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Mortal Kombat 3

  • Videospiel
  • 1995
  • M
IMDb-BEWERTUNG
7,7/10
2339
IHRE BEWERTUNG
Mortal Kombat 3 (1995)
Mortal Kombat 3
trailer wiedergeben1:03
1 Video
17 Fotos
Dunkle FantasieKampfkünsteActionFantasie

Füge eine Handlung in deiner Sprache hinzuSindel is reincarnated in Earthrealm, and billions of their souls are being stripped as it becomes a part of Outworld. Shao Kahn unleashes squads to kill any Earthrealm survivors, so Raiden'... Alles lesenSindel is reincarnated in Earthrealm, and billions of their souls are being stripped as it becomes a part of Outworld. Shao Kahn unleashes squads to kill any Earthrealm survivors, so Raiden's chosen warriors are send in to repel Shao Kahn.Sindel is reincarnated in Earthrealm, and billions of their souls are being stripped as it becomes a part of Outworld. Shao Kahn unleashes squads to kill any Earthrealm survivors, so Raiden's chosen warriors are send in to repel Shao Kahn.

  • Regie
    • Ed Boon
    • John Tobias
  • Drehbuch
    • Ed Boon
    • John Tobias
  • Hauptbesetzung
    • Richard Divizio
    • Kerri Hoskins
    • John Parrish
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,7/10
    2339
    IHRE BEWERTUNG
    • Regie
      • Ed Boon
      • John Tobias
    • Drehbuch
      • Ed Boon
      • John Tobias
    • Hauptbesetzung
      • Richard Divizio
      • Kerri Hoskins
      • John Parrish
    • 12Benutzerrezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Videos1

    Mortal Kombat 3
    Trailer 1:03
    Mortal Kombat 3

    Fotos17

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 13
    Poster ansehen

    Topbesetzung13

    Ändern
    Richard Divizio
    • Kano…
    Kerri Hoskins
    • Sonya Blade
    John Parrish
    • Jax
    Anthony Marquez
    • Kung Lao
    Michael O'Brien
    • Stryker
    John Turk
    John Turk
    • Sub-Zero…
    Lia Montelongo
    • Sindel
    Eddie Wong
    • Liu Kang
    Sal DiVita
    • Nightwolf
    • (as Sal Divita)
    • …
    Brian Glynn
    • Shao Kahn
    Steve Ritchie
    • Shao Kahn
    • (Synchronisation)
    Kyle Wyatt
    Kyle Wyatt
    • Mob Leader
    • (Synchronisation)
    Dan Forden
    • The 'Toasty!' Guy
    • (Nicht genannt)
    • Regie
      • Ed Boon
      • John Tobias
    • Drehbuch
      • Ed Boon
      • John Tobias
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen12

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    jaywolfenstien

    the "lost" sequel.

    After the success of Mortal Kombat II, the franchise did not know where to go. It wanted to take the next step (and it tried), but unfortunately MK3 didn't quite know what to keep from its predecessors and what to leave behind.

    The fatalities return, but lack the punch of the previous game. While the graphics and overall tone of the game has stepped back towards realism, the fatalities have taken a few steps (read: leaps and bounds) towards goofy. Kabal takes off his mask, and scares his opponent to death with his hideous face. Sindel wraps her hair around her prey, and they spin to death. Sub-Zero breathes on his victim, turning them to ice, and they shatter. Jax grows fifty stories and stomps on his defeated opponent.

    Why bother with Friendships (again) with such over the top and ridiculous fatalities? They're back anyway, and probably the most amusing of the finishing moves … sadly.

    The Babalities make a return proving that a pointless and uninteresting finishing move in one game is also pointless and uninteresting in the sequel. The lettered blocks were a nice touch, though.

    MK3 introduces the Mercy (universal execution amidst all characters), which primarily serves as a prerequisite for the new Animatlity. Beyond that cruel players might use the Mercy's second chance as a taunt or perhaps to rub salt in the wound of a crushing defeat (or it might be their undoing.) New to MK3, the rumored Animalities from MKII, finally materializes in the second most underwhelming series of finishing moves to appear in an MK. Characters turn into an unconvincing looking animal and maul their opponent (read: knock the victim on his back, and then show nothing.) I think I would like the Animalities more if the animals did not look so deliberately stylistic (thick lines around the creature, all of them tinted to some unnaturally bright color) and if the majority of the Animalities had unique kills associated with them.

