Adicionar um enredo no seu idiomaFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the T... Ler tudoFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.
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Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!
And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.
If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
I remember crying when I was seven years old because my kid brother (who was about 3) deleted my Link. As I look back on that moment, to this day, it still seems logical to cry, because as a little boy, I put a lot of work into getting where I was. I think anybody, old and young, puts a lot of work into "The Legend Of Zelda (1986)". You spend so much time playing this game, and the game grows on you more and more. This game kind of becomes a part of your life. A classic never dies, my friend; and neither does a legend. :) It took me over five years to beat both of the quests together, while at the same time I was using Game Genie and a Walkthrough for some of it. This game is for the PROS ONLY! The score is unforgettable; I love the music so much. There is not one thing wrong with this game. I find it very shocking that they could've fit all this data into a NES game. 10/10. I don't think I'll ever see a video game, that tops this one.
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- CuriosidadesFirst console game that allowed the player to save their progress.
- Erros de gravaçãoIn one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted.
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Old Man: It's dangerous to go alone! Take this.
- Cenas durante ou pós-créditosDuring the end credits, the entire crew except for executive producer Hiroshi Yamauchi is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto is credited as "S. Miyahon", and composer Koji Kondo as "Konchan". See also Trivia.
- Versões alternativasThe instruction manual for the game states that the Pols Voice, a yellow pointy-eared enemy, "hates loud noise". Although this fact was made irrelevant by the game's release on the North American NES, it was a useful tip in the game's original version for the Famicom Disk System in Japan. On the Famicom, a small microphone was built into the "player 2" controller, and blowing or shouting into this microphone would kill any Pols Voices in the area.
- ConexõesFeatured in The Legend of Zelda NES Commercial (1986)
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