Ajouter une intrigue dans votre langueAfter Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.After Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.After Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 1 nomination au total
Roger Craig Smith
- Sonic the Hedgehog
- (English version)
- (voix)
Colleen O'Shaughnessey
- Miles 'Tails' Prower
- (English version)
- (voix)
Dave B. Mitchell
- Knuckles the Echidna
- (English version)
- (voix)
- (as David Mitchell)
Cindy Robinson
- Amy Rose
- (English version)
- (voix)
- …
Mike Pollock
- Dr. Ivo 'Eggman' Robotnik
- (English version)
- (voix)
- …
Ryan Bartley
- Sage
- (English version)
- (voix)
Kyle Hebert
- Big the Cat
- (English version)
- (voix)
Alexandre Gillet
- Sonic the Hedgehog
- (French version)
- (voix)
Megumi Hayashibara
- Sage
- (voix)
Jun'ichi Kanemaru
- Sonic the Hedgehog
- (voix)
- (as Jun-ichi Kanemaru)
Taeko Kawata
- Amy Rose
- (voix)
Airi Ohtsu
- Koco
- (voix)
- (as Ohtsu Airi)
Gara Takashima
- The End
- (voix)
Avis à la une
When the teaser trailer for this game was out, I had somewhat very high and somewhat mainly low expectations. All the acclaimed rumors that this would be a "Sonic Ranger" game was thrown out the window on the game's release date. Sonic Frontiers is THE Sonic Game to play, and to be honest- Open World, Combat, Skill Tree are things I've wanted to see in a Sonic game for so long. The story they went with for this game really felt impactful, these characters have been a part of my childhood and it feels as if they all matured like I have. But beside that, the Super Sonic boss battles are breathtaking to play. The whole Super Sonic VS Titans gimmick had to stuck to this game for so long just for its gameplay and amazing OST. It even made it more better when Update 1 came out with the Boss Rush levels knowing I could replay these bosses and experience what I thought would be the end of a franchise after so many mediocre games, turned into an Ultimate Sonic Experience. Just when I thought my love for the series was dying, this game brought me back into the fanbase in a heartbeat.
This game is legendary, innovative and is the salvation of the franchise after the depressing sonic forces, it's satisfying to play, it has a beautiful story, amazing battles, unforgettable soundtrack, exciting ending and a more mature tone for the franchise because I think this is it the path that sega should follow, i was waiting for a game like this, because sega kinda got lost in the middle of the way because the critics seem like they just wanted to get into the games without analyzing it properly, this game was made with great care and he deserves your knowledge, don't care about criticism because he will suffer many, IT'S AMAZING!!!
A grind that goes off the rails, literally while you are grinding on the rails.
You have to unlock towers to play the original game style by collecting things in a desolate rainy open world.
Infuriating camera angles, horribly impossible first enemy giganto & unrewarding efforts after winning. The game doesnt even acknowledge your victory after you win the game, & rolls back to before the final boss.
For some reason, the best graphics are when you go fishing, which is the only way to speed up the progress quickly.
If you do play, just go fishing to level up quickly & use rewards to collect keys in order to skip to the end.
The good parts include moving quickly across the map & the original gameplay levels were decent.
You have to unlock towers to play the original game style by collecting things in a desolate rainy open world.
Infuriating camera angles, horribly impossible first enemy giganto & unrewarding efforts after winning. The game doesnt even acknowledge your victory after you win the game, & rolls back to before the final boss.
For some reason, the best graphics are when you go fishing, which is the only way to speed up the progress quickly.
If you do play, just go fishing to level up quickly & use rewards to collect keys in order to skip to the end.
The good parts include moving quickly across the map & the original gameplay levels were decent.
Sonic Frontiers is the best 3D Sonic game in recent years. While it may have some issues with a predictable story and some of the glitches, well doesn't affect the difficulties like Sonic 06 had, can make the game a little too easy, it has a lot to make this a game that's actually worth playing with some touching moments with characters that stand out from the previous games, great graphics, some neat gameplay where we get to explore the island, level gameplay that tributes to the classic games, exciting power-ups we would unlock, and as Sonic games would usually go, has offered an awesome soundtrack that perfectly makes the boss levels intense. This is worth playing for Sonic fans. I know some will often criticize the previous 3D games like Sonic 06. But I can guarantee this one is something I think you will have fun with. 2022 has been a pretty great year for Sonic. We got the movie and the TV series. And we have gotten this 3D game that was a great step-up.
