to persist with this first entry in the modern Prince of Persia series, but I found in each session I dedicated to the game that the negatives outweighed the positives. The platforming, perhaps the most defining characteristic of Prince of Persia, is enjoyable all these years after The Sands of Time's release.
You'll spend at least half of your in-game time platforming, and so it's great to see that this feature has aged well. That isn't to call it easy, however. This game is surprisingly punishing in fall damage; you'd probably expect the Prince to survive larger drops than a GTA character... and you'd be wrong! I assume the developer's intention was to ensure the player took no shortcuts and completed the levels as intended. It's frustrating, but workable.
If only the combat had aged like the platforming. The Sands of Time's enemies appear out of thin air as in Final Fantasy, arriving in wave after wave with no indication ever given as to how much longer a battle will remain. When the first three enemies appeared in the most recent area I played through, I had no idea whether I'd be facing a further three, or six, or twenty. Water fountains (the game's healing stations) are generally at hand, but good luck disengaging from the combat system's auto-lock and being able to actually use them.
The final feature I'd like to draw attention to is the ability to rewind in-game. While limited by how much sand you've collected (sand serves as a kind of action-point), being able to backtrack after a fatal misstep is a huge boon to the player. Perhaps unintentionally, the rewind feature helps in compensating for the The Sands of Time's poorly-aged qualities. For example, I often attempted to jump onto a pillar or platform that wasn't, in fact, grippable. This would invariably prove fatal.
Trying to be objective, there are probably more positives than negatives in playing Prince of Persia: The Sands of Time in 2022. Note at the start of my review, I said that the negatives *outweighed* the positives. The combat is so detrimental to my enjoyment of the game, I'm willing to set it aside entirely and forego the many moments of fun platforming, puzzle-cracking and exploration that I'm sure would await.
You'll spend at least half of your in-game time platforming, and so it's great to see that this feature has aged well. That isn't to call it easy, however. This game is surprisingly punishing in fall damage; you'd probably expect the Prince to survive larger drops than a GTA character... and you'd be wrong! I assume the developer's intention was to ensure the player took no shortcuts and completed the levels as intended. It's frustrating, but workable.
If only the combat had aged like the platforming. The Sands of Time's enemies appear out of thin air as in Final Fantasy, arriving in wave after wave with no indication ever given as to how much longer a battle will remain. When the first three enemies appeared in the most recent area I played through, I had no idea whether I'd be facing a further three, or six, or twenty. Water fountains (the game's healing stations) are generally at hand, but good luck disengaging from the combat system's auto-lock and being able to actually use them.
The final feature I'd like to draw attention to is the ability to rewind in-game. While limited by how much sand you've collected (sand serves as a kind of action-point), being able to backtrack after a fatal misstep is a huge boon to the player. Perhaps unintentionally, the rewind feature helps in compensating for the The Sands of Time's poorly-aged qualities. For example, I often attempted to jump onto a pillar or platform that wasn't, in fact, grippable. This would invariably prove fatal.
Trying to be objective, there are probably more positives than negatives in playing Prince of Persia: The Sands of Time in 2022. Note at the start of my review, I said that the negatives *outweighed* the positives. The combat is so detrimental to my enjoyment of the game, I'm willing to set it aside entirely and forego the many moments of fun platforming, puzzle-cracking and exploration that I'm sure would await.
Você sabia?
- CuriosidadesThe codes for all systems to get the secret 3D first level of the original Prince Of Persia are: (All used once a new game is started and you stay on the balcony - do not go inside.) PlayStation 2 (PS2): (Holding L3 - pushing in the left analog stick) X, Square, Triangle, O, Triangle, X, Square, O X-Box (XB): (Push the left analog stick in) Press A, X, Y, B, Y, A, X, B. GameCube (GCN): Insert a controller into port four and port one. Hold B on controller four then quickly press A, B, Y, X, Y, A, B, X on controller one. PC: Hold X and quickly press Space, Left Mouse Button, E, C, E, Space, Left Mouse Button, C.
- Citações
Prince: Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you they are wrong. Time is an ocean in a storm. You may wonder who I am and why I say this; sit down and I will tell you a tale like none that you have ever heard!
- Versões alternativasIn the PS2 and GCN versions, the original Prince of Persia is unlocked through a special wall. In the Xbox version, the original Prince of Persia is unlocked by beating the game, and Prince of Persia 2 is unlocked through the special wall (the other versions lack this as an unlockable).
- ConexõesFeatured in Troldspejlet: Episode #29.16 (2003)
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- Prince of Persia: Las arenas del tiempo
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