IMDb-BEWERTUNG
8,8/10
3391
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuSet in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs.
- Regie
- Drehbuch
- Hauptbesetzung
- Auszeichnungen
- 5 Nominierungen insgesamt
Gunner Wright
- Isaac Clarke
- (Synchronisation)
Tanya Clarke
- Dr. Nicole Brennan
- (Synchronisation)
Brigitte Kali Canales
- Kendra Daniels
- (Synchronisation)
Anthony Alabi
- Zach Hammond
- (Synchronisation)
Chris Wu
- Aidan Chen
- (Synchronisation)
Erica Luttrell
- Hailey Johnston
- (Synchronisation)
Faran Tahir
- Dr. Challus Mercer
- (Synchronisation)
Pej Vahdat
- Dr. Terrence Kyne
- (Synchronisation)
Jim Pirri
- Captain Benjamin Mathius
- (Synchronisation)
Sumalee Montano
- Dr. Elizabeth Cross
- (Synchronisation)
T.J. Ramini
- Jacob Temple
- (Synchronisation)
Claudia Besso
- Ishimura Computer
- (Synchronisation)
Skyler Mowatt
- Additional Cast
- (Synchronisation)
- (as Skylar Mowatt)
Nick Apostolides
- Additional Cast
- (Synchronisation)
Ione Butler
- Additional Cast
- (Synchronisation)
Noshir Dalal
- Additional Cast
- (Synchronisation)
Nina Lisandrello
- Additional Cast
- (Synchronisation)
Erica Lindbeck
- Additional Cast
- (Synchronisation)
Empfohlene Bewertungen
Motive has taken on the momentous task of bringing a classic back to life and they utterly nail it, crafting a faithful game that tweaks just enough to unsettle returning and new players alike. The atmosphere is thick, the sound and creature designs are on point, and its graphical update sets the bloody and visceral standard for survival horror in 2023.
EA made a massive mistake ending this series, one of many massive mistakes it made after getting the single-player formula right so many times, but, hopefully, Dead Space: Remake shows them the passion and creativity that gamers lust for, and, hopefully, Dead Space has returned from the dead space EA left it in.
EA made a massive mistake ending this series, one of many massive mistakes it made after getting the single-player formula right so many times, but, hopefully, Dead Space: Remake shows them the passion and creativity that gamers lust for, and, hopefully, Dead Space has returned from the dead space EA left it in.
I recently wrote a review on the Callisto Protocol and really praised the game for its simplicity. It was honestly just more of the same as we got back in the original Dead Space with a few more layers on combat so I think its a fair thing comparing both games.
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
I decided to give this game another shot, and while it isn't as good as the remake of Resident Evil 2 and 3 I do have to say that on its own it's actually a great game, I can deal with the small changes made, such as upping the graphics and giving Isaac a speaking role which he didn't have in the original, the aiming mechanic is weird but not a deal breaker, if EA does decide to remake 2 and 3 which I hope they do this is a game they can look back on and improve on what's already made it great, again I think it's a great game, it's better to not compare it to other games that have received the remake treatment which it seems to be happening a lot more often, it's definitely better than The Callisto Protocol, which tried to be like this but failed in many of those aspects.
Exceedingly faithful to the original with a demonstrated understanding of the work, but not afraid to take chances with the story and mechanics in a way that flesh out and support the narrative. Everything from the original is here in terms of story, mechanics, and visuals but they've all been enhanced or lightly expanded to cover questions, gaps, or bring in-line features introduced later in the series. This isn't just a fan service pop-out or self-insert re-write, this is dead space done better with tools that weren't available and light narrative hindsight. The only detections I have are exceedingly minor and, ultimately, inconsequential in the face of this project's excellence.
I knew that dead space was a huge game in the past but due to the failure of dead space 3, the franchise died and got forgotten, but with this remake not only did it improve, but take dead space from amazing to a masterpiece game.
Before playing this game i wasn't into horror survival games but after playing this game I can pretty much say the horror survival video games got my attention.
This game is a must to play for the new audience that didn't play dead space back in the day because it's truely a amazing experience, it's also a must have for the old players because it offers new things but also being like the original, it's a game that when you play It you cant get off of it.
I hope they remake the other games aswell because the dead space franchise came back to life and showed every one that it can still rise to the top If you haven't played this game yet, what are you doing?buy it and enjoy it, its worth every single pennny.
Before playing this game i wasn't into horror survival games but after playing this game I can pretty much say the horror survival video games got my attention.
This game is a must to play for the new audience that didn't play dead space back in the day because it's truely a amazing experience, it's also a must have for the old players because it offers new things but also being like the original, it's a game that when you play It you cant get off of it.
I hope they remake the other games aswell because the dead space franchise came back to life and showed every one that it can still rise to the top If you haven't played this game yet, what are you doing?buy it and enjoy it, its worth every single pennny.
Wusstest du schon
- WissenswertesGunner Wright reprises his role as Isaac Clarke, having assumed the role in Dead Space 2 (2011) and Dead Space 3 (2013). Isaac was a silent protagonist in the original Dead Space (2008), he only responded with grunts and nods, the few words he said were when he cursed while stomping enemies, Isaac's curses, grunts and screams were voiced by Max Shippee. For the remake Motive Studio altered the story to have Isaac talk and be a more engaging character that aligned with the sequels.
- PatzerIn the USM Valor's weapons bay, a sign incorrectly uses the word "ordinance" instead of ordnance.
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