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IMDbPro

Doom

  • Videospiel
  • 2016
  • 18
IMDb-BEWERTUNG
8,5/10
8272
IHRE BEWERTUNG
Doom (2016)
You've come here for a reason. The Union Aerospace Corporation's massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you've been activated to do one thing: kill them all.
trailer wiedergeben1:03
2 Videos
33 Fotos
CyberpunkDunkle FantasieHorrormonsterOne-Person-Army-ActionSplatter-HorrorÜbernatürlicher HorrorActionFantasieHorrorKrieg

Füge eine Handlung in deiner Sprache hinzuOn Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this worl... Alles lesenOn Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this world and send them back to where they came from.On Mars, a massive research facility tapping energy from hell has been overwhelmed by demonic forces. As the last DOOM Slayer, you have been resurrected to do one thing: to cleanse this world and send them back to where they came from.

  • Regie
    • Marty Stratton
  • Drehbuch
    • Adam Gascoine
    • Mark Lambert Bristol
    • Koen Wooten
  • Hauptbesetzung
    • Darin De Paul
    • Kevin Schon
    • Abby Craden
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,5/10
    8272
    IHRE BEWERTUNG
    • Regie
      • Marty Stratton
    • Drehbuch
      • Adam Gascoine
      • Mark Lambert Bristol
      • Koen Wooten
    • Hauptbesetzung
      • Darin De Paul
      • Kevin Schon
      • Abby Craden
    • 38Benutzerrezensionen
    • 13Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 2 BAFTA Awards
      • 6 Gewinne & 11 Nominierungen insgesamt

    Videos2

    Launch Trailer
    Trailer 1:03
    Launch Trailer
    "Fight Like Hell"
    Trailer 1:01
    "Fight Like Hell"
    "Fight Like Hell"
    Trailer 1:01
    "Fight Like Hell"

    Fotos33

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 29
    Poster ansehen

    Topbesetzung7

    Ändern
    Darin De Paul
    Darin De Paul
    • Samuel Hayden
    • (Synchronisation)
    • (as Darin DePaul)
    • …
    Kevin Schon
    Kevin Schon
    • Vega
    • (Synchronisation)
    • …
    Abby Craden
    Abby Craden
    • Olivia Pierce
    • (Synchronisation)
    • …
    Bumper Robinson
    Bumper Robinson
    • UAC Spokesperson
    • (Synchronisation)
    • …
    Elizabeth Daily
    Elizabeth Daily
    • UAC Facility Voice
    • (Synchronisation)
    • (as EG Daily)
    Piotr Michael
    Piotr Michael
    • The Origin
    • (Synchronisation)
    • …
    Brad Hawkins
    Brad Hawkins
    • Doom Slayer
    • Regie
      • Marty Stratton
    • Drehbuch
      • Adam Gascoine
      • Mark Lambert Bristol
      • Koen Wooten
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen38

    8,58.2K
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    Empfohlene Bewertungen

    9merem1

    review

    Doom is my favourite game of 2016. Full of everything a Hardcore gamer could want. The main character of the game is a totally awesome badass. I was cheering when I was smashing a demon head to pieces. Blasting demons with a shotgun, slicing them with a chainsaw. Oh, it was glorious great fun. Doom has returned, this game is excellent. I highly recommend it for fans of First Person Shooters and Doom fans.
    Moviememmer

    Blood and Guts the Video Game

    Pros:
    • Chaotic and lightning fast gameplay
    • Good level design
    • Amazing music
    • Good range of weapons and upgrades
    • Good variety of enemy types
    • SnapMap is a great side mode


    Cons:
    • Story is forgettable (but who cares...)
    • Can get abit repetitive


    Verdict: Doom excels as one entity, a demon murdering FPS shooter with super fast in your face gameplay.

    8/10.
    8Pjtaylor-96-138044

    Why is there a crouch button?

