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IMDbPro

Sonic Mania

  • Videospiel
  • 2017
  • 6
IMDb-BEWERTUNG
8,2/10
2739
IHRE BEWERTUNG
Sonic Mania (2017)
Comic-Con 2016 trailer
trailer wiedergeben1:59
5 Videos
49 Fotos
AbenteuerActionFamilieFantasieScience-Fiction

Füge eine Handlung in deiner Sprache hinzuFollowing the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite grou... Alles lesenFollowing the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails.Following the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails.

  • Drehbuch
    • Christian Whitehead
    • Yuji Naka
    • Naoto Ohshima
  • Hauptbesetzung
    • Takenobu Mitsuyoshi
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,2/10
    2739
    IHRE BEWERTUNG
    • Drehbuch
      • Christian Whitehead
      • Yuji Naka
      • Naoto Ohshima
    • Hauptbesetzung
      • Takenobu Mitsuyoshi
    • 16Benutzerrezensionen
    • 21Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 4 Nominierungen insgesamt

    Videos5

    Sonic Mania (VG)
    Trailer 1:59
    Sonic Mania (VG)
    Sonic Mania: Green Hill Gameplay
    Trailer 5:15
    Sonic Mania: Green Hill Gameplay
    Sonic Mania: Green Hill Gameplay
    Trailer 5:15
    Sonic Mania: Green Hill Gameplay
    Sonic Mania: Comic-Con Trailer
    Trailer 1:58
    Sonic Mania: Comic-Con Trailer
    Sonic Mania
    Trailer 1:53
    Sonic Mania
    Sonic Mania: Infomercial
    Trailer 0:53
    Sonic Mania: Infomercial

    Fotos49

    Poster ansehen
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    Poster ansehen
    + 45
    Poster ansehen

    Topbesetzung1

    Ändern
    Takenobu Mitsuyoshi
    • Announcer
    • (Synchronisation)
    • Drehbuch
      • Christian Whitehead
      • Yuji Naka
      • Naoto Ohshima
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen16

    8,22.7K
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    Empfohlene Bewertungen

    8monotiller

    Fast gameplay, punchy sound and popping graphics make for a platformer that exceeded my expectations

    So, this game has beaten my expectations. You know sometimes when you hear so much about how good something is that you start to question if it really is that good? Well Mania was that game for me and do you know what? I have to agree with people that this is a fantastic game.

    The levels are fast, fun and exhilerating, the music bought a smile to my face, even the tracks inspired by the EU/JP soundtrack of CD, of which I tend to prefer the NA soundtrack and the graphics just pop out of the screen.

    Although I wasn't initially overly excited about this game (being more of a sucker for the 3D titles), the release smashed through the inital feelings and so far has provided me with a fantastic time.
    10rcadavidson

    One of those modern goldies that plays like the oldies (Switch version reviewed)

    With two Sonic games coming out this year, Sega starts off strong with Sonic Mania, essentially a love letter to the Genesis titles made by fan-game creator Christian Whitehead and using his Retro Engine. Basically, this game is what Sonic 4 Part 1 and 2, which were average games at best, should be.

    The first thing I have to say is the level design is superb. They provide a nice balance between platforming and speed, and even with levels that were simply reused themes, such as Green Hill Zone, have some sort of twist. Controls are also nice and responsive (as far as gameplay is concerned) and works well with either single or duo Joy-Con play. The graphics also receive an upgrade from the Genesis. In fact, I could go as far as to say it's more like a 32x, maybe Saturn, game, and the animation is pretty fluid and bouncy. In the special stages, it goes into an Emerald Stage, which is chasing an UFO to catch get the Emerald, goes into a Saturn like style, which keeps use with the classic aesthetic the game has.

