News Archives

Intel Releases Open3D 0.19 With Experimental Cross-Platform GPU Support Using SYCL

Intel's Intelligent Systems Lab Organization released Open3D 0.19 as the latest iteration of this open-source library for 3D data processing in Python and C++. Open3D is an open-source project from Intel for dealing with 3D data structures, various 3D data processing algorithms, and also a visualization viewer with support for physically based rendering and more. Significant with the new Open3D 0.19 release is introducing experimental cross-platform GPU support using the SYCL single-source C++ abstraction layer. For those with SYCL GPU support this can work across vendors and provide much faster 3D data processing.

Shading Languages Symposium Keynote Preview

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Khronos Group Welcomes Lisuan Technology as Contributor Member

Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in OpenCL, OpenGL, OpenGLES, Vulkan, WebGL, SPIR, and OpenXR.

LunarG Releases Vulkan SDK 1.4.335

LunarG announced the availability of Vulkan SDK 1.4.335. This release brings a long list of new extensions, improved validation tooling, clearer layer configuration, and – most notably – the first SDK-integrated version of KosmicKrisp, a Vulkan-over-Metal translation layer for Apple Silicon Macs.

VK_EXT_present_timing: the Journey to State-of-the-Art Frame Pacing in Vulkan

VK_EXT_present_timing is conceptually simple yet powerful. The extension combines two fundamental features, which Vulkan devices can expose independently:

  • The ability to receive timing feedback about previous presentation requests
  • The ability to explicitly specify a target presentation time for each request


It is the combination of these features that enables applications to achieve smooth, consistent animation.

VeriSilicon’s NPU IP VIP9000NanoOi-FS has Achieved ISO 26262 ASIL B Certification Using OpenVX

VIP9000NanoOi-FS provides hardware support for the OpenVX API and is compatible with a robust software stack and development tools, supporting OpenCL 3.0, OpenCL 1.2 Full Profile, OpenVX 1.3, OpenVX 1.2 Neural Network Extension, and extensions for OCL, OVX, and neural networks.

As part of VeriSilicon’s VIP9000 series, the VIP9000NanoOi-FS IP is designed for automotive and edge AI applications, providing high-performance neural network processing with a safety-compliant architecture. The IP supports a wide range of AI inferencing models including Large Language Models (LLMs) and Convolutional Neural Networks (CNNs), with hardware-accelerated AI inference, enabling real-time applications such as object and scene detection, augmented reality, robotics, face and gesture tracking, visual inspection systems, video surveillance, and advanced driver-assistance systems (ADAS). It natively supports multiple data types and features a programmable SIMD vision pipeline, enabling high-performance execution of neural network layers while maintaining the deterministic latency required by ASIL B functional safety standards.

Igalia Optimizes Vukan to Help Valve Power Up New Steam Devices

“We implemented many Vulkan extensions and reviewed numerous others,” said Danylo Piliaiev, an engineer on the Graphics Team. “Over the years, we ensured that D3D11, D3D12, and OpenGL games rendered correctly through DXVK, vkd3d-proton, and Zink, investigating many rendering issues along the way. We achieved higher correctness than the proprietary driver and, in many cases, Mesa3D Turnip is faster as well.”

Advancing 3D Tiles and glTF in an Open Ecosystem

Cesium's Amanda Morgan sits down with Don McCurdy for a Q&A that spans Don's years helping to create the glTF standard and tools. Sean Lilley joins the conversations to discuss open standards and what they see ahead as developers. 

Time to Create Your First glTF Extension

In this Game Dev Assembly article, Mike Festa explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time.

New Vulkan Extension Boosts Ray-Tracing Performance

The Khronos Group has announced that Shader Execution Reordering in Vulkan has advanced from a vendor-specific extension, VK_NV_ray_tracing_invocation_reorder, to a multi-vendor Vulkan extension, VK_EXT_ray_tracing_invocation_reorder. Now, this powerful optimization technique can be used across vendors and APIs with similar SER support in Microsoft’s Shader Model 6.9. In benchmarked use cases like the Vulkan glTF path tracer, SER has already shown up to 47% improvements. The blog also walks through best practices, API usage, and hints for maximizing coherency.

Khronos Releases SYCL 2020 Rev 11 Specification with Eight New Extensions

The SYCL Working Group has announced the release of Revision 11 of the SYCL 2020 Specification, introducing eight powerful new extensions alongside numerous specification clarifications that demonstrate the Working Group's continued commitment to advancing the specification for the benefit of both developers and implementers.

Mesa 25.3 Release Features Vulkan and OpenGL Enhancements

Mesa 25.3's release brings groundbreaking Vulkan and OpenGL enhancements for AMD, Intel, and NVIDIA drivers, boosting gaming and professional workloads on Linux. This deep dive explores the technical upgrades, performance impacts, and ecosystem implications, drawing from sources like Phoronix and GamingOnLinux. Industry insiders will appreciate the focus on stability and future-proofing.

LunarG Introduces the Vulkan Drivers Tab

LunarG has introduced the new Vulkan Drivers tab in the Vulkan Configurator (vkconfig), released as part of Vulkan SDK 1.4.328.0 on October 7, 2025. This feature update empowers you to manage your Vulkan environment with unprecedented control, reducing setup time and accelerating iteration.

- Seamlessly add extra drivers

- Force apps to target a specific physical device

- Sort & prioritize your device list

New OpenXR Validation Layer Helps Developers Build Robustly Portable XR Applications

The Khronos OpenXR Working Group is pleased to announce the release of the Best Practices Validation Layer, now available in the OpenXR-SDK-Source repository. This new tool addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.

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