IMDb-BEWERTUNG
8,6/10
12.356
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuThe ex-cop turned private security guard for a wealthy family in São Paulo, Brazil finds himself thrown into a new deadly conflict.The ex-cop turned private security guard for a wealthy family in São Paulo, Brazil finds himself thrown into a new deadly conflict.The ex-cop turned private security guard for a wealthy family in São Paulo, Brazil finds himself thrown into a new deadly conflict.
- Auszeichnungen
- 1 Gewinn & 2 Nominierungen insgesamt
James McCaffrey
- Max Payne
- (Synchronisation)
Julian Rebolledo
- Raul Passos
- (Synchronisation)
- (as Julian Dean)
Frank Rodriguez
- Rodrigo Branco
- (Synchronisation)
Benedita Pereira
- Fabiana Branco
- (Synchronisation)
- (as Benedita Aires Pereira)
Robert Montano
- Victor Branco
- (Synchronisation)
Dillon Porter
- Marcelo Branco
- (Synchronisation)
- …
Shirley Rumierk
- Giovanna
- (Synchronisation)
Babs Olusanmokun
- Serrano
- (Synchronisation)
Ubirajara de Castro
- Armando Becker
- (Synchronisation)
- (as Bira Castro)
Marconi de Morais
- Dr. Arthur Fischer
- (Synchronisation)
Stephen Girasuolo
- Wilson DaSilva
- (Synchronisation)
Ray Iannicelli
- Anthony DeMarco Sr.
- (Synchronisation)
Charlie Semine
- Tony DeMarco
- (Synchronisation)
- (as Charles Semine)
Gilberto Romagnolo
- Bachmeyer
- (Synchronisation)
Daniel Bittencourt
- Milo Rego
- (Synchronisation)
Gilberto Cardoso
- Neves
- (Synchronisation)
- (as Gil Cardoso)
Khalid Gonçalves
- Alphonse
- (Synchronisation)
- (as Khalid Abdul-Alim Gonçalves)
Tonja Walker
- Daphne
- (Synchronisation)
Empfohlene Bewertungen
Played this game around the time it came out in 2012 I was young at tIme and I liked renting games from my local game store and one day I rented Max Payne 3 and never got to finish it. Fast forward 2018 and I buy the game on steam and after that I fell in love with it the shooting mechanics were the best I've seen in any game the gunplay, the guns, the gore, I can go on forever about how good this game is. I've played every year since then. But none of that is why it's one of my favorite games of all time it's because the soundtrack. The main reason I fell in love with this game is because of the music in it. This game shines in every aspect but where it lifts off for me is with its soundtrack, I can say it has one of the best soundtracks in gaming. 'Health' is the group that created the soundtrack for the game and I can say rockstar hired there best cause the music in the game is done so well in every part of the game. I've played lots of video games throughout my life and this game beats all of them in terms of its score it might be might opinion but I believe it's the best soundtrack in gaming.
What a gameplay, a shooting mechanics detail is a good things about this game. The story is good enough and the graphics is good too.
Very underrated.
First of all, if you are familiar with the Max Payne series, or even Rockstar games, the game is basically what most would imagine. It does shine in specific areas.
Max Payne, the protagonist, is a serious bad-ass. The story immerses you in Max's horror-ridden past, and showing him at his worse. Max is an ex-cop with a dead family, a drinking problem, nothing to lose, a temper, and a gun. Sounds somewhat cliché, but his intense bad-ass-ery makes up for it.
When Max gets roughed up, it looks so painful and gritty, you can almost feel it yourself. Every bullet, every punch to the face, leaves a painful obvious mark. And damn do you see every bullet hit. Aside from max taking 8 bullets in a day, his suit shows its wear and tear with him, a bullet to the leg will make max bleed until the end of the level. The bad guys have it just as bad, ill spare you, but it is quite gruesome to see someone shot up and down. They do deserve it though.
The story makes this game so damn awesome, Max is a valiant hero by no means, but he does have a sense of good that he tries to make out... With guns. Max's emotions are intense, and when Max becomes angry or breaks down in tears, you forget that he isn't real and someone is acting. James McCaffrey is the voice of Max Payne. Perfectly, might I add... And Rockstar overlooks no detail in projecting a cinema quality video game. Even the sound track is perfectly picked for this game.
