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Dead Space 3

  • Videospiel
  • 2013
  • 18
IMDb-BEWERTUNG
7,5/10
4471
IHRE BEWERTUNG
Gunner Wright in Dead Space 3 (2013)
Gamescom trailer
trailer wiedergeben1:53
4 Videos
28 Fotos
Body-HorrorSplatter-HorrorAbenteuerActionHorrorMysteryScience-FictionThriller

Füge eine Handlung in deiner Sprache hinzuSet on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.

  • Regie
    • Steve Papoutsis
    • Nick Laviers
    • Ben Wanat
  • Drehbuch
    • Antony Johnston
    • Jay Turner
  • Hauptbesetzung
    • Gunner Wright
    • Ricardo Chavira
    • Sonita Henry
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,5/10
    4471
    IHRE BEWERTUNG
    • Regie
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Drehbuch
      • Antony Johnston
      • Jay Turner
    • Hauptbesetzung
      • Gunner Wright
      • Ricardo Chavira
      • Sonita Henry
    • 22Benutzerrezensionen
    • 9Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 3 Nominierungen insgesamt

    Videos4

    Dead Space 3 (VG)
    Trailer 1:53
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (VG)
    Trailer 2:11
    Dead Space 3 (VG)
    Dead Space 3 (Trailer 1)
    Trailer 2:11
    Dead Space 3 (Trailer 1)
    Dead Space 3
    Trailer 1:54
    Dead Space 3

    Fotos28

    Poster ansehen
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    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 23
    Poster ansehen

    Topbesetzung24

    Ändern
    Gunner Wright
    Gunner Wright
    • Isaac Clarke
    • (Synchronisation)
    Ricardo Chavira
    Ricardo Chavira
    • Sgt. John Carver
    • (Synchronisation)
    Sonita Henry
    Sonita Henry
    • Ellie Langford
    • (Synchronisation)
    Robert Gant
    Robert Gant
    • Captain Robert Norton
    • (Synchronisation)
    Simon Templeman
    Simon Templeman
    • Jacob Danik
    • (Synchronisation)
    Michelle Anne Johnson
    Michelle Anne Johnson
    • Jennifer Santos
    • (Synchronisation)
    • (as Michelle Johnson)
    Frank Ashmore
    Frank Ashmore
    • Austin Buckell
    • (Synchronisation)
    Steve Blum
    Steve Blum
    • Additional Voices
    • (Synchronisation)
    Mattias Christensen
    • Additional Voices
    • (Synchronisation)
    John J. Concado
    John J. Concado
    • Dr. Earl Serrano
    • (Synchronisation)
    • (as John Concado)
    Scott DeFalco
    Scott DeFalco
    • Tim Kaufman
    • (Synchronisation)
    Mark Fite
    Mark Fite
    • Additional Voices
    • (Synchronisation)
    • (as a different name)
    Lindsey Ginter
    Lindsey Ginter
    • Additional Voices
    • (Synchronisation)
    • (as Lindsey Gitner)
    Gavin Hammon
    Gavin Hammon
    • Resource Collector
    • (Synchronisation)
    • …
    John Hensley
    John Hensley
    • Additional Voices
    • (Synchronisation)
    Lily Knight
    • Additional Voices
    • (Synchronisation)
    Keith Szarabajka
    Keith Szarabajka
    • General Spencer Mahad
    • (Synchronisation)
    • (as Keith Sarabatchka)
    • …
    Brad Raider
    Brad Raider
    • Sam Ackerman
    • (Synchronisation)
    • Regie
      • Steve Papoutsis
      • Nick Laviers
      • Ben Wanat
    • Drehbuch
      • Antony Johnston
      • Jay Turner
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen22

    7,54.4K
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    Empfohlene Bewertungen

    10Scar38

    Why the low score?

    This is a phenomenal game, yes there are some differences from the second game, which was a masterpiece, but this is a brilliant game in its own right, the story is great, as are the graphics and gameplay.

    I truly love the Dead Space games they are so much better than people give them credit.

    I'd love it if visceral returned and created a sequel, I'd buy it.
    6nyarnebbanot

    Dud Space 3 is more like it

    Dead Space franchise goes out with a whimper and not a bang. Before we had this series of beautiful immersive beyond belief third person shooter survival horror games and what do we get? This.

    Dead Space 3 is about Isaac and the alien cult markers are back now his schizophrenic brain must stop the evil aliens and save the girl!!

    Dead Space 3 doesn't need to be scary. But it wouldn't hurt to be scary.

    The gameplay in Dead Space 3 on paper sounds nice with realistic guns but in practice is really dull and generic. Fending off aliens one by one with guns and is full of dumb set pieces. There is bad pacing all about.

    Unlocking items in Dead Space 3 is a chore because after you beat the entire game there are certain unlockables that you have to unlock like 256 colors mode by playing on nightmare. Just download Reshade if you're on PC.

