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Showing posts with label Saga. Show all posts
Showing posts with label Saga. Show all posts

Monday, August 03, 2020

Sicilian Normans and more on eBay....

...
Going through the plastic rubble, I found many models I didn't need myself, that would still be fun to paint and do something with, but not keep.  And so up online for sale now are the following:

Sicilian Normans of the 1st Crusade
Milites
Bohemond and his Entourage
Spearmen unit 1
Spearmen unit 2
Sicilian Muslim Bowmen
Crossbowmen

This lot were mostly 28mm Conquest Games miniatures left over from my Feudals project, but I also bought in a dozen more to make a viable force.  Fun to paint, but it's not an army I had any plans on making so for the time being they are a selling project to fund other whims.

These are online here: Sicilians nb: SOLD

At the same time I found a couple of Russian tanks I painted a couple of years back, and a selection of spare miniatures, enough for a scratch force of WW2 20mm's: 

Assault Group

Infantry 
T34/76 Model 1943
IS2 Model 1944
Zis3 76mm
Group HQ or Recon team
82mm Mortar team

Ideally there should have been a bit more infantry, but this is all I had, and it simply isn't worth me buying more at the moment.  for Berlin 1945, these make a perfectly plausible force.

These are online here: Russians nb: SOLD

Like I say, these were both entertaining projects to try some variant techniques and basing on, but to eBay they must go, and hopefully they'll fund a shiny miniatures boardgame or two.  I'm eyeing up something to replace Imperial Assault and Conan in the painting queues.

Feel free to help me out ;-)

...

Sunday, September 24, 2017

Old War Reports 2


Another story of battle more forgotten than remembered; back in the early summer I had a game of Saga with Paul:

Vikings Face Saxons (?)

It was a straight Warlord battle - The Vikings began aggresively

The Saxons, hanging back

Getting up in their grill

The Saxon lines 

Vikings attack suicidally

Yup.

Vikings attack uncertain enemies

And try to turn their flanks
In the end it was a marginal victory for Paul, largely as his Saxons hung back and tried to weather the storm of Viking attacks.

More to follow, it seems I had a few more games over the summer, looking at my photograph stockpile.

.

Thursday, February 09, 2017

Saga: Freshney water; 915ad

Getting some regular miniatures games in this year so far, and the most recent was a couple of weeks ago when myself and Paul had a classic Saga match up.

We played the River Grossing Scenario once again, with my 'new' vikings against his Anglo Danish force.

I had taken more quality troops than Paul, and so decided to concentrate them on one of the crossings, hoping to make a swift bridgehead, whilst holding the other approach as neutral until later in the battle.
Opening dispositions
My left flank, facing the river ford, featured Besirkir, Hirdmen, Bondi and my Warlord, all thrown forwards early to try and rush the river; whilst the Anglo Danes held back a little further, which was what made me think I could jump the ground if I got the initiative.

The Anglo Danes were generally keeping their distance a little more, and I had a sense that though their left was weak, I would be better served breaking their right first and mopping up later.

Levies and Warriors on the AD left
It is my eternal good fortune that I have far more facial hair than Paul, as that means I will always win ties in the roll-off for Saga.  Thus I got the first turn I needed.

Lets get our feet wet
My troops started splashing across the ford in significant numbers; looking to intimidate an enemy known for its' intimidation.  This seemed to work, as Paul left a notable gap across the river for me to exploit.  So I sent over some of my Hirdmen on what I expected to be a suicidal charge, but one I could support with plentiful reserves.

Over we go!
In fact we executed great slaughter in the troops we met, thanks to the combination of additional abilities my battleboard offered.  For no loss in my axemen group we whittled one of Pauls Huscarl units down to a lone man; giving us a valuable bridgehead.

My Besirkir followed up and unexpectedly survived an attack on a unit of spearmen, who collapsed in the face of such pressure.  I was able to bring over my second line, whilst Paul had to draw troops over from his left in an attempt to shore up the breach.

Mid game
After being tricked into manoeuvre rather firing on me thus far, Paul's left finally tried to push forward and shoot.  This then placed them close enough for me to execute a charge.  Safe to say that it didn't go so well...
Argh! Levies!
Fortunately, the ford could not be going better and I now had far more troops on that side of river than Paul could handle.  He was having trouble stalling my advance, whilst I had picked of more of his troops.

It was time for me the try and resole the Bridge, but Pauls' sling armed levy have proved to be a bugbear unit in the past, and today they were living up to this reputation.  My Hirdmen were about to go into the meat grinder...
On my left I was able to bring over the last of my troop and block any options for Paul to break my overwhelming control of the river.

This land is ours!
On the bridge though the result failed to go my way, the only benefit being that his unit of spearmen on the left had always been so low a priority amongst the fires he needed to contain, Paul had only moved them once all day.