    If there are some issues I have, they're small, but they are noticeable. First of all, this is the Switch version I'm reviewing, and these problems seem to be exclusive for the platform. Also, from what research I've did, the port to Switch was done by Tantalus Media, who were responsible for many licensed games, though they do port jobs such as Legend of Zelda Twilight Princess HD, Zombi (which is basically Zombi U for PS4, Xbox One, and PC), and the soon to be release Rime for Switch, so I can't blame the main devs themselves, and I can only imagine the company will do a better job with Switch games in the future. Anyway, one of these two issues is that the special stages, which I'm sure isn't that demanding on the Switch, does drop frames. They're not big dips like 60 fps all the way to 15 fps. It just drops down to the 50s for a second and that's it, and that's if you experience it. Another, more noticeable issue is that the Home and Screenshot buttons have a delay. Yeah, you heard that right. These two buttons have a delay on the Nintendo Switch, and sometimes, they don't even work. Again, they're not gamebreaking bugs, easily overlooked even, but it's kind of disappointing that they exist. They should be fixed whenever they release a patch though.

    Simply put, this game is a love letter to the classic games of the Genesis, and whatever system you want it for, it's a must have, and even with the Switch version's problems, it's still the version I recommend getting, if you have one. It's simply that much of a blast, even without Blast Processing.

    UPDATE: Due to a recent patch that was FINALLY delivered. Not only did they fix the Home button issue, but they added a separate button for Super Form, which is now X instead of tapping jump twice, so no accidental transformations.
    10MegaWatOfficial

    The true next step for Sonic, and one that shows him at his peak again

    After the largely disappointing 2 episodes of the so called "Sonic the Hedgehog 4", it really seemed like any and all hopes for a truly excellent continuation of the classic genesis games were fading, and fast. Because what we got in 2010 was a lazy, idealess, and just bad game that had the balls to call itself the true 4th Sonic game, which it wasn't. Not even close. The 2nd episode was definitely better, but there were still major things about it holding it back from being truly anything good. So, with a very bad episode and a better, but mediocre at best one afterwards, the otherwise acceptable name of "Sonic the Hedgehog 4" was tarnished, and the future of main line 2D Sonic games were very unknown.

    However, something amazing happened. Apparently, I wasn't the only one with that mindset, as the incredibly talented Christian Whitehead and company agreed. And, came from the ashes thanks to their hard work and passion, one of, if not the best Sonic game ever made. The series was not only back, but arguably better than ever before. Because instead of shoehorning modern Sonic into a 2D plain and calling it a day, these guys expanded on literally everything that worked in the genesis games while staying faithful to them as well.

    Everything feels just about perfect here. The visuals are not only colorful and detailed, but they have an unprecedented amount of liveliness and character while staying true to the overall aesthetic of the genesis games. The music from Tee Lopes is phenomenal from start to finish-whether it be new tracks or recreations of old tunes, this OST is one of the best in a Sonic game. The gameplay is perfect as well, as Sonic and friends not only feel identical to how they did in the classic games, but Sonics moveset has been upgraded to incorporate everything from the super peel out to the insta-shield. The level design combines everything great about the level design of the great levels from the Genesis games. These levels have not only an over abundance of speed like in Sonic 2, but also a lot of fun exploration like in "Sonic 3 and Knuckles". Though here, the balance of these attributes is more akin to Sonic 2, though, because the levels here are a lot bigger in scope, here, there's still more than enough fun exploration to rival S3&K in that regard. In other words, the levels are not only excellent, but perfect for a Sonic game all around.

    Speaking of which, I think the way the developers went about the levels was perfect. One thing that always sort of bugged me was when people call this game a "collection" or a "compilation" of classic levels (which is, ironically, exactly what "Sonic the Hedgehog 4: Episode I" was). While a lot of the levels in this game do return from previous games, there's a LOT more to each of them, as the level design consistently adds fun and fresh ideas, as well as completely expands upon the original ideas. Plus, the context as to why we're revisiting these places works wonderfully, and doesn't overshadow anything. Not only that, but the entirely new levels made by Christian Whitehead and company are all absolutely amazing, and do a perfect job in fitting in with the rest of the package. Overall, the levels have a balance of the greatness of the old with the greatness of the new, and because of how much newness is brought to the table, it all still works as a proper continuation of the series, as it helps make the Sonic series feel like it's own world.

