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IMDbPro

Super Mario Bros. 2

  • Videospiel
  • 1988
  • K-A
IMDb-BEWERTUNG
7,5/10
3644
IHRE BEWERTUNG
Super Mario Bros. 2 (1988)
May 28, 2018, marks the 25th anniversary of 'Super Mario Bros.' The very first live-action adaptation of a video game, ever, was based on the hugely successful series that helped pull the gaming industry out of the 1983 crash. But when it came to its big screen potential, only one man had the vision, producer Roland Joffé.
clip wiedergeben3:24
'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game ansehen
1 Video
15 Fotos
QuestAbenteuerActionFamilieFantasie

Füge eine Handlung in deiner Sprache hinzuMario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.

  • Regie
    • Kensuke Tanabe
  • Drehbuch
    • Shigeru Miyamoto
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,5/10
    3644
    IHRE BEWERTUNG
    • Regie
      • Kensuke Tanabe
    • Drehbuch
      • Shigeru Miyamoto
    • 32Benutzerrezensionen
    • 2Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Videos1

    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
    Clip 3:24
    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game

    Fotos14

    Poster ansehen
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    Benutzerrezensionen32

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    Empfohlene Bewertungen

    10superbozo

    SUPER MARIO BROS 2

    OH HO HO SUPER MARIO BROS 2 BABY!!! GAME OF THE YEAR!
    rossrobinson

    fantastic

    This was mario's 3rd game. This was called Super Mario Bros 2. There is another game that is called Super Mario Bros 2 as that one is called Super Mario Bros: The Lost Levels. I give super mario bros 2 10 out of 10.
    dootuss

    Not the best Mario game.

    Frankly it isn't. This game is good, but it's not up to the first game's (or any other SMB games standards) play whatsoever. Instead of stomping your enemies, you had to throw stuff at them, and instead of Bowser as the vilian, it's this fat ugly toad named Wart. The good feature of this game is that you can play as Princess Toadstool, and Toad instead of playing as just Mario, and Luigi. I'm not saying that this is a bad game, I'm just saying that this game doesn't measure up to the first game. The true sequel which was only released in Japan should've been released to the U.S. instead of this game. But still, it's worth a play. I'll give this game a 7/10.
    Op_Prime

    Strange

    I first played this game nearly nine years ago at a friend's house. I was familiar with it because of the original, Super Mario Bros. I didn't like as much because instead of stomping on the enemy, you have to throw stuff at them, and because it didn't have Bowser or other favorites. What was good about this game was you got to choose who you got to be. You didn't have to be Mario, you could be Luigi, Toad or the Princess. What really shocks me is the fact this isn't the actual sequel to the first game. The actual Super Mario Bros 2 never left Japan. So Mario and friends were put in an unknown game. Overall, it wasn't that great but still fun to play.
    10evansjoshyr

    Game of the year

    Suppa mario bruddas 2. Game of the year every year. Best Mario game ever. Game of the year every single year. Best game ever made. Best thing to ever exist.

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    Handlung

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    • Wissenswertes
      The game is derived from an original, completely different Japan-only game called Yume Koujou: Doki Doki Panic (1987) ('Dream Factory: Doki Doki Panic'), an Arabian-themed game inspired by a Japanese TV show, with no relation to the Super Mario universe (despite containing many similar elements). The original Japanese Super Mario Bros. 2 (Super Mario Bros. 2 (1986)) had only been released in Japan; Nintendo of America had rejected it for being too similar to Super Mario Bros. (1985) as well as too difficult, and not wanting to jeopardize the popularity of the Super Mario franchise in the USA, they had requested a different game. In the meanwhile, director Kensuke Tanabe had experimented with an early prototype game consisting of vertical scrolling, but found it insufficiently engaging and too complex to run on the hardware of the time. He and the Super Mario Bros. team later successfully combined the shelved prototype with horizontal scrolling, and created Doki Doki Panic, describing it as "a full-fledged new Mario". When the request for a different Mario sequel came in, Tanabe decided that he only needed to alter his own Doki Doki Panic game by inserting Mario, Luigi, Toad and Princess as playable characters. This explains why the second game, released in 1988, is so vastly different in design, theme and gameplay from the first. Such was the success of this international Super Mario Bros. 2 that it was also released in Japan in 1992 under the title "Super Mario USA". The original Japanese Super Mario Bros. 2 was finally released in America in 1991, as a part of Super Mario All-Stars (1993) under the title "The Lost Levels".
    • Patzer
      During the character credits, Ostro and Birdo's name's are switched, leaving Ostro's picture labeled "Birdo" and Birdo's picture labeled "Ostro." The game's instruction manual also contains this error.
    • Zitate

      Opening narration: When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream...

    • Alternative Versionen
      Re-released in Super Mario All Stars (1993), the Japanese version titled the game "Super Mario USA". A few new features were added into the SNES All Stars version, including a wavy effect when you use a warp zone, and the SNES version has unlimited continues.
    • Verbindungen
      Featured in 20/20: Nuts for Nintendo (1988)

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    Details

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    • Erscheinungsdatum
      • 28. April 1989 (Westdeutschland)
    • Herkunftsland
      • Japan
    • Offizieller Standort
      • Nintendo .com creators of the game (United States)
    • Sprache
      • Englisch
    • Auch bekannt als
      • Sûpâ Mario USA
    • Produktionsfirmen
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
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