AVALIAÇÃO DA IMDb
9,0/10
3,9 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaAfter his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.
- Direção
- Roteiristas
- Artistas
- Ganhou 1 prêmio BAFTA
- 4 vitórias e 16 indicações no total
Nate Bihldorff
- Salvatore
- (narração)
Eiji Maruyama
- King of Red Lions
- (narração)
- …
Sachi Matsumoto
- Link
- (narração)
- …
Hironori Miyata
- Tingle
- (narração)
Takashi Nagasako
- Ganondorf
- (narração)
- (as Takeshi Nagasako)
Hikari Tachibana
- Princess Zelda
- (narração)
- …
Chiaki Takahashi
- Medli
- (narração)
Avaliações em destaque
The Legend of Zelda: The Wind Waker is the latest entry in the classic saga.
First off, I just want to say...Wow. This game is an experience. Taking place on the ocean instead of the familiar realm of Hyrule, you sail around to several different islands in the course of play.
The sea is huge, a 7 by 7 square grid dotted all over with islands. The story is new, and plays as a loose sequel to Ocarina of Time and Majora's Mask. Now I know that would sound kind of stupid, considering that they are all part of a series, and would of course be connected. But its different here. Just watch the opening cinematic.
The game play is wonderful, from sailing and retrieving treasure chests to the familiar Zelda formula, it works on every level.
The graphics are amazing. Never before has Cel-Shaded graphics been done to such an extent. It's really quite wonderful. When you roll, dust flies. Your ship cuts through the water as it sails, and lets not forget the waves and the wind blowing in certain directions.
To go deeper into the story, let me just say that it is a bit of a departure from the earlier editions. This time it is about Link (of course) who sets out with pirates to retake his kidnapped sister, and he is thrown into dark and sinister implications, and has to rise to his destiny. All while trying to get her back. There still isn't voice acting, just words on the screen. Which is good, because no voice acting can't seriously be a con, but terrible voice acting can.
Several new characters and a whole new world to explore recreate the Zelda scene with riveting force. Some may complain that there's too much sailing. They can stick with Serious Sam if they can't sit down that long.
Some may gripe about the cel-shaded graphics. But their best argument tends to be "its stupid." My only problem isn't really a problem. I just with they would have kept something in the game in alignment with the Ocarina of Time. No real bother.
Anyway, I give it a 9.8 out of 10. My second favorite GameCube game. (Just behind Metroid Prime.
First off, I just want to say...Wow. This game is an experience. Taking place on the ocean instead of the familiar realm of Hyrule, you sail around to several different islands in the course of play.
The sea is huge, a 7 by 7 square grid dotted all over with islands. The story is new, and plays as a loose sequel to Ocarina of Time and Majora's Mask. Now I know that would sound kind of stupid, considering that they are all part of a series, and would of course be connected. But its different here. Just watch the opening cinematic.
The game play is wonderful, from sailing and retrieving treasure chests to the familiar Zelda formula, it works on every level.
The graphics are amazing. Never before has Cel-Shaded graphics been done to such an extent. It's really quite wonderful. When you roll, dust flies. Your ship cuts through the water as it sails, and lets not forget the waves and the wind blowing in certain directions.
To go deeper into the story, let me just say that it is a bit of a departure from the earlier editions. This time it is about Link (of course) who sets out with pirates to retake his kidnapped sister, and he is thrown into dark and sinister implications, and has to rise to his destiny. All while trying to get her back. There still isn't voice acting, just words on the screen. Which is good, because no voice acting can't seriously be a con, but terrible voice acting can.
Several new characters and a whole new world to explore recreate the Zelda scene with riveting force. Some may complain that there's too much sailing. They can stick with Serious Sam if they can't sit down that long.
Some may gripe about the cel-shaded graphics. But their best argument tends to be "its stupid." My only problem isn't really a problem. I just with they would have kept something in the game in alignment with the Ocarina of Time. No real bother.
Anyway, I give it a 9.8 out of 10. My second favorite GameCube game. (Just behind Metroid Prime.
I'm writing this from the perspective that the reader already knows Link and Zelda and has possibly heard a lot of negative comments, mostly about the cel shaded graphics, which give Wind Waker a more cartoony appearance. Major features of the game include: cel shaded 3D graphics, over 50 locations with tasks to complete, only slightly structured, fairly free storyline and game play, fun for all ages (I'm 38, my son is 6), and linking to a Gameboy Advance without needing a separate cartridge.