    The special stages are also probably my favorite of the series, as, much like Sonic CD, you're in a 3D plane chasing a UFO, except, there's only one here. However, it also incorporates things like the blue spheres, but as collectibles to increase your speed, as well as rings to increase time. And if you mix that with the tricky, yet incredibly fun stage design, these special stages are excellent, and are accessed the same way the ones in S3&K, which I feel was the best way.

    Speaking of blue spheres, they're back, too-only this time, acting as a special stage accessed via checkpoints just like in Sonic 2. They're every bit as fun and satisfying to complete as they were in S3&K, but now look and sound much better. These are for tokens, which allows you to unlock a lot of goodies in the menus (won't say what to avoid spoilers). Though, because of how much bigger these levels are compared to the ones in Sonic 2, you'll be playing through these stages a lot-at least, far more than you would have for the special stages in Sonic 2. In other words, be prepared to have the blue sphere song stuck in your head after you 100% this game.

    Overall, this game is every single tiny thing the episodes of "Sonic the Hedgehog 4" should have been, as it is the first Sonic game in just about 23 years that actually pushed the envelope for the series. Everything here is just as good as it needs to be, and it is consistently one of the most enjoyable games in the entire series. If you're a Sonic fan who somehow hasn't played this yet, I implore you to change that. This is the true continuation after S3&K we've been waiting for for years, and to think it wasn't even made by the same people who made the classic genesis games just goes to show how a deep love and passion for the series can really revive it back to legendary status. What an amazing comeback to an amazing series. Here's to a Sonic Mania 2.
    9avisegal

    Best Sonic Game Ever

    Ok, I'm just gonna say this right now, I played only 4 sonic games... and they are all 2d ones.... I strongly want to play the 3d titles and sonic 3, but Sonic Mania is still my favorite game of all time, the sprite quality is beautiful, the music is amazing, the balance between platforming and speed is perfect, the new levels are just a blast to play and while it is kinda disappointing that there are more old levels, they are remixed and feel fresh again. the main mode is so fun and so are all the others, expect for one, encore mode, it is the reason I give sonic mania a 9/10 but even with that I cant help but play this game over and over again.



    so I give sonic mania (plus) a 9/10
    10donovanmcrale

    One of the best

    Get this game, it is truly one of the very best, in the entire series and in the platform genre itself.

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    Verwandte Interessen

    Still frame
    Abenteuer
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    Action
    Drew Barrymore and Pat Welsh in E.T. - Der Außerirdische (1982)
    Familie
    Elijah Wood in Der Herr der Ringe: Die Gefährten (2001)
    Fantasie
    James Earl Jones and David Prowse in Star Wars: Episode V - Das Imperium schlägt zurück (1980)
    Science-Fiction

    Handlung

    Ändern

    Wusstest du schon

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    • Wissenswertes
      The game wasn't made by Sonic Team themselves; instead it was developed by Christian Whitehead who is mostly known in the Sonic community for his ports of the classic Sonic games to IOS and Android devices.
    • Verbindungen
      Featured in Outside Xtra: 11 New Games out in August 2017 for PS4, Xbox One, Switch, PC (2017)
    • Soundtracks
      Green Hill Zone
      Composed by Masato Nakamura

    Top-Auswahl

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    Details

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    • Erscheinungsdatum
      • 17. Juli 2018 (Vereinigte Staaten)
    • Herkunftsländer
      • Japan
      • Vereinigte Staaten
    • Offizielle Standorte
      • Official Site (Japan)
      • Official Site (United States)
    • Sprache
      • Englisch
    • Auch bekannt als
      • Sonic Discovery
    • Produktionsfirmen
      • Christian Whitehead
      • Headcannon
      • Pagoda West Games
    • Weitere beteiligte Unternehmen bei IMDbPro anzeigen

    Technische Daten

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    • Farbe
      • Color
    • Sound-Mix
      • Dolby Digital
      • Dolby Atmos
      • 12-Track Digital Sound
      • IMAX 6-Track

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