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IMDbPro

Fainaru fantajî XII

  • Videojuego
  • 2006
  • T
CALIFICACIÓN DE IMDb
8.1/10
4.2 k
TU CALIFICACIÓN
Fainaru fantajî XII (2006)
AcciónAventuraCiencia FicciónFantasía

Agrega una trama en tu idiomaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

  • Dirección
    • Hiroshi Minagawa
    • Hiroyuki Itô
  • Guionistas
    • Yasumi Matsuno
    • Miwa Shôda
    • Daisuke Watanabe
  • Elenco
    • Bobby Edner
    • Catherine Taber
    • Gideon Emery
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.1/10
    4.2 k
    TU CALIFICACIÓN
    • Dirección
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Guionistas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Elenco
      • Bobby Edner
      • Catherine Taber
      • Gideon Emery
    • 26Opiniones de los usuarios
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Nominada a2premios BAFTA
      • 7 nominaciones en total

    Fotos12

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    Elenco principal70

    Editar
    Bobby Edner
    Bobby Edner
    • Vaan
    • (English version)
    • (voz)
    Catherine Taber
    Catherine Taber
    • Penelo
    • (English version)
    • (voz)
    • (as Cat Taber)
    Gideon Emery
    Gideon Emery
    • Balthier
    • (English version)
    • (voz)
    Nicole Fantl
    Nicole Fantl
    • Fran
    • (English version)
    • (voz)
    Kari Wahlgren
    Kari Wahlgren
    • Ashelia B'nargin Dalmasca - Ashe
    • (English version)
    • (voz)
    Keith Ferguson
    • Basch Fon Ronsenburg
    • (English version)
    • (voz)
    Elijah Alexander
    Elijah Alexander
    • Vayne Carudas Solidor
    • (English version)
    • (voz)
    Johnny McKeown
    Johnny McKeown
    • Larsa Ferrinas Solidor
    • (English version)
    • (voz)
    Michael E. Rodgers
    Michael E. Rodgers
    • Judge Magister Gabranth
    • (English version)
    • (voz)
    • (as Michael Rodgers)
    John Rafter Lee
    John Rafter Lee
    • Cidolfus Demen Bunansa - Cid
    • (English version)
    • (voz)
    • (as John Lee)
    David Rasner
    • Al-Cid Margrace
    • (English version)
    • (voz)
    Phil LaMarr
    Phil LaMarr
    • Reddas
    • (English version)
    • (voz)
    Tom Kane
    Tom Kane
    • Marquis Halim Ondore IV
    • (English version)
    • (voz)
    Nolan North
    Nolan North
    • Vossler York Azelas
    • (English version)
    • (voz)
    Andrew Philpot
    • Rasler Heios Nabradia
    • (English version)
    • (voz)
    Yuri Lowenthal
    Yuri Lowenthal
    • Reks
    • (English version)
    • (voz)
    Roger Jackson
    Roger Jackson
    • Emperor Gramis Gana Solidor
    • (English version)
    • (voz)
    • (as Roger L. Jackson)
    Mark Wing-Davey
    Mark Wing-Davey
    • Judge Magister Ghis
    • (English version)
    • (voz)
    • Dirección
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Guionistas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios26

    8.14.2K
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    Opiniones destacadas

    10BlackJack_B

    Final Fantasy finally returns to glory!

    There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.

    When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.

    FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.

    The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.

    The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.

    The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.

    The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.

    The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.

    Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.

    All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.
    10Chibichasechan

    Great Way to end up the PS2 Final Fantays series

    Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.

    But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.

    I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.

    I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.

    Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.

    Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
    8oodus347

    Great (once you get the hang of it)

    Final Fantasy XII is a really great game with a lot of extras to keep you busy for a long time. The fighting system itself has been overhauled - instead of running into random encounters and being transported to a battle screen, the enemies are on the field and you fight them right there. The system does take some getting used to, especially in the beginning when you only have one person in your party. The system works best later on, when the enemies (and you and your party) are quicker, stronger, and smarter, resulting in fast, amazing battles. Any fan of World of Warcraft or other MMORPGs will adapt to this game in two seconds, as it's basically the same fighting system.

    I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.

    But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.

    All in all, a great game and a great addition to the series
    7toh-3

    emotionless satisfaction

    Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.

    My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).

    But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.

    I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons

    License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)

    Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.

    Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
    10dreadmasst

    Phenominal

    This game is so incredible. It made such an impression on me when I was younger. This is pure art. The language can be hard to understand but the story is deep. The world is just top tier. Ivalice has my heart.

    Understand that this game came out at the end of the Ps2's life cycle. However this means its actually one of the most technically impressive ps2 games ever made. Nobody ever talks about that fact but Final Fantasy 12 has full on dungeons in worlds with multiple monsters and bosses casting gigantic spells while your party meets them in kind. Somehow it keeps up, how? With a lot of motion blur but its good motion blur, it feels the misty nature of the game.

    The amount of endgame content is staggering and ultimately you can get a lot out of this game. Taking your time and interfacing with the gambit system is key to enjoying 12.

    Again I cannot simply state how FFXII is simply art.

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    Argumento

    Editar

    ¿Sabías que…?

    Editar
    • Trivia
      This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
    • Citas

      Balthier: I'm only here to see how the story unfolds. Any self-respecting leading man would do the same.

    • Créditos curiosos
      The end credits showcases the game's artwork before fading to black towards the end.
    • Conexiones
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Bandas sonoras
      Opening & Ending Themes
      Composed by Hitoshi Sakimoto

      Orchestral Arrangement: Hayato Matsuo

      Produced by Yûji Saitô

      Director: Masaru

      Recording Engineer: Toshiyuki Yoshida

      Musician Coordinator: Toshiaki Ôta

      Piano: Masato Matsuda

      Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi

      Trumpet: Kazuya Honma Group

      Trombone: Osamu Matsumoto Group

      Harp: Hiroyuki Minami Group

      Tuba: Kiyoshi Satô

      Flute: Takashi Asahi, Yoshio Kizu

      Oboe: Satoshi Shoji, Keiko Narita

      Clarinet: Tadashi Hoshino, Satoshi Kobayashi

      Bassoon: Josuke Ohata

      Strings: Masatsugu Shinozaki Group

      Harp: Tomoyuki Asakawa

      Conducted by Kouji Haishima (as Koji Haishima)

      Recording Studio: Victor Studio

      Coordination: Imagine Inc.

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    Detalles

    Editar
    • Fecha de lanzamiento
      • 16 de marzo de 2006 (Japón)
    • País de origen
      • Japón
    • Sitio oficial
      • Square-Enix (Japan)
    • Idioma
      • Japonés
    • También se conoce como
      • Final Fantasy XII
    • Productora
      • Square Enix Company
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Color
      • Color
    • Relación de aspecto
      • 4:3

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