Considering the first Zelda I played (A Link to the Past) was stylized 2-D animation, this transformation to 3-D seemed pretty natural to me. Despite what some people have complained about, Link's appearance wasn't distracting at all, nor were the cartoony graphics. As a matter of fact, as a computer animated anime story, it was done quite well. I'm looking forward to future "realistic" Zelda games, but have no problems whatsoever with the cel shading used in Wind Waker.
The story revolves around you (an apparent heir of Link's) trying, once again, to defeat Ganondorf, Link's archenemy from the past. It starts innocently enough on your home island from which your little sister is abducted by a giant bird. The world is made up of 49 island locations on a 7 by 7 grid. You link up with some pirates who take you to where your sister is being held. Instead of rescuing her, you ultimately discover Ganondorf's plot to take over the world.
You are given the Wind Waker, a wand that can conduct wind (among other things), that initially helps you sail a LOT faster to various locations on the map, but ultimately has many more uses. Learning one pattern helps you conduct a gale that can carry you to one of eight locations on the map quickly, without having to go through the often tedious sailing.
A series of adventures ensues where you find stronger and stronger weapons, interact with dozens of the denizens of the world, and slowly but surely uncover the plot and collect all the items necessary to defeat the big bad enemy in a final showdown at the end.
I specifically wrote the previous paragraph that way so that you can cut and paste in your review of just about every adventure game in existence. We all know what it's about long before picking up the box, it's just a question of "did they do the adventure right?" All in all, I had a great (if sometimes frustrating) time playing the game. The story is downright addicting. I have a small family of four, and whenever someone (either me or my son) was playing, anybody who happened by would usually sit and watch. It's one of those games where, after hours of playing, you would keep saying "I'll just finish -something- and then I'll stop for today." You'd tell yourself that maybe a dozen times before you finally were ready to quit for the day.
The drawbacks are numerous, often taking a little something away from the game play. Despite these shortcomings, the game comes way out ahead, having great, fun game play. But just so you won't think I didn't warn you, here are some of my pet peeves:
Sailing is fun . . . for a little while. There's way too much of it here.
The music is not bad, but the game takes so long to finish you can't help but start to get annoyed at it.
The game often pauses to display dialog or other information. When it's dialog, you can skip past it fairly quickly by tapping the button. When it's instructions, it does not let you skip. This is annoying, because by the fortieth time I've found a "Joy Pendant", I already know what it's for. This happens on far too many objects.
When conducting with the Wind Waker, the animations are tedious after a while, with no way to skip past them.
The default 3D camera position is almost always WRONG, and the controllable camera is not versatile enough. Too many places require you to go to a first person mode in order to look around. This is especially bad in a number of fights, especially bosses.
And one final comment, without any spoilers, is during the final battle Zelda often talks to you. Now, note the last "peeve" I wrote above... after someone talks to you, the camera goes back to the default position... so if you're pushing one way to run, then the camera changes, the way you are pushing is usually not the way you want to go. Very frustrating.
Some of these "peeves" are things where it was just painfully obvious the creators of the game were trying to stretch out game play. Pretty annoying. As I said though, it's all about game play and this game was FUN, it was very hard to put down. I'd give it an easy 8 out of 10, maybe even a 9.
IMDb side note: IMDb keeps saying "cel" is not spelled correctly. It is, in fact, the way you spell the word when you are talking about animation.
Considering the first Zelda I played (A Link to the Past) was stylized 2-D animation, this transformation to 3-D seemed pretty natural to me. Despite what some people have complained about, Link's appearance wasn't distracting at all, nor were the cartoony graphics. As a matter of fact, as a computer animated anime story, it was done quite well. I'm looking forward to future "realistic" Zelda games, but have no problems whatsoever with the cel shading used in Wind Waker.
The story revolves around you (an apparent heir of Link's) trying, once again, to defeat Ganondorf, Link's archenemy from the past. It starts innocently enough on your home island from which your little sister is abducted by a giant bird. The world is made up of 49 island locations on a 7 by 7 grid. You link up with some pirates who take you to where your sister is being held. Instead of rescuing her, you ultimately discover Ganondorf's plot to take over the world.
You are given the Wind Waker, a wand that can conduct wind (among other things), that initially helps you sail a LOT faster to various locations on the map, but ultimately has many more uses. Learning one pattern helps you conduct a gale that can carry you to one of eight locations on the map quickly, without having to go through the often tedious sailing.
A series of adventures ensues where you find stronger and stronger weapons, interact with dozens of the denizens of the world, and slowly but surely uncover the plot and collect all the items necessary to defeat the big bad enemy in a final showdown at the end.
