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Showing posts with label Clubs. Show all posts
Showing posts with label Clubs. Show all posts

Wednesday, October 18, 2017

The Battle of Bocacara 1812

Huzzah!  More Black Powder action, and my first Napoleonics game in, well, years!

My opponent was to be Gav, taking his traditional role as the British.  It's always good to see Gav, and alongside the game we caught up and chatted amiably.

The game itself, I lifted from the Charles Grant Battlegames book 'Tabletop Teasers volume 1', the battle for the pass.  This I translated to a steep sided river valley somewhere in Spain, where a broad river offers one vital crossing at a decent road suitable for moving artillery.  Each side would be tasked with gaining control of the ford in the village.

We were trying a new venue, the Aireborough Community Gamers; a venue that doesn't generally do miniatures games, but has an advantage of space and generous opening hours.  We were able to set up a 9 x 5 foot table with my modest scenery collection and a stash of magazines and the like making the hillsides a bit more significant.  With all the time we could need to play we drew up map deployments and then set up our troops

 
 I of course had to take on the French, appearing on the table for the first time without need of German allies or Spanish regime troops.  Two Infantry Brigades supported by a Cavalry Brigade:

 
Gav's British, however, had to rely on the aid of Spanish allies.  All three of his Brigades were ostensibly infantry with small cavalry contingents.  Gav decided to deploy his Spanish on the opposite side of the river
 
 With our orders clear, we rolled for initiative and I was to open battle.  The French quickly seized the initiative, making rapid infantry brigade orders (a successions of five's rolled for orders) to advance to the west of the village, before the British had made any decisions!

 
 The British countered aggressively, but were unable to make as good going across the valley.  Their Light Dragoons became part of a confusing advance up the road to Bocacara.

 
 After a fast start though, the French became tied up in deciding how to take control of the village; I tried to spread my cavalry strength to occupy the village, but nobody appeared to wish to advance further.
 
 Meanwhile the British cavalry could not resist charging, giving the French Cuirassiers a bad mauling and falling upon some of my skirmishers in succession.  Fortunately I had no shortage of reserves, but this was an upset and a general would have to be dispatched to save the situation.

 
 On the opposite flank the Spanish made generally slow progress towards the ford, with the exception of their artillery.  The Spanish gunners were easily the most valiant troops they had, and their guns were unlimbered on the east bank of the river where they could sweep the opposite side with fire.

I response I was able to throw my Chasseurs over the ford in an effort to threaten their flank or rear.

 
 Gav was able to command forward his token Portuguese unit - the Loyal Lusitanian Legion, who took up a square formation on the right of the Spanish guns, blocking my cavalry.  Meanwhile in the village I was able to occupy the Church, and march several regiments to the river.

 
However, I was making no progress to the west, where the firepower of British infantry was stalling my progress.  Even as the Spanish cavalry received confusing orders and blundered to the rear.

 
 The British began to concentrate fire on the Church and the field to the west of it.

 
 The Spanish attempted to advance their infantry, whilst their guns consistently stopped my infantry from crossing the river, their fire was simply too withering.  I withdrew my cavalry to allow my own artillery to fire, though to little effect, on the Portuguese square.  By now I'd restored control in the rest of my cavalry, but the central infantry brigade was now appearing under threat.

 
 A brisk cavalry action between the French and British Dragoons finally saw Gavs cavalry off, and allowed my foot dragoons the chance to attack his artillery.  But at the same time my cavalry were also expended, and the West became largely static.

 
 The centre, and the village battle was becoming more important now, and the British made a move with a concerted attack on the church and the walled fields beside it.  Under a pressure of fire and with a lack of confidence, the French infantry at the church broke; whilst only the personal intervention of one of my generals was holding the troops at the river bank in the firing line.  But their sacrifice had at least permitted other troops the time (two full turns) to wade the deeper river and make landfall on the eastern bank.

 
Skirmishers tried to take the Spanish guns, but a round of canister at point blank range put paid to the attempt.  The Portuguese reformed to line and tried to hold off the French in column of attack.   In the west, my cavalry recovered, but only to place themselves dangerously in the firing line.  In the village my first brigade was now irretrievably broken and began to withdraw.

 
 By this stage, each side had a broken brigade, and both had a second within a hairs breadth of breaking.  The final blows would be in the desperate battle for the ford itself.  The Portuguese were broken, and the Spanish cavalry, badly outmatched by the French Chasseurs, soon followed.  Part of the British line had collapsed due to sheer weight of losses, and this allowed the last of the useful French troops to line the river and pepper the hapless Spanish infantry with fire.

Their artillery stood firm to the last but Spanish infantry could not bear the pressure and soon fled.  With two broken brigades, Gav had to concede the field, even though I too was hanging on only by the personal courage of my generals in rallying wavering troops all over the field of battle.