-Gameplay-
Max Payne is a third person shooter, mostly over the shoulder. Max has the ability to slow his perception of time, and get a couple well placed shots. This is what makes the game so unique. Max can leap in any direction while slowing time, and shooting like mad. Every gunfight seems like an epic movie scene *untill* you fudge up and smack your head on a wall.
Most often, Max will engage a battle guns blazing, leaping through a window or down a roof, hoping to shoot as many bad-guys as possible before hitting the ground. This Rambo like approach to the game encourages you to take out as many enemies as possible as quickly as possible, sometimes before they even know whats going on. In some cases, I was able to leap sideways into a room while carrying a machine gun, and clear a room of a dozen bad-guys. Its quite fun to do, and watch happen, making Max that much more of a bad-ass.
This game is quite difficult. While some might argue that the game is too hard, turning the difficulty down and turning on aim assist is always available. You can get through this game despite your skill.
You control Max through the entire game.
sometimes controls can be clunky, my only con was max's collision with the world. Hard to understand why he cannot literally step over a suitcase on the ground. But that happens rarely.
Max has health, and it does not regenerate, with the exception of the last tiny bit of his life. He can pop a few pain pills and regain some health.
Max can only carry three guns, two in holsters, and one two handed weapon. Ammo is plentiful, however you cannot carry quite as much as you might prefer, encouraging you to make your shots count during long shootouts.
Again, this game is damn hard. When playing on harder difficulties, you MUST go guns blazing, make every shot count, and dodge thru the air to get the first shot in. Really encourages the player to be less *boring* so to say.
That being said, I applaud Rockstar for another great game, an artful display, and keeping me on the edge of my seat!!
Max Payne, the protagonist, is a serious bad-ass. The story immerses you in Max's horror-ridden past, and showing him at his worse. Max is an ex-cop with a dead family, a drinking problem, nothing to lose, a temper, and a gun. Sounds somewhat cliché, but his intense bad-ass-ery makes up for it.
When Max gets roughed up, it looks so painful and gritty, you can almost feel it yourself. Every bullet, every punch to the face, leaves a painful obvious mark. And damn do you see every bullet hit. Aside from max taking 8 bullets in a day, his suit shows its wear and tear with him, a bullet to the leg will make max bleed until the end of the level. The bad guys have it just as bad, ill spare you, but it is quite gruesome to see someone shot up and down. They do deserve it though.
The story makes this game so damn awesome, Max is a valiant hero by no means, but he does have a sense of good that he tries to make out... With guns. Max's emotions are intense, and when Max becomes angry or breaks down in tears, you forget that he isn't real and someone is acting. James McCaffrey is the voice of Max Payne. Perfectly, might I add... And Rockstar overlooks no detail in projecting a cinema quality video game. Even the sound track is perfectly picked for this game.
-Gameplay-
Max Payne is a third person shooter, mostly over the shoulder. Max has the ability to slow his perception of time, and get a couple well placed shots. This is what makes the game so unique. Max can leap in any direction while slowing time, and shooting like mad. Every gunfight seems like an epic movie scene *untill* you fudge up and smack your head on a wall.
Most often, Max will engage a battle guns blazing, leaping through a window or down a roof, hoping to shoot as many bad-guys as possible before hitting the ground. This Rambo like approach to the game encourages you to take out as many enemies as possible as quickly as possible, sometimes before they even know whats going on. In some cases, I was able to leap sideways into a room while carrying a machine gun, and clear a room of a dozen bad-guys. Its quite fun to do, and watch happen, making Max that much more of a bad-ass.
This game is quite difficult. While some might argue that the game is too hard, turning the difficulty down and turning on aim assist is always available. You can get through this game despite your skill.
You control Max through the entire game.
sometimes controls can be clunky, my only con was max's collision with the world. Hard to understand why he cannot literally step over a suitcase on the ground. But that happens rarely.
Max has health, and it does not regenerate, with the exception of the last tiny bit of his life. He can pop a few pain pills and regain some health.
Max can only carry three guns, two in holsters, and one two handed weapon. Ammo is plentiful, however you cannot carry quite as much as you might prefer, encouraging you to make your shots count during long shootouts.