I specifically wrote the previous paragraph that way so that you can cut and paste in your review of just about every adventure game in existence. We all know what it's about long before picking up the box, it's just a question of "did they do the adventure right?" All in all, I had a great (if sometimes frustrating) time playing the game. The story is downright addicting. I have a small family of four, and whenever someone (either me or my son) was playing, anybody who happened by would usually sit and watch. It's one of those games where, after hours of playing, you would keep saying "I'll just finish -something- and then I'll stop for today." You'd tell yourself that maybe a dozen times before you finally were ready to quit for the day.
The drawbacks are numerous, often taking a little something away from the game play. Despite these shortcomings, the game comes way out ahead, having great, fun game play. But just so you won't think I didn't warn you, here are some of my pet peeves:
Sailing is fun . . . for a little while. There's way too much of it here.
The music is not bad, but the game takes so long to finish you can't help but start to get annoyed at it.
The game often pauses to display dialog or other information. When it's dialog, you can skip past it fairly quickly by tapping the button. When it's instructions, it does not let you skip. This is annoying, because by the fortieth time I've found a "Joy Pendant", I already know what it's for. This happens on far too many objects.
When conducting with the Wind Waker, the animations are tedious after a while, with no way to skip past them.
The default 3D camera position is almost always WRONG, and the controllable camera is not versatile enough. Too many places require you to go to a first person mode in order to look around. This is especially bad in a number of fights, especially bosses.
And one final comment, without any spoilers, is during the final battle Zelda often talks to you. Now, note the last "peeve" I wrote above... after someone talks to you, the camera goes back to the default position... so if you're pushing one way to run, then the camera changes, the way you are pushing is usually not the way you want to go. Very frustrating.
Some of these "peeves" are things where it was just painfully obvious the creators of the game were trying to stretch out game play. Pretty annoying. As I said though, it's all about game play and this game was FUN, it was very hard to put down. I'd give it an easy 8 out of 10, maybe even a 9.
IMDb side note: IMDb keeps saying "cel" is not spelled correctly. It is, in fact, the way you spell the word when you are talking about animation.
As a young boy, I played the first three (S)NES installments in the Legend of Zelda series, and was quite hooked by the rich mythology, combat and exploration element in the games. However, not owning a GameBoy or Nintendo 64 made me miss all the installments for those systems, so I was out of the Zelda experience for several years. The Wind Waker was a very welcome re-introduction to the series after all those years of absence, and it actually sparked my interest in Ocarina of Time as well.
Ocarina of Time was the first Zelda game to venture into three-dimensional gaming, and it also employed a very sophisticated narrative that went far beyond the straightforward dungeon-to-dungeon plot that hallmarked the first installments. Wind Waker was not only a revolution in graphics, but it also perfected the level of storytelling in the series. You start out with a nice background story and with young Link, who is embarking on a great adventure on the Great Sea when his little sister is kidnapped, and he is forced to tag along with a bunch of pirates; as the player, you need to find the story by following clues, obtaining objects and talking with other characters. Watching the plot unfold as you play is half the fun, and involves not only puzzle-solving, but also mastering the way of sword combat. It is nice to see how this game continues where Ocarina of Time left off; it uses the known elements of the series, like Link, Zelda, Ganon and the Triforce, and takes it in unexpected directions. For example: how many games take the hero to the big boss' stronghold already in the very beginning? Or skips the obligatory happy end for a more bitter-sweet finale?
The cell-shaded graphics in Wind Waker are the giant leap forward in the series, and showed what the GameCube system was capable of. However, it was also the reason why it was scathingly called 'Celda' after its release, which summarized the view of many who thought the game was much too kid-friendly. There is little denial that the game, with its lush cartoonesque animations and underage hero, caters to a young audience; but let's face it, the rest of the series was targeted at minors too, and weren't we all kids when we were introduced to it? Granted, the game does not look as dark or scary as Ocarina was at times, but that was mainly due to some creepy dungeons, like the one in the graveyard. Perhaps also the limitations in animation made that game seem a bit unpolished and grim, and drew less comparisons to a family-friendly cartoon. Wind Waker also has plenty of tense and dark moments (those hands from the floor and the screaming zombies still freak me out), but the unique selling point is the staggeringly high production value, almost the quality of a hand-drawn Disney feature, making it akin to a interactive cartoon; but at no point did I get the feeling that the mature audience was not taken seriously, because the game keeps the focus on an intricate and adventurous story.
