PUNTUACIÓN EN IMDb
8,1/10
2,4 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaDaniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron A... Leer todoDaniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.Daniel, a young man, awakes in a dreary castle with no memory of his past and discovers that he deliberately erased his memory and must travel through the dark halls to kill the evil baron Alexander.
Sam A. Mowry
- Alexander
- (voz)
- (as Sam Mowry)
Bill Corkery
- Agrippa
- (voz)
Eric Newsome
- Herbert
- (voz)
Lani Minella
- Girl
- (voz)
- …
Reseñas destacadas
The atmosphere of this game. It is great. The game is really tense and creepy. The game is effective and it is a satisfying experience. The location the game takes place in is awesome. The voice acting is well done. The game is a good looking game.
What else can I say? This game has it all. Atmosphere, music, gameplay and a legacy. The story is just amazing and has it's twists and moral questions. The gameplay is also amazing, using physics and freedom of grabbing objects. The game is already getting quite old, but the graphics have aged well and the game's custom story system still gets new creations every year from fans of the game. The devs haven't forgotten the game either and added new content in 2018. And the soundtrack, it's beautifully done. A work of art. I give a 10/10 and a great applause to every writer, composer and programmer of this game. Good job.
Every so often, I like to try a horror game to see if my palette for them has changed at all. This years was a long awaited go at "Amnesia: The Dark Descent" with the PS4 re-release that was a Playstation Plus game a few years back. Though I can see the quality of the game, it's just not one for me.
Awakening in a seemingly abandoned stately home, you play Daniel, who has amnesia and must explore, finding notes that fill in the details of what has occurred there. Solving simple puzzles along the way, Daniel is increasingly psychologically attacked by unseen noises and movement in the dark - with only candlelight or a lantern to provide the release of the truth. Soon though, Daniel discovers that he is not alone in the catacombs.
There was a lot to like about "Amnesia: The Dark Descent". Though I didn't play it as the developers intended, i.e in the dark, with headphones on, I did get a sense of the superlative sound design that makes the game so compelling. Visually the game was fine, using a basic engine to generate the house and its contents and with enough physics to allow you to throw the items around. I liked the visual effects that occur as Daniel takes psychological damage, with the screen becoming blurry and distorted until you can find some light, it reminded me of seminal Gamecube game "Eternal Darkness". The puzzles were basic stuff, mostly fetch quests or combining items like in a point and click adventure.
Where the game lost me though, was in the encounters with the creatures. I gave up at the second major one, which I understand is about halfway through the game. The first, using water to show where the creature was at least made sense, (as in, I could see where my goal was). The second just ended with me blundering into the creature over and over again and getting killed. It wasn't fun and soon moved from scary to frustrating. At my age, I don't have enough free time to not make progress with a game, each time I play.
Undoubtably well-made and atmospheric, I feel like the problems are more with me than with the game.
Awakening in a seemingly abandoned stately home, you play Daniel, who has amnesia and must explore, finding notes that fill in the details of what has occurred there. Solving simple puzzles along the way, Daniel is increasingly psychologically attacked by unseen noises and movement in the dark - with only candlelight or a lantern to provide the release of the truth. Soon though, Daniel discovers that he is not alone in the catacombs.
There was a lot to like about "Amnesia: The Dark Descent". Though I didn't play it as the developers intended, i.e in the dark, with headphones on, I did get a sense of the superlative sound design that makes the game so compelling. Visually the game was fine, using a basic engine to generate the house and its contents and with enough physics to allow you to throw the items around. I liked the visual effects that occur as Daniel takes psychological damage, with the screen becoming blurry and distorted until you can find some light, it reminded me of seminal Gamecube game "Eternal Darkness". The puzzles were basic stuff, mostly fetch quests or combining items like in a point and click adventure.
Where the game lost me though, was in the encounters with the creatures. I gave up at the second major one, which I understand is about halfway through the game. The first, using water to show where the creature was at least made sense, (as in, I could see where my goal was). The second just ended with me blundering into the creature over and over again and getting killed. It wasn't fun and soon moved from scary to frustrating. At my age, I don't have enough free time to not make progress with a game, each time I play.
Undoubtably well-made and atmospheric, I feel like the problems are more with me than with the game.
The Dark Decent is currently one of the best horror games I've ever played. Throughout the entire game I was terrified but I had this motivation to keep pushing on. That motivation was from how interesting and fun the game is.