    'Doom (2016)' is a highly praised revival of the classic 'first-person shooter' series that gives it its name. Its praise is well-deserved; it's one of the most energetic, engaging and enjoyable entries in its genre. The game's focus is firmly on its running and gunning, with its story serving simply to get you from demon-killing set-piece to demon-killing set-piece. The story is serviceable - decent, even - but to pretend that it isn't there to enable the gameplay doesn't do anyone any favours. The gameplay primarily consists of shooting, with a few platforming sequences thrown in to spice things up, so it's a good thing that the shooting is incredibly satisfying. There are a wide variety of weapons, each with customisable secondary fire, and the game never restricts your access to them (once they're initially unlocked, which doesn't take long). They all have a tactile response and every shot does tangible damage to your opponents, often splattering them across the environment. The controls are tight and responsive, allowing you to glide around the stages and blast your foes with ease. Indeed, you hardly ever stand still, with movement being the key to survival in any encounter. There is also a mechanic wherein you regain health by finishing off a weakened foe with a melee execution, incentivising you to keep fighting even when close to death. These so-called 'glory kills' are supremely gratifying, providing just a moment's respite along with a helping of over-the-top gore. The same is true of the chainsaw kills, which refill ammo, and the area-clearing 'BFG' (the 'B' stands for big, the 'G' stands for gun and the 'F'... well, you can guess what the 'F' stands for). The game is surprisingly long for what it is, but it never gets tiresome. By ramping up its difficulty and the number of enemies you have to face, it keeps things feeling just fresh enough to see you through to its conclusion. Plus, it has a good sense of progression thanks to its upgrades and challenges. There are also tons of secrets to find, as is expected with the series. The whole thing feels like a throwback to a simpler time of 'first-person shooters', a time in which the gameplay came first and the spectacle was all player driven. It's highly enjoyable right from the start and, if you can keep up with its lightening-quick pace, it's a hugely satisfying experience. 8/10
    10TedStixonAKAMaximumMadness

    "Doom" (2016)- The granddaddy of all first-person shooters is back with this ferocious and wickedly entertaining reboot!

    Anyone who was even somewhat aware of pop-culture in the 90's knows about "Doom." Developed by id Software, the original 1993 release became an instant icon and an overnight success. One of the earliest examples of a first-person shooter, "Doom" was just a ton of bloody, visceral fun as you took control of an unnamed marine forced to wage war against the forces of Hell itself. Sequels and spin-offs were aplenty, but that original game is still something that gamers of its time continue to cherish. Especially with 2004's "Doom 3"- the last major installment in the series- taking the series in an all- together different direction that favored slower, methodical chills and thrills over the ferocious "rip and tear" combat of prior entries.

    But in 2016, "Doom" came back in the most pleasant (and delightfully unpleasant) of ways possible. Teaming with the phenomenal Bethesda Software, id has effectively rebooted the franchise with "Doom" 2016- a sort-of old-fashioned callback to what made the original game so much fun. This latest "Doom" makes no qualms and is very upfront about what it is- an old-school, guns-a-blazing first person shooter experience that aims solely to entertain and enthrall the player with non-stop action and fast-paced gameplay. I'm literally in awe of just how much fun this game is, and how wonderful a continuation of the franchise it turned out to be. This is without doubt the ideal continuation of the classic franchise.

    For reference, this review is based on my experience playing several hours of the game on a Playstation 4 Pro. From a first-impression standpoint, the game is quite stunning. The graphics are wildly detailed and very immense, with majestic and open environments that stretch as far as they eye can see with great detail and absolutely exquisite and smooth creatures and enemies that hold up under scrutiny even when viewed up close and personal. The game runs incredibly smooth, and there's no sign of lag or lowered frame rates during even the most intense of encounters with dozens of monsters all at once. The sound design is top-notch and everything from the background music to the voiceovers to the howls of agony as you tear your way through the hordes of Hell is crystal clear and very nicely stylized for maximum impact. Both visually and audibly, the game is near-perfect, and it's one of the more impressive releases of 2016 that I've had the pleasure of witnessing.

    The controls are just a dream. Everything is fluid and responsive and you never feel like you're being cheated out of anything or that you're not in complete control. Every single button on the controller is assigned a function that feels optimal for the gameplay, and even the most inexperienced of players will quickly find themselves having memorized and mastered the control-scheme. I myself have some trouble with hand-eye coordination and usually take several hours to fully "comprehend" the controls for most games... but I had it down perfect by the end of the first mission. The game's difficulty is also great, giving you multiple levels to chose from that all seem to function very well for any given player. Even if you're stuck on easy mode, you'll still feel accomplished at the end of each mission because it's not too easy, and feels perfectly balanced for new players.

    The game's story seems more like an afterthought, but it's there for those who care about narrative. Cleverly however, the developers have structured the game in such a way that the plot never bogs down the gameplay, so those who want to dive headlong into battle will never feel like they're being held back. You're given snippets of story here and there, but it's doled out in small doses and generally results in immediate combat or the opportunity for our unnamed hero to do something fun and entertaining. Ex. The first real "exposition dump" is delivered via computer monitor, and we hear just enough to understand what's going on before our latest "Doomguy" simply knocks the monitor away and runs into the next room to combat some more demonic creatures. Not only do you get brief and concise story establishment, but it also informs the character of our hero's mentality and attitude.

