IMDb-BEWERTUNG
9,3/10
14.501
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuIn a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to resto... Alles lesenIn a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.In a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.
- Regie
- Drehbuch
- Hauptbesetzung
- 2 BAFTA Awards gewonnen
- 20 Gewinne & 24 Nominierungen insgesamt
Martha Mackintosh
- Melina
- (Synchronisation)
Anthony Howell
- Margit
- (Synchronisation)
- …
Con O'Neill
- Mohg
- (Synchronisation)
Ramon Tikaram
- Godrick
- (Synchronisation)
- …
Pippa Bennett-Warner
- Malenia
- (Synchronisation)
- (as Pippa Bennett Warner)
Simon Gregor
- Rykard
- (Synchronisation)
- …
Aimee-Ffion Edwards
- Ranni
- (Synchronisation)
- (as Aimee Ffion Edwards)
Mali Harries
- Rennala
- (Synchronisation)
- …
Ava Otten
- Juvenile Scholar 1
- (Synchronisation)
Nerys Amber Stocks
- Juvenile Scholar 2
- (Synchronisation)
Oliver Berry
- Juvenile Scholar 3
- (Synchronisation)
Shaun Dooley
- Fire Giant
- (Synchronisation)
- …
Jonathan Keeble
- Gurranq
- (Synchronisation)
- …
Edward Rowe
- Godfrey
- (Synchronisation)
- …
Joe McGann
- Gideon Ofnir
- (Synchronisation)
- …
Cara Theobold
- Nepheli Loux
- (Synchronisation)
Ryan Morris
- Goldmask
- (Synchronisation)
Samuel Barnett
- Corhyn
- (Synchronisation)
Empfohlene Bewertungen
This is sold as a DLC? It has more content than most $70 AAA games.
The game is very challenging but as you go through the DLC, you will get stronger and stronger.
The locations are mind blowing which shouldn't be a surprise because it's Fromsoftware we're talking about but I found myself taking screenshots after every steps almost..
One recommendation I would have for all of you. Please do yourself a favour and do not watch any videos, guides or tips on it. Go in blind, explore and experience everything yourself and you will gain something from this masterpiece that will stay with you for a lifetime.
Have fun and enjoy. I am speechless.
- New weapon types, loads of new weapons
- New soundtrack (which is incredible of course)
- New skills, armours, items, crafting, tons of new enemies and bosses and I could go on but I don't want to waste your time because you Must play it.
The game is very challenging but as you go through the DLC, you will get stronger and stronger.
The locations are mind blowing which shouldn't be a surprise because it's Fromsoftware we're talking about but I found myself taking screenshots after every steps almost..
One recommendation I would have for all of you. Please do yourself a favour and do not watch any videos, guides or tips on it. Go in blind, explore and experience everything yourself and you will gain something from this masterpiece that will stay with you for a lifetime.
Have fun and enjoy. I am speechless.
FROMSOFTWARE DID IT AGAIN. They gave us a dlc that is better and presents more content than 99% of the games we see out there. It is absolutely fantastic, improving upon everything the base game did right and correcting some mistakes.
This dlc contains 3 main legacy dungeons, and tons of secondary areas. The main ones are super fun and intriguing to explore, and some of the best we have seen yet. The secondary ones, although not that great, for obvious reasons, seem way more unique than the repeated dungeons of the first game with some very interesting bosses.
The bosses also shine here: there are 10 main ones and a lot of secondary bosses, and they are some of the hardest bosses Fromsoftware has ever created, and also some of the best and most fantastic boss fights I have ever seen.
I also need to say the lore and characters are very unique, expanding a lot from what we had previously learned about some characters, and it might also change the way you look at some of your favorite characters.
The weapons also feel great to use, and they definetely help to bring a lot of variety into the dlc and the base game.
Overall, I can't praise more Myazaki and his team for creating such a masterpiece, certainly one of the best dlcs of all time (if not the best), and it's a mandatory experience for Elden Ring lovers.