 
Glory went therefore to the French; but it was undoubtedly a bloody victory.  Both sides were exhausted, it was simply that the allies blinked first.  Certainly not everything went my way, most of my artillery sat out of range for the entire battle, and my reserve Grenadiers were never even committed, their Brigade breaking before they had even made it to the front.  

Another excellent scenario, and another good outing for Black Powder.  I used the special rules - almost without modification - from the Albion Triumphant supplement for this game, though I still feel their version of the Pas de la Charge rule is too weak, so I tweaked that up a bit.  It's good to know that I have enough models on my own to put together a decent game, and it is also gratifying to find a usable venue for longer games; I think we spent five hours on this little affair.

The next one hopefully won't be too long away now either.

.

Friday, April 05, 2013

Bolt Action - Assault on Normandy Starter Set



Karma may be trying to tell me something, I dunno, but I've been gifted a Warlord 'Bolt Action' Starter set from the Headingley Games Club.  As Warlord loves to promote its' products to clubs, they had received a starter bundle, and as the clubs active 28mm WW2 player, and scenery builder it was passed to me to do with as I see fit.

The contents (which retail for £60 ordinarily) are pretty good:


There's the rule book of course, but also 40 plastic figures, bases, a ruined farmhouse set and some of the Bolt Action orders dice.  Overall the separate price for all the items would be around£75-80 so as an entry into the system it represents reasonable value.

I'm yet to decide what exactly to do with the contents; I already have a set of the rules, and have no need for terrain, so both of these items are likely to end up back in the Headingley club, once they've been prepared for the club of course.  On the other hand, by using the models I can expand my own collection, and present demonstration games at the club for interested parties; and for this the dice will come in handy...

Decisions, decisions.  Nice to have this one to make.

Thursday, March 07, 2013

Big Game Time again soon...

Well, this upcoming Easter Sunday (the 31st) will be a big historical refight at the Nightowls, organised by yours truly once again.



I'm not going to reveal the battle as yet, as I don't want my players brushing up on it in advance, but I've been busying away on new units for my Napoleonics armies, with a British and Portuguese Battalion on their way to completion.  Army rosters are prepared, and scenario rules on their way.  The aim is for over a thousand models on a nice big battlefield.

Places for around nine players, with 5 or 6 already filled, but any locals are welcome to come along and get involved, even if you only end up as a subordinate....

Monday, February 25, 2013

Other Club Activities...

It's gladdening to note that the Night Owls seems to have found its place once again - after some time in a wilderness of low attendance and disquiet.

Anyway, that seems behind it now, as concerted efforts by both the fantasy and the historical contingent of the club are seeing steady attendance once again.  A point that was discussed at length over the weekend at our annual AGM.  I'm not going to discuss that in detail here, regular readers will know I'm going to be cautious with anything political!

An example of the new healthier club however could be seen with the turn out on the same day as our Greek game. Granted the Yorkshire Open contributed to the turn out, but it wasn't the sole activity, and that's a good thing!


Nice to see the place busy - if anything too busy!  But we have just got use of a second larger room for free in future so it can be handled.

After the Greek game Mark rolled out his latest creation.


An Imperial Star Destroyer game mat for the Star Wars fighter combat game.  Lord only knows where Mark finds the time!


Moreover, barring a couple of bits, it's all made of nothing more than cardboard.  The lads took it to Hammerhead a couple of weeks later to positive reviews.


Tuesday, February 12, 2013

Thursday Night is Boardgame Night

Well it has been for a while anyway.  I've had little joy organising figure games at the Headingley club over the last six months or so (one game that I can recall); but it isn't really an issue, as I can always score a board game of some sort when I do go.

In the last couple of weeks I've tried games old an new, including a second go at Cosmic Encounter:



The first time I played this I got properly smacked by the sequencing of cards and thus players conspiring against me, and so I didn't enjoy it.  Thankfully my second go was more pleasurable, and a fairer game.  The idea of the game is to gather colonies on other races planets, each player begins with five home worlds and needs to gather five colonies to win.

Each player is a different alien race, and these have their own unique powers.


In your turn, you randomly draw an alien system to interact with, and send forth your ships either in friendship or hostility, though this is not revealed until after you have recruited allies to your cause.  Both primary players may canvass for the support of any of the other players, or may elect not to involve some or all of them.  Below blue leads a crusade against white!


Once allies are decided the main players select a strategy card in secret - usually either a combat card, or a negotiation card.  If both negotiate, it is peaceful and they may trade colonies; otherwise (and more generally) it is combat, and to the victor the spoils.


