NOTE IMDb
7,8/10
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MA NOTE
Ajouter une intrigue dans votre langueSonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.Sonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.Sonic must save the past, present, and future of Little Planet, as well as rescue Amy Rose from his evil double, Metal Sonic.
- Réalisation
- Scénario
- Casting principal
Masato Nishimura
- Sonic the Hedgehog
- (voix)
- (non crédité)
Avis à la une
This PC CD-ROM and Sega CD game is graphically like the Sega Genesis games, but it has an awesome CD soundtrack with "new fangled" music. If you're looking for a revolutionary Sonic game, try this (it's included with Sonic Gems Collection for GameCube). It was sorely overlooked. Your new enemy is Metal Sonic, as well as Dr. Robotnik/Eggman. The underwater-type zone is still there. It's called Tidal Tempest. One of the boss levels (in the Collison Chaos zone) is reminiscent of Sonic Spinball. The PC version doesn't work with any OS over Windows 98. But if your old junker still has got that, give this one a try. It's really worth it.
Sonic CD (1993) is basically an extremely advanced version of the first Sonic the Hedgehog (1991). Very original Sonic graphics with a twist, Catchy soundtrack, over 60 levels featuring time travel and exciting 3D special stages.
This game will blow your mind if you're a true Sonic fan. Truly amazing and spectacular. If you haven't played Sonic CD, you're really missing out.
I enjoyed this game very much from its original graphics, game-play, game art and music. It all tied together to create fun old-fashioned Sonic game-play that we enjoy. I recommend this game to anyone of any age.
This game will blow your mind if you're a true Sonic fan. Truly amazing and spectacular. If you haven't played Sonic CD, you're really missing out.
I enjoyed this game very much from its original graphics, game-play, game art and music. It all tied together to create fun old-fashioned Sonic game-play that we enjoy. I recommend this game to anyone of any age.
Playing Sonic CD on the iPad recalls the glory years of the Genesis releases; four great games that were effectively simple, yet complex to master. While this game may be unfairly segregated for originating on the ill-fated Sega CD, it is rightfully a part of the blue hedgehog's early legacy.
Animated cut scenes detail the opening and endings of the game (which differs based on whether Sonic collects the seven 'time stones'), which sets CD apart from others of its ilk. There is such a diverse palette here that each new area offers something new, yet all the Sonic staples - springs, spikes, item monitors - remain accounted for. Controls are replicated simply on the iPad via a D-Pad and Jump button on the bottom of your screen; these respond well, even to sloppy contact, and they never get in the way of the action (though there may be a small learning curve for those accustomed to a classic controller).
A charming blend of visuals from the original classic and gameplay advances from the sequel, CD's development history is surrounded by speculation and Sega's own corporate affairs at the time. What is noteworthy about CD now, in 2011, is that despite being an early entry in the franchise it features a gameplay mechanic that perhaps remains the series' most innovative. Utilising time travel, Sonic can move back and forth between past, present and future within each level and change the course of time. This results in differences that alter the challenge, for example increasing difficulty in a 'bad future' where neglected machinery presents a greater threat. This introduces the player to numerous variations on each and every zone, adding a tremendous amount of replay value. The boss battles are amongst the most memorable of the side-scrollers; there's a good reason why the climax of the penultimate level, a nerve-wracking race over slopes and spikes against Sonic's own doppleganger, was recreated in the recent 'Sonic Generations'.
Having been re-released across multiple platforms by a Sega promoting the game's events as a prequel to 'Sonic the Hedgehog 4', there is no excuse not to have played this terrific entry in Sega's flagship property.
9/10
Animated cut scenes detail the opening and endings of the game (which differs based on whether Sonic collects the seven 'time stones'), which sets CD apart from others of its ilk. There is such a diverse palette here that each new area offers something new, yet all the Sonic staples - springs, spikes, item monitors - remain accounted for. Controls are replicated simply on the iPad via a D-Pad and Jump button on the bottom of your screen; these respond well, even to sloppy contact, and they never get in the way of the action (though there may be a small learning curve for those accustomed to a classic controller).