Ocarina of Time introduced a revolutionary targeting system that enabled effective fighting, which has been further perfected for Wind Waker. In Ocarina, the camera would often take an annoying position that didn't quite give the best view of the fight; in Wind Waker, no matter what happens, the camera always shoots the action from an optimal angle, and you can always modify it to your preference. The array of sword moves has been expanded to include combos and rolling moves, which, together with the camera work and awesome graphics, creates fight scenes that would not feel out of place in a Prince of Persia game.
It was a very bold move to introduce a radical change of scenery in this game. The familiar forests, swamps, lakes, fields and deserts have been been replaced by The Great Sea, where isolated islands still contain sparse inhabitants and civilization, so more than ever does the player need to explore and keep a sense of direction. This makes for another epic new element: the sailing; although many fans thought it was long-winded, tedious and uneventful, I found the sailing a great part of the exploration, especially because the game keeps changing the circumstances: day changing to night, sunshine suddenly turning into lightening storms, and the unexpected discoveries on the vast ocean, as well as a couple of nice battles, made the sailing alluring enough. True, sometimes the distances were a bit long and the backdrop a bit monotonous, but backtracking through familiar scenery is also an integral part of the Zelda experience. As with most Zelda games, there comes a point where the player can warp to certain places, which saves precious traveling time, and there are a few locations in the game that bring back pleasant memories to Ocarina.
If there is one point of criticism that I agree with, it is that the game is a bit too short; the main quest is relatively brief, and the number of dungeons a bit meager compared to the amount of terror-filled challenges that Ocarina and Link to the Past offered. But, on the good side, the Great Sea is where most of the sidequests take place, another staple of the series that usually makes up more than half of the playing time.
To conclude, a lot of fans were initially displeased with Wind Waker, but judging by the very positive reviews here on the site, I think it is safe to say that I am not the only one to express his admiration for this little masterpiece. Not that it is necessarily my favorite Zelda game, but it is a great entry anyway that has shaped the series and the face of gaming for years to come.
Ocarina of Time was the first Zelda game to venture into three-dimensional gaming, and it also employed a very sophisticated narrative that went far beyond the straightforward dungeon-to-dungeon plot that hallmarked the first installments. Wind Waker was not only a revolution in graphics, but it also perfected the level of storytelling in the series. You start out with a nice background story and with young Link, who is embarking on a great adventure on the Great Sea when his little sister is kidnapped, and he is forced to tag along with a bunch of pirates; as the player, you need to find the story by following clues, obtaining objects and talking with other characters. Watching the plot unfold as you play is half the fun, and involves not only puzzle-solving, but also mastering the way of sword combat. It is nice to see how this game continues where Ocarina of Time left off; it uses the known elements of the series, like Link, Zelda, Ganon and the Triforce, and takes it in unexpected directions. For example: how many games take the hero to the big boss' stronghold already in the very beginning? Or skips the obligatory happy end for a more bitter-sweet finale?
The cell-shaded graphics in Wind Waker are the giant leap forward in the series, and showed what the GameCube system was capable of. However, it was also the reason why it was scathingly called 'Celda' after its release, which summarized the view of many who thought the game was much too kid-friendly. There is little denial that the game, with its lush cartoonesque animations and underage hero, caters to a young audience; but let's face it, the rest of the series was targeted at minors too, and weren't we all kids when we were introduced to it? Granted, the game does not look as dark or scary as Ocarina was at times, but that was mainly due to some creepy dungeons, like the one in the graveyard. Perhaps also the limitations in animation made that game seem a bit unpolished and grim, and drew less comparisons to a family-friendly cartoon. Wind Waker also has plenty of tense and dark moments (those hands from the floor and the screaming zombies still freak me out), but the unique selling point is the staggeringly high production value, almost the quality of a hand-drawn Disney feature, making it akin to a interactive cartoon; but at no point did I get the feeling that the mature audience was not taken seriously, because the game keeps the focus on an intricate and adventurous story.
Ocarina of Time introduced a revolutionary targeting system that enabled effective fighting, which has been further perfected for Wind Waker. In Ocarina, the camera would often take an annoying position that didn't quite give the best view of the fight; in Wind Waker, no matter what happens, the camera always shoots the action from an optimal angle, and you can always modify it to your preference. The array of sword moves has been expanded to include combos and rolling moves, which, together with the camera work and awesome graphics, creates fight scenes that would not feel out of place in a Prince of Persia game.
