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IMDbPro

Fainaru fantajî

  • Videojuego
  • 1987
  • Unrated
CALIFICACIÓN DE IMDb
7.6/10
2.1 k
TU CALIFICACIÓN
Fainaru fantajî (1987)
AdventureFantasy

Agrega una trama en tu idiomaThe four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.

  • Dirección
    • Hironobu Sakaguchi
  • Guionistas
    • Hironobu Sakaguchi
    • Kenji Terada
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.6/10
    2.1 k
    TU CALIFICACIÓN
    • Dirección
      • Hironobu Sakaguchi
    • Guionistas
      • Hironobu Sakaguchi
      • Kenji Terada
    • 11Opiniones de los usuarios
    • 5Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Premios
      • 1 premio ganado en total

    Fotos8

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    Opiniones de usuarios11

    7.62K
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    Opiniones destacadas

    plok253

    A great one, but it is beaten by Dragon Warrior

    I must admit, when I first played the original Final Fantasy, I was pretty disappointed. The game seemed pretty linear, and the story wasn't anything special in comparison to Dragon Warrior. However, when I got into the game a little more, I realized it's a big more complex than it looks. Although this game borrows a lot from the Dragon Warrior series, and seems to be missing a point, it definitley has its charms. For example, there's two different types of magics: black and white. White is more of the healing and reviving magic, while Black deals with devastating blows to your enemies. Also, you can select the "job" of your 4 characters at the beginning of the game. You can chose from Fighter, Ninja, Black Mage, White Mage, and Red Mage (I'm pretty sure there's another one that skips my memory.) Each one has its strong points as well as weak points. For example, Black Mages cannot use White Magic, but obviously they can use Black Magic. Same thing for a White Mage, only vice versa. Red Mages can use both Black and White, yet their magic never turns out to be quite as strong. Puzzling? It all makes sense when you play it. Another little charm of the game is the little extras, like the Xcalibur Sword. It's not essential to beating the game, but it helps out a lot. All in all, it was boring at first, but I really started to get into it after playing it for a little while. I have to admit the final boss Chaos is a little easy (which is probably more of a good thing, since I get frustrated easily)
    5HedonisticActor

    Ancient History

    This game must have had that something which saved Squaresoft from bankruptcy and made 11 sequels. Today's players may have some difficulties to find out that something, especially from the original NES version.

    Story has no clear link, it feels just a pointless wandering from dungeon to dungeon. Game would be much better if some non-story-related quests, like waking elf prince up, had left out so players would been saved from one annoyingly large dungeon. Although all the dungeons are annoyingly large and what more annoying, there are no save points in them. Dialogue is straight-forward, even childish. None of the game's characters has any personalities in them.

    Battle system is simple and therefore good but battles are painfully slow and they appear painfully often. Monters are mostly taken either from Greek mythology or AD&D universe. Job system is over simple, it's just picking a character class to four player characters.

    Graphics are old but since it's NES who can blame it? Music is mostly pretty OK but there should have been more than one battle music. Now especially the last boss feels really lame by that same tiring track.

    To understand the first Final Fantasy's true value people must know something about history. It has more complex story-line than first Dragon Quests. Although I still think that developers of this game should have tried more its nonetheless worth of playing for nostalgics.
    Emphinix

    The beginning of a Legacy

    Final Fantasy is my favorite RPG of all time, the first Final Fantasy is where the legacy and the saga began, it is a very good game for the beginning of a great series.

    The characters at first they have no names but the classes are: Fighter, Knight, Thief, Ninja, Black Belt, Monk, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage and Black Wizard. Everytime I play the game, I always use 2 fighters one white mage and a black mage.

    The game starts in a cool medieval world full of monsters and many cool things. And it is the birth of Nobuo Uematsu's greatest music of all the series.
    6zaisjr

    The beginning of a legend, but nothing fancy.

    Final Fantasy is a household name, as far as video games are concerned. There's hardly anybody on this planet who isn't in some way familiar with this franchise. Many sequels, spin-offs, and movies have come from this franchise and it all started here.

