IMDb-BEWERTUNG
8,3/10
2861
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuIn 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.
- Nominiert für 1 BAFTA Award
- 1 Nominierung insgesamt
James Alcroft
- Jack
- (Synchronisation)
- (Nicht genannt)
Steve Blum
- Egyptian #2
- (Synchronisation)
- (Nicht genannt)
- …
Cam Clarke
- Nazi Soldier #4
- (Synchronisation)
- (Nicht genannt)
Jonathan David Cook
- Heinrich
- (Synchronisation)
- (Nicht genannt)
Brian George
- Egyptian #1
- (Synchronisation)
- (Nicht genannt)
- …
Gaille Heideman
- Nazi Woman #2
- (Synchronisation)
- (Nicht genannt)
Tony Jay
- The Director
- (Synchronisation)
- (Nicht genannt)
Matt Kaminsky
- Lt. B.J. Blazkowicz
- (Synchronisation)
- (Nicht genannt)
Drew Markham
- Nazi Soldier #1
- (Synchronisation)
- (Nicht genannt)
Brian Mysliwy
- Army Major
- (Synchronisation)
- (Nicht genannt)
- …
Charles Napier
- Murphy
- (Synchronisation)
- (Nicht genannt)
Jim Piddock
- Agent One
- (Synchronisation)
- (Nicht genannt)
Peter Renaday
- Monk
- (Synchronisation)
- (Nicht genannt)
B.J. Ward
- Nazi Cmdr. Helga Von Bulow
- (Synchronisation)
- (Nicht genannt)
- …
Jim Ward
- Nazi Soldier #3
- (Synchronisation)
- (Nicht genannt)
Empfohlene Bewertungen
All these years later, Return to Castle Wolfenstein offers a very fun single-player experience.
The level design is generally intuitive, and grows stronger as the game progresses. The areas you occupy in-game are made more immersive through immaculate attention to detail and period-appropriate decoration.
Certain aspects of the game's visual presentation have aged particularly well, for instance characters' faces and the weapons.
There's good feedback in firefights - you'll usually be able to tell whether you've hit your enemy. However, hitboxes aren't very accurate. Spend enough time using a sniper and you'll realise that many of the shots you clearly miss in fact hit the intended target. It's better to wrongly register misses than not recognise hits, I suppose!
The stealth can be frustrating. It's almost as if AI detection works using RNG instead of a coherent pattern. Sometimes you'll be spotted half a mile away through a dark mist; sometimes the soldier you're sneaking up on will have no peripheral vision whatsoever.
It took me a while to adjust to the absence of an aim-down-sight ability for most weapons in the game, but as your arsenal expands you'll find something that works for your play-style.
A slightly frustrating component of the game is its tendency to use a start-of-level save instead of your latest quicksave for its automatic reload.
There are probably fixes for all of the issues I've raised in this review, but nothing in Return to Castle Wolfenstein agitated me to the point of caring to seek out mods or patches. Take the game as you find it and you'll still be having fun most of the time.
The level design is generally intuitive, and grows stronger as the game progresses. The areas you occupy in-game are made more immersive through immaculate attention to detail and period-appropriate decoration.
Certain aspects of the game's visual presentation have aged particularly well, for instance characters' faces and the weapons.
There's good feedback in firefights - you'll usually be able to tell whether you've hit your enemy. However, hitboxes aren't very accurate. Spend enough time using a sniper and you'll realise that many of the shots you clearly miss in fact hit the intended target. It's better to wrongly register misses than not recognise hits, I suppose!
The stealth can be frustrating. It's almost as if AI detection works using RNG instead of a coherent pattern. Sometimes you'll be spotted half a mile away through a dark mist; sometimes the soldier you're sneaking up on will have no peripheral vision whatsoever.
It took me a while to adjust to the absence of an aim-down-sight ability for most weapons in the game, but as your arsenal expands you'll find something that works for your play-style.
A slightly frustrating component of the game is its tendency to use a start-of-level save instead of your latest quicksave for its automatic reload.
There are probably fixes for all of the issues I've raised in this review, but nothing in Return to Castle Wolfenstein agitated me to the point of caring to seek out mods or patches. Take the game as you find it and you'll still be having fun most of the time.
