This is Namor for Marvel Crisis Protocol. He’s affiliated in both Defenders, where he leans further away from the ‘street level’ theme that they sometimes have and more towards the earlier comic references to the team, and SHIELD for whom he has another leadership. Namor is very much a glass cannon in the game; he has decent defensive stats but nothing amazing and will definitely get taken out regularly by any determined attacker. On the other hand, his output is insane; he’s one of the fastest characters in the game with both a long move and medium base and he has a Charge-like ability to get him stabbing people more often. Namor has an ability to ignore enemy damage reduction which will make him very valuable into some of the tougher characters such as Rhino or Juggernaut. Finally his spender attack can make enemies drop their Extracts which is huge in the scenario game.
I absolutely loved painting Namor. His speedo-wearing physique is beautifully sculpted to let me work on his skin tones. The results aren’t anything to compare to truly skilled painters but comparison is the thief of joy and I’m proud of the way he looks. The scenic base is a fun touch too, and I enjoyed messing about with the water, stones and beach he’s surfing across. The only thing I don’t like is that the pose (which incidentally, is almost identical to Paploo and Chief Chirpa!) means that it’s inevitable that his trident will break off at some point during play and he’ll spend the rest of his tabletop time just waving a nice stick around.
Next on the painting table: Ewok Hunters.








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