Destroyed vessels are sent to the warp,  until a reinforcement card or similar rescues them.  And so the game continues until a winner is found.  A large part of the game is in the use and maintenance of alliances, which allow you and possibly your allies to advance at the cost of other players.  How you pick allies will be partly influenced by how you evaluate the value of their racial abilities, and partly by how loyal they are to you during the game.

In the end it produced a close result on this occasion, with my purple fleet coming second to a well organised surge at the end by one of the other players who attacked a weak planet without the use of allies to secure a win.  This is a game that favours four or more players, we ran with seven and it made for a challenging and close race.

The following week, I managed to arrive in time for a go at Fortune and Glory:



Rarely has a game been so easy to summarise; it's Indiana Jones, the game.

Each player takes the role of an Adventurer between the two world wars, in search of mystical artefacts - randomly generated to locations around the world, and up against one another and/or the Nazis and the Mob.


The game was absolutely loaded with components and cards, and the production standards are lavish.  But then the £80 price tag would suggest it should be.


So far as gameplay, it is pretty simple, and without the close adherance to theme it would boil down to little more than 'draw a card, roll some dice, if successful draw another card, if not stop'.

It is nonetheless a fun game, and if you can stand the expense, a good replacement for such family favourites as Monopoly or Cluedo.


Thursday, October 11, 2012

Other hoots from the Night Owls...

Whilst I was turning back the tides of Carthage, other gamers in the club had a variety of games going on:


Since the new edition of Warhammer 40k, there has been a modest rejuvenation of the game at the club.  Here Al's Sisters of Battle face off against George's Ultramarines.



Elsewhere the historical lads were having a first go with Bolt Action:


The initial conclusion; "it's 40k for World War Two".

So in essence, two of the same game!  Sort of...

It never hurts to remind readers, some of you may be new to the blog, that the Leeds Night Owls runs every Sunday (except for Fiasco, on the 28th of this month) from 10:00am till 3:00pm (or later) at The Farsley Conservative Club - 51 Town St, Farsley, Pudsey, West Yorkshire, LS28 5HX.  We play all manner of historical, fantasy, sci-fi and boardgames.  If you're a local feel free to join us!

Sunday, July 08, 2012

6th Edition 40k Arrives

Well, last week or so the latest edition of Warhammer 40,000 appeared, and so the fanboys can begin a new round of declaring the end of the metagame, the rise of the new cheese, and how Games workshop have saved/ruined the game forever.  Not unsurprisingly many of the 40k players made it down the Nightowls last week (some for the first time in ages) to try the new rules out.





Personally, I'm glad to see the game back at the club, but I gave up on 40k 0 for the second time - midway during 5th ed; due to the disparity between relatively elagant (not realistic, but elegant as a game) rules and the ludicrous exceptions to the core system made at every turn by the army books.  There are a substantial group of players for whom exploiting or overcoming these flaws are the pleasure of the game however, more power to them, if that's what they like!

Elsewhere it was an all-fantasy/sci-fi day in the club with Games of Warhammer and Kings of War (in 15mm) also going on.



Myself, I had other fun and games planned for the day so could only pop in for half an hour, whilst most of the historical gamers were either otherwise engaged or at a convention in Scarborough.  Nonetheless is was gratifying to see the place busy again.

Sunday, January 22, 2012

Blame Thorfin, Apparently

Having a lot of free time on my hands last week, I made one of my extremely rare visits to the other Leeds Wargames club, and on this occasion there were games going on and managed to score a place in one.  So that's good.

Some of the chaps were having a go at a set of Dark Age Rules, unfamiliar to me, but free on the net, called: Age of Blood.  This being organised by Rob of Keep Your Powder Dry.

We each took a small warband, headed out in the search for treasure.


By comparison to Saga, Age of Blood is a very different beast, a far more conventional game, with multiple characteristics for each warrior, varied weapon and armour combinations a traditional action based unit control sequence, etc, etc.  In short there is nothing particularly new here.


Whilst two of the other players had a fairly open skirmish around a hill, myself and Mick lined up our men into shield walls and went at it toe to toe; it soon came down to moving down the line in an almost DBMM style, rolling opposed D10's for combats, we quickly worked out how to decided the winner without consulting the rules, which thankfully sped up the process.


The rules at least gave the impression that we were ignoring a lot of potential here, but I'm certain it would require a solid scenario for the best of them to come through.  I think they are more suited to a Mordheim-esque, semi-role play, style of game.  There are rules for mythical beasts of the Scandinavian world in the rules and a campaign systam that at least makes this a sensible proposition.


Still, as a dark ages skirmish game, I found it old fashioned and slow compared to Saga.  However it needs less figures and is free so it certainly has a niche; you decide.

