IMDb-BEWERTUNG
7,7/10
1444
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuAn ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?An ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?An ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?
- Auszeichnungen
- 1 Nominierung insgesamt
Max Crawford
- Shujinko
- (Synchronisation)
Carlos Pesina
- Bo' Rai Cho
- (Synchronisation)
Hernan Sanchez
- The Narrator
- (Synchronisation)
- (as Herman Sanchez)
Johanna Añonuevo
- Mileena
- (Synchronisation)
- …
David Allen
- Additional Voices
- (Synchronisation)
Chase Ashbaker
- Additional Voices
- (Synchronisation)
Rob Berry
- Additional Voices
- (Synchronisation)
Laura Boton
- Additional Voices
- (Synchronisation)
Rich Carle
- Additional Voices
- (Synchronisation)
Nigel Casey
- Additional Voices
- (Synchronisation)
Brian Chard
- Additional Voices
- (Synchronisation)
Lina Chern
- Additional Voices
- (Synchronisation)
Mike Dicillo
- Additional Voices
- (Synchronisation)
Elías Figueroa
- Additional Voices
- (Synchronisation)
Dan Forden
- Additional Voices
- (Synchronisation)
Greg Freres
- Additional Voices
- (Synchronisation)
Paula Garcia
- Additional Voices
- (Synchronisation)
Empfohlene Bewertungen
Mortal Kombat: Deception is a standout entry in the series, not only for its engaging gameplay, diverse roster, and detailed Konquest mode, but also for introducing Kira, the first playable female member of the Black Dragon. Though she may not be a major character in the grand scheme of the Mortal Kombat universe, Kira's debut holds a special place for fans who appreciate the deeper Black Dragon lore. She becomes the first recruit of Kabal's reformed Black Dragon, and her role, although minor, adds a new dynamic to the story.
What sets Kira apart in Deception is how her character endings from Kira, Kabal, and Kobra seamlessly fit together, creating one of the most coherent and satisfying arcs in the game. Despite these endings not being canon, they add depth to the story that's often missing in other Mortal Kombat titles, especially for Black Dragon fans. The Kabal-led storyline gives a refreshing take on the criminal underworld, making it one of the most well-crafted storylines for the Black Dragon faction in any Mortal Kombat game.
However, not all fans embraced Kira's arrival. Many criticized her for filling the void left by absent favorites like Kano and Sonya, as she adopts movesets reminiscent of both characters. Some saw this as a lazy design choice, though the concept behind her fighting style was actually an intriguing one. Despite the lackluster execution, the idea of blending elements from two iconic characters into one could have been a unique way to introduce Kira as a hybrid fighter.
In the larger context of Mortal Kombat: Deception, Kira's presence gives fans of the Black Dragon something new to appreciate. Her addition as the first playable female Black Dragon member, despite being preceded by Tasia in an NPC role, is a notable achievement. Deception not only serves as her introduction but also lays the foundation for future Black Dragon stories, making it a memorable entry in the Mortal Kombat series.
What sets Kira apart in Deception is how her character endings from Kira, Kabal, and Kobra seamlessly fit together, creating one of the most coherent and satisfying arcs in the game. Despite these endings not being canon, they add depth to the story that's often missing in other Mortal Kombat titles, especially for Black Dragon fans. The Kabal-led storyline gives a refreshing take on the criminal underworld, making it one of the most well-crafted storylines for the Black Dragon faction in any Mortal Kombat game.
However, not all fans embraced Kira's arrival. Many criticized her for filling the void left by absent favorites like Kano and Sonya, as she adopts movesets reminiscent of both characters. Some saw this as a lazy design choice, though the concept behind her fighting style was actually an intriguing one. Despite the lackluster execution, the idea of blending elements from two iconic characters into one could have been a unique way to introduce Kira as a hybrid fighter.
In the larger context of Mortal Kombat: Deception, Kira's presence gives fans of the Black Dragon something new to appreciate. Her addition as the first playable female Black Dragon member, despite being preceded by Tasia in an NPC role, is a notable achievement. Deception not only serves as her introduction but also lays the foundation for future Black Dragon stories, making it a memorable entry in the Mortal Kombat series.
This game completely kicks ass. The Konquest mode is fun, but too easy. The arcade mode (should be arkade,lol) is insanely hard but still fun, chess is a real blast (especially when a trap is tripped), puzzle kombat is fun, the characters are mostly fun but if midway is reading this separate Noob Saibot and Smoke please. The fatalities and suicides aka Hara Kiris, are sometimes cool and sometimes bland but always bloody. Stage fatalities, now activated at any time are awesome. the new characters are incredibly powerful, especially a demoness on the way to purification, Ashrah. Throw in background weapons and multitiered stages, and you have a kickass game.
You should get "Mortal Kombat: Deception." The "Mortal Kombat" games have always been the definitive games of the fighting genre. It's clear why. First of all, there are no annoying cut scenes before every battle. No cheesy trash-talking lines spoken by the characters before you can throw the first punch, just that familiar, near-demonic voice that says "Round 1. Fight!" before each battle, and you're off.
There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.
Of course, re-playability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.)
"MK: Deception" is the peak of the series. There are some unfortunate changes from "Deadly Alliance", but unless you were a big fan of that game, you won't even miss them. The biggest change is the cast of characters. It's almost completely different, missing most of the classic characters that were featured in "Deadly Alliance", as well as the newly-introduced characters like Sub-Zero's protégé' Frost and vampire chick Nitara. However, perennial favorites Sub-Zero and Scorpion do return, as does Li Mei, my favorite "Deadly Alliance" fighter. There's also a handful of newcomers, including Kira, a sexy-redheaded member of Kano's syndicate.
