IMDb-BEWERTUNG
7,1/10
10.161
IHRE BEWERTUNG
Ein Mann ging zurück nach Guizhou, fand die Spuren einer mysteriösen Frau. Er erinnert sich an den Sommer, den er vor zwanzig Jahren mit ihr verbracht hat.Ein Mann ging zurück nach Guizhou, fand die Spuren einer mysteriösen Frau. Er erinnert sich an den Sommer, den er vor zwanzig Jahren mit ihr verbracht hat.Ein Mann ging zurück nach Guizhou, fand die Spuren einer mysteriösen Frau. Er erinnert sich an den Sommer, den er vor zwanzig Jahren mit ihr verbracht hat.
- Auszeichnungen
- 15 Gewinne & 43 Nominierungen insgesamt
Ming-Dow
- Traffic Police
- (as Ming Dow)
Empfohlene Bewertungen
This film (which bears absolutely no resemblance to the well-known play with which it shares a title) is first and foremost an art film. Rather than containing a logical story, it is more about mood, tone, and memory. But it captures those things about as well as any film ever has.
It borrows a great deal from previous films in the art genre, including THE MIRROR as well as the films of Wong Kar-wai and Apichatpong Weerasethakul. So if you enjoy those kinds of films, this one is for you. It also has one of the best dream sequences of all time. Recommend for fans of Asian art films.
It borrows a great deal from previous films in the art genre, including THE MIRROR as well as the films of Wong Kar-wai and Apichatpong Weerasethakul. So if you enjoy those kinds of films, this one is for you. It also has one of the best dream sequences of all time. Recommend for fans of Asian art films.
I had a hard time following the first half of the movie, it felt more like shattered memories than cohesive story/narrative. It felt to long although it had it's moments like the karaoke part... Then that one hour long take came and it blew me away. The camerawork and visuals in this movie are astonishing, it added to that hypnotizing feeling of the whole movie. With few rewatched the rating might go up!
An unexpected gem, reminded me of early Wim Wenders or Jadorowsky. Obviously it's not a linear plot set in everyday reality, something that some reviewers seem to have not understood. It's metaphysical references resonate more and more strongly - mortality and transience, love and loss. It's disconcerting and haunting, very original.
Caution...do not watch this movie if you're already sleepy, like I was.
I'd read enough about this film to know not to try too hard to understand it and just go with the flow. But even at that, I feel like I didn't figure out how to watch it until about the half-way mark....which is when the film's opening title appears on screen, if that gives you some idea about what to expect.
Those who become frustrated with this aggressively non-linear film may be tempted to dismiss it as a bunch of random disconnected scenes that don't add up to anything. Actually, I think the movie is very carefully constructed, using visual and thematic motifs (like apples, for instance) to connect one part to another. It's as close to a visual poem as you'll find short of an outright experimental film, where recurring images and sensations replace narrative storytelling.
It's a movie that I would probably get more out of by watching multiple times, when I can focus less on trying to figure out what's happening and more on the little clues dropped here and there to guide the viewer on his merry way. But here's the thing....this movie didn't pull me in enough the first time to make me want to put the energy into watching it again. It tries for dreamy, hypnotic, and romantic, but it only succeeded in being one out of the three for me, and there was something sort of coldly formal about it. Take, for example, the oft-mentioned final hour of the film, which unspools as one crazy complicated long take (and apparently was in 3D in the theater). It's impressive for sure, but it's also a stunt. I found myself paying attention to the technical considerations that went into pulling it off rather than anything really happening on the screen. And the whole movie is kind of like that. It didn't leave me puzzling over its enigmatic mysteries. It left me wondering "hmmm....wonder how they did THAT."
Grade: B+
I'd read enough about this film to know not to try too hard to understand it and just go with the flow. But even at that, I feel like I didn't figure out how to watch it until about the half-way mark....which is when the film's opening title appears on screen, if that gives you some idea about what to expect.
Those who become frustrated with this aggressively non-linear film may be tempted to dismiss it as a bunch of random disconnected scenes that don't add up to anything. Actually, I think the movie is very carefully constructed, using visual and thematic motifs (like apples, for instance) to connect one part to another. It's as close to a visual poem as you'll find short of an outright experimental film, where recurring images and sensations replace narrative storytelling.
It's a movie that I would probably get more out of by watching multiple times, when I can focus less on trying to figure out what's happening and more on the little clues dropped here and there to guide the viewer on his merry way. But here's the thing....this movie didn't pull me in enough the first time to make me want to put the energy into watching it again. It tries for dreamy, hypnotic, and romantic, but it only succeeded in being one out of the three for me, and there was something sort of coldly formal about it. Take, for example, the oft-mentioned final hour of the film, which unspools as one crazy complicated long take (and apparently was in 3D in the theater). It's impressive for sure, but it's also a stunt. I found myself paying attention to the technical considerations that went into pulling it off rather than anything really happening on the screen. And the whole movie is kind of like that. It didn't leave me puzzling over its enigmatic mysteries. It left me wondering "hmmm....wonder how they did THAT."