    If I were to point out any flaws, it's that early on in the game, as you get used to the controls, the game can be a bit unforgiving. Especially as button-prompts appear very small (it took me minutes of staring at the screen to figure out that I had to push down the right thumbstick to perform the new "Glory Kill" mechanic, because even on a 60" screen, the button-prompt was barely the size of a dime) and the game doesn't always give you the best context clues as to what you're meant to be doing. Also, the multiplayer mode is pretty weak.

    But beyond those minor issues, "Doom" 2016 emerges as one of the most entertaining and enthralling gaming experiences of our time. It successfully re-invigorates the franchise with incredible modern visuals, expert sound design, tight controls and an anemic but fun little storyline. In many ways, it is the ideal way to re-introduce the iconic series to new fans, while never losing focus on what made the original game so magical. This is "Doom", plain and simple. Just on steroids and with a really nice face-lift. There's no other way to say it, for me, it gets a perfect 10 out of 10. Rip and tear!
    9Snivius

    Proof that DOOM still has it after all this time.

    A incredible return to form for both the DOOM franchise after so long and id software as they prove once again that they are the kings of first person shooters. At its core is the same excellent base that is the original DOOM yet has been updated to fit today's industry perfectly without sacrificing it's identity and compromises every mechanic in place to work in tandem with one another, rather than cluster it together trying to be like everything else that sells, because it knows that its DOOM and it knows exactly what people want from it so it doesn't try to be anything and instead offers a fully realised campaign of pure carnage, mayhem and gore over 10-15 hours with every moment feeling intense and exciting. Well paced as well with simple puzzles that don't break up the action heavily and are spared enough to not become annoying, guns and combat feel incredible with the sound design and control being light and responsive, beautiful environments and monster designs, great OST, Surprisingly strong characterisation with DOOM Guy himself expressed through his actions which are genuinely funny and loads of contents within the single player alone. The only issues within the actual campaign is that there are a few moments where the game does stop you for a cut-scene and while they are far apart and generally quick they can be slow for DOOM and the Glory Kill system in place, while its done extremely well here for what it is as it does also lend itself to a great risk and reward system with the health encouraging players to head on to get health rather than hide away, can break the pace slightly as now you have to land the kill otherwise the monsters are fine and that can be annoying.

    However with all that said DOOM isn't amazing in every area as then there's the multiplayer which has potential from a game play standpoint overall as its still the basic control and weapons from the single player, but at this moment is horribly unbalanced and plagued by weapon load outs which just don't work in DOOM and its fast paced nature with picking weapons on the fly as now its restricting you to select weapons so it feels unfair as new players with have terrible weapons in comparison to those with higher levels so the multiplayer needs a lot of work, but like stated the core is fine its the mechanics around it that ruins it.

    Finally there's the Snap map feature which is alright for a easy map creator but is NO match for the legacy of Original DOOM Mods. It is very simple to pick it up and design a level from a base standpoint and people have done some interesting levels but its horribly restricted in comparison to the amount of ridiculous fun that people have had modding the original as it was open for anything while DOOM 2016 is more restricted overall with what players can accomplish. Not bad for what it is and has potential like the multiplayer but is still restricted.

    But overall despite the Snap Map and multiplayer being weaker, the single player campaign is so solid and em-composes everything that is DOOM so well that i can rate it highly on the campaign alone, as there is so much to do and find with secrets and challenges (id as well have been saying that they would fix the multiplayer soon as well and already adding more content to the Snap Map). A amazing return to form for DOOM and shooters in general.

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    • Wissenswertes
      Made with the id Software id Tech 6 game engine.
    • Patzer
      The pistol is an energy weapon, but for some reason ejects shells.
    • Zitate

      [first lines]

      Intro dialogue: They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.

    • Crazy Credits
      End credits by Brett Patton illustrate each job by scenery and animated sequences from the game.
    • Verbindungen
      Edited from Doom (1993)
    • Soundtracks
      At Doom's Gate
      (uncredited)

      From Doom (1993)

      Composed by Bobby Prince

      Arranged by Mick Gordon

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    Details

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    • Erscheinungsdatum
      • 13. Mai 2016 (Deutschland)
    • Herkunftsland
      • Vereinigte Staaten
    • Offizieller Standort
      • Official site
    • Sprache
      • Englisch
    • Auch bekannt als
      • Doom 4
    • Drehorte
      • New York, USA
    • Produktionsfirma
      • id Software
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