Khronos Blog Archives

Google and Red Games Co. Use WebGL to Bring Crayola Create & Play to the Web

At Google Chrome, we're dedicated to advancing an open, capable, and instant web for everyone. This vision recently came to life through our partnership with Crayola and Red Games Co., bringing Crayola's beloved mobile app, Create and Play, to the web. Crayola's Create and Play, developed exclusively by Red Games Co., is the #1 iPad creativity app for kids on the Apple App Store and is praised for its blend of educational and artistic experiences

Project Dogwalk: Stress-Testing Blender-to-Godot Interoperability with glTF

At Blender Studio, our projects are designed to do more than tell stories or create visuals—they function as production-driven R&D. Each film, asset, or tool is a proving ground that surfaces bugs, inspires new features, and tests Blender in real-world conditions. With Project Dogwalk, we expanded this model into game development. Our goal was to build a small, polished game in just four months using an open source pipeline, with Blender as the Digital Content Creation (DCC) hub, Godot as the game engine, and glTF™ as the exchange format at the center. glTF is the widely adopted 3D asset format from the Khronos® Group.

Autodesk VRED 2026: How Autodesk Revolutionized Visualization with Vulkan

Overview For over two decades, Autodesk VRED has been the cornerstone of automotive visualization, enabling designers and engineers to transform complex CAD data into photorealistic imagery and immersive experiences. Vulkan® is a new-generation, open, royalty-free graphics and compute API from the Khronos® Group designed for high-efficiency, cross-platform access to modern GPUs that is increasingly replacing the previous OpenGL® 3D AP