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IMDbPro

Dark Souls

  • Videospiel
  • 2011
  • 16
IMDb-BEWERTUNG
9,0/10
7041
IHRE BEWERTUNG
Dark Souls (2011)
Debut trailer
trailer wiedergeben2:59
3 Videos
31 Fotos
Dunkle FantasieFolk-HorrorAbenteuerActionFantasieHorror

Füge eine Handlung in deiner Sprache hinzuAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose an... Alles lesenAfter narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.After narrowly escaping a doomed fate in an asylum, an undead warrior fights his way through the desolate remains of Lordran, once a sprawling utopia lead by the gods, to seek his purpose and fulfill a centuries old prophecy.

  • Regie
    • Hidetaka Miyazaki
  • Hauptbesetzung
    • Adam Sopp
    • Andy Gathergood
    • Blake Ritson
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    9,0/10
    7041
    IHRE BEWERTUNG
    • Regie
      • Hidetaka Miyazaki
    • Hauptbesetzung
      • Adam Sopp
      • Andy Gathergood
      • Blake Ritson
    • 30Benutzerrezensionen
    • 6Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 3 BAFTA Awards
      • 1 Gewinn & 4 Nominierungen insgesamt

    Videos3

    Dark Souls (VG)
    Trailer 2:59
    Dark Souls (VG)
    Dark Souls Trilogy
    Trailer 0:59
    Dark Souls Trilogy
    Dark Souls Trilogy
    Trailer 0:59
    Dark Souls Trilogy
    Dark Souls
    Trailer 1:58
    Dark Souls

    Fotos31

    Poster ansehen
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    Poster ansehen
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    + 25
    Poster ansehen

    Topbesetzung27

    Ändern
    Adam Sopp
    Adam Sopp
    • Rickert of Vinheim
    • (Synchronisation)
    • …
    Andy Gathergood
    Andy Gathergood
    • Laurentius of the Great Swamp
    • (Synchronisation)
    • …
    Blake Ritson
    Blake Ritson
    • Griggs of Vinheim
    • (Synchronisation)
    • (as a different name)
    Charlie Cameron
    • Reah of Thorolund
    • (Synchronisation)
    • …
    Clare Corbett
    Clare Corbett
    • Itinerant Merchant Woman
    • (Synchronisation)
    • …
    Daniel Roberts
    • Knight Lautrec of Carim
    • (Synchronisation)
    Daniel Flynn
    Daniel Flynn
    • Solaire of Astora
    • (Synchronisation)
    • …
    David Gant
    David Gant
    • Oswald of Carim
    • (Synchronisation)
    Emma Pierson
    Emma Pierson
    • Dusk of Oolacile
    • (Synchronisation)
    • …
    Ève Karpf
    • Alvina of the Darkroot Wood
    • (Synchronisation)
    • (as Eve Karpf)
    Harry Lister Smith
    Harry Lister Smith
    • Gwyndolin
    • (Synchronisation)
    Ian Thompson
    Ian Thompson
    • Big Hat Logan
    • (Synchronisation)
    Jenny Funnell
    Jenny Funnell
    • Darkmoon Knight
    • (Synchronisation)
    • …
    Kuei Lin Hsu
    • Shiva of the East
    • (Synchronisation)
    Matthew Morgan
    • Crestfallen Warrior
    • (Synchronisation)
    • (as Matt Morgan)
    • …
    Miles Richardson
    Miles Richardson
    • Siegmeyer of Catarina
    • (Synchronisation)
    • …
    Oliver Le Sueur
    Oliver Le Sueur
    • Knight of the Undead Asylum
    • (Synchronisation)
    Peter Marinker
    Peter Marinker
    • Kingseeker Frampt
    • (Synchronisation)
    • …
    • Regie
      • Hidetaka Miyazaki
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen30

    9,07K
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    Empfohlene Bewertungen

    10butr2010

    Excellent

    This is a truly inspired game, it brings a breath of fresh air into a stale market and gives us something truly wonderful.

    From start to finish it is simply riveting and it's challenging combat has you between fits of rage and despair to an ecstatic state of joy that no video game has done before (even it's predecessor Demon's Souls). The story, although perhaps not the most obvious nor linear is amazing if you can be bothered to look into it, and that is another point about the game, it requires your unwavering attention. If you play this game with the right mindset, it can be truly breathtaking.