This dlc contains 3 main legacy dungeons, and tons of secondary areas. The main ones are super fun and intriguing to explore, and some of the best we have seen yet. The secondary ones, although not that great, for obvious reasons, seem way more unique than the repeated dungeons of the first game with some very interesting bosses.
The bosses also shine here: there are 10 main ones and a lot of secondary bosses, and they are some of the hardest bosses Fromsoftware has ever created, and also some of the best and most fantastic boss fights I have ever seen.
I also need to say the lore and characters are very unique, expanding a lot from what we had previously learned about some characters, and it might also change the way you look at some of your favorite characters.
The weapons also feel great to use, and they definetely help to bring a lot of variety into the dlc and the base game.
Overall, I can't praise more Myazaki and his team for creating such a masterpiece, certainly one of the best dlcs of all time (if not the best), and it's a mandatory experience for Elden Ring lovers.
Elden Ring has quickly become 2022's greatest pop-cultural phenomenon; in these unpredictable times it's games like this (let alone immersive narrative experiences) that give us new appreciation for fantasy storytelling as a whole.
Elden Ring has everything: horseback travel, fast-travel, interesting characters encouraging you to keep digging into the world to know more about its history, punchy swordplay, scale and scope to remember, and boss-battles that leave you feeling extra fulfilled when you've won after God-knows-how-many-attempts. The fantasy genre has always been ripe for video games to explore thanks to their emphasis on exploration and overcoming challenges, and Elden Ring feels like it's a summation of everything JRR Tolkien, George RR Martin (obviously), Zelda, Skyrim and the Souls games (Bloodborne too) to make up an experience that's something else.
This is an example of gaming and storytelling coming hand-in-hand where the progression of the player progresses the story in turn. Elden Ring is challenging yet rewarding, expansive yet not too overwhelming in its scope, hard yet adaptable, and fun yet immersive that the world ceases to be fake in the eyes (and minds) of the player.
Elden Ring gets 5/5 stars. It's a great time to be had for gamers everywhere.
Elden Ring has everything: horseback travel, fast-travel, interesting characters encouraging you to keep digging into the world to know more about its history, punchy swordplay, scale and scope to remember, and boss-battles that leave you feeling extra fulfilled when you've won after God-knows-how-many-attempts. The fantasy genre has always been ripe for video games to explore thanks to their emphasis on exploration and overcoming challenges, and Elden Ring feels like it's a summation of everything JRR Tolkien, George RR Martin (obviously), Zelda, Skyrim and the Souls games (Bloodborne too) to make up an experience that's something else.
This is an example of gaming and storytelling coming hand-in-hand where the progression of the player progresses the story in turn. Elden Ring is challenging yet rewarding, expansive yet not too overwhelming in its scope, hard yet adaptable, and fun yet immersive that the world ceases to be fake in the eyes (and minds) of the player.
Elden Ring gets 5/5 stars. It's a great time to be had for gamers everywhere.
Elden Ring doesn't just meet expectations - it obliterates them. FromSoftware took the brutal beauty of the Souls formula and stretched it across a vast, awe-inspiring world, creating an experience so rich, mysterious, and rewarding that it feels like a genre-defining moment - not just for action RPGs, but for open-world games as a whole.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
What can I say. Mr. Miyazaki does what he is good at (I mean the genre). And rightly so, a person should do what he has no equal in. I'm not a fan of video games, I'm more of a film critic than a gamer. But one day a friend gave me four discs, one was written Bloodborne. I completely began to live the game Bloodborne, after that I studied All the games in the Souls series. Elden Ring is waiting for the same thing, I don't want to throw on and praise this next * MASTERPIECE. (No matter what you draw beautiful pictures in front of you in advance) I'll just say that my rating is 10 out of 10. That's it. This game should be for everyone who looks to the future. Good luck and enjoy your game...
Wusstest du schon
- WissenswertesGeorge R.R. Martin wrote the lore and did a huge amount of world building for the game.
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