    While on the topic of underwhelming elements, let's discuss MK3's lineup of characters. Returning characters include Shang Tsung, Jax, Kano, Liu Kang, Sonya, Sub-Zero, and Kung Lao. With the exceptions of Sub-Zero, Sonya, and Kano most of the characters feel as though they've regressed into something less fun to play. Liu Kang and Kung Lao gain no additional moves plus their existing moves don't feel as effective as the previous game. Jax and Shang Tsung, by contrast, did receive new moves, and yet still don't feel like they've gained anything. Only Sub-Zero, Sonya, and Kano genuinely feel like they've taken the next step in their characters evolution.

    The new characters are a mixed bag of archetypal, quasi-retreads, and one original character. In the cliché department, Midway delivers Stryker, the urban SWAT team member. And let's not forget NightWolf, the Indian complete with face makeup and tomahawk (er, hatchet). As for the retreads with minor variations, MK3 introduces Sindel whose attire bears resemblance to Kitana/Mileena, and she has a scream that functions like Kitana's fanwave. Sheeva, the female version of Goro/Kintaro, who stole Kintaro's teleport stomp. Cyrax and Sektor, robot palette swap ninjas. The former has a green net that functions similar to Scorpion's spear. The latter has a teleport attack that, while uniquely different, does show traces of the underlying concept behind Mileena's teleport kick, and Scorpion's teleport punch. Even NightWolf's shadow-ram bears resemblance to Cage's Shadow kick (not to mention Shao Kahn's charging move.) This leaves Kabal all by his lonesome as the most unique character as far as original moves and non-cliché design.

    The new characters, like many of the returning characters from MK2, just don't seem to go anywhere. Granted, Sindel, Cyrax, Sektor, and Sheeva are not spitting images of previous characters; however, they don't seem to venture far enough out into new territory as if Midway didn't want to fully let go of Kintaro, Kitana, Mileena, Scorpion, and Cage. So they came up with characters with designs and moves that are neither new, nor retreads. As if they don't know where they're going.

    Is it any wonder I liked Sub-Zero and Kabal the best? MK3 brought into play Kombat codes which have varying effects in matches from fighting with a black screen, to unlimited run, to quick uppercut recovery, to half/quarter life, to an assortment of text messages. Also coming into play, the "Ultimate Kombat Kode" which unlocks the fifteenth character -- MK2's hidden ninja, now a cyber-ninja, Smoke.

    Smoke is the most blatant retread in the game, being a palette swap of Sektor/Cyrax, whose special moves include Sektor's teleport punch, Reptile's invisibility, and Scorpion's spear move (now called a "harpoon".) Midway countered all this by making Smoke one of the most effective characters in the game with how his moves effortlessly chain together for some devastating combos.

    On the positive side of the koin, MK3 moves away from the isolated island of MK1, away from Outworld in MK2, and brings the battle for Earthrealm to more urban environments. Venues include a bank, a bell-tower, a sub-way, a city street, a cemetery, giving the game a setting totally unique from its predecessors.

    One controversial change (a positive change in my book, though many will disagree) came with the new combo system, dubbed dial-a-combo. A chain of button taps will unleash a flurry of attacks. Easy to do? Yes. Room for change ups and wake up games? Not really, no. It does, however, give players another tool to use in their fights, it does give the MK3 fights a different flavor, and more importantly it does not entirely replace the juggles of the previous game, allowing players to mix-up battles.

    Overall, a disappointing entry, but it's not without its share of perks.
    10gelziabar

    This game had character

    Forget that you ever saw the horrible Mortal Kombat movies and stick to the impressions that the video games created if you want to take this superb series seriously. MK-3 was the last of sprite based games of its series but the action remained fluid and dynamic as ever. The animation was great and the sketches in the manual were something that every MK fan should preserve. The length of the game itself and the number of opponents depends on the skill or difficulty level that you select. Problem is that even on normal difficulty, one could breeze through most opponents by merely throwing upper cuts and only during the very end did it get difficult.
    7Jim-D

    The MK series finally comes into it's own...