    And to people who say that it is 'overrated' or has 'artificial difficulty' all I can simply say is, you just went full retard.
    10mathisouellet

    Dark Souls: A masterpiece in every single way

    Dark Souls is known as punishing, unforgiving and very challenging game. But it is also very rewarding and satisfying. It is tough, but fair (mostly). The game design, the level design, the inter connectivity of the world, is outstanding in every possible way. The story, yet very vague and cryptic, is more deep and emotional that you would have thought. Hidetaka Miyazaki's masterpiece is an unforgettable, memorable experience that every serious gamer should look for. For example, you pass hours, hours, trying to kill a certain boss, getting more and more frustrated. But the moment you land the final blow on this boss, you'll feel so happy, satisfied, proud of yourself, and the game will reward you for that. It has flaws for sure, but this is a complete, and unique gameplay experience. Try it someday. Or now, if you haven't already. It is a must-have for every gamer looking for a brilliant, unique experience, that you won't find anywhere else.
    Callum_Holt

    Outstanding Game. The negative reviews are factually incorrect and straight up wrong.

    I've been playing this game for months and I'm still not bored of it. When I came to this page I was very disappointed by the sheer stupidity of some of the reviews.

    One of these reviews said: "I was supposed to go to random places and kill as many demons as I can find, there is no specific quest or storyline to follow. I killed a few of the bosses and gained nothing, just another dead end."

    There are so many things wrong with this. First of all, you aren't supposed to go to just random places, believe it or not. You have to figure out where you are supposed to be going by reading the description of items you pick up along the way such as keys, weapons, armor etc. That will tell you a bit about the story and characters, and the descriptions for keys will usually literally tell you which door they open.

    Secondly, there is a storyline, and a fantastic one at that. What did you think the large cut-scene was at the start of the game? Just some irrelevant garbage? You need to actually pay attention and use your senses to find out more and more of the story as you progress. And if you are still really struggling that much, you could always just look it up online.

    And finally, you don't gain nothing from killing bosses and enemies. You earn keys, unlock new areas to the game, find weapons and more equipment that will help you put together pieces of the story and find your way around- and you gain significant amounts of souls which you can use to level up.

    So to sum this up, don't bother reading the reviews on this page. I'd recommend maybe watching a little bit of gameplay on YouTube (but not so much that it will spoil your experience) and deciding whether or not to buy it from there.

    Absolutely phenomenal game. 99/100.
    10tmnyland

    A Timeless Masterpiece

    This review is spoiler-free!

    This game isn't made for the masses, that much is certain. Although its marketing and public identity revolves around its difficulty, there's so much more to this experience than you could ever grasp without playing it for yourself. Difficulty is there pretty much just as a key storytelling device, and it's put to good use, too.

    Dark Souls is mysterious, lonely, atmospheric, interconnected and difficult. That's how I'd sum it up in one sentence.

    The few friendly encounters with NPC's will quickly imbed themselves in your memory. Names such as Siegmeyer and Lautrec give me goosebumps every time I speak them, simply because of how masterful the storytelling and character archs are in this game. Each of them are only given around 15/20 minutes of screen time, total. But the whole world around you and them help tell their stories in ways no movie could ever do.

    Places like Darkroot Garden, Anor Londo, Firelink Shrine and Ash Lake (and practically everywhere else, too) will stay with me forever, as their individually unique and unmatched atmosphere, mystery, and lore is proof video games is an art form.

    The music, aaah! There's FOUR places where music is played, apart from during boss fights. Four. It's nothing, I know! Other games have music playing through every tiny battle and inside every single tavern, but Dark Souls spends it sparingly, thus making it feel that much more impactful.

    Dark Souls is such a fantastic metaphor for depression and loneliness. It doesn't welcome you with open arms in the form of a super easy tutorial, helpful ways of learning its mechanics or hour-long cutscenes explaining what you're even supposed to do. You best it as best you can, as is with the real world around us. The people and characters you share your place in the world with travel about, trying their best at carving out a meaning of it all, same as yourself.

    Dark Souls is just so damn good, and there's no way of understanding it without actually playing it for yourself, and finding the many fantastically written storylines and lore within it.
    9TheCorniestLemur

    This may be clouded by nostalgia

    Ah, Dark Souls. In case you couldn't tell from the introductory line, I have a history with this game. If my memory serves me well, it was the first more "adult" game I ever bought with my own money at the age of about 14, solely because I'd heard it was very hard and I was a big boy now, I decided.