Grade: B+
Long Day's Journey Into Night is the love child of Andrei Tarkovsky and Wong Kar-Wai, garnished with a truly insane salad-dressing made up of an unholy mixture of filmmakers such as Peter Greenaway, David Lynch, Guy Maddin, and Leos Carax, playwrights Samuel Beckett and Harold Pinter, poet Paul Celan, painters Marc Chagall, Francis Bacon, and Jackson Pollack, and novelists Franz Kafka, Marcel Proust, and Patrick Modiano; not exactly a compendium of the most accessible artists of all time. As unconcerned with formal conventionality as it is with narrative resolution, this is an art-house movie through and through, an esoteric puzzle made up of two distinct parts. Whilst the 2D first half is a measured, but reasonably conventional albeit non-linear noir, the second is composed of an unbroken 50-minute 3D shot that's as aesthetically audacious as it is narratively elliptical. The second feature from 30-year-old self-educated writer/director Bi Gan, Long Day's Journey is aggressively enigmatic, and the absence of character arcs, the formal daring, the languorous pacing, and the resistance to anything approaching definitive conclusions, will undoubtedly see many react with equal parts bafflement and infuriation. However, if you can get past such issues and go with the film on its own terms, you'll find a fascinatingly esoteric examination of the protean nature of memory, a film that in both form and content seems to belie its writer/director's youth and relative inexperience.
Long Day's Journey tells the story of moody loner Luo Hongwu (Jue Huang), a man haunted by his past. In 2000, he met and had a brief but memorable relationship with the mysterious Wan Qiwen (Tang Wei), whom he has never been able to forget. When he returns to his home city of Kaili to bury his father, he sets about trying to track down Qiwen, as the story of their relationship is told via flashbacks. However, it soon becomes apparent that just because Lou remembers a thing doesn't necessarily mean that that thing happened. When his search leads him to a dingy movie theatre, he puts on a pair of 3D glasses and finds himself in an abandoned mine from which his only hope of escape is to win a game of ping pong. The rest of the film takes place in his dream world. Or in the 3D movie playing in the theatre. Or in an amalgamation of both. Or in something else entirely.
Long Day's Journey's biggest selling point is unquestionably the aesthetically audacious second hour. The film starts as a garden variety noir - the world-weary voiceover, the femme fatale revealed through flashbacks, smoke-filled rooms, the back alley meetings, the dangerous gangster, the troubled friend, the darkly fatalistic tone. There's even a clue written on the back of a photo. However, all of these genre markers are jettisoned when Luo enters the cinema, putting on his 3D glasses, just as the audience is prompted to do likewise. The film's title card then appears onscreen for the first time (a full 70 minutes in), and the movie adopts a far more elliptical and esoteric stance than the investigative noir structure of the first half.
Unlike 'single-take' films such as Climax (2018), Utøya 22. Juli (2018), and 1917 (2019), which use long-takes and 'hidden' edits to give the effect of a single-shot, the second half of Long Day's Journey follows films such as Russian Ark - Eine einzigartige Zeitreise durch die Eremitage (2002) and Victoria (2015) insofar as it was legitimately shot via one single take. And not only that, but it's a complex and visually layered shot too, featuring drones, Steadicams, intricate blocking, elaborate external locations with multitudes of people, practical effects, complex interior locations, even a lengthy sequence set on a zip line. Considering the scope, it would be an impressive enough technological accomplishment in 2D, but that it was filmed with bulky 3D cameras is almost unbelievable, and that three cinematographers worked on the project is unsurprising - Hung-i Yao shot half of the 2D material, Jingsong Dong shot the rest of the 2D material and planned the 3D sequence, whilst David Chizallet actually shot the sequence.
What's especially laudable about the sequence, however, is how it never becomes gimmicky. Most movies released in 3D have no real thematic justification for being in 3D, nothing in their content to justify their form, whilst films such as Victoria have no real thematic justification for being single-shots. Long Day's Journey, however, justifies both decisions - the single-shot works in tandem with the 3D to create a vibrant and complex world of depth and vitality, but one that never seems completely real; there's always the sense of an artifice, something highly 'subjective' getting between the audience and the on-screen images, as if we're not seeing things objectively but instead seeing an individual's interpretation of things - it's reality, but it's mediated reality, with all the subjective distortions that such a thing implies.