Again, this game is damn hard. When playing on harder difficulties, you MUST go guns blazing, make every shot count, and dodge thru the air to get the first shot in. Really encourages the player to be less *boring* so to say.
That being said, I applaud Rockstar for another great game, an artful display, and keeping me on the edge of my seat!!
One of, if not the greatest games - let alone action games - of all-time.
Max Payne 3 not only stands the test of time - it improves with age - I've just replayed through on PC at 4K 120hz AA x4 using an LG C2 42 inch. Whilst I remember it's Clear that Max 3 inspired John Wick & Co. Everything about the game is utterly magnificent. The soundtrack, sound design, ambient SFX, art, gun-play, story, direction, character arc, mechanics...it's a marvel of game-craft and, it is a better game than previous two, of which I also adore. It's rare a film or games action starts well and becomes superior the further towards the end you get. Those who have already completed know what I mean. The fizz you feel from walking into a nightclub to an airport - unparalleled in any game (think more fizz than the John Wick night club scene)!
The noir, the gun-foo, the score, the OST, the story, the gritty truck-stop toilet that is Max's misfortune is undeniably back to and beyond, peak form with a several changes of appearance, location, alcohol branding and facial hair.
Make no mistake, this isn't just a legendary Payne entry - it's an iconic game - an instant classic that undoubtedly inspired more than gaming.
After replaying it for the 6th time since 2012 - it's now August 2023 - I remain entirely sold. I've a very powerful editing suit that has a RTX 4090. I maxed (pun intended) every setting, including AA on my rig. Wow! Just WOW! Every time I play the game is a revelation.
I'm baffled by the lack of overall love from the community and why some feel it's not good due to a few aesthetic changes whilst ignoring that RockStar dialed everything way, way beyond the initial game and it's sequel.
I love the noir New York City stage. It's legendary. That said, MP3 is as good, if not better than the rest if you remove nostalgia and factor in the many improvements and overall execution.
Gawd, there's so much I could say. I'm absolutely jazzed. Totally pumped. I think I'll go replay it again!
Max Payne 3 not only stands the test of time - it improves with age - I've just replayed through on PC at 4K 120hz AA x4 using an LG C2 42 inch. Whilst I remember it's Clear that Max 3 inspired John Wick & Co. Everything about the game is utterly magnificent. The soundtrack, sound design, ambient SFX, art, gun-play, story, direction, character arc, mechanics...it's a marvel of game-craft and, it is a better game than previous two, of which I also adore. It's rare a film or games action starts well and becomes superior the further towards the end you get. Those who have already completed know what I mean. The fizz you feel from walking into a nightclub to an airport - unparalleled in any game (think more fizz than the John Wick night club scene)!
The noir, the gun-foo, the score, the OST, the story, the gritty truck-stop toilet that is Max's misfortune is undeniably back to and beyond, peak form with a several changes of appearance, location, alcohol branding and facial hair.
Make no mistake, this isn't just a legendary Payne entry - it's an iconic game - an instant classic that undoubtedly inspired more than gaming.
After replaying it for the 6th time since 2012 - it's now August 2023 - I remain entirely sold. I've a very powerful editing suit that has a RTX 4090. I maxed (pun intended) every setting, including AA on my rig. Wow! Just WOW! Every time I play the game is a revelation.
I'm baffled by the lack of overall love from the community and why some feel it's not good due to a few aesthetic changes whilst ignoring that RockStar dialed everything way, way beyond the initial game and it's sequel.
I love the noir New York City stage. It's legendary. That said, MP3 is as good, if not better than the rest if you remove nostalgia and factor in the many improvements and overall execution.
Gawd, there's so much I could say. I'm absolutely jazzed. Totally pumped. I think I'll go replay it again!
The fact of the matter is that the only way to really appreciate and avoid some valid criticisms of Max Payne 3, one must see this game as more of a new envisioning of the franchise.
What made the original game stand out aside from the bullet time gameplay was minute details; the fact that groups of enemies had hilarious conversations between each other, or the ingenious narrative with catchy phrases that practically defines the noir genre, and the entire dark shades and tones that overtook the graphics- Max Payne 3 does not so much do away with these things as update and modernize the series to meet the standards of today.
