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IMDbPro

The Legend of Zelda 2: Rinku no bôken

  • Videospiel
  • 1987
  • 0
IMDb-BEWERTUNG
7,1/10
1935
IHRE BEWERTUNG
The Legend of Zelda 2: Rinku no bôken (1987)
AbenteuerActionFantasie

Füge eine Handlung in deiner Sprache hinzuA direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.

  • Regie
    • Tadashi Sugiyama
    • Yoichi Yamada
  • Drehbuch
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,1/10
    1935
    IHRE BEWERTUNG
    • Regie
      • Tadashi Sugiyama
      • Yoichi Yamada
    • Drehbuch
      • Shigeru Miyamoto
      • Takashi Tezuka
    • 16Benutzerrezensionen
    • 6Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
  • Fotos10

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    Benutzerrezensionen16

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    6Aaron1375

    The weakest entry that I have played in the Zelda series.

    Granted, I still found it somewhat fun to play. I hear there is a worse Zelda incarnation that came on this strange media player back in the 90's. I saw this system advertised on television and they did show a clip of Zelda and it did look rather bad, but I have never played it so I can not say for sure. This game takes place some time after part one and is a direct sequel to that game. Zelda has been put to sleep by some magician and Ganon's minions are trying to revive their former boss and all they need to do so is Link's death! For some reason Link must once again go through dungeons to get what he needs to help awaken the princess. The story is a bit off here as I had no clue as to who was the main bad guy or who that one character was at the end that made Link's shadow come to life. That is one of the reasons this one is a bit weak. The play is different too, as this time you walk on a map like in an rpg and you encounter enemies who appear on the map and fight them in a side scroll level. The dungeons are also side scroll. Link also can visit towns and this is also a bit more rpg than the first, but the towns are rather bland except you can learn magic here which is also a new feature and somewhat pointless except for that cure and defense spell. You also level up in this particular Zelda game. So all in all it is okay and the most different of all the Zelda games so worth a try if you ever run across it.
    5TedStixonAKAMaximumMadness

    "Zelda II: The Adventue of Link"- a misguided, painfully hard and flat-out unfair game that still has a bizarre fun-factor...

    The NES sequel "Zelda II: The Adventue of Link" is a very strange game indeed. Seemingly different from its predecessor in every way, this game is the "sore thumb" of the franchise. It just doesn't fit in or make much sense... at all.

    Set a few years after the first game, Link, our hero, is sent on a new quest- to save a different Zelda (yes, according to this game, there are two Zelda's... this is the first of the many nonsensical plot points this game doesn't explain very well), whom had been placed in an eternal slumber many centuries ago. At the same time, Link must also stop Ganon (the villain from the first game) from being resurrected by his followers. (Which happens in the event of you losing the game.) The general logic of the game is similar to the first- Link must traverse Hyrule, seeking dungeons to complete in order to collect artifacts to get more power, before confronting the big villain. But here is where the similarities end.

    The game is told from an entirely different perspective. A bulk of the game is played similar to "Castlevania"- side-scrolling, with a lot of platform hopping. You do get a top-down map of the world (similar to Final Fantasy games), but it's only a small, small part of the game. 95% of it is played from the side perspective. There is also a lot less strategy in this game, due to the side-scrolling nature. You just hack, slash and avoid enemies.

    You also collect experience, like an RPG, rather than getting Heart Containers to boost your health, so you will inevitably have to spend countless hours level-grinding, which gets incredibly annoying considering how little experience points you earn in battle.

    The game's difficulty is near impossible, as well. Enemies move far too quickly and often come out of nowhere, and are much stronger than you. You will, without question, die dozens of times within the first few hours of gameplay, which is extremely discouraging. It just robs the game of a lot of the enjoyment. There's even enemies that are near invisible at times, which is blatantly unfair.

    In addition, there are a lot of weird things in the game, including the infamous "I am Error." character, and lots of oddball moments that don't make much sense.

    The graphics and sound, for an 80's NES game, are surprisingly decent, to be honest, so I can't complain about them. It's just the weird side-scrolling gameplay and the insane difficulty, not to mention the convoluted plot, that ruin it.

    All of that being said, the game is still strangely playable. Something about its tone and style will keep you playing, so I must give it brownie points for that.

    I give "Zelda II" a 5 out of 10. It's a crappy game, but it's somehow a FUN, crappy game.
    Angel_Meiru

    One of the most difficult Zelda games ever!

    I have played just about every Zelda game in existance. I tend to get through most of them as well. But there is an exception. I have never ever have gotten through Zelda II nor Wind Wakers (heck, I don't even own Wind Wakers yet).

    Unlike most of the other Zelda games, Zelda II is a combination of RPG and Action-Adventure side scroller games, which is quite an original idea. The plot has to deal with Link having to recover Zelda from a strange illness that made her unconscious. However, some sacrifices obviously have to be made though.

    To gamers everywhere: Zelda II has been re-released on a new game anthology called "Legend of Zelda collector's Edition" for the Nintendo Gamecube. But I have to warn you, this is not an easy game, in fact, it is far from easy.
    9jakwright

    Great Game

    Being only the second game in the Zelda series, it can't be said that there was an established format for the series. This is, as stated above, a great game; combining a gigantic over world map with wandering monsters, which then converts to a side scroller to fight the various types of beasts. Link can go to towns and converse with the local populations, explore caves, temples and the like. Unlike in the first game, Link can now gain experience, learn new sword techniques and cast spells!

    The story begins after the original "Legend of Zelda" with Ganon's minions trying to resurrect their fallen master by sprinkling Link's blood on Ganon's ashes. The storyline is very deep brought to life by the expanse of the world map and the depth of the game play and exploration. Highly recommended game for any fan of the Zelda series.

    I know I'm leaving stuff out, but I hope this description will help anyone unfamiliar with the Zelda series.
    Billenium005

    Great game

    This game is fun to play, not much on graphics or sound, but what can you expect from the late 80's. Looking at what the Zelda world has turned into today, I strongly recommend you check this game out. I truly believe it's better than Ocarina of Time and Majora's Mask. Even better than the game boy versions of Zelda. This game sticks to the story line and continues the adventure from the original game. Worth the time to play it.

    Handlung

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    • Wissenswertes
      Contrary to popular belief, this was NOT the only Zelda game to feature side-scrolling sequences. Zeruda no densetsu: Yume o miru shima (1993) also included several of these.
    • Zitate

      Error: I am Error.

    • Alternative Versionen
      In the original NES version, when Link is defeated, the screen flickers very fast in red, blue and green (similar to the banned Pokémon episode Dennô Senshi Porygon (1997)). To prevent seizures, blue and green were removed in the GameCube port to feature red in black instead. Later, the flickering was modified again for the Game Boy Advance port by slowing it down and change the colors to dark red and red.
    • Verbindungen
      Featured in 20/20: Nuts for Nintendo (1988)

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    Details

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    • Erscheinungsdatum
      • 26. November 1988 (Westdeutschland)
    • Herkunftsland
      • Japan
    • Offizielle Standorte
      • Mobygames
      • Nintendo .com creators of the game (United States)
    • Sprachen
      • Englisch
      • Japanisch
    • Auch bekannt als
      • Zelda II: The Adventure of Link
    • Produktionsfirmen
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
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