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IMDbPro

The Hyrule fantasy: Zeruda no densetsu

  • Videogame
  • 1986
  • E
AVALIAÇÃO DA IMDb
8,6/10
3,3 mil
SUA AVALIAÇÃO
The Hyrule fantasy: Zeruda no densetsu (1986)
QuestActionAdventureFantasyMystery

Adicionar um enredo no seu idiomaFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the T... Ler tudoFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.

  • Direção
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Roteiristas
    • Shigeru Miyamoto
    • Keiji Terui
    • Takashi Tezuka
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,6/10
    3,3 mil
    SUA AVALIAÇÃO
    • Direção
      • Shigeru Miyamoto
      • Takashi Tezuka
    • Roteiristas
      • Shigeru Miyamoto
      • Keiji Terui
      • Takashi Tezuka
    • 24Avaliações de usuários
    • 3Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
  • Fotos15

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    Avaliações de usuários24

    8,63.3K
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    Avaliações em destaque

    Angel_Meiru

    The start of an awesome series

    One of the larger landmarks in the history of gaming, Nintendo's The Legend of Zelda broke away from the mold of nearly every other game out at the time, adopting an unprecedented, overhead action/RPG interface which shocked and amazed on its early NES debut. To say it was one of those innovations that ''worked'' and was passable would be an understatement. It was really and truly an amazing first effort by Shigeru Miyamoto, head of Nintendo, which along with Super Mario Bros. and Donkey Kong, helped propel rapidly not only Miyamoto's own career but the direction and pace gaming was moving at.

    Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!

    And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.

    If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
    9Aaron1375

    One of the first games I got when I first got the Nintendo system.

    Yes, this game was a bit ground breaking in its day. An action game like no other I had played at the time as it was the first game I could save in and stop playing and pick up the game at another time where I had left off. It was also the first game I had personally played that had ending credits. It was also relatively simple to pick up on as I was rather young when I first played it. The story is rather simple, a boy named Link goes on a quest to save the princess Zelda from the evil Ganon by collecting pieces of an object known as the triforce. He goes through numerous dungeons to find the pieces and also must traverse a very large over world filled with many monsters and locales such as desert, sea, and cemeteries. He receives help from various people including an old man who provides him with a wooden sword to begin his quest. You also have grouches who proceed to take your money if you damage their door. You are also given life by faeries. The combat is simple for the most part, strike your enemies down with your sword. You usually collect objects in dungeons that help you continue further in your quest all the way to Death Mountain. The game could use a bit more depth and the enemies get rather annoying near the end, however this game was a game I could not put down when I first got it to the point I saw that screen shift when I would first go to bed after playing it so much.
    Daniel-62

    A game that grows on you

    When I first played this video game, I thought, 'Boy, what a dog of a video game! The graphics are terrible, the animation is slow (Compare to Mike Tyson's Punch Out and Metroid), and I have no idea what I'm supposed to do.' Not only that, but the combat is pretty trivial - all you have to do is dodge everything, and you'll pretty much escape all the rooms without a scratch. But I kept on playing, and after getting the first triforce piece (which took many days, since I didn't understand the point of the game), I started getting into it. The challenge was't in the battle; the whole point of the game was to find secrets and items(like the Digdogger, the Pols Voice, Ghoma, Dodongo, etc.). Once I finally understood the point of the game, I began to enjoy it, though it was more engrossing than it was exciting. I still don't think it was the best game made for the NES (I think Metroid, Punch-Out, and Castlevania were superior title), it was certainly one of the most original, and for that reason alone deserves to be rated as the classic that it is.
    10Geeky Randy

    One Of The Greatest Video-Games Of All-Time.

    I read somewhere in a magazine that "The Legend Of Zelda (1986)" is one of the greatest video-games of all-time. I wouldn't be shocked if it was the greatest. It is certainly my favorite video-game. I have played thousands of video-games, and this easily tops them all. Old games and new. This game has no genre of the tops, it tops all of the genres.

    I remember crying when I was seven years old because my kid brother (who was about 3) deleted my Link. As I look back on that moment, to this day, it still seems logical to cry, because as a little boy, I put a lot of work into getting where I was. I think anybody, old and young, puts a lot of work into "The Legend Of Zelda (1986)". You spend so much time playing this game, and the game grows on you more and more. This game kind of becomes a part of your life. A classic never dies, my friend; and neither does a legend. :) It took me over five years to beat both of the quests together, while at the same time I was using Game Genie and a Walkthrough for some of it. This game is for the PROS ONLY! The score is unforgettable; I love the music so much. There is not one thing wrong with this game. I find it very shocking that they could've fit all this data into a NES game. 10/10. I don't think I'll ever see a video game, that tops this one.
    10Quinoa1984

    a childhood favorite still holds a strong fan-base and admiration for the original 20 year later

    Just thought I'd put in a few cents on this video game masterpiece, as I rarely pipe in about video games (I rarely play them anymore). Somehow, likely as much for nostalgia as for pure enjoyment, The Legend of Zelda for the original Nintendo Entertainment System (and now available on the Game Boy Advance XP in the 'classics' edition un-changed), is one of the all-time great RPG's ever. It's relatively simple, and for some it's probably winnable and over-and-done with in a night's playing. But there's something addictive too about playing such with such simplicity and (by today's standards) primitive kind of software. The whole task of the game is to get more coins, get more hearts, defeat dragons and dancing fires and ghosts and red/blue knights and so on, in order for Link to save the title character. Whether or not this is the very first Zelda game I'd leave to research, but it is the first that really broke through and has a lasting impact as also being the very first that one could save their game on NES. In other words, if you get tired, save and come back to it, and keep on playing to get all the triangles and top level 9. As someone who has a definite bias from having played the game for nearly my entire life (ever since Nintendo first came into my life and now on Game Boy), it goes without saying that I recommend it to those who may have forgotten it in the smoke of the several new Nintendo systems and even the new (possibly better) Zelda games. But even to the younger ones who already have Playstation 3.14, it's worth a try to get a glimpse of the really nifty days when all you had was a sword, 2-D, and some very typical- in a good way- music for the show. It's a treasure of its time.

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    Enredo

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    Você sabia?

    Editar
    • Curiosidades
      First console game that allowed the player to save their progress.
    • Erros de gravação
      In one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted.
    • Citações

      Old Man: It's dangerous to go alone! Take this.

    • Cenas durante ou pós-créditos
      During the end credits, the entire crew except for executive producer Hiroshi Yamauchi is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto is credited as "S. Miyahon", and composer Koji Kondo as "Konchan". See also Trivia.
    • Versões alternativas
      The instruction manual for the game states that the Pols Voice, a yellow pointy-eared enemy, "hates loud noise". Although this fact was made irrelevant by the game's release on the North American NES, it was a useful tip in the game's original version for the Famicom Disk System in Japan. On the Famicom, a small microphone was built into the "player 2" controller, and blowing or shouting into this microphone would kill any Pols Voices in the area.
    • Conexões
      Featured in The Legend of Zelda NES Commercial (1986)

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    • What are the differences between the censored NES Version and the Uncensored One?

    Detalhes

    Editar
    • Data de lançamento
      • 19 de fevereiro de 1994 (Japão)
    • País de origem
      • Japão
    • Central de atendimento oficial
      • Official site [Japanese]
    • Idiomas
      • Inglês
      • Japonês
    • Também conhecido como
      • The Legend of Zelda
    • Empresas de produção
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

    Editar
    • Cor
      • Color
    • Mixagem de som
      • Mono
    • Proporção
      • 1.33 : 1

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