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IMDbPro

Thief: Deadly Shadows

  • Videospiel
  • 2004
  • 12
IMDb-BEWERTUNG
8,3/10
617
IHRE BEWERTUNG
Thief: Deadly Shadows (2004)
AbenteuerAktionDramaEntsetzenFantasieKriminalitätScience-FictionThriller

Füge eine Handlung in deiner Sprache hinzuMystical order of the Keepers hires master-thief Garrett to find, steal and destroy artifacts that their prophecy describes as keys to releasing an ancient evil. Garrett is about to face his... Alles lesenMystical order of the Keepers hires master-thief Garrett to find, steal and destroy artifacts that their prophecy describes as keys to releasing an ancient evil. Garrett is about to face his greatest, scariest and deadliest challenge yet.Mystical order of the Keepers hires master-thief Garrett to find, steal and destroy artifacts that their prophecy describes as keys to releasing an ancient evil. Garrett is about to face his greatest, scariest and deadliest challenge yet.

  • Regie
    • Randy Smith
    • Warren Spector
  • Drehbuch
    • Terri Brosius
  • Hauptbesetzung
    • Stephen Russell
    • Alexander Brandon
    • Ken Carberry
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,3/10
    617
    IHRE BEWERTUNG
    • Regie
      • Randy Smith
      • Warren Spector
    • Drehbuch
      • Terri Brosius
    • Hauptbesetzung
      • Stephen Russell
      • Alexander Brandon
      • Ken Carberry
    • 8Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos1

    Poster ansehen

    Topbesetzung38

    Ändern
    Stephen Russell
    • Garrett
    • (Synchronisation)
    • (as Steven Russell)
    • …
    Alexander Brandon
    • Keepers #1
    • (Synchronisation)
    Ken Carberry
    • Keepers #2
    • (Synchronisation)
    Marc Carver
    Marc Carver
    • Keepers #3
    • (Synchronisation)
    Maureen Keiller
    Maureen Keiller
    • Lady Elizabeth
    • (Synchronisation)
    • …
    Jeremiah Kissel
    • Enforcers
    • (Synchronisation)
    • (as Jerry Kissel)
    • …
    Julie Perkins
    • Keepers #6
    • (Synchronisation)
    John Haag
    • Hammerites #1
    • (Synchronisation)
    • …
    Ron Hayden
    • Hammerites #2
    • (Synchronisation)
    Brian Hoffman
    • Pagans #1
    • (Synchronisation)
    Sarah Newhouse
    • Pagans #2
    • (Synchronisation)
    Paula Plum
    Paula Plum
    • Pagans #4
    • (Synchronisation)
    • …
    Scott Dickson
    • Guards #1
    • (Synchronisation)
    George Ledoux
    George Ledoux
    • Guards #3
    • (Synchronisation)
    • …
    Daniel Thron
    • The Eye
    • (Synchronisation)
    • …
    Lonnie Farmer
    Lonnie Farmer
    • Thugs #1
    • (Synchronisation)
    Chloe Leamon
    • Thugs #3
    • (Synchronisation)
    Lily Allen
    • Townspeople #1
    • (Synchronisation)
    • Regie
      • Randy Smith
      • Warren Spector
    • Drehbuch
      • Terri Brosius
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen8

    8,3617
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    Empfohlene Bewertungen

    10dullfinboy

    Third best in the series

    Another one of the best games ever made. The story is deep but not as deep as the previous two games but it is still engaging and exciting. This time it lets you play in third person. It is more fun in first person and it is how the game should be played. This game is mostly involved with the keepers. As the previous games were involved with the pagans and the mechanists. Still as dark as the previous games. This has the second best level in all of the Thief games with is Robbing the Cradle. This also has a great plot twist. This time they introduce free roaming. It is broken up into sections which can get a little annoying. It is a great game.
    8seraphin-5

    Excellent graphics and sound but sadly limited compared to Thief 1 and 2

    I really wish those Thief 1 and 2 games would be re-released based on the Thief 3 engine. The light and shadow effects and the really good textures take their toll on the machine's hardware but just think of "Down in the Bonehoard" (3rd mission of Thief 1) with all that graphics galore of Thief 3.