Do we both constitute a Bridgehead?
On his right Paul had burnt himself out against my numbers, and it was now in my interest to 'advance' (away from contact) into the hinterland of Paul's side of the river, making it hard, nay impossible to hit me before the game clock ran down.  For his part, Paul's leader withdrew from the threat of my flanking Besirkir, frankly playing into my hands.

This smells like victory.
And so after 7 turns, it was clearly in our favour.  Not only did the Vikings hold the enemy ground, but we had also killed far more of the enemy than our own losses.  The bridge was in our control but not in any way that actually amounted to victory points, still we gained many of those from the ford.

A great little game, though I feel we need some new scenarios to spice up the game.  Possibly this is due to the limits of the core rules, possibly due to the limits of the models we have, either way after a couple of dozen games I feel like we've played through all the options more than a few times.  This scenario I know I've played at least four times over the years, and yet to lose it seems.

Maybe it's time to try seeing if other scenarios are out there?


Saturday, April 30, 2016

A Clash of Warlords

Today is International Tabletop Day, did you know that?  Well, it is more of a board game inspired event, so maybe not; but the closest to gaming I'll be doing today is upkeep on the blog.  At least today I have a game to recount for you!

Myself and regular opponent Gav arranged a game at short notice, and by dint of organisational simplicity I suggested Saga as the best option.  We selected six point forces from my collection, and Gav opted for the feisty Vikings, a first outing for their sparkly new troops to gather for battle.  I as usual was left by default with the Frankish options; I opted for Carpetians, to give me access to Crossbows for my troops.  The Viking Battle Board is simplicity to use well and ideal for a beginner or occasional player, whilst the Frankish board is a finickity one that requires careful handling to deliver on it's promise.

We rolled for the battle and got the Warlords scenario.  Scenery was set up per the rules and deployment was simply done.  The ruins represented the remains of a Frankish farm the Vikings had attacked during their campaign, so it made sense that my Force included a priest and his attendant, bent on enforcing the wrath of God upon the heathens.

The forces array behind their respective commanders
 In Warlords, the leaders of the units start in advance of their troops, as if in a hopeless parley, or intending to duel.  Both of us were backed up by loyal brethren, though in the case of the Franks rather more of these were horseflesh and man...

Fresh looking Vikings!
Tired looking Franks!
 Gaining the first turn, my Lord bravely high tailed it back to his own lines!  But this was at least lateral movement as his troops dashed forward to support him.

The Franks Advance
 On the left flank I saw an opportunity for easy meat, and stampeded six of my mounted nobles into Gavs Hirdmen, but I hadn't seen he had thoughts of Valhalla prepared on his battle board, and knowing his time was likely come he sacrificed three men to the gods and used some other dice to ultimately nearly triple his combat pool.

A bold Charge...
 The result was murderous:
...is Repelled
 I decided I needed to be more careful with my remaining Milites, and so threw them wide to the right in the hope of drawing the enemy away from their lord, then I could us my manoeuvrability to outpace them and strike at a hopefully isolated leader.

The Warlord leads a Flanking Manoeuvre
 In the centre it was down to my infantry  to thin out his, mostly with their bows.

Hirdmen Suffer Withering Fire
 The Vikings again played their tricks - the power of Loki no doubt - forcing the crossbowmen to move instead.  Not a problem, the Vikings were so close, the Franks could simply charge them and make as it turned out a quicker conclusion to proceedings.
A Pincer move Develops
 The Vikings were by now running out of men, but the various action had cost my warlord a few cuts and bruises, and by the terms of the scenario my foe was ahead.  I needed to pull out all the stops in the final turn to outrun his withdrawing lord and deal him maximum harm.  I used the Frankish abilities to move my spearmen at the double and allied to an attack by my lord, I gave the Viking a brutal sustained attack.

The Frankish Lord and his priest goad a Final Assault
 But it didn't do quite enough.  My lord had 9 wounds to Gav's seven.  He won the game therefore by a narrow margin.  Never mind the loss of virtually all his men!

Few survive, but the Viking Lord Prevails
A typically bloody game of Saga!


Monday, March 07, 2016

The last Bondi


I began this new force of Vikings back in 2012, and after three and a half years of stilted progress I can finally call them finished with the addition of a final unit of bondsmen:

Team Burgundy
Almost a shame that this last unit should be the one where I feel I got the muted colours for the rank and file right.  This gives me a compact little force of 7 different units and a Warlord, for Saga; some 37 models all told.  It would be nice to improve the Warlord's base to match the softer shape of the others, and add a unit of bowmen in due course.  But as they stand they are pretty pleasing:

In all their glory
Certainly they show huge leaps in quality over my old Vikings, even if these chaps had more variety in pose going on thanks to being metal.

One last hurrah!
Still for these gentlemen it is finally time to go to the halls of Valhalla, well, ebay anyway!  Hopefully, being in good nick and passably painted these will recoup a few bob into the paypal account.

In the meantime perhaps I need to get back in touch with my old Saga opponent, a new family got in the way of our games last year, but hopefully he can be tempted back to the battlefield soon...