Gone is the ability to impale the opponent with your weapon, forcing them to kill immediately or bleed to death. Arenas are also darker and less whimsical than in the previous game. However, "Deception" introduces some vast improvements, including interactive environments. Objects in the arenas can damage an opponent, or mangle them completely in graphic "stage fatalities." Also, some arenas contain weapons that can be picked up and used by the fighters. There's also a "blocker" feature, which will finally enable you to do something about that friend who uses the same cheap combo over and over, but only up to three times per fight. The best improvement, however, is the inclusion of multiple fatalities, including the Hira-Kira, or self-fatality. The Hira-Kira deprives your opponent of the satisfaction of a fatality and makes even the worst loss feel like a victory.
Also, "Test Your Sight" and "Test Your Might" mini-games are missing, but they are replaced by chess and puzzle games. The chess game is a complete mockery of the game of chess, taking away all of the strategic elements, but is a somewhat amusing way of putting a tournament together. The puzzle game, however, is strangely addictive for a generic "Tetris" knock-off. Finally, there's a Konquest mode, an RPG game that incorporates typical MK violence and provides a back story for the main game's tournament. Unfortunately, it requires you to learn every character's most ridiculous combos, and, unlike in "Deadly Alliance", must be completed in order to unlock certain characters and costumes in "the Krypt."
There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.
Of course, re-playability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.)
"MK: Deception" is the peak of the series. There are some unfortunate changes from "Deadly Alliance", but unless you were a big fan of that game, you won't even miss them. The biggest change is the cast of characters. It's almost completely different, missing most of the classic characters that were featured in "Deadly Alliance", as well as the newly-introduced characters like Sub-Zero's protégé' Frost and vampire chick Nitara. However, perennial favorites Sub-Zero and Scorpion do return, as does Li Mei, my favorite "Deadly Alliance" fighter. There's also a handful of newcomers, including Kira, a sexy-redheaded member of Kano's syndicate.
Gone is the ability to impale the opponent with your weapon, forcing them to kill immediately or bleed to death. Arenas are also darker and less whimsical than in the previous game. However, "Deception" introduces some vast improvements, including interactive environments. Objects in the arenas can damage an opponent, or mangle them completely in graphic "stage fatalities." Also, some arenas contain weapons that can be picked up and used by the fighters. There's also a "blocker" feature, which will finally enable you to do something about that friend who uses the same cheap combo over and over, but only up to three times per fight. The best improvement, however, is the inclusion of multiple fatalities, including the Hira-Kira, or self-fatality. The Hira-Kira deprives your opponent of the satisfaction of a fatality and makes even the worst loss feel like a victory.
Also, "Test Your Sight" and "Test Your Might" mini-games are missing, but they are replaced by chess and puzzle games. The chess game is a complete mockery of the game of chess, taking away all of the strategic elements, but is a somewhat amusing way of putting a tournament together. The puzzle game, however, is strangely addictive for a generic "Tetris" knock-off. Finally, there's a Konquest mode, an RPG game that incorporates typical MK violence and provides a back story for the main game's tournament. Unfortunately, it requires you to learn every character's most ridiculous combos, and, unlike in "Deadly Alliance", must be completed in order to unlock certain characters and costumes in "the Krypt."
A Kick ass game this was, it is my second favorite Mortal Kombat game behind Armageddon, Chess Kombat rocks, I am a huge fan of both Mortal Kombat and Chess, Onaga, who is the final boss of this game is the best main villain/final villain boss in my opinion and Second best Final Boss to Blaze, Puzzle Kombat was cool too, it is like Tetris, Konquest in this Mortal Kombat is probably my favorite Konquest since you can go back places basically anytime, I love how you can make your chess teams and save them to your profiles, the idea of different colored coins was very creative too, Noob Saibot and Smoke though should have been separate, it was not fair to either of them and they did not get to use weapons, there are only 3 of the 24 endings I didn't care for, the rest were good though. Characters in this game that rock are Sub-Zero, Scorpion, Noob-Smoke, Ermac, Baraka, Mileena, Jade, Li Mei (Her ending was just way out of her character there), Sindel, Kira, and Kabal, although I didn't like that the likes of Kitana, Reptile, Cyrax, Sektor, etc. weren't playable, but I also loved the story lines involving the realms and the Komidogu, overall a must have game for decades to come! S Ranking, 5 Stars and 1000/10 This series just keeps getting better.
This has got to be the best mortal combat game i have ever played! I love the opening movie to the game. I also loved that you did not have to wait till the second round to finish off your challenger. The chess combat was awesome it took me a while to get good at the chess combat but when i did i loved it. I think the only thing that i did not like about this game is that radon dies in the beginning. I like how the game has the same feel to it like mortal combat deadly alliance. For the most part i liked the majority of the new combat characters accept for the character cobra. He is almost like Kano i feel that they could have came up with a much better character besides him.
Wusstest du schon
- WissenswertesMany of the people in the Netherrealm and the Chaosrealm that sounds like their talking gibberish are actually speaking backwards, in fact the actual spoken quote for each person does not match what is being said, Examples of what some of these characters are saying include (but not limited to):
- "There are many Realms,"
- "I am talking backwards, spooky isn't it,"
- "Parents of the world, There is no satanic messages hidden within the backward speech of Mortal Kombat,"
- "Play Mortal Kombat with a friend in Vietnam" (A Reference to Cable Guy - Die Nervensäge (1996))" "If you can decode this then you have way too much time on your hands"
- Zitate
[falling off the Sky Temple to his death]
Havik: Oh, This is gonna suck!
- Alternative VersionenThe "Kollector's Edition" of the game features 40 minutes of DVD footage and a playable version of the original Mortal Kombat arcade game.
- VerbindungenFeatured in Icons: Mortal Kombat (2004)
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