    Overall I liked Thief 3 (aka. Deadly Shadows) very much. More of the good old sneaking around, banging a club on opponents' heads from behind and using all that nice little gadgetry that makes a thief's life so much easier when striking from the shadows (water-, moss-, fire-, gas- and broadhead-arrows, gas- and normal mines and -last not least- climbing gloves). There are even levels where flash bombs become REALLY useful for a change.

    But there are also some let-downs, especially compared to Thief 1 and 2. The most irritating one is the way the game just reactivated guards and other inhabitants of the town. You clear your path in true thief style just to find the guards on patrol again a few minutes later. Very irritating but well, it keeps the difficulty level up somehow. Also I do not think that the levels are really big. I remember the levels of Thief 1 and 2 being positively vast at times, so vast that I got lost several times in an attempt to find a path to the next section of a level. This feeling of space is something I hardly ever had while playing Thief 3, the only exception being the excellent Shalebridge Cradle level. This level is also by far the creepiest and most difficult level in Thief 3. The cradle experience alone makes Thief 3 a must-play not only for fans of the Thief series. Sadly, all levels save Shalebridge Cradle are in my humble opinion as a Thief veteran just too easy. The annoying exception to this impression are the loot requirements when playing at expert level. You always need 3 out of 3 so-called "special loot items". What a joy it is to have stolen 98% of all loot and still missing one single (damn) special loot item to finally leave the level... Happy searching!

    But I also think that the lower level of difficulty will appeal to new Thief players. And after all there is so much eye-candy plus some decent puzzles to solve that I do not think anyone who plays Thief 3 is going to be bored or disappointed. The game really grows on you but unlike the first two Thief games -if you save resources and keep buying equipment- you will soon find yourself armed to the teeth. At least I had to restrain myself sometimes from just creating a bloodbath with the maximum of all types of arrows and mines at my disposal. So if you like what you see in Thief 3 and you want to try the first Thief games, too, be warned - you will encounter strict limitations of resources there. In fact, I would recommend Thief 3 as an entry to the world of stealthy stealing. The real test for master thieves are Thief 1 (The Dark Project), Thief 2 (The Metal Age) and T2X (Shadows of the Metal Age - a fan project of very high quality, a freely available add-on to Thief 2).
    stovich

    Stealth fan or not, give it a try. You'll thank yourself.

    Thief: Deadly Shadows had to be the most fun I've had sneaking around. Fun-wise, I rank it side-by-side with anything from the Splinter Cell series. The graphics are beautiful in some areas, positively stunning in others, and the game play mechanics are extremely solid and very responsive. Even though I've played it on Xbox, I would be hard pressed to decipher this version from the PC. It's that good.

    Although with this good, there has to be bad, right?

    Loading time - Roughly about 1 minute, give or take a few seconds. 1 minute may not sound like too big of a deal, but when playing, it sure is an immersion killer.

    AI? - Sitting back and watching some city folk walk around is like watching an old zombie movie: stiff and clumsy. Sometimes they walk into walls, and continue to walk, regardless of whatever is in their way, even though they're being physically blocked from going any further. Don't get me wrong, because for the most part, the NPC's in the game can be a bit challenging and (at times) insanely aware. I find most of the AI "stupidity" in places you wouldn't normally have objective-based missions.

    Sound glitches - I may be the only person to ever experience this, but I'm letting everyone know just in case. One very annoying thing that happens (to me) is sometimes the sound will completely cut out during intense moments. For instance; once an enemy discovers me and draws their weapon to face off, it's like the game can't push all the sound action going on at the time. Given all the right circumstances, it's like somebody pushed the mute button. And sound is definitely a requirement as part of the game play. I have to re-load the entire game for the sound to return.