This is a film about memory, specifically the idea that memory can be deceptive, and may have as much to do with dreams as with objective reality. In this sequence, as memory, reality, and dream seem to blend into one another, with even identity itself dissolving (several of the main actors re-appear in completely different parts), Gan shows us something that approximates a dream as well as anything you're ever likely to experience, outside actually dreaming. Any film can throw something surreal onscreen and call it a dream scene, but Long Day's Journey manages to convey not just the content of a dream, but the illogical texture of a dream. You replace the 3D images with 2D images, or you replace the single-shot with edited content, and you fundamentally lose that texture; the 3D/single-shot form is as important as James Joyce's removal of punctuation is in creating the impression of a mind on the brink of falling asleep in the last episode of Ulysses (1922) - restore the punctuation, and the interrelatedness of form and content is lost.
Speaking of literature, although the film may seem unrelated to Eugene O'Neill's 1941 play (the Chinese title similarly references a short story collection by Roberto Bolaño), a common theme is memory and the all-consuming power of time. The conventional first half of the film concerns itself not just with memory, but with the imperfect nature of memory, essentially suggesting that obsession is nothing more than a trick of the mind, an attempt to reattain something that may never have existed in the first place (also an important theme in the play). Indeed, it's worth noting that the most recurrent visual motif in the film is that of reflection - not just in mirrors, but so too in puddles, which act as slightly more distorted (subjective?) versions of the relatively perfect reflection one gets from a mirror. So even here, one can see that Gan is examining the distortions of memory and the fault line between objectivity and subjectivity.
All of which will probably go some way to telling you whether or not you're likely to enjoy Long Day's Journey. Make no mistake, this is an esoteric film that isn't especially interested in plot or character, and which uses form to explore complex issues such as memory, subjectivity, and obsession. It's rarely emotionally engaging in a conventional sense and the minimalist plot can result in some rather glib moments. The storyline is elliptical, the characters archetypal, the themes subtle, and, all things considered, the very aspects which one person will find transformative, will completely alienate another. You either embrace the emphasis on mood and tone, or you fight it, trying to find a linear narrative through-line. Personally, I loved its formal daring and admired Gan's confidence and the singularity of his vision, but at the same time, I found each section outstayed it's welcome a little, and felt the first half could lose a good 15 minutes, and the second around 10 or so. Gan also walks a very fine line between emotional detachment and emotional alienation, and it's a line he crosses a couple of times. Nevertheless, this is an awe-inspiring technical achievement, an ultra-rare example of a film which perfectly matches form to content, and a fascinating puzzle that trades in the undefinable nuances of memory. If you have the patience to work with it, the rewards are many.
Long Day's Journey tells the story of moody loner Luo Hongwu (Jue Huang), a man haunted by his past. In 2000, he met and had a brief but memorable relationship with the mysterious Wan Qiwen (Tang Wei), whom he has never been able to forget. When he returns to his home city of Kaili to bury his father, he sets about trying to track down Qiwen, as the story of their relationship is told via flashbacks. However, it soon becomes apparent that just because Lou remembers a thing doesn't necessarily mean that that thing happened. When his search leads him to a dingy movie theatre, he puts on a pair of 3D glasses and finds himself in an abandoned mine from which his only hope of escape is to win a game of ping pong. The rest of the film takes place in his dream world. Or in the 3D movie playing in the theatre. Or in an amalgamation of both. Or in something else entirely.
Long Day's Journey's biggest selling point is unquestionably the aesthetically audacious second hour. The film starts as a garden variety noir - the world-weary voiceover, the femme fatale revealed through flashbacks, smoke-filled rooms, the back alley meetings, the dangerous gangster, the troubled friend, the darkly fatalistic tone. There's even a clue written on the back of a photo. However, all of these genre markers are jettisoned when Luo enters the cinema, putting on his 3D glasses, just as the audience is prompted to do likewise. The film's title card then appears onscreen for the first time (a full 70 minutes in), and the movie adopts a far more elliptical and esoteric stance than the investigative noir structure of the first half.
Unlike 'single-take' films such as Climax (2018), Utøya 22. Juli (2018), and 1917 (2019), which use long-takes and 'hidden' edits to give the effect of a single-shot, the second half of Long Day's Journey follows films such as Russian Ark - Eine einzigartige Zeitreise durch die Eremitage (2002) and Victoria (2015) insofar as it was legitimately shot via one single take. And not only that, but it's a complex and visually layered shot too, featuring drones, Steadicams, intricate blocking, elaborate external locations with multitudes of people, practical effects, complex interior locations, even a lengthy sequence set on a zip line. Considering the scope, it would be an impressive enough technological accomplishment in 2D, but that it was filmed with bulky 3D cameras is almost unbelievable, and that three cinematographers worked on the project is unsurprising - Hung-i Yao shot half of the 2D material, Jingsong Dong shot the rest of the 2D material and planned the 3D sequence, whilst David Chizallet actually shot the sequence.
