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Far Cry 2

  • Videospiel
  • 2008
  • 16
IMDb-BEWERTUNG
6,9/10
5000
IHRE BEWERTUNG
Far Cry 2 (2008)
Psychologischer ThrillerQuestAbenteuerActionThriller

Ein Söldner wird angeheuert, um in ein afrikanisches Land zu reisen, um einen berüchtigten Waffenhändler namens The Jackal zu eliminieren, nur um in das Kreuzfeuer eines Bürgerkriegs zu gera... Alles lesenEin Söldner wird angeheuert, um in ein afrikanisches Land zu reisen, um einen berüchtigten Waffenhändler namens The Jackal zu eliminieren, nur um in das Kreuzfeuer eines Bürgerkriegs zu geraten.Ein Söldner wird angeheuert, um in ein afrikanisches Land zu reisen, um einen berüchtigten Waffenhändler namens The Jackal zu eliminieren, nur um in das Kreuzfeuer eines Bürgerkriegs zu geraten.

  • Drehbuch
    • Patrick Redding
    • Armand Constantine
    • Clint Hocking
  • Hauptbesetzung
    • Dwayne Hill
    • Andy Marshall
    • Bayo Akinfemi
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    6,9/10
    5000
    IHRE BEWERTUNG
    • Drehbuch
      • Patrick Redding
      • Armand Constantine
      • Clint Hocking
    • Hauptbesetzung
      • Dwayne Hill
      • Andy Marshall
      • Bayo Akinfemi
    • 17Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos47

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    Topbesetzung44

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    Dwayne Hill
    Dwayne Hill
    • The Jackal
    • (Synchronisation)
    Andy Marshall
    Andy Marshall
      Bayo Akinfemi
      Bayo Akinfemi
        Carlos Diaz
        Carlos Diaz
          Chantal Quesnelle
          Chantal Quesnelle
            Craig Warnock
            Craig Warnock
              Cyrus Lane
              Cyrus Lane
                Daniel Kash
                Daniel Kash
                  Daniel Matmor
                  • Nick Greaves
                  • (Synchronisation)
                  Dusan Dukic
                  Dusan Dukic
                    Francisca Zentilli
                      Jeff Teravainen
                      Jeff Teravainen
                      • Walton Purefoy
                      • (Synchronisation)
                      Jon-Paul Khouri
                        Lucky Ejim
                        • Addi Mbantuwe
                        • (Synchronisation)
                        • (as Onyekachi 'Lucky' Ejim)
                        Paul Berner
                          Sean Baek
                          Sean Baek
                          • Xian-Yong Bai
                          • (Synchronisation)
                          Spike Adamson
                            Sugith Varughese
                            Sugith Varughese
                              • Drehbuch
                                • Patrick Redding
                                • Armand Constantine
                                • Clint Hocking
                              • Komplette Besetzung und alle Crew-Mitglieder
                              • Produktion, Einspielergebnisse & mehr bei IMDbPro

                              Benutzerrezensionen17

                              6,95K
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                              Empfohlene Bewertungen

                              4alekspredator87

                              Not impressed

                              "Far Cry 2" evokes ambiguous emotions. On the one hand, this is a game in which many mechanics have become the basis for future installments of the series. A huge open world, dynamic missions, the ability to apply different approaches to combat, a huge number of weapons - all this was supposed to immerse you in the gameplay. However, in practice, the game is disappointing.

                              I tried to start the passage twice, and both times I quickly lost interest. You seem to understand that it was "Far Cry 2" that laid the foundations that developed so successfully in subsequent games that I love, but for some reason I don't want to play the second part. Perhaps it's the atmosphere itself or the boring pace: frequent transport breakdowns, constant enemy attacks and excessive attention to detail, like treatment, all this slows down the gameplay. The map of Africa, even if it is open, quickly gets bored with monotony. The map in your hands is wildly inconvenient for orientation The plot also leaves no special trace. The characters seem dry, the motivations are boring, and the missions quickly start repeating themselves. This is a game that, despite all attempts to immerse you in the atmosphere of survival and war, is more tiring than exciting. And the game is strikingly inferior in atmosphere to the original. If the future parts of the series were able to correct these mistakes, then "Far Cry 2" remains for me the project that can hardly be called successful.

