Füge eine Handlung in deiner Sprache hinzuWhen the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the ... Alles lesenWhen the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the baby to his parents.When the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the baby to his parents.
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The core concept is bizarre but brilliant. You play as a line of heroic Yoshis passing around a helpless infant like a scaly green relay team. Baby Mario doesn't do much except wail like a car alarm, but Yoshi does everything else: ground-pounding, flutter-jumping, and turning enemies into eggs like some kind of adorable bio-weapon specialist.
The game shines with its creativity. Each level feels like it was dreamed up by an over-caffeinated artist with access to crayons and nightmares. There's a boss fight inside a giant frog's stomach. There's a level where everything is spinning. There are transformations. There's that awful monkey water level. It's chaos, but the kind that makes you smile through clenched teeth.
The art style is still gorgeous today. That hand-drawn aesthetic hasn't aged a day. It's like a children's book that someone threw into a blender with a Super Nintendo and a handful of sugar.
Sure, it's not as tight or polished as the original Super Mario World, and yes, Baby Mario's scream still haunts many childhood memories. But this game takes risks and has fun doing it.
8/10. Beautiful, bonkers, and occasionally stressful in a very specific diaper-wearing way.
The story explains Mario and Luigi's origins and shows how their feud with Bowser all began and how Yoshi knows them.
Thanks to the Super FX2 chip, the games graphics are a step up from the SMW. The sprites are much better detailed and had beautifully fluid movements that reminded me of Donkey Kong Country. There were even some pre-rendered 3D graphics used cutscenes and for Baby Bowsers supersized advancing boss sprite.
I loved the cartoonish level layouts and backgrounds. The scenery is all hand drawn. The boss fights are more challenging, especially the final one where you must carefully and aim and throw red eggs at Baby Bowsers face before he destroys the platform you're standing on.
As a substitute for Mario, Yoshi really shines in this game with his very own move set that involves jumping, ground pounding, hovering, and throwing eggs at enemies. It really helped build him up as a true game character and hero instead of just a gimmick character to assist Mario.
There are more advanced and quirky vocalizations, like Yoshi's record-scratch call and tongue slurping sound, Kameks jabbering and Baby Bowser's high-pitched roars and growls. And, infamously, we've got Baby Mario's ear-piercing cries. I'm guessing the designers wanted to make him as annoying as possible to keep you on your toes and avoid losing him.
Returning composer Koji Kondo gave the game a soundtrack is as awesome as the predecessor like the catchy and playful Flower Garden and Athletic level themes. But best of all was the rapid and pulse-pounding heavy metal song played during the final battle against the super-sized baby Bowser.
Just like the prequel, Yoshi's Island is still fun to play and is available on the Nintendo Switch.
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- WissenswertesThe music that plays at the final image of the babies after the credits is a slower version of the music from Super Mario Bros. (1985) after the player finishes a level.
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Kamek: [at Raphael the Raven's Castle] You can, ah, will, aaah, never enter the Koopa Kingdom! I banish you to forever twinkle in the heavens, BE GONE!
- Crazy CreditsDuring the credits, we see the stork, with baby Mario and baby Luigi in the sack, flying to its true destination. After the credits are over, the stork manages to get them home where their parents are amazed and shows the following text: "Heroes are born! The End".
- Alternative VersionenRemade for Nintendo's GameBoy Advance as 'Super Mario Advance 3' with 4 new levels and a new control scheme (the Super NES had 8 buttons; the GBA has only 6.)
- VerbindungenEdited into The Rosie Movie 2: Sibling Rivalry (2019)
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