Sonic Frontiers is a game of interesting but ultimately unfulfilling ideas. While it represents a functional experience, unlike some of its more infamous predecessors, it ultimately left me with a feeling of ambivalence. The game presents a series of ambitious concepts-from its open-world structure to its complex combat-but these elements never quite coalesce into a compelling whole, resulting in a dull and tonally inconsistent adventure.
The most jarring aspect of Sonic Frontiers is its visual design. For a franchise built on vibrant, cartoonish characters, the game's world feels lifeless and bland. The so-called "hub worlds" are abstract, nonsensical landscapes that lack any sense of personality or purpose, often populated with distracting environmental pop-in. This stark contrast between the cheerful, anthropomorphic protagonists and the desolate, realistic-looking environments creates a strange tonal dissonance that permeates the entire experience. While the developers seem to have attempted to liven things up with a few scattered colorful assets, they only serve to highlight the overall visual dullness of the world.
From a gameplay perspective, Sonic Frontiers is an experiment in new directions that may not resonate with the core fanbase. The game introduces a Devil May Cry-inspired combat system, but one has to wonder who was asking for such a dramatic departure from Sonic's traditional "jump on enemies" formula. Similarly, the open-world structure, complete with its Shadow of the Colossus-style monsters and massive boss fights, feels at odds with the fast-paced, linear platforming the series is known for. This desire to introduce new mechanics and genres, while commendable in theory, leaves the game feeling like it has an identity crisis.
Ultimately, Sonic Frontiers struggles to stand out as a modern, next-generation experience. The feeling of being underwhelmed was so strong that it led me to seek out a contrasting experience. Playing Ratchet & Clank: Rift Apart alongside it only highlighted the disparities. Rift Apart is a true showcase of ninth-generation console power, with stunning graphics and a cohesive, fast-paced gameplay loop that feels both familiar and fresh. It is an example of what Sonic Frontiers could have been if it had a stronger, more focused vision for its place in the modern gaming landscape.
The most jarring aspect of Sonic Frontiers is its visual design. For a franchise built on vibrant, cartoonish characters, the game's world feels lifeless and bland. The so-called "hub worlds" are abstract, nonsensical landscapes that lack any sense of personality or purpose, often populated with distracting environmental pop-in. This stark contrast between the cheerful, anthropomorphic protagonists and the desolate, realistic-looking environments creates a strange tonal dissonance that permeates the entire experience. While the developers seem to have attempted to liven things up with a few scattered colorful assets, they only serve to highlight the overall visual dullness of the world.
From a gameplay perspective, Sonic Frontiers is an experiment in new directions that may not resonate with the core fanbase. The game introduces a Devil May Cry-inspired combat system, but one has to wonder who was asking for such a dramatic departure from Sonic's traditional "jump on enemies" formula. Similarly, the open-world structure, complete with its Shadow of the Colossus-style monsters and massive boss fights, feels at odds with the fast-paced, linear platforming the series is known for. This desire to introduce new mechanics and genres, while commendable in theory, leaves the game feeling like it has an identity crisis.
Ultimately, Sonic Frontiers struggles to stand out as a modern, next-generation experience. The feeling of being underwhelmed was so strong that it led me to seek out a contrasting experience. Playing Ratchet & Clank: Rift Apart alongside it only highlighted the disparities. Rift Apart is a true showcase of ninth-generation console power, with stunning graphics and a cohesive, fast-paced gameplay loop that feels both familiar and fresh. It is an example of what Sonic Frontiers could have been if it had a stronger, more focused vision for its place in the modern gaming landscape.
Le saviez-vous
- AnecdotesThis will be the first open-world Sonic game with scenery being inspired by The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn and Forbidden West.
- Bandes originalesI'm Here
Vocals and Lyrics by Merry Kirk-Holmes (To Octavia)
Composed and Arranged by Tomoya Ohtani
Strings Arranged by Takahito Eguchi
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