    Of all the AAA games in 2013 Dead Space seems to be the least remarkable because it's graphics are covered in frost but demonstrate nothing noteworthy except maybe for a strong art direction.

    Overall Dead Space 3 loses wind within 2 hours of it's run time. Just play it to get it over with.
    8i_the_exploder-93-284236

    Not quite Dead Space 2, but still a nice sequel.

    Please don't listen to the extremely negative comment left by the other user. This is in no way awful.

    Graphically it's very impressive and like its predecessors it upholds the atmosphere, the first 1/3 of the game its typical Dead Space through and through, with echos of being back on the ISHIMURA. Moving onto the Ice planet Tau Volantis, which has its ups and downs (can't decide whether I liked it or not). Game play wise it is more of the same, but if it's not broken, why fix it? It is more action orientated than what people may be used to, but it makes sense, if you put it into perspective you're on the marker home world there's definitely going to be a lot more nasties waiting to take your face home to their parents.

    There seems to be few (and less impressive than DS2's) set pieces and a few new elements have been added to it, such as the vertical climbing, which was something critics moaned about. But I thought they were a nice touch and thankfully there isn't too many of them. And the additional quests although fun are slightly repetitive, I would have rather they just made them compulsory. But they do give more incite into what's going on. A couple were almost IDENTICAL in layout which I thought was lazy but there are a couple (country music and reapers, vague but you'll see what I mean) which were actually quite good.

    The new bench and suit systems are a welcome addition, the bench system takes a few attempts to get your head around, but in no time you'll be making some both amazing and deadly combinations. Sadly though this does detract slightly from the atmosphere, I made a weapon relatively early on in the game that saw me through to the end. It was so powerful it took away the "edge" the game has. The suit system is slightly different, you wear whatever suit you like with no bonuses (like in DS2) but instead you upgrade your rig (armor, stasis, health etc) which works, you won't upgrade everything first time round, but with new game+ you can have some re-runs getting the best gear and fixing up the rig to maximum stats.

    I can't really speak for CO-OP as I haven't really bothered with it, to me dead space is about isolation, atmosphere and fear. Sadly I feel this is lost with the aspect of CO-OP, and with this, the new addition to the game Carver seems like he's just an after thought. Whilst in single player he inexplicably turns up right next to you in certain cut scenes and it detracts from the flow of the story (where the hell did he come from). They should have worked it so he wasn't in it at all unless you played CO-OP adding to the story if you play it this way.

    Overall, if you liked the previous Dead Space games you can't go wrong it's more of the same with a tad more action. The story is actually easier to get a grip of (in terms of the whole marker/unitology thing). Brilliant voice acting and motion capture Isaac is slightly more of a personality in this one with some one liners making me cringe. But anyway, the only thing this game is lacking is tension..but you have the choice to keep a crap weapon and keep the tension for yourself. 8.5/10

    Also to clear up where someone (IGN I think) says Ellie miraculously has her eye back, you find a note at the VERY START of the game stating they found a new eye for her but a different colour as it was all they could afford. How a reviewer both criticised and overlooked the note I don't know.

    Hope you found this helpful.
    7Junebug23057

    Co-op Confusion and Human Enemies?

    As a huge fan of Dead Space 2, I was both excited and apprehensive going into Dead Space 3. The introduction of co-op play had me scratching my head-how could that possibly fit in with the isolated horror atmosphere of the series? And then there were the concerns about the new cover system and the inclusion of human enemies. To my dismay, most of those worries turned out to be valid.

    Dead Space 3 is a strange one. There are moments that truly capture the essence of Dead Space, allowing Isaac to once again roam the dark hallways of an abandoned space station. The first few chapters were a breath of fresh air-classic Dead Space vibes mixed with that environmental horror that lingers in every shadow. However, the more I played, the clearer it became that the co-op mechanic overshadowed the intended single-player experience. Sure, you can play it solo, but everything feels forced when dual mechanics are at play. Your AI partner swoops in at crucial moments, and their presence feels a bit awkward when you're tackling the horrors of space alone. The emotional bond that the cutscenes try to convey just didn't resonate for me as a solo player.

    The game's attempt to incorporate human enemies left much to be desired. Their introduction felt tacked on, and rather than delivering tense confrontations, it felt as if the game was scrambling to expand its arsenal of threats. I found it comical when my flamethrower barely fazed them-why did they crumple like paper instead of actually burning? While I enjoy cover shooters when executed well, it's distracting when the mechanics don't align with the core gameplay we've come to expect from the series.

    One of the most intriguing additions was the weapon crafting system. The ability to create your own weapons was certainly a fresh take and allowed for some nostalgic nods to the previous titles. However, the workbench felt a bit off, and I can't recall all its intricacies. That said, I'm not particularly keen on the live service elements that allow for real-money purchases, but I managed to avoid that pitfall during my playthrough.