    When I first played Final Fantasy, I was amazed at how unremarkable it was. The first game in the series is not a bad one, but it's nothing that special as far as presentation and graphics. The reason why it became so famous is because so few people in America were used to this type of role playing game. Aside from the Dungeons and Dragons fans, very few people were familiar with the strategy and leveling systems of Final Fantasy. This game introduced them to a whole new world and to a unique experience.

    This is the only Final Fantasy game in the series where you can choose your characters by class. There are no characters forced on you. While the game is unique, it still doesn't look that great. While I understand that it was a Nintendo game released on an 8 bit system, the graphics were still average at best. The sound was somewhat annoying at times and the game play was sluggish. The spells had very vague descriptions and often weren't very effective. You also weren't able to save your game when you were in dungeons, so it was very annoying if you died after three hours of fighting in a dungeon. The game also did a poor job of explaining what you needed to do next. There's a difference between suspense and downright guesswork.

    Even with the negatives, Final Fantasy is still a classic. I definitely recommend playing the Playstation version, released with Final Fantasy II as "Final Fantasy Origins", because of the many nice upgrades to the game. After playing this game and hopefully defeating it, you will definitely appreciate the many improvements Square-Enix has done to the Final Fantasy franchise.
    nruss78

    Excellence

    This game was brilliant back then and has only gotten more brilliant with Origins and (hopefully) the new GBA game with it's extra dungeons and new enemies. It's the perfect role-playing game where you actually play out a role and chose your own path. You can go one place or you can go another. You can use these weapons or those, it's just amazing... Although I have to admit there were a few things wrong with the original (and the sequel for the GBA) and with the PS1 port (I know there were other ones but those are the only versions I've played thus far). With the original, the targeting system was atrocious as was the shop system (granted you couldn't have them actually walking around in the shops but it's still annoying none the less). In the PS1 version it was great, fixed all the problems.... but the game came with only 1 FMV. Why not incorporate a new ending movie? That would've been so cool... and make it so that I could actually use the Bestiary! Like it's going to do me any good in a non-battle menu command, and why not make it so you could unlock a special command that restored the original game's sound track. I would've been so much happier with it if I could hear the midi music used on the NES for this. And the GBA one's just going to be too easy. I mean it's not even allowing you to choose which difficulty to play the game under. I hope that I'm wrong on this last point... I really do since I loved the original game play. Regardless though, I loved this game in all it's incarnations and am looking forward to defeating Ultros on my GBA.

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    Argumento

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    • Trivia
      It's often been reported that Hironobu Sakaguchi called his game "Final Fantasy" because he intended it to be his last game before leaving the industry. It's also been reported the name was chosen due to financial difficulties faced by Square at the time that this could be the last game they could produce. However in truth the developers were looking for a word to compliment the fantasy theme of the game. The criteria was that the title needed to be easily abbreviated using the Roman alphabet and that abbreviation needed to be four-syllables. Using the word "Fantasy" was an obvious choice, given the game's genre. After initially considering Fighting Fantasy but finding out the name was already in use, they chose "Final." The abbreviation "FF" (efu efu in Japanese) fit the four syllable requirement. According to Sakaguchi, "Really, anything that started with an F would have been fine for the title."
    • Citas

      Several characters: WARRIORS, revive the power of the ORBS!

    • Versiones alternativas
      In November 2000, Squaresoft and Bandai released an updated version of Final Fantasy for the japanese portable game system, the Wonderswan Color, as a release title, including a special edition boxed set containing the game system and Final Fantasy. This updated version contains enhanced graphics, more save slots, including a field log, and several other additional options.
    • Conexiones
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)

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    Preguntas Frecuentes3

    • What is the difference between the Censored USA version vs the Uncensored Japan version
    • Where can you find the NES version of this game
    • Can you escape out of Chao's Castle 2000 years in the past without teleporting out

    Detalles

    Editar
    • Fecha de lanzamiento
      • 18 de diciembre de 1987 (Japón)
    • País de origen
      • Japón
    • Idiomas
      • Japonés
      • Inglés
    • También se conoce como
      • Final Fantasy
    • Productora
      • Square Company
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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      • Stereo

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