                              4 out of 10.
                              9fh147

                              Play as a scumbag

                              An exhausting game to play that makes you play as a scumbag on this earth. Just being alive to pillage and eat the last bit of this African country,,,,, a very enjoyable and fun game.

                              I like the story and the character even if it kind feels like a first draft at some points. I mean don't know it. Just feels like some of the writing should have been through a bit more hands, but I still enjoy it. It feels like the bones of an amazing game but now it's just a really great game.

                              I enjoyed the way game tries to realism without being realistic. I enjoyed how you have to use the bus system as fast travel how the gun with jam. If you don't get the new ones, how would the damage affects if you have to use healing animations where your arm up broken hitting the stomach. It's just all around really immersive in the gameplay even if the enemies feels like they bullets sponges most of time.

                              I really love the game, but it feels like a game that only has the bones but it doesn't have the skin and muscle yet. I've truly think this could have been one of the most great games, but there's just not enough to do in it and the story feels like it has some good points, but it's not all the way there. Sadly far Cry 3 goes in a totally different tone with the gameplay. So it just feels more like an action game with hit points and experience which at least this game. Just feels like it tries to be realistic Africa.
                              9ratcat0

                              Great fun replayable and glorious graphics

                              If you play all your games in 3D like I do then you will love this game. Rarely has an experience immersed me so deeply in the atmosphere that I have actually wanted to go out and buy a ticket to visit Africa. The story keeps you involved and you play in real time, meaning that you will be playing during nightime hours and daylight hours although you can sleep at anytime at a safe house until your preferred time of day. IE: I would sleep until dawn then play until it started to get dark and find a safehouse etc etc. Any seasoned FPS player must play this game. Your weapon can become damaged during a firefight, jam and leave you vulnerable so you must be prepared at all times. You will hear African drums and wildlife are in abundance. Very enjoyable and replayable. Well made and even wildfires if you please! Worth every cent so as Molly Meldrum would say, "Do yourself a favour and buy this game!
                              8ACJayC

                              As Raw As Far Cry Gets - And Its Amazing

                              Despite the series really finding itself and breaking through with games like Far Cry 3 and Far Cry 4, it's Far Cry 2 that is by far the most interesting game in this fairly long-running series. The reason why is because of its rawness and unique experimentation. Far Cry 3 sanitized what Far Cry 2 was, in order to appeal to a mass audience. But Far Cry 2 kept it unfiltered and avant-garde. In many ways, Far Cry 2 shares a lot in common with Ubisoft's previous release, the original Assassin's Creed. In that they are both games that have become their own, as sequels would expand but also dumb down the serious and experimental nature of these games.

                              Far Cry 2 is really interesting in how it delivers its story. The plot seems fairly barebones, but the real story comes from the games themes and how the player actively makes an example of those themes through gameplay. It's how the player completes objectives that truly tells the deeper story and feeds into the game's themes of mindless killing and dehumanization. And while the story features many different characters that you come across in such a bloodthirsty quest, the most interesting character is really the antagonist - who might just be the most underrated Far Cry "villain" in the series. The Jackal. The Jackal further questions the themes of the story and comes with a whole slew of philosophical audio logs that are extremely well-written and showcases the best voice acting in the game (voice acting in this game is very oddly paced and presented, but The Jackal just compelling to listen to). It's a thematically driven story at heart, which later games would shift away from (which was the same case for the first Assassin's Creed game).

                              The gameplay is by far the most divisive and most unique aspect of the game. It's a different kind of survival game. Shootouts are intense, but are made even more so when your weapons can jam and even break right in the heat of battle. It's a game that encourages spontaneous and on the fly thinking. Your gun is jammed? Quickly pick up a dead enemies' weapon and change tactic. Or you can run and gun while constantly picking up weapons. The open world is also very hostile. Enemies encounter you with their vehicles or wait for you at random outposts, ready to rip you apart. Not only that, but you also have to watch out for Malaria (one of the more controversial elements of the game) which can make the game a bit obnoxious, but definitely keeps the stakes high. In other words, the game is challenging and a bit harder to get into than later games. The gameplay was really filled with multiple great ideas that needed expanding, but that later games trivialized or completely removed. Essentially, removing the challenging aspects to make the games more accessible. Hence, why Far Cry 2 feels so raw in its rougher and harder presentation. When you get the hang of the game's unforgiving nature, it truly shines.