What's especially laudable about the sequence, however, is how it never becomes gimmicky. Most movies released in 3D have no real thematic justification for being in 3D, nothing in their content to justify their form, whilst films such as Victoria have no real thematic justification for being single-shots. Long Day's Journey, however, justifies both decisions - the single-shot works in tandem with the 3D to create a vibrant and complex world of depth and vitality, but one that never seems completely real; there's always the sense of an artifice, something highly 'subjective' getting between the audience and the on-screen images, as if we're not seeing things objectively but instead seeing an individual's interpretation of things - it's reality, but it's mediated reality, with all the subjective distortions that such a thing implies.
This is a film about memory, specifically the idea that memory can be deceptive, and may have as much to do with dreams as with objective reality. In this sequence, as memory, reality, and dream seem to blend into one another, with even identity itself dissolving (several of the main actors re-appear in completely different parts), Gan shows us something that approximates a dream as well as anything you're ever likely to experience, outside actually dreaming. Any film can throw something surreal onscreen and call it a dream scene, but Long Day's Journey manages to convey not just the content of a dream, but the illogical texture of a dream. You replace the 3D images with 2D images, or you replace the single-shot with edited content, and you fundamentally lose that texture; the 3D/single-shot form is as important as James Joyce's removal of punctuation is in creating the impression of a mind on the brink of falling asleep in the last episode of Ulysses (1922) - restore the punctuation, and the interrelatedness of form and content is lost.
Speaking of literature, although the film may seem unrelated to Eugene O'Neill's 1941 play (the Chinese title similarly references a short story collection by Roberto Bolaño), a common theme is memory and the all-consuming power of time. The conventional first half of the film concerns itself not just with memory, but with the imperfect nature of memory, essentially suggesting that obsession is nothing more than a trick of the mind, an attempt to reattain something that may never have existed in the first place (also an important theme in the play). Indeed, it's worth noting that the most recurrent visual motif in the film is that of reflection - not just in mirrors, but so too in puddles, which act as slightly more distorted (subjective?) versions of the relatively perfect reflection one gets from a mirror. So even here, one can see that Gan is examining the distortions of memory and the fault line between objectivity and subjectivity.
All of which will probably go some way to telling you whether or not you're likely to enjoy Long Day's Journey. Make no mistake, this is an esoteric film that isn't especially interested in plot or character, and which uses form to explore complex issues such as memory, subjectivity, and obsession. It's rarely emotionally engaging in a conventional sense and the minimalist plot can result in some rather glib moments. The storyline is elliptical, the characters archetypal, the themes subtle, and, all things considered, the very aspects which one person will find transformative, will completely alienate another. You either embrace the emphasis on mood and tone, or you fight it, trying to find a linear narrative through-line. Personally, I loved its formal daring and admired Gan's confidence and the singularity of his vision, but at the same time, I found each section outstayed it's welcome a little, and felt the first half could lose a good 15 minutes, and the second around 10 or so. Gan also walks a very fine line between emotional detachment and emotional alienation, and it's a line he crosses a couple of times. Nevertheless, this is an awe-inspiring technical achievement, an ultra-rare example of a film which perfectly matches form to content, and a fascinating puzzle that trades in the undefinable nuances of memory. If you have the patience to work with it, the rewards are many.
Wusstest du schon
- WissenswertesThe marketing of the film was met with major controversy after its opening. The marketing of this art film was targeted massively towards the general public, instead of art film lovers. The film opened on December 31, 2018 since it was the last day of the year and it was intended to be "a good event to celebrate the new year". It was estimated that a lot of people went to see the film without knowing that this is an art house film. This resulted in major backlash as netizens complained against the film, as well as calling the ones who appreciated it "jia wenyi (phony-artistic)". The film earned 38 million USD on the first day of opening, yet the box office of the second day was decreased by 96%.
- VerbindungenReferenced in AniMat's Crazy Cartoon Cast: The End of that Stupid Hashtag (2020)
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- Long Day's Journey Into Night
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Box Office
- Budget
- 40.000.000 CN¥ (geschätzt)
- Bruttoertrag in den USA und Kanada
- 521.365 $
- Eröffnungswochenende in den USA und in Kanada
- 26.746 $
- 14. Apr. 2019
- Weltweiter Bruttoertrag
- 42.140.994 $
- Laufzeit
- 2 Std. 18 Min.(138 min)
- Farbe
- Seitenverhältnis
- 1.85 : 1
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