    The game takes a detour to a frozen planet, which brings about some well-crafted boss fights, elevating the action compared to the survival aspects that we fondly remember from earlier titles. Indeed, Dead Space 3 skews more towards action than horror, which may appeal to some but left me longing for the spine-chilling scares of the past. Clocking in at around 20 hours, it's certainly longer than its predecessors, which gives you plenty of time to experience the unfolding story.

    Speaking of the plot, it deals with heavier themes and provides an adequate look at the relationship between Isaac and a female protagonist introduced in Dead Space 2. The story is well-acted and almost gets a bit too bogged down in exposition, especially with its Cliffhanger ending if you include the DLC. In fact, it might be one of the most narrative-heavy entries in the franchise, diving into the origins of the Marker.

    It's a real shame that the remake of Dead Space didn't perform as expected; I had such hopes that it would redeem the series after this installment. All in all, Dead Space 3 isn't a terrible game-it's just that the two that came before it set a high bar that this sequel struggles to reach. If you're willing to embrace the changes, you might have a decent time. If you were hoping for a return to form, you might end up feeling disappointed.
    7DustinRahksi

    The third best game in the franchise.

    I came into this game not knowing anything about it, heck I didn't even know the release date and was surprised when I saw it came out. Dead Space was my favourite, Dead Space 2 was easily the best, but Dead Space three is a big let down. The game takes under 10 hours to complete, and I felt everyone of those hours. Towards the end I just wanted it over with. I didn't hate the game, it just didn't do it for me.

    The Game: Having played a couple of chapters of Dead Space 1 before playing this game, I must say the controls have come a long way. Isaac is fast and can turn on a dime, feels more fluent than DS 2. Now Isaac can crouch and barrel roll, what is this Gears of War or Uncharted, it sure feels like it. Which brings me to this point. The first game got it right, it was pure horror. The second game mixed horror and action. The third game is just action, are you kidding me, there was only one part that I found generally disturbing, I'll get into that latter. The game is relatively easy in the sense that you will never run out of ammo or health, at least on normal difficulty. The hardest part of the game, which resulted in 85 percent of my deaths was a part where you had to climb up a mountain and dodge falling debris. With the mixture of broken controls and Isaac having a mind of his own, this part frustrated me. And the new revamped bench and upgrade system took way to long to get a complete understanding of it, the first two games you look at it and you got it. There is one part where you link up with your group and you have to climb a ladder. My first thought knowing this franchise was the ladder is going to break, and guess what it did break. I was mildly amused and dumbfounded that they actually put that in the game, I mean come on. This game even has you fight the same boss three times, they probably just ran out of ideas. They even make you fight the hive mind again. There was one part that I felt a little disturbed by, I'm going to make this as detailed as possible.

    Highlight: At one point in the game you hear an audio log that says people were locked in a underground base or something like that, and you have to go down there. You feel like you enter this long forgotten place, the you see wrapped up bodies hanging from a meat hook, so you know something is down there. You enter a dark room, walk around, stop once you hear this clicking noise, I then looked over to a lengthy slim figure with glowing eyes, just hunched over looking at me. You then fight them, but one thing caught my eye, there was a wall where someone was counting the days, there was a lot of days, and then I came to the conclusion what happened down there. Just thinking about it, makes me feel disgusted. Any way this was the only mildly scary but more so disturbing segment.

    I could go one about this games flaws, but that will all be for another time. I really can't say anything good about this game, it offers nothing new and treads over old water. It feels dumbed down with all the action, and it doesn't have all the same horror qualities as previous entries. I honestly would rather just play the first two games, they both had great replay value and where pretty unique, but this one just feels like your typical action and shooter game. I don't think I will be playing through it another time. This game is just average, play it if you are interested.

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    • Wissenswertes
      When Dead Space 3 and Lost Planet 3 were revealed, it was commonly joked about in gaming communities that the games had traded each other their franchise. Dead Space 3 looked to become a straight action game on a snowy planet (like Lost Planet), and Lost Planet 3 looked like a claustrophobic action-horror experience (like Dead Space).
    • Patzer
      The body temperature that Mr. Clarke can sustain is too low for a man to be able to take and still be able to move.
    • Zitate

      Austin Buckell: [inside Conning Tower, during the first quarantine sequence] I'm reading a quarantine. Are you all right, Isaac?

      Isaac Clarke: [fighting Necromorphs amid country music blaring on the intercom] No, not really! I'm locked in!

      Austin Buckell: Well, there must be an override on one of the walls.

      Isaac Clarke: Okay. I'll look once I'm not being - *stabbed in the face!*

    • Crazy Credits
      At the end of the credits, Isaac's voice can be heard saying "Ellie? Ellie?" accompanied by the sound of him breathing through his suit helmet.
    • Verbindungen
      Featured in Show of the Week: Dead Space 3! Worst Game Religions! Etc! (2013)
    • Soundtracks
      Hard 'n Fard
      Written by Sonny Tan, Chuck Kentis, Merrit Lance Morrison, David Palmer

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    • Erscheinungsdatum
      • 5. Februar 2013 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
    • Produktionsfirma
      • Visceral Games
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