Füge eine Handlung in deiner Sprache hinzuWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates... Alles lesenWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.
- Nominiert für 1 BAFTA Award
- 11 Gewinne & 19 Nominierungen insgesamt
- Male Inquisitor
- (Synchronisation)
- Female Inquisitor
- (Synchronisation)
- Male Inquisitor
- (Synchronisation)
- Female Inquisitor
- (Synchronisation)
- Blackwall
- (Synchronisation)
- Cassandra Pentaghast
- (Synchronisation)
- Cole
- (Synchronisation)
- Dorian
- (Synchronisation)
- The Iron Bull
- (Synchronisation)
- Sera
- (Synchronisation)
- Solas
- (Synchronisation)
- Varric Tethras
- (Synchronisation)
- Vivienne
- (Synchronisation)
- Cullen
- (Synchronisation)
- (as Gregory Ellis)
- Josephine Montilyet
- (Synchronisation)
- …
- Leliana
- (Synchronisation)
- Flemeth
- (Synchronisation)
- Morrigan
- (Synchronisation)
Empfohlene Bewertungen
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
Wusstest du schon
- WissenswertesCrestwood had a significantly different appearance in the PAX Prime 2013 demo than it does in the final game. In the demo Crestwood was a vivid, thriving area filled with soldiers and castles. In the final game however, it's depicted as gloomy, rainy, and overrun with demons.
- PatzerDennet, the horsemaster in the Hinterlands, directs you to your new horse: "the chestnut," but the horse is clearly a bay, as depicted by the black points.
- Zitate
Varric Tethras: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
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- Dragon Age: Инквизиция
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