The gameplay stands out a lot in the horror genre. You could say it's a simple walking simulator, but as it gets more in depth it really shows off how unique it is. One of the mechanics is sanity, if you don't keep your sanity high enough you may start experiencing problems with the mind, causing hallucinations and an inability to see. As you can tell, it can get really scary if your sanity isn't high enough. Light plays a major factor here as well. You need to make sure to manage light, if you don't your sanity will fall and dangerous consequences may stop your path. The enemies are also an interesting factor, sometimes you're just relying on sound, with the option of seeing them. Each type of enemy has its own sound, so you'll be able to tell if you can hide or outrun it. There was one sound that I never saw the enemy that matched it, it sound a lot heavier and I'm glad I never poked my head around the corner.
I didn't quite understand the full story after I finished it, but from what I played I could gather the basics. The story is presented through collectable notes and voices inside your head, so if you are not paying attention you'll miss the plot. It was interesting enough to keep me playing till the end. It's probably something I'm going to read and watch a lot about.
There were a few technical problems, like audio randomly being in my left ear only or me falling out the map. However, it doesn't really make the experience worse but kind of adds to it. When I feel out the map I thought it was a feature and crapped myself in the process.
To conclude, Amnesia: The Dark Decent is an amazing and unique horror game that has left an impact in the horror genre, possibly inspiring many more games I haven't played yet. It's a master of visual and audio immersion, which in combination creates one of the best horror games of all time.
The gameplay stands out a lot in the horror genre. You could say it's a simple walking simulator, but as it gets more in depth it really shows off how unique it is. One of the mechanics is sanity, if you don't keep your sanity high enough you may start experiencing problems with the mind, causing hallucinations and an inability to see. As you can tell, it can get really scary if your sanity isn't high enough. Light plays a major factor here as well. You need to make sure to manage light, if you don't your sanity will fall and dangerous consequences may stop your path. The enemies are also an interesting factor, sometimes you're just relying on sound, with the option of seeing them. Each type of enemy has its own sound, so you'll be able to tell if you can hide or outrun it. There was one sound that I never saw the enemy that matched it, it sound a lot heavier and I'm glad I never poked my head around the corner.
I didn't quite understand the full story after I finished it, but from what I played I could gather the basics. The story is presented through collectable notes and voices inside your head, so if you are not paying attention you'll miss the plot. It was interesting enough to keep me playing till the end. It's probably something I'm going to read and watch a lot about.
There were a few technical problems, like audio randomly being in my left ear only or me falling out the map. However, it doesn't really make the experience worse but kind of adds to it. When I feel out the map I thought it was a feature and crapped myself in the process.
To conclude, Amnesia: The Dark Decent is an amazing and unique horror game that has left an impact in the horror genre, possibly inspiring many more games I haven't played yet. It's a master of visual and audio immersion, which in combination creates one of the best horror games of all time.
Don't be thrown off by the fact this game plays about 10 years older than its release date. It does have some clunk to it, but for the most part, it is dated in a positive way taking the aspects from older generations of horror games that fans of the genre appreciate.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
It pretty much ticks all the boxes a survival horror fan might look for with the exception of combat. It has a deeply immersive atmosphere powered by a darkly captivating world, an eternal darkness-like sanity system that warps POV, and a fantastic soundtrack. The puzzles are creative and challenging without being frustrating for the most part. I also appreciate that some of them have multiple solutions including working the game's physics system into the puzzles. The level design is solid with a nice combination of linearity and non-linearity despite the confined spaces.
However, I do believe it is held back slightly on a few fronts. While, I am fine with minimal combat, they should have been more creative with the "action" around that idea. More sequences like the aquatic (leaving this intentionally vague to avoid spoilers) one early in the game could have elevated my rating. The variety is left lacking due to the designers not being imaginative enough with these interactions. Additionally, the ending, while satisfying for my playthrough on a narrative level, was anti-climactic in my opinion.
Overall, it's a damn good game that deserves the cult-classic label it has. While it is not near the top of the genre for me (LOU, Evil Within, Multiple REs, etc. Are better), it will most likely enter into the back end of my top 100 games after I've thought it over.
¿Sabías que...?
- CuriosidadesThe game takes place on the 19th of August, which is also the birthday of Richard Topping, Daniel's voice actor.
- PifiasIn one of Alexander's notes a dog is referred to as Canis lupus familiaris. This is the modern taxonomic classification, in 1839 the correct term would be Canis domesticus/familiaris.
- ConexionesFeatured in Zero Punctuation: Amnesia: The Dark Descent (2010)
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