    Visual irregularities - Light has a projected path that does not include seeping through solid walls. In certain areas, while hiding in some nook that's completely void of light, you'll still be able to see illumination on Garrett's body. That is, from the light source that's hanging in the opposing room, across the hallway, that you're not even in. Sounds ridiculous, but oddly enough, the light gem still maintains that you're completely hidden (as it should be). And if you play games a lot, then you're familiar with the term "Blue Hell". The place where graphics go to die. Well, the game gives you the opportunity to explore areas no human has any place being in the first place. Given that, you would think they would put extra effort into those neat quirks to avoid angle-based blue hell while rotating the camera at various degrees. While in one of these areas, the entire environment will simply disappear, and re-appear only when the camera angle is brought back to a certain point. Creepy....

    If I like the game so much, why point out and stress the negatives? I point them out because other than those listed above, I can honestly recommend this game with a very high regard. It is, in fact, a system-seller for me. I wasn't generally interested in any game for the Xbox, aside from this one. And I'm glad I took a chance with it.

    Understand that this is a STEALTH BASED game, not a shooter. Garrett has no business being involved in combat, unless it's absolutely, positively, without-a-doubt, necessary as a last resort. He is indeed weak, but I wouldn't think that any thief would be a brawler-type. After all, thieves like to be neither seen nor heard, and if they are, then they're in the wrong line of work.
    newnoir

    Cool But Not As Cool As Prequels

    Thief III, baby. It's good, fun. But no where near as awesome as the first two Thief games. There are some very well done and spooky parts, like The Cradle abandoned orphanage level. You'd be hard pressed to find a Hollywood horror film out these days that matches the frights of that level.

    But in this game you play Garrett the badass thief and join him in his adventures in a place simply known as The City. Overall the game is pretty good, but the ending is weak with a capital EEK! Talk about a lackluster ending, haven't these game makers ever heard of A BIG FINISH? A grand finale? Hanh? Nutballs.

    And where the heck is Garrett's sword? Garrett is such a wuss in this game!

    I want the dang sword back he had in previous versions of this game!

    A mixed bag all in all, worth playing, save for the fact your character is a weakling at times, much like the character in the game Far Cry. It's no fun getting killed so easily. Ciao now, brown cow.
    llhall2

    Very Immersive

    I've started a lot of video games, generally after sitting and watching my husband play them first.. They always look so fun, but once I start playing them, I just get bored.

    My husband was playing Thief1 & 2 when they first rolled out.. I started both, but never finished. By the time I got to the 2nd chapter, boredom set in, and I just never got immersed in it. I did however, get immersed into some of the wonderful player made modules made for this wonderfully open sourced game.. there is a whole cultish following out there still making wonderful missions for this game.. but I digress.

    Thief 3 was given to my husband for his birthday by a gleeful daughter and myself. He never picked it up.. Never had time to, between blogging and Doom 3, which was a family event at the time. So, about 4 months ago, I decided to give it a go..

    By the second location, I was hooked. Completely immersed in the character as FPS. The sounds were fantastic.. The loading times were long but they were also in the first two. I mean, look at the scope of each section.. might take a minute for your computer to get a handle on it. I did the whole faction thing too. That has to be the coolest addition to the game. And I was seriously creeped out by the cradle.. I wound up killing most everyone in the game.. didn't get all the loot, but had a heck of a good time. Ask my husband, who had to endure listening to cut scenes over and over while I reloaded and tried it a different way..

    Hehehe.. it is so good, that this girl with the attention span of a ferret, is giving it another go... with the intention of not killing a single person. *sigh* it's already taking longer, but hey.. as a master thief, I should never be seen until I'm at my fence.. as the guard would say as he's re sheathing the sword "must have been the wind"..

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    Handlung

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    • Wissenswertes
      Ion Storm decided not to name the game "Thief III" for fear that it would alienate console gamers who had never played the previous two titles.
    • Patzer
      The light from windows doesn't count as light that can give away the Player's position, even though it silhouettes him.
    • Zitate

      Garrett: If I never see another glyph again, it'll be too soon.

    • Verbindungen
      Featured in Troldspejlet: Folge #31.4 (2004)

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    Details

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    • Erscheinungsdatum
      • 25. Mai 2004 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
    • Auch bekannt als
      • Thief III
    • Produktionsfirma
      • Ion Storm
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