                              Lastly, the overall presentation. Far Cry 2's art direction and visual style is very gritty. Brown color palettes and grimier environments. It fits the game's grim tone and the idea of an African bloodbath. Even better is the stellar soundtrack by Marc Canham. The soundtrack fuses elements of traditional African music with elements of dark psychedelia. Creating an atmosphere that is rich with culture, but that is also grim and psychologically tormented.

                              Far Cry 2 is the series at its most daring. It's challenging in its gameplay and thought-provoking in its narrative themes. In many ways, Far Cry 2's niche and unforgiving nature makes it feel like a sort of mid-market arthouse game. And because of that, Far Cry 2 is the most Far Cry game I've ever played in the series. Unsanitized, grimy, yet thought-provoking.
                              8Pjtaylor-96-138044

                              Blood diamonds in the sky.

                              'Far Cry 2 (2008)' isn't supposed to be a traditionally 'fun' experience. In fact, it goes to great lengths to fight against the player, attempting to mimic its story's bleak and ultimately anti-war tone within its actual gameplay. This is an interesting prospect, to say the least. Your guns can jam and eventually break, your companions can die or even turn against you, your explosives can cause wildfires that wipe you out, and your character constantly requires medication for the malaria they contract right at the start of the plot. It all feels rather 'realistic', as it were. This hostility has a tendency to put players off, but those who stick with the experience will find a slow-burning, open-world thriller that essentially emulates Joseph Conrad's 'Heart Of Darkness'. It's actually rather remarkable how unlike most examples of the genre this is. There are only four spots that offer 'fast travel', there aren't an overabundance of side-quests, your map is a physical item you have to look at... the list goes on. It makes for a rather unique affair, one that sort of creeps up on you. The game's narrative sees your mercenary - one of several whom you can choose between - travel to Africa in order to eliminate the elusive Jackal, only to get caught up in a civil war and participate in the circulation of blood diamonds. It's an 'every man for himself' sort of story, with each mission offering the opportunity to 'switch sides'; no matter what you do, you're betraying somebody. This all comes together nicely for a near nihilistic vibe, even though the ending itself feels rather scripted and forced. The piece is enjoyable, even if it's often frustrating and cumbersome by design, and it's bold in its decision to favour immersion, in terms of both aesthetic and theme, over ease of use. It might not please fans of the following 'Far Cry' games, but it's a great first-person shooter nevertheless. 8/10

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                              Verwandte Interessen

                              Rosamund Pike in Gone Girl - Das perfekte Opfer (2014)
                              Psychologischer Thriller
                              Judy Garland, Ray Bolger, Jack Haley, and Bert Lahr in Das zauberhafte Land (1939)
                              Quest
                              Still frame
                              Abenteuer
                              Bruce Willis in Stirb langsam (1988)
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                              Handlung

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                              • Wissenswertes
                                Inspired by Heart of Darkness (1899) by Joseph Conrad.
                              • Patzer
                                Hector Vorhees holds his phone normally while speaking on it, even though he has a hands-free device constantly plugged in his ear and clipped on his shirt.
                              • Zitate

                                The Jackal: You can't break a man the way you do a dog or a horse, the harder you beat a man, the taller he stands. To break a man's will, to break his spirit, you have to break his mind. Men have this idea that we can fight with dignity, that there's a proper way to kill someone. It's absurd, its aesthetic, we need it to endure the bloody horror of murder. You must destroy that idea, show them what a messy horrible thing it is to kill a man, and then show them that you relish in it. Shoot the wound, and then execute the wounded, burn them, take them in close combat. Destroy their preconceptions of what a man is and become their personal monster. When they fear you, you become stronger, you become better. But let's never forget, it's a display, it's a posture, like a lions roar, or a gorilla thumping at his chest. If you lose yourself in the display, if you succumb to the horror, then you become the monster. You become reduced, not more than a man, but less. And it could be fatal.

                              • Verbindungen
                                Featured in Troldspejlet: Folge #39.11 (2008)

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                              Details

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                              • Erscheinungsdatum
                                • 21. Oktober 2008 (Vereinigte Staaten)
                              • Herkunftsländer
                                • Kanada
                                • Frankreich
                              • Sprache
                                • Englisch
                              • Produktionsfirma
                                • Ubisoft Montreal
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