IMDb-BEWERTUNG
6,4/10
2508
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuThis bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.
- Nominiert für 1 BAFTA Award
- 5 Nominierungen insgesamt
Alex Jordan
- Rook
- (Synchronisation)
Bryony Corrigan
- Rook
- (Synchronisation)
Erika Ishii
- Rook
- (Synchronisation)
Brian Bloom
- Varric
- (Synchronisation)
Gareth David-Lloyd
- Solas
- (Synchronisation)
Ali Hillis
- Harding
- (Synchronisation)
Jee Young Han
- Bellara
- (Synchronisation)
Jessica Clark
- Neve
- (Synchronisation)
Nick Boraine
- Emmrich
- (Synchronisation)
Zach Mendez
- Lucanis
- (Synchronisation)
Alix Wilton Regan
- The Inquisitor
- (Synchronisation)
Harry Hadden-Paton
- The Inquisitor
- (Synchronisation)
Sumalee Montano
- The Inquisitor
- (Synchronisation)
- …
Jon Curry
- The Inquisitor
- (Synchronisation)
- …
Joseph Capp
- Elgar'nan
- (Synchronisation)
Empfohlene Bewertungen
I finished the game and it was fine,
It lacked all the things that made the previous ones great
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
This game would have been well received if it was a new IP but alas, it's Dragon Age and this 2024.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
This game has been review bombed to no end, by countless people dwelling within their(hehe) parents basements. Pronouns and gender options make their ungabunga brain go owwie.
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
On its own, this isn't a bad game, not a great game but certainly not a bad game. Theres lots in there, it looks pretty, the fighting can be fun at times. Theres a very enjoyable story with some brilliant lore, that has obviously been planned since Origins, 15 years ago. Some of the voice performances are excellent (mainly the returning cast members)
But this game isn't on its own, or rather it shouldn't be. Its Dragon Age 4 - it stands on the shoulders of the previous 3 games. DA: O and DA: I are two of the best games Ive ever played. Massive, gritty, detailed, epic and intricate stories where the effect of every choice you made rippled through the story and into the following games, with characters, relationships and storylines that players became highly invested in. Combat was epic and strategic; the crafting was a subgame in itself - even the bard in the tavern racked up hundreds of hours of players stopping what they were doing just to listen to her. That depth is missing from veilguard, its like a lightweight episode or a DLC. Inquisition won game of the year and was considered by players and critics alike as a masterpiece, Veilguard is its sequel and follows on from the MASSIVE cliffhanger/plot twist from the end of Inquisition. So what does Veilguard improve on from Inquisition? Nothing Im afraid, (well, actually I think I prefer the talent system in veilguard, but that's a very small difference) I know veilguard went through development hell, following on from Mass Effect Andromeda and Anthem, EA's influence at bioware has undoubtably been disastrous. Unfortunately, many of the main staff behind ME and DA have left and their absence is noticeable in veilguard.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
If you see this game as more of a stand-alone continuation in the series, it's actually pretty good.
The positives
Negatives
This is all what I could think of at the top of my head, both good and bad, but you should give it a try.
The positives
- the story at first feels boring, but the further you come into the game, the more compelling it is
- some of the lore will blow your mind with revelations of what's actually been going on
- Combat mechanics are a lot better than previous games.
- Maps feels open-world despite being "restrictive" like in Dragon Age 2, because there is so much to explore
- The Dragon Age 2 dialogue wheel is back, so you can make a "purple" Rook (iykyk)
- your choices shapes the world and the characters around you
- The Character Creator is AMAZING
- Every level is breathtaking in its own way and you absolutely should take a moment to look around and take in the details. The level designs are amazing.
- Photomode so you can take pictures of the scenery, with adjustable sliders to get the pictures how you want (you can also abuse it to look around for solutions to puzzles)
- at first I wasn't interested in the companions, found all of them annoying despite Lucanis. Get to know them and they're actually pretty compelling.
- They walk around and have a life without you and conversations you can overhear at base. They develop their own relationships between one another
- NPCs feel alive, and as if they actually have a head on their shoulder
- Great character designs
- Cameos of previous characters you would not think would appear
- you can pet every cat and dog you come across
- Companions' rooms evolve as you progress the game
- You can costumize what your outfit should look like when you explore, and are not bound by what armor you are wearing
- puzzles are easy to figure out if you look around
Negatives
- No import of previous choices in previous games, and they feel abandoned. Only the Inquisitor and their love interest, and whether they believe solas is able to be saved or not, has meaning
- No mention of ex. What happened to Blackwall
- you have to get used to the female rook voices (for me at least)
- Inquisition and Trespasser made Solas seem like he was going to be the Big Bad, but he is no such thing in this (as far as i have played with my 27 hours as of writing this)
- some cutscenes seem a bit useless, especially since the same thing will be explained by a certain someone literally minutes later
- you cannot walk up and start random conversations with your companions like in previous games, and pester them with questions about their lives
- they dont seem all that happy about gifts, and is only a "oh thanks :)" and nothing more. At least they display them.
- some chests are LITERALLY impossible to get to, no matter how much parkour you perform, or abuse photomode to find the solution
- There are still bugs here and there, like in cutscenes where characters dont show up
This is all what I could think of at the top of my head, both good and bad, but you should give it a try.
Wusstest du schon
- VerbindungenFollows Dragon Age: Origins (2009)
Top-Auswahl
Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
Details
- Erscheinungsdatum
- Herkunftsland
- Offizieller Standort
- Sprache
- Auch bekannt als
- Dragon Age: Dreadwolf
- Produktionsfirma
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
- Farbe
Zu dieser Seite beitragen
Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen