Añade un argumento en tu idiomaFreelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.Freelance journalist, Miles Upshur, is requested by an anonymous individual to investigate the Mount Massive Asylum, only to find it overrun by the asylum's deranged patients.
- Premios
- 1 premio y 5 nominaciones en total
- Eddie Gluskin
- (voz)
- (crédito solo)
- …
- Jeremy Blaire
- (voz)
- (crédito solo)
- …
- Frank Manera
- (voz)
- (crédito solo)
- …
- Shorter Twin
- (voz)
- (as Al Goulem)
- …
- Taller Twin
- (voz)
- …
- Dennis
- (voz)
- (as Danny Brochu)
- (crédito solo)
- …
- Andrew
- (voz)
- (crédito solo)
- …
- Steve
- (voz)
- (crédito solo)
- …
- Stimme
- (voz)
Reseñas destacadas
Outlast is by fat the best horror game of this era, probably the best ever.
The last time I was this scared and delighted in a horror video game was when the original Alone in the Dark came out.
The gameplay is incredible simple, yet it's so incredible clever that pay the way for you to be scared.
You cannot fight, you cannot shoot, this is a first person non-shooter in which you will have to run for your life and document everything.
If you're fan of horror games and scary sh.it this will definitely fill your bill.
Go play it !
As you play as a simple journalist, you traverse the entire game armed with nothing but a camcorder with a night-vision function, causing the majority of sequences to be shown through a spooky green glow. As most of the game takes place in complete darkness, you'll be using the camcorder a lot, which is difficult because the batteries drain phenomenally quickly, leaving you in terrifying nothingness. More can be collected throughout the game, but you always need to consider conserving your power so that you're not suddenly caught being chased by murderous patients with no idea as to where you should go.
And it's this sense of constant helplessness which separates Outlast from other survival-horror games. From start to finish, there is literally no way of fighting enemies, so you have to constantly be mindful of their positions and be prepared to run and hide if the need arises. But whether you hide under a bed, in a locker or even simply in a fireplace; nowhere is safe. On more than one occasion I was brutally dragged out from my hiding-place and killed on the spot. Yet I loved every minute of it.
I'm a huge fan of horror already, but Outlast dragged me in and didn't let go until the very final credits rolled. The atmosphere created within the first mere moments of game-play sticks with you until the end, and causes the scares to be even more insidious and real than they ever could have been without this incredible sense of immersion. This is also due to the amazingly creepy sound-design and the game's refusal to pull anything back, particularly when it comes to gore. It's rather rare whilst playing Outlast to not see a dismembered torso or deformed, skulking, deranged killer, but it's all necessary to create a game which is this scarily engrossing.
I have very few problems with Outlast, but the consistent need to wait for enemies to pass by certainly becomes slightly tiresome towards the end. That's not to say it's not always terrifying when you begin being chased, but after the third or fourth time of being killed, things get a little repetitive. This is particularly apparent in the cat-and-mouse sequences featuring a huge prison-guard, but it never becomes so common that it ruins the experience. Without giving anything away, the plot also wraps up completely differently to how you would expect, which I wasn't a huge fan of, but it was still entertaining nonetheless.
Outlast is a terrifying game which hooked me almost instantly. Like with most 'scary' forms of media, it has to be enjoyed properly by sitting in complete darkness with the sound up high, but if you can endure the constant barrage of horror, then it's a hugely enjoyable experience which I would definitely recommend.
I really like the plotline which is intriguing and sort of like the 80's horror film "The Dead Pit" as it's about an asylum that harbors a deadly secret of evil experimentation. And as you get further in the game you begin to uncover a lot more as we see things get stranger and deadlier.
The graphical detail from the character animation of the experimented mutants whom are just menacing, ugly, and creepy with those glowing eyes you see, well okay I know that just the night vision light reflection but all the same it really ads to how creepy they are. And there not totally stupid they have sharp hearing and sight, if you make too much noise they'll hear and if you're not far enough away or hidden well enough then they come toward you. There are some gore effects as well, though the game isn't too bloody nor does it really on it more on atmosphere and suspense which to me is where the game truly excels.