This game has picked up loads of awards for it's graphics recently, and it's not hard to see why. Even on a medium-spec PC, it looks pretty amazing, with excellent lighting effects, decent character animation and impressive level design (my favourite being the secret Nazi airbase). But where id have pulled out all the stops for the visuals, it seems that they gave the writing team a day off for this game. I gave up caring about the plot after first running into the zombies (which were v.cool), as it wandered between Indiana Jones-esque fantasy, with eerie pagan rituals and undead hi-jinx, and more realistic Hidden & Dangerous style missions, such as capturing the experimental plane and picking your way through the rubble of a bombed out factory. In fact, I wish they'd have put more thought into the overall plot, as the fantasy elements of the game are rather weak and let the side down a little. Sure, the first time you bump into the Uber-Soldat's, you can't help jump in shock, and the excellent 'Lopers' add a real horror feeling to one of the missions, but they aren't used enough, and the level designers seem content to pop them in as mid-level bosses after their initial appearance. Then we go back to running around mansions, shooting plain old Nazi's. Why? Why not more freaky creatures? Why not a more involving plot? Castle Wolfenstein itself is little more than a bit part in this game. It's a shame to see such a well known license squandered on what is little more than an exercise in programming. The end of the game seems to tail off, with more and more empty levels dotted with the occasional enemy. And as for the final boss? Well, it's like id are stuck feet-first in 1994. I'm hoping some decent mission packs surface for RTCW, as the one-player game provides little sustenance for the likes of me. To be fair, I'm just disappointed that they didn't have Cyber-Hitler make a return! Oh, and the multiplayer game is fantastic. Simple as that. Taking part in a 32-a-side war with airstrikes, artillery barrages and flamethrowers. This IS war. Get it right next time id, and stop employing 6th formers to write your plots...
Whoever created this game was a genius... It had a good story plot and had some cool graphics and some action and adventure and some great elements that has added onto this game...
Also... The enemies are hard but it was still fun after all... And some power guns that you can also use them to shoot...
This game is like a Shoot, Think and Run genre... 1st level was so hard that everyone would took time to play it but it was still fun though....
So save your money for the other wolfenstein[Enemy territory is fun]or this if you want to....
10/10
Also... The enemies are hard but it was still fun after all... And some power guns that you can also use them to shoot...
This game is like a Shoot, Think and Run genre... 1st level was so hard that everyone would took time to play it but it was still fun though....
So save your money for the other wolfenstein[Enemy territory is fun]or this if you want to....
10/10
Return to Castle Wolfenstein is a well-executed update to id's Wolfenstein 3d from 1991. While the storyline is original (though it obviously rips from Raiders of the Lost Ark), there are a few technical issues that my anal-retentive brain just can't leave alone. Fortunately, I won't go into them here.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
10swedzin
This game is actually a pretty good vision and rebooted sequel to a legendary first person shooter "Wolfenstein 3D". It gives you a completely new visuals, characters, possibilities, weapons, gameplay, atmosphere, music and enemies. Now, all mentioned above... is pretty cool in the game. The graphics are excellent, and remember, this is 2001 we are talking about. Id made a quite good step with this one and they gave us a faithful sequel to the "Wolf" fans and upcoming game playing generations. There's nothing much to say for my side anymore, but there are several good things I'd like to mention. The plot is terrific, again as Agent Blaskowitz, here to fight Nazis and merciless ghosts and demons. The game is pretty dark and has this scary atmosphere, combined with eerie music, which is good, while in old game we had quite a colorful themed levels. While you fight Nazis, the atmosphere is reasonably different and it is followed by high voltage music score and very dynamic action. There are also few levels which contains only Nazis and certain nazi bases without ghosts, so it's good to have some balance there. It is very enjoyable and fun. Take my word for it and play it.
Wusstest du schon
- WissenswertesColumbia Pictures has announced that a movie based on Return to Castle Wolfenstein is being planned.
- Alternative VersionenAll Nazi symbols were removed in the German version due to law regulations. The story and some names were also changed to delete all references to the Third Reich.
- VerbindungenFeatured in Behind Enemy Lines: The Making of 'Return to Castle Wolfenstein' (2001)
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