Füge eine Handlung in deiner Sprache hinzuAfter Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.After Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.After Doctor Eggman's attempts to control an ancient technology goes wrong, Sonic sets out to rescue his friends and learn the true nature of the technology.
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Roger Craig Smith
- Sonic the Hedgehog
- (English version)
- (Synchronisation)
Colleen O'Shaughnessey
- Miles 'Tails' Prower
- (English version)
- (Synchronisation)
Dave B. Mitchell
- Knuckles the Echidna
- (English version)
- (Synchronisation)
- (as David Mitchell)
Cindy Robinson
- Amy Rose
- (English version)
- (Synchronisation)
- …
Mike Pollock
- Dr. Ivo 'Eggman' Robotnik
- (English version)
- (Synchronisation)
- …
Ryan Bartley
- Sage
- (English version)
- (Synchronisation)
Kyle Hebert
- Big the Cat
- (English version)
- (Synchronisation)
Nobutoshi Canna
- Knuckles the Echidna
- (Synchronisation)
Alexandre Gillet
- Sonic the Hedgehog
- (French version)
- (Synchronisation)
Megumi Hayashibara
- Sage
- (Synchronisation)
Ryô Hirohashi
- Miles 'Tails' Prower
- (Synchronisation)
Jun'ichi Kanemaru
- Sonic the Hedgehog
- (Synchronisation)
- (as Jun-ichi Kanemaru)
Taeko Kawata
- Amy Rose
- (Synchronisation)
Takashi Nagasako
- Big the Cat
- (Synchronisation)
Kotaro Nakamura
- Dr. Ivo 'Eggman' Robotnik
- (Synchronisation)
Airi Ohtsu
- Koco
- (Synchronisation)
- (as Ohtsu Airi)
Gara Takashima
- The End
- (Synchronisation)
Empfohlene Bewertungen
Sonic Frontiers is Sonic's first open-world video game and it's not a bad foray by any means; but the grinding rails when you complete certain tasks can sometimes clash with the seamless open-world design and make things feel oddly rigid. Does this make the game bad? No. What about the story? Sure it's copying and pasting Zelda Breath of the Wild's homework in ancient technology (as well as Halo) and Evangelion's Herculean-scaled monsters, but it's still fitting the further you absorb the story and look over some of the obvious influences.
Basically, for a character as established as Sonic, Frontiers represents an interesting experimental phase for the character where SEGA's trying to see what sticks for The Blue Blur in the long run; and something tells me they're gonna keep trying new gaming twists (like JRPG stuff perhaps) alongside the more traditional platforming stuff the series has become known for providing; and it's nice to see open-world design finally in The Hedgehog's varied repertoire.
Sonic Frontiers is like a meal that tries having so many things all at once: some stuff works naturally, but the more 'far fetched' aspects give some nice flavour even if it's out of place for that part of the dish.
Sonic Frontiers is a good time with some flaws that are mostly forgiven here, and it's a bold playbook for franchise-'tweaking' in the 'Open-World Era' of gaming. 3.5/5 stars.
Basically, for a character as established as Sonic, Frontiers represents an interesting experimental phase for the character where SEGA's trying to see what sticks for The Blue Blur in the long run; and something tells me they're gonna keep trying new gaming twists (like JRPG stuff perhaps) alongside the more traditional platforming stuff the series has become known for providing; and it's nice to see open-world design finally in The Hedgehog's varied repertoire.
Sonic Frontiers is like a meal that tries having so many things all at once: some stuff works naturally, but the more 'far fetched' aspects give some nice flavour even if it's out of place for that part of the dish.
Sonic Frontiers is a good time with some flaws that are mostly forgiven here, and it's a bold playbook for franchise-'tweaking' in the 'Open-World Era' of gaming. 3.5/5 stars.
Sonic Frontiers is a game of interesting but ultimately unfulfilling ideas. While it represents a functional experience, unlike some of its more infamous predecessors, it ultimately left me with a feeling of ambivalence. The game presents a series of ambitious concepts-from its open-world structure to its complex combat-but these elements never quite coalesce into a compelling whole, resulting in a dull and tonally inconsistent adventure.
The most jarring aspect of Sonic Frontiers is its visual design. For a franchise built on vibrant, cartoonish characters, the game's world feels lifeless and bland. The so-called "hub worlds" are abstract, nonsensical landscapes that lack any sense of personality or purpose, often populated with distracting environmental pop-in. This stark contrast between the cheerful, anthropomorphic protagonists and the desolate, realistic-looking environments creates a strange tonal dissonance that permeates the entire experience. While the developers seem to have attempted to liven things up with a few scattered colorful assets, they only serve to highlight the overall visual dullness of the world.
From a gameplay perspective, Sonic Frontiers is an experiment in new directions that may not resonate with the core fanbase. The game introduces a Devil May Cry-inspired combat system, but one has to wonder who was asking for such a dramatic departure from Sonic's traditional "jump on enemies" formula. Similarly, the open-world structure, complete with its Shadow of the Colossus-style monsters and massive boss fights, feels at odds with the fast-paced, linear platforming the series is known for. This desire to introduce new mechanics and genres, while commendable in theory, leaves the game feeling like it has an identity crisis.