    While the original Mortal Kombat set the benchmark for video game violence, it wasn't until the third chapter in this series that the gameplay finally equaled the visuals. The first two games relied wholly on massive bloodletting and digitized video characters to draw in players, but it was the third installment that finally cemented the MK series as a solid entry in the fighter game genre. The addition of a huge roster of characters, coupled with more special abilities and finishing moves (brutal "fatalities" and "animalities" alongside comical "friendships" and "babalities").

    The story, or lack thereof, is roughly the same as the first two games, but this matters little when the true measure comes from the game's impressive playability. First time button-mashers and expert gamers will both find this game quite fun. While still not up to the high standard of newer generation fighters, MK3 provided an exciting gory romp with good controls and graphics.

    If you find it on a "classics" collection, its well-worth the purchase.
    8alekspredator87

    "Mortal Kombat 3" is a classic that has become better

    "Mortal Kombat 3" for Sega was a major step forward for the series and rightfully occupies its place in my personal golden collection of classic fighting games. She not only continued the traditions of the previous installments, but also offered many innovations that made the game more intense and exciting.

    The main thing that distinguishes Mortal Kombat 3 is the evolution of combat mechanics. The appearance of combos added dynamics to the battles: now players could connect punches into chains that looked spectacular and required skill. Each fighter had their own unique set of combos, which added depth and variety. Players had to study the characteristics of each character in order to reach their full potential. How many small books were searched, where lists of combinations of pressed buttons for combos were prescribed for each fighter. It was a golden time.

    At the time of the release, the graphics looked impressive. Improved animations, detailed backgrounds and effects have made the game visually appealing. Interestingly, later, when "Ultimate Mortal Kombat 3" was released, the graphics seemed a little less impressive, although this is more the effect of the first memories. As a child, MK3 was remembered as the most "real" and lively part of the series, where every fight looked like an epic fight.

    The game continued the usual fighting game format with legendary fatalities, friendships and ... transformations into animals. Yes, yes. "Animality" is the name of this thing. A somewhat strange but peculiar opportunity to end a fight by offering players creative ways to humiliate or make their opponent laugh. In addition, the game has retained its characteristic dark style, where each battle is not just a fight, but a real test with elements of the show.

    "Mortal Kombat 3" is a classic fighting game that has become a landmark for its time. Improved graphics, new mechanics and familiar elements have made the game one of the best in the series. She gave unforgettable emotions, especially to those who first got acquainted with the series through her. By the way, I was exactly that person, having played the previous parts later and realized how much cooler MK3 was. Even years later, the memories remain vivid, and the game's contribution to the fighting game genre is difficult to overestimate.

    8 out of 10.
    action-6

    A solid update, but it isn`t better than its prequel

    "Mortal Kombat 3" was a great game, but many MK-fans didn`t like this one bit. The fantastic atmosphere of MK 2 is not to be found here, but it`s nevertheless a great game, with a far more complex combat-system than before, thanks to the combo-system, which gives room for far more complex moves than before. I dislike many of the new characters and many of the finishing-moves are so odd that you won`t like them. This game was the last great game in the MK-series.

    9/10

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    Fantasie

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    • Wissenswertes
      Lia Montelongo, who plays the ancient Sindel, was only 20 at the time the game was made.
    • Patzer
      This is very common in the game , at least in the Sega version, when you use Sindels hair attack fatality, the hair will exceed the height of the person and will glitch., This is true especially when you face off against taller opponents and it doesn't line up properly.
    • Zitate

      The 'Toasty!' Guy: Toasty!

    • Verbindungen
      Edited into Mortal Kombat: Legacy Kollection (2025)

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    Details

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    • Erscheinungsdatum
      • April 1995 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
    • Drehorte
      • Nether Realm Studios, West Bradley Place, Chicago, Illinois, USA(Studio)
    • Produktionsfirmen
      • Midway Mfg
      • Sculptured Software Inc.
      • Software Creations
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