Sunday, January 15, 2012

KGN Reconnaisance and Forward Plans

Today I was playing a Napoleonics game at the club versus Jez, and more about that in a future post as it'll come with a lot of photo's; but whilst I was there there was a lot of discussion about the Nightowls direction in the coming year and the shows we would be doing, whilst Mark and Andy had a run through of one of those games.

The club intends taking a new direction this year and getting out there a lot more; whilst we've mainly been known in the past as part of the Gaming Club Network, demoing Flames of War (interminably)  and for putting on shows at Gamesday, this year we are moving towards a more varied and historical slant, with plans to appear at Vapnartak, Triples, Partizan, Fiasco, recon and possibly WarTorn and Battlegroup North (attendance at Gamesday is still presumed...)  Games should include The Zulu War, my own Yugoslavian project and Kampgruppe Normandy: WW2.

To that end Mark and Andy had a test of one of the scenario's from the rules; Screening Cagny (p.125):


The chaps set up the battlefield as per the scenario, on a 6 feet square table and quickly disposed of two squadrons of Sherman tanks in a race across open fields at the defending battery of 88mm gun.  They reset and took the view of a more seasoned commander and sent the Shermans in via the woodland on their left.

 
The result this time took longer and cost the Germans a gun or two but ended with the same group of destroyed tanks.  It is a good scenario to play at shows, as the reset time is minimal and a game can be played with explanation in well under an hour.

The thing, as I keep banging on to the club is, to improve the display terrain; this was a good looking club game, for us, but it would never grace a glossy wargames magazine, and this would be one of the indicators of success.  Getting into a rag.

I suppose I'm going to have to take my role in all of this and get involved with another terrain project....

Saturday, November 12, 2011

A Routine Sunday

There were a variety of games going on last Sunday at the club, not least of which, I had another warm up game of Kings of War for the tournament this Sunday.


Darren had learnt from the previous drubbing I gave him and played a cagey game, making me come on to him, which reduced the advantage of the pike and all my flanking units; but in truth we should both have lost several times, but for oddity results on the far flank, where all the heavy cavalry units clashed.  In the end, Darren edged it, but I'm still fairly confident for tomorrow.

Other games on show included the usual selection of Warhammer and 40k games, but also there was Flames of War, seeing a first timer with his Americans against Steve's Germans:


Pretty, but as ever in my view not a realistic reflection of WW2 tactics, just a game based on their range of models!

Also the club saw Mark's 6mm Lasalle Napoleonics rolled ot for a grand little battle.


Nightowls is on the look out for new members as always, the new location is closer to Bradford, Halifax and Huddersfield than before, but still within Leeds and just off the ring roads.  More details are here.

Tuesday, October 11, 2011

Leeds Nightowls Fly to Pudsey

In the fallout of the LWC closing down (we cleared out all our stuff at the weekend) the Leeds Nightowls have managed to find a new home, away from central Leeds but thankfully still technically within the city borders!

 The new home is in the Farsley Conservative Club, in Pudsey.  Now I must admit as a confirmed anarcho-syndicalist, I had grave concerns that the place would be a bit of a socialists nightmare draped in flags and pictures of Maggie Thatcher standing over her vanquished foes.  But it transpires it is the most working class of clubs and the new accommodation, even if only a temporary measure, is large enough and comfortable enough for our needs.

Essentially a mile off the outer ring road of Leeds it is pretty easy to find and close enough to Pudsey rail station to walk to, as well as being on several bus routes.  Parking seems plentiful.


The opening times for the club will initially be 10-3pm every Sunday, starting from this weekend (the 16th October).  There is a possibility of the hours being pushed back a bit in future, if those of us who get hangovers can get our way!  But for now it is an excellent stopgap.  We got all our kit in on Saturday and hopefully we'll get a good turn out at the weekend to get things rolling...

Tuesday, January 12, 2010

First game of the year

The gaming club reopened its doors after the festive season, and I forced my way through the snow for a game. No full report this time, as I neglected to take enough photo's, but myself and a first time visitor player a 2000 point scenario from an old White Dwarf. I used my Dogs of War again, knowing he too had a Dwarf army, and tuned most of the Magic out and added my own Dwarves and some flying cavalry.

A game where I think I kept him contained, and negated most of his advantages (the scenario helped too). It ended as a perfectly reasonable draw.

With an upcoming tournament there were a lot of Warhammer players around; these models have often caught my eye, but today I got a photo of them. Barney the Dinosaur is evil; proof:

Some of the Harrogate gamers turned up too, and did their best to fill a table with every 15mm German and Russian tank in their collections.

I didn't get to see the game in action. But it looked impressive. How it would play with models packed in like a Tesco car park in the days before Xmas is anyone's guess.


The Leeds Night Owls weathered the storms and silence of deep winter well, and was a busy and vibrant evening. If you are local and looking for a game, get down there!