Ultimately, Sonic Frontiers struggles to stand out as a modern, next-generation experience. The feeling of being underwhelmed was so strong that it led me to seek out a contrasting experience. Playing Ratchet & Clank: Rift Apart alongside it only highlighted the disparities. Rift Apart is a true showcase of ninth-generation console power, with stunning graphics and a cohesive, fast-paced gameplay loop that feels both familiar and fresh. It is an example of what Sonic Frontiers could have been if it had a stronger, more focused vision for its place in the modern gaming landscape.
The most jarring aspect of Sonic Frontiers is its visual design. For a franchise built on vibrant, cartoonish characters, the game's world feels lifeless and bland. The so-called "hub worlds" are abstract, nonsensical landscapes that lack any sense of personality or purpose, often populated with distracting environmental pop-in. This stark contrast between the cheerful, anthropomorphic protagonists and the desolate, realistic-looking environments creates a strange tonal dissonance that permeates the entire experience. While the developers seem to have attempted to liven things up with a few scattered colorful assets, they only serve to highlight the overall visual dullness of the world.
From a gameplay perspective, Sonic Frontiers is an experiment in new directions that may not resonate with the core fanbase. The game introduces a Devil May Cry-inspired combat system, but one has to wonder who was asking for such a dramatic departure from Sonic's traditional "jump on enemies" formula. Similarly, the open-world structure, complete with its Shadow of the Colossus-style monsters and massive boss fights, feels at odds with the fast-paced, linear platforming the series is known for. This desire to introduce new mechanics and genres, while commendable in theory, leaves the game feeling like it has an identity crisis.
Ultimately, Sonic Frontiers struggles to stand out as a modern, next-generation experience. The feeling of being underwhelmed was so strong that it led me to seek out a contrasting experience. Playing Ratchet & Clank: Rift Apart alongside it only highlighted the disparities. Rift Apart is a true showcase of ninth-generation console power, with stunning graphics and a cohesive, fast-paced gameplay loop that feels both familiar and fresh. It is an example of what Sonic Frontiers could have been if it had a stronger, more focused vision for its place in the modern gaming landscape.
I was sure about that because the plot of this game is so nice, sonic now he is being more mature in himself (and i like this) the musics of this game is exellent (like sonic colors musics), now this game in (i think is the first game i don´t know) that show us the open world (and i like this thing), okay and the challenges of this game are a little bit difficult (from the final horizon is so difficult but...), the cyberspaces levels are kinda of nice, the bosses of this game is so great and from the dlc of sonic frontiers is good but there are some kinda of difficultes of this game like going up onthe towers from sonic and the final boss of the dlc is so great.
And the overall of this is 8.7 outstanding SEGA thank you very mutch.
And the overall of this is 8.7 outstanding SEGA thank you very mutch.
My first Sonic games were Heroes and Shadow the Hedgehog on PS2. I had a blast with both. A kid's fun isn't something you can measure.
I didn't get an X360 until years later, and I had largely forgotten about the Sonic franchise.
Fast forward to 2020: Saw the Sonic movie in theaters & thought it was entertaining. Nothing more.
2022: Saw Sonic 1 again and then went to see Sonic 2 in theaters. Both were absolutely awesome. I started getting my hands on every Sonic game that I could and cemented myself as a worthy fan.
Let me begin by stating that I haven't yet left Kronos Island. But I am having an absolute blast since dropping into this new adventure.
It is a high claim I am making, but how does this game surpass the likes of Sonic Adventure 2 and Generations? Here are some reasons:
-Sonic's friends are fleshed-out characters
-Completely interactive overworld
-Deeply tantalizing OST
-Outrageous & cinematic story beats
-High-speed gameplay is at the forefront of everything.
I didn't get an X360 until years later, and I had largely forgotten about the Sonic franchise.
Fast forward to 2020: Saw the Sonic movie in theaters & thought it was entertaining. Nothing more.
2022: Saw Sonic 1 again and then went to see Sonic 2 in theaters. Both were absolutely awesome. I started getting my hands on every Sonic game that I could and cemented myself as a worthy fan.
Let me begin by stating that I haven't yet left Kronos Island. But I am having an absolute blast since dropping into this new adventure.
It is a high claim I am making, but how does this game surpass the likes of Sonic Adventure 2 and Generations? Here are some reasons:
-Sonic's friends are fleshed-out characters
-Completely interactive overworld
-Deeply tantalizing OST
-Outrageous & cinematic story beats
-High-speed gameplay is at the forefront of everything.
I played many Sonic games and I think this is the only one have Open World. When I heard this announced I was like ''Open World Sonic game? I mean well hope they will do it right'' later heard camera will be like Sonic 06 and scared so much. Because I didn't want another 06 fiasco. BUT! Team Sonic promised they will handle this game and they kept their promise. Best 3D sonic game in recent years. Enjoyed every seconds. Very good camera,upgrade system,good voice acting and okay story. Turning into Super Sonic is the most satisfying thing ever. Tbh after played this game just remake Sonic 06....
Wusstest du schon
- WissenswertesThis will be the first open-world Sonic game with scenery being inspired by The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn and Forbidden West.
- SoundtracksI'm Here
Vocals and Lyrics by Merry Kirk-Holmes (To Octavia)
Composed and Arranged by Tomoya Ohtani
Strings Arranged by Takahito Eguchi
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