A charming blend of visuals from the original classic and gameplay advances from the sequel, CD's development history is surrounded by speculation and Sega's own corporate affairs at the time. What is noteworthy about CD now, in 2011, is that despite being an early entry in the franchise it features a gameplay mechanic that perhaps remains the series' most innovative. Utilising time travel, Sonic can move back and forth between past, present and future within each level and change the course of time. This results in differences that alter the challenge, for example increasing difficulty in a 'bad future' where neglected machinery presents a greater threat. This introduces the player to numerous variations on each and every zone, adding a tremendous amount of replay value. The boss battles are amongst the most memorable of the side-scrollers; there's a good reason why the climax of the penultimate level, a nerve-wracking race over slopes and spikes against Sonic's own doppleganger, was recreated in the recent 'Sonic Generations'.
Having been re-released across multiple platforms by a Sega promoting the game's events as a prequel to 'Sonic the Hedgehog 4', there is no excuse not to have played this terrific entry in Sega's flagship property.
9/10
Sonic CD is a clear example of classic Sonic gaming. I mean, it was so good, it was even re-released in 2011! It also marks the first appearances of well known characters like Metal Sonic. It features classic game-play and it is easy to play if you are a beginner. If you're a Sonic fan, old or new, it is essential to have this title. Even the graphics themselves, although they are old compared to today's, are beautiful and a technological achievement for 1993. The game even looks polished today and provides a good retro service. The music is very catchy. I recommend the Japanese/European track but the American one is good too. The only possibly bad thing about this game is that sometimes, especially in the special stages, it is quite hard. But other than that, Sonic CD is a great game and is an essential title for any Sonic fan.
10Rautus
I remember getting Sonic CD for my Computer when I was kid and enjoying it, the only problem was that my PC kept crashing while I was playing the game so I couldn't fully play the game. I still kept the game has a memento, years later I acquired Sonic Gems Collection for the Playstation 2 which contained Sonic CD. ( As well as Sonic the Fighters, Sonic R, a bunch of Game gear games, Vectorman and Vectorman 2.) Playing Sonic CD now I still think it's one of the best games in the Sonic series, it's got great music, a cool opening anime scene and ending, great levels, good boss fights and it introduces one of the most popular villains in the Sonic Francise: Metallix (Metal Sonic), Sonic CD also introduces another ally in Sonic's crew, Amy Rose.
The game play is easy to pick up especially for those that's played the other 2D Sonic games, a nice little addition to this Sonic game is the time travel feature since in every level there are poles that either say Past or Future. Running into one will allow you to warp through time but to do that you need to run really fast without stopping. Like the other Sonic games this one also has a bonus stage, in Sonic CD you need to destroy a certain amount of UFO's to collect the prize. In other Sonic games after completing a bonus stage you get Chaos Emerleds while in this one it's Time Stones.
Sonic CD is a great game that should be played. Check this out. 10/10
The game play is easy to pick up especially for those that's played the other 2D Sonic games, a nice little addition to this Sonic game is the time travel feature since in every level there are poles that either say Past or Future. Running into one will allow you to warp through time but to do that you need to run really fast without stopping. Like the other Sonic games this one also has a bonus stage, in Sonic CD you need to destroy a certain amount of UFO's to collect the prize. In other Sonic games after completing a bonus stage you get Chaos Emerleds while in this one it's Time Stones.
Sonic CD is a great game that should be played. Check this out. 10/10
Le saviez-vous
- AnecdotesAt any point in the game, if you leave Sonic standing perfectly still (without pausing the game), after three minutes he'll say: "I'm outta here!" and race off the screen. This ends your game.
- GaffesThe manual to the game's North American and PAL versions for the Sega CD version incorrectly refers to Amy Rose as "Princess Sally" like the said character in the SatAM cartoons. This was corrected for later ports of this game.
- Citations
Sonic: I'm outta here!
- Crédits fousDuring the end of the credits, we see Sonic's adventures in the Little Planet in anime form.
- Versions alternativesThe Sega Saturn game "Sonic Jam" and the "Gems" port of the game have the anime introduction of this game but with different footage of Sonic reaching the Little Planet which is not in the Mega CD/Sega CD version.
- ConnexionsFeatured in Troldspejlet: Épisode #10.7 (1994)
- Bandes originalesSonic - You Can Do Anything
(Heard on the Japanese/PAL releases; plays in the opening cutscene)
Lyrics by Casey Rankin
Music by Masafumi Ogata
Performed by Keiko Utoku
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