It was a very bold move to introduce a radical change of scenery in this game. The familiar forests, swamps, lakes, fields and deserts have been been replaced by The Great Sea, where isolated islands still contain sparse inhabitants and civilization, so more than ever does the player need to explore and keep a sense of direction. This makes for another epic new element: the sailing; although many fans thought it was long-winded, tedious and uneventful, I found the sailing a great part of the exploration, especially because the game keeps changing the circumstances: day changing to night, sunshine suddenly turning into lightening storms, and the unexpected discoveries on the vast ocean, as well as a couple of nice battles, made the sailing alluring enough. True, sometimes the distances were a bit long and the backdrop a bit monotonous, but backtracking through familiar scenery is also an integral part of the Zelda experience. As with most Zelda games, there comes a point where the player can warp to certain places, which saves precious traveling time, and there are a few locations in the game that bring back pleasant memories to Ocarina.
If there is one point of criticism that I agree with, it is that the game is a bit too short; the main quest is relatively brief, and the number of dungeons a bit meager compared to the amount of terror-filled challenges that Ocarina and Link to the Past offered. But, on the good side, the Great Sea is where most of the sidequests take place, another staple of the series that usually makes up more than half of the playing time.
To conclude, a lot of fans were initially displeased with Wind Waker, but judging by the very positive reviews here on the site, I think it is safe to say that I am not the only one to express his admiration for this little masterpiece. Not that it is necessarily my favorite Zelda game, but it is a great entry anyway that has shaped the series and the face of gaming for years to come.
This game is one of the best games i have ever seen. The game is a super member of the Zelda collection!! Buy it!!
The cool with the game is: - Cool story - Cool charaters - Just what a Zelda game shall be!!!!!
The bad is: - It's not so long - Changing the winds direction - Too easy enemys...
But it's cool!! I give it a 9/10.
The cool with the game is: - Cool story - Cool charaters - Just what a Zelda game shall be!!!!!
The bad is: - It's not so long - Changing the winds direction - Too easy enemys...
But it's cool!! I give it a 9/10.
There are lots of good things about this game. The music (at least towards the beginning of the game) is catchy, the controls are easy to learn, and gameplay is usually interesting. The graphics are great, and the expressions on faces are well done. The camera control is great. All in all, it's much better than Ocarina of Time.
This game does, however, have some problems. Getting around is really tedious. The world is big, but there isn't much there. So you find yourself changing the direction of the wind (do I have to play that stupid tune again?) and then putting the controller down while you wait out your long ride to the next island.
Some of the most annoying features of Ocarina of Time have been brought back to this one. There are some puzzles that really make you want to stop playing ("How in the world was I supposed to figure that out?"), and using the windwaker to perform tasks is a somewhat tedious process. Why don't they just have a simple command menu instead? There are a lot of things you need to do in the game that don't add to the enjoyment or the interest or the storyline, but just seem to be there in order to lengthen the gameplay.
There are some puzzles that need to be played over and over until you get them right. It's this way in just about every trademark game by Nintendo that I can think of (and, in my opinion, this is bad design). However, there aren't as many of these as there are in Ocarina of Time, and it's much less of an issue than it is in games like Super Mario Sunshine (ack!).
The fun, the challenge, and great graphics make this game a good one. Still, I had to stop every once in a while and play Metroid Prime instead, just to remind myself why I bought the GameCube in the first place.
This game does, however, have some problems. Getting around is really tedious. The world is big, but there isn't much there. So you find yourself changing the direction of the wind (do I have to play that stupid tune again?) and then putting the controller down while you wait out your long ride to the next island.
Some of the most annoying features of Ocarina of Time have been brought back to this one. There are some puzzles that really make you want to stop playing ("How in the world was I supposed to figure that out?"), and using the windwaker to perform tasks is a somewhat tedious process. Why don't they just have a simple command menu instead? There are a lot of things you need to do in the game that don't add to the enjoyment or the interest or the storyline, but just seem to be there in order to lengthen the gameplay.
There are some puzzles that need to be played over and over until you get them right. It's this way in just about every trademark game by Nintendo that I can think of (and, in my opinion, this is bad design). However, there aren't as many of these as there are in Ocarina of Time, and it's much less of an issue than it is in games like Super Mario Sunshine (ack!).
The fun, the challenge, and great graphics make this game a good one. Still, I had to stop every once in a while and play Metroid Prime instead, just to remind myself why I bought the GameCube in the first place.
Você sabia?
- CuriosidadesAt night, there are actual constellations in the sky.
- Erros de gravaçãoStaircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
- Cenas durante ou pós-créditosWhile the credits roll, the background is underwater and bubbles that show every character in the game go by.
- ConexõesFeatured in Icons: Miyamoto (2002)
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