The asylum looks great it's one of the best arenas for survival horror games, the grit and grime which remind me of some of the scenery from the horror film "Session 9". I've always found asylum creepy as their not always the friendliest environments as their really confining, oppressive combined with the psychological sickness going around just spells unfriendliness all around. Though it's those ones that are shut down that really give me the creeps as you see the amount of decay and grime, it sorts of makes me wonder how the heck this asylum in the game passed the health inspections. But the dark dank gritty environment around you just reeks of oppression, evil, and death everywhere you turn.
The gameplay is great it's a little similar toward "Alien Isolation" (which that's a different story and one I already reviewed) along with "Clock Tower" where in those games you have the rely on your wits to win.
You are just constantly tense and on your toes from beginning to end, it's literally a deadly game of cat and mouse. As I was walking I was afraid that in the next corner I'd see another mutant along the way or maybe in the next dark corridor. You just never truly know when those mutants will pop out or are stationed, which caused me to think of the best places to hide as well as the best route in case I needed to run. There were even moments I jumped, and I like that I don't get that feeling often.
There are plenty of places to hide, the best one no doubt is the locker which effectively works so long as they don't hear or see you enter. It's one of the best places to hide as you keep hidden till you don't see and hear it anymore. However, it's the not the most reliable, if you hide in the same place too long the mutants will find you, so make sure alternatives are available.
I like that you have a camera that has a night vision light which is very useful for lighting up the dark places. However, the batteries on that light drain quickly, and once their out your pretty much fraked so make sure you find plenty of batteries and use the night vision sparingly.
The chase sequences are thrilling and really exciting almost reminds me a little of the chases from the game "Mirror's Edge" as I am getting chased either by one big mutant or even a group of them I'm just hoping I can get far enough away from them on time. And with obstacles in the way be able to think and react quick enough on my feet.
So, check into this asylum if you dare.
Rating: 3 and a half stars
I don't get scared easily. Jump scares aren't scary in movies or games because they are just loud noises and guess what, loud noises make you jump no matter what. This game does have jump scares and some are cheesy but the ones that are good are terrifying because the provide a scary or creepy visual element to it. But what makes this game scary, is how you feel like there is always someone behind you. You will be walking down a hallway and you will hear a sound, and you will turn around only to notice that something is not there. When you turn around, something may or not be there at all. The games works because it is making you paranoid, and if a game can make you paranoid, you know its scary and disturbing. The chase scenes/sequences are also terrifying. Not as terrifying as the paranoid aspect but terrifying as in 'terrifyingly intense'
This is an absolute 10 out of 10. This defines and even surpasses what it means to be a horror game. Never has a game terrified or shivered my to the core of my spine so bad I couldn't sleep. And this is coming from a guy that didn't find the conjuring scary.
10/10
¿Sabías que...?
- CuriosidadesThe concept for the game came from Aphex Twin's "Rubber Johnny" video.
- PifiasIn one of the notes, Miles records an old film interview dated December 27th, 1985. The note states that the video is 25 years old. Asssuming the game does not take place in the game's real-life release year of 2013 (which would make the recording 28 years old, and thus a legit goof), then it means that the events of the game take place in 2010.
Except in the beginning of the game one of the first documents the player earns is given automatically and is dated September 17, 2013.
- Citas
Rick Trager: You know, I'm a bit worried how much time you've been spending with Father Martin, I know, I hope you haven't been letting him confuse you with all his "holier than thou" bible thumping. Uh, no offense to the man, but I sometimes worry he might just be a little bit crazy.
Rick Trager: It's understandable, people get scared. They're as likely to turn to god as anything else. God died with the gold standard, we're onto a more concrete faith now. You have to rob Paul to pay Peter, there's no other way.
Rick Trager: Murder is the simplest form, but what happens when all the money is gone? Well money becomes a matter of faith, and that's what I'm here for. To make you, believe!
[Trager starts cutting off one of Miles' fingers]
Rick Trager: You paying attention?
[Trager slaps Miles]
Rick Trager: Don't pass out on me. There's still a lot for you absorb!
Rick Trager: There! Better now, right? You understand what we achieved here? We made the consumer into the means of production. This thing, is gonna sell itself!
- ConexionesFeatured in Markiplier: Outlast | Part 1 | THE TERROR BEGINS (2013)
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