For some players, immersion may be instantaneous from the hook, and for others, it may take longer, and there may be those who essentially give up because they find it mundane, however; the game is best seen like a playable movie that, by the second disc, truly shines: The narrative becomes more astute, the character of Max Payne becomes polished, and the story begins to pick up with quite some twists and turns.
The gameplay is so refined that this game is the pinnacle of its genre and with the graphics and attention to detail being by far the best for action shooters thus far, Max Payne 3 truly shines as the must have and must play for anyone who wants an experience beyond anything out in the market.
Another important note is the surprising amount of replay value and goodies, such as collectible "clues" and "golden guns" placed throughout levels that encourage exploration of detailed environments. This adds a definitive flair to what would otherwise be a straightforward shooter. The only real downsides are easily compensated, with the first being the minute skewering throughout some of the longer cut scenes, which is really just the game loading and also done deliberately for style, and also some of the numerous of cut scenes throughout levels – these can be skipped.
However, the fact that there are absolutely no traditional load times throughout any of the levels again strongly contribute to making this game one of the best of its genre, and between this and the 360 degree gameplay, polished and refined bullet time, a duck, cover and blind-fire system that is effective and at times necessary, and a script with clever dialogue that eventually does pick up throughout the second disc, Max Payne 3 is an authoritative must have for absolutely any fan even remotely interested in the genre.
Pros Gameplay, production values, graphics, sound, audio , script, replay value
Cons Long cut scenes cannot be skipped
Score 9.8/10
What made the original game stand out aside from the bullet time gameplay was minute details; the fact that groups of enemies had hilarious conversations between each other, or the ingenious narrative with catchy phrases that practically defines the noir genre, and the entire dark shades and tones that overtook the graphics- Max Payne 3 does not so much do away with these things as update and modernize the series to meet the standards of today.
For some players, immersion may be instantaneous from the hook, and for others, it may take longer, and there may be those who essentially give up because they find it mundane, however; the game is best seen like a playable movie that, by the second disc, truly shines: The narrative becomes more astute, the character of Max Payne becomes polished, and the story begins to pick up with quite some twists and turns.
The gameplay is so refined that this game is the pinnacle of its genre and with the graphics and attention to detail being by far the best for action shooters thus far, Max Payne 3 truly shines as the must have and must play for anyone who wants an experience beyond anything out in the market.
Another important note is the surprising amount of replay value and goodies, such as collectible "clues" and "golden guns" placed throughout levels that encourage exploration of detailed environments. This adds a definitive flair to what would otherwise be a straightforward shooter. The only real downsides are easily compensated, with the first being the minute skewering throughout some of the longer cut scenes, which is really just the game loading and also done deliberately for style, and also some of the numerous of cut scenes throughout levels – these can be skipped.
However, the fact that there are absolutely no traditional load times throughout any of the levels again strongly contribute to making this game one of the best of its genre, and between this and the 360 degree gameplay, polished and refined bullet time, a duck, cover and blind-fire system that is effective and at times necessary, and a script with clever dialogue that eventually does pick up throughout the second disc, Max Payne 3 is an authoritative must have for absolutely any fan even remotely interested in the genre.
Pros Gameplay, production values, graphics, sound, audio , script, replay value
Cons Long cut scenes cannot be skipped
Score 9.8/10
Wusstest du schon
- WissenswertesThe face of Max Payne is different in every game. The model in the first game was Sam Lake, the head writer of the first two Max Payne games. In the second game the role was given to actor Timothy Gibbs. In Max Payne 3, the model was James McCaffrey, who was the voice actor for Payne in all three games.
- PatzerOn some buildings there are aircraft warning lights mounted on antennas that are shorter than the maximum height of the building. Aircraft warning lights are typically mounted at the highest parts of a building.
- VerbindungenFeatured in Game One: ICO & Shadow of the Colossus Classics HD (2011)
- SoundtracksTears
(Jake Duzsik (as Duzsik), John Famiglietti (as Famiglietti), Jupiter Keyes (as Keyes), B.J. Miller (as Miller))
Health (as HEALTH)
Published by Rockstar Games/Health (as HEALTH)
Courtesy of Rockstar Games
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