    And my god was it.

    But I persevered, admittedly with the help of some guides and such, and eventually, I did it. I walked away from that game feeling like a total boss, but also with the revelation that games really could be as valid of an artistic experience as any other. I think every gamer has that one game that triggered that realization in them, and this was most definitely mine. At the time, it was the single best game I had ever played.

    And I don't think it quiiiiiiite holds that title for me today, but revisiting it today, I still think it's utterly amazing, and one of the best examples in gaming history of level design, storytelling, and world building.

    First of all, you've all heard that this game is quite hard. Well, yes, it is, but I think the bigger thing that turns people off is not so much the difficulty as it is the learning curve. It is very steep, but at no point is it bad design. Nearly everything required to beat the game (leveling up, upgrading weapons, etc) is explained to you, but from there, it's all up to you. Yes, it's undoubtedly harsh, and you will get lost and confused early on, but it creates the hostile atmosphere that permeates the whole game, and there's no way the game would have been anywhere near as memorable without it.

    Once you get past the steep learning curve, you'll realise that the art and level design is nothing short of breathtaking, with every area having its own unique identity, interesting lore, and often epic bosses. Much of the world is interconnected, and areas loop back in on themselves and others, which truly gives the feeling of a cohesive world better than any other game I know. The one sore spot in the areas is the Demon Ruins/Lost Izalith, which feels quite rushed, but other than that, every area is beautifully designed.

    The few NPC's you'll come across are all entertaining, often adding some light-heartedness to the bleak atmosphere, and enemy and boss designs are mostly fantastic. Some bosses are okay, a few are frankly terrible, but all of them are at least memorable, and fun to fight and ultimately conquer.

    And the lore...oh, sweet lord the lore. If you're willing to dig deep into item descriptions and listen to what NPC's have to tell you, you'll find one of the most engrossing fantasy worlds ever made waiting for you. It's a world that feels like such a remnant of what it once was, but never does that make it uninteresting. It manages to find a way of telling a story that mostly all happened before you came along that doesn't make you feel like you'd rather be participating in that story instead.

    Most of the game's few flaws are in its gameplay, and at this point I should mention that these days, the game's multiplayer is pretty much dead, so I don't really see any point in talking about that. The combat and RPG elements are amazing for the most part, but the upgrading system can occasionally feel a little janky, the covenant system is a bit hit-and-miss, the UI could have been a lot better, Resistance is a stat you should just never, ever, ever, ever waste your souls on leveling up, and, although it's probably inevitable in an RPG as complex as this, there'll always be that occasional underpowered weapon or spell.

    But really, for that small amount of flaws I could mention, none of them are worth not experiencing this amazing world for yourself, because I could gush about how much I love this game and how much of an impact it had on my view of video games overall for hours, but you should just play it for yourself if you somehow still haven't. You will die, you will get lost and confused, but if you can power through that, you'll see why it was all worth it.

    I freakin' love this game.

    Verwandte Interessen

    Doug Jones and Ivana Baquero in Pans Labyrinth (2006)
    Dunkle Fantasie
    Florence Pugh in Midsommar (2019)
    Folk-Horror
    Still frame
    Abenteuer
    Bruce Willis in Stirb langsam (1988)
    Action
    Elijah Wood in Der Herr der Ringe: Die Gefährten (2001)
    Fantasie
    Mia Farrow in Rosemaries Baby (1968)
    Horror

    Handlung

    Ändern

    Wusstest du schon

    Ändern
    • Wissenswertes
      It's possible for the player to hear the bell ring while online by other players from across in-game worlds.
    • Patzer
      The three souls on the corpses below Patches in the Tomb Of Giants still appear in the cutscene where the player is kicked off by Patches even if they were previously picked up.
    • Zitate

      Solaire of Astora: Oh, hello there. I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!

    • Verbindungen
      Featured in Game One: Dark Souls und Trackmania 2: Canyon (2011)

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    Details

    Ändern
    • Erscheinungsdatum
      • 22. September 2011 (Japan)
    • Herkunftsland
      • Japan
    • Offizieller Standort
      • Official site
    • Sprachen
      • Japanisch
      • Englisch
    • Auch bekannt als
      • Dark Souls: Prepare to Die Edition
    • Produktionsfirma
      • From Software
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