Cinco anos depois dos eventos de MGS2, guerras se tornaram uma lucrativa atividade econômica, e Solid Snake retorna para uma batalha final com o renegado Liquid Ocelot, que emergiu como chef... Ler tudoCinco anos depois dos eventos de MGS2, guerras se tornaram uma lucrativa atividade econômica, e Solid Snake retorna para uma batalha final com o renegado Liquid Ocelot, que emergiu como chefe de uma poderosa coalisão de mercenários.Cinco anos depois dos eventos de MGS2, guerras se tornaram uma lucrativa atividade econômica, e Solid Snake retorna para uma batalha final com o renegado Liquid Ocelot, que emergiu como chefe de uma poderosa coalisão de mercenários.
- Direção
- Roteiristas
- Artistas
- Indicado para 2 prêmios BAFTA
- 2 indicações no total
- Old Snake
- (English version)
- (narração)
- …
- Ocelot
- (sonoplastia)
- (English version)
- (narração)
- Enemy Soldiers
- (English version)
- (narração)
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- Roy Campbell
- (English version)
- (narração)
- Drebin
- (English version)
- (narração)
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- Local Boy
- (English version)
- (narração)
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- Hal 'Otacon' Emmerich
- (English version)
- (narração)
- Sunny
- (English version)
- (narração)
- Naomi Hunter
- (English version)
- (narração)
- …
- Raiden
- (English version)
- (narração)
- Vamp
- (English version)
- (narração)
- Mei Ling
- (English version)
- (narração)
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- Ed
- (English version)
- (narração)
- Johnny 'Akiba' Sasaki
- (English version)
- (narração)
- Beast
- (English version)
- (narração)
- Laughing Octopus
- (English version)
- (narração)
Avaliações em destaque
First of all, i have played some metal gear solid games, and vaugly know the story. But for the games release i re-played the previous games.
I'm still half way through playing metal gear but hope it wont end any time soon.
This game is almost beyond words.
When some games try to add a cinematic feel to it they normally fail or don't get the tone right etc. But this game is truly cinematic, the (very lengthy but beautifully done) cutscenes are very well done with some great dialouge and direction. Plus in the game the sound of bullets,bombs and buildings turning into debris truly capture the feel of the game.
The graphics are truly superb the best graphics i've seen in a game since uncharted.
Gameplay. Well the stealth action is still there. But the use of the otocamo is a great feature and works very well. Plus extra kudos go to the characters health. You have three meters in the game; the health meter, psyche meter and stress meter. This works amazingly, if snakes psyche is low then it will affect how quick he heals and if his stress is high it affects his psyche and his game performance. I remember at one point i'd let snakes stress reach quite high and suddenly he stopped moving and threw up. This amazaed me that they put so much thought into how realistic they were going to make this game.
Then there's enemy AI. the AI is unbelievably smart, the smartest enemies since rainbow six vegas. When your stealthing if you move loudly and make a sound then the enemy becomes aware of your presence or if they see the aiming laser from your gun. Also the dead enemies react well with the environment and so does snake. At one point an enemy threw a grenade at me and my body flew through the air and landed sitting up against a box, then my otocamo blended in with the object i was sitting against and the enemies were none the wiser.
Online play. Well once you get past the hassle of making two more accounts to play then the online play is very rewarding. You see the game everyone plays is call of duty 4 and thats it. Yes i loved call of duty for it's cinematic feel and great graphics and very good online play, but i'd become so tired of hearing about call of duty all the time and MGS4 has really stuck it to call of duty.
So. Can this game be considered art? In my opinion, yes, definitely. Not since shadow of the colossus have i loved a game so much and considered it as a piece of art but MGS4 peirces the border of video game and art.
overall:10/10 or if i could:20/10 Finally an exclusive the playstation can be proud of!
It plays like an interactive movie. The game play is very well done and refined, and sometimes is intense and very challenging. Even vets of the previous titles will need to be more careful as they sneak their way through each level, but at the same time, there are more tools to utilize in order to successfully complete a mission.
The games best points are: 1) The story. Fans of the previous games will really get into the plot, because all the elements tie the older titles together as older characters and places weave their way into the story, triggering those feeling of nostalgia that make the MGS series so captivating.
2) The graphics. The game is visually stunning with intricate textures and high polygon-count models. The rendering of human faces is also second-to-none.
3) The music/audio. The musical score is very well done, featuring the spy-like orchestral/electronic hybrid soundtrack that is a signature of the MGS games. The sound effects are fantastic as well, from the firing of guns and explosions to the voices of the characters.
and finally...
4) The game play. What makes MGS4 so great is its ability to facilitate different styles of mission approach. Although the story may be linear, the path to its completion certainly is not. There are so many ways to approach each level. It is possible to run and gun your way to victory, or sneak like a ghost through each area without ever being seen, and each of these methods have their own SUB-methods that can be utilized. Simply put, the player is totally in charge of how things get done, and this thought provocation makes the game all the more satisfying.
Of course, their are all the little things, such as the cut scene controls among many more Easter eggs that make MGS4 such an interesting game. It contains all the great elements of a challenging video game, but laces it with movie-like story qualities better than any other video game series to date.
After my first completion, I was left with such a profound feeling that I couldn't get my mind off of it. It made me go back and play the entire series. This feeling can only be experienced with games that are as rich as MGS4 is, which in essence, is what makes MGS4, and its series, one of the most unique and unforgettable experiences ever.
A fantastic conclusion that should not be missed by anyone. 10/10
My Score 10
Você sabia?
- CuriosidadesBig Boss & Solid Snake are father and son. While their Japanese voice actors Chikao Ôtsuka & Akio Ôtsuka are father and son in real life.
- Erros de gravaçãoIn this game, we're told that Para-Medic, the female doctor from Metal Gear Solid 3: Snake Eater, was Dr. Clark, who Naomi mentioned several times in Metal Gear Solid. However, Naomi always referred to this person as male. This is an unfortunate translation error: the Japanese language provides many gender-neutral terms, so Clark's gender was never specified in the Japanese version of the first game. The "Metal Gear Solid Database" which Konami has released retcons this by claiming Dr. Clark was secretive, and Naomi mistakenly assumed she was male as a result.
- Citações
[from trailer]
Solid Snake: I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.
- ConexõesEdited into Metal Gear Solid: The Legacy Collection (2013)
- Trilhas sonorasMGS4 Love Theme
Performed by Jackie Presti
Words by Hideo Kojima
Composed & orchestrated by Nobuko Toda
Conductor: David Matthews
Recorded at Right Track Recording Studio (New York)
[Opening Theme]
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- Metal Gear Solid 4
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- 16 : 9