I’m lucky enough to live in an area where I can reach several different gaming groups who run tournaments for Marvel Crisis Protocol, and sometimes things work out for me to attend those. I’ve played MCP in Newcastle a few times previously and this time it lined up nicely for me to attend on route for a family visit. So Gareth, Simon and I hopped on the train down to Northern Alliance Games for another tournament hosted by Sam. This had the further advantage that a few other groups of travellers had made the journey from scenes in Stockport and Stockton (making me wish I lived in Stockbridge, Edinburgh!) so there was a good mix of players.
My roster is Thralls of Dracula again. It’s basically the same as last time with the addition of two extra Crises of each type to align with the updated Crisis selection rules. Of course, these are my 4th and 5th favoured of each type but I think that I’m fine to play them here. I’m also trying out Indomitable instead of Brace For Impact now that I’m much less worried about my big villains being thrown into each other. Reflecting a bit more on the wider question of why to play Thralls in general when Cabal is available and has Dracula affiliated, I think that it comes down in part to being able to play Red Skull Master of Hydra here as he goes very nicely with the attrition plan that I’m on.
Characters (10)
* Dracula (5)
Abomination (5)
* Blade (4)
Drax the Destroyer (3)
Juggernaut (5)
* Red Skull, Master of Hydra (5)
Rogue (4)
Shang-Chi (4)
N‘Kantu, the Living Mummy (3)
* Hulkbuster (6)
Team Tactics (10)
Sacrifice (R)
Thralls of Dracula
Chi Mastery
Cosmic Obliteration
Do You Know Who I Am?
Grievous Wounds
Recalibration Matrix
Warpath
Stark Armory
Indomitable (R)
Secure Crisis
Intrusions Open Across City As Seals Collapse (C, 19)
Wedding Party Targeted in Terrible Attack! (R, 20)
Deadline to Destruction (P, 16)
Riots Spark Over Extremis 3.0 (D, 17)
Deadly Meteors Mutate Civilians (I, 17)
Extract Crisis
Fear Grips World As “Worthy“ Terrorize Cities (D, 18)
Inhumans Deploy Advanced Weaponry (O, 18)
Deadly Legacy Virus Cured? (C, 19)
The Montesi Formula Found (E, 18)
Alien Ship Crashes In Downtown! (C, 17)
Game 1: Logan playing Brotherhood on Wedding Party and Skrulls
Logan is pretty new to the game and immediately impresses me with his enthusiasm and good attitude. He wins the first Priority roll and takes his Extracts, presumably because our Secures were largely similar. We end up on Skrulls and Wedding Party which is fine for me; I have a bit of a mixed relationship with Skrulls because occasionally you miss the roll and someone gets pushed into a kill zone and I find that frustrating off the back of a single roll. Hulkbuster is going to take one side and just push people around, and I’ll gang up everyone else on the right. It’s rather ironic that the first game in years where I haven’t had Brace For Impact in my roster turns out to be the one where Magneto is sitting on the other side of the board.
Extraction: Skrulls Infiltrate World Leadership
Secure: Wedding Party Targeted in Terrible Attack!
Threat: 20
My team: Dracula, Hulkbuster, Juggernaut, Shang-Chi
My cards: Do You Know Who I Am?, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Logan’s team: Magneto, Juggernaut, Magik, Pyro, The Blob
Logan’s cards: Asteroid M, Do You Know Who I Am?, Magnetic Refraction, Recalibration Matrix, The Books Of Truth

Round 1: I leave Hulkbuster to take care of the right side and get an immediate reality check when I see that Logan has cleverly deployed Blob on that side; he’s the perfect counter for what I want to do over there. Otherwise I’m just going to overload the right side and hope that Hulkbuster can stay in the game for long enough. I get the second Priority roll. Shang-Chi and Blob take the outside Skrulls, then Magik moves up to contest the Wedding Party on the right. That’s exactly where Dracula wants her so he uses Wolf form to move up and then helpfully one-shots her. Juggernaut comes up and punches Dracula but he’s gained so much power off Magik that the spender counterattack is online and poor Juggernaut gets launched back toward his own deployment zone. My Juggernaut and Magneto both collect the remaining central Skrulls. Over on the left, Hulkbuster back-stops himself on a bit of terrain to stop himself getting pushed away by the Blob and doesn’t bother spending for Hit and Run as it won’t actually get me on the point. But I roll like a god and one-shot Blob anyway, stealing his Skrull! Pyro takes his place and we finish up at 5 – 3 to me.

Round 2: I want to leverage my insane dice from round one and start out by KOing one of Logan’s team. Magik is a much more appealing victim as she’s far easier to take out, so I need to use Dracula for that job. Otherwise the plan remains the same – try to keep Priority for one more round and don’t do anything silly on the left. Dracula obliges me by healing a little of Magik before KOing her. Blob and Pyro hurt Hulkbuster pretty badly but helpfully don’t bother with the Secure; he hurts them back a bit. I see an opportunity to marginalise Magneto so Juggernaut plays Do You Know Who I Am? to hurl him off into Narnia; he can’t even play Asteroid M to return as he’s holding a Skrull. Logan’s Juggernaut dazes Dracula and Shang-Chi bounces off him while Magneto sadly walks back toward the action. The score goes to 12 – 4 to me.

Round 3: I’m feeling pretty confident to see this out this turn so I’m not going to worry about Priority for next round; instead I just want to remove Logan’s actions as soon as possible. Hulkbuster dazes Pyro and KOs Blob, which more or less locks in the win right there. Juggernaut plays Do You Know Who I Am? to throw Dracula but I have Indomitable for just such a moment. He punches Dracula to push him away and I use Warpath to daze Juggernaut on the counterattack. My Juggernaut leaves Magneto on one wound and Logan opts to just walk him away to preserve that one point rather than take the risk of Shang-Chi spitefully removing even that. We finish up at 19 – 5 to me.

Thanks to Logan for a fun game. Unfortunately my amazing round one dice turned a game which already heavily favoured me into a bit of a non-game. Logan is going to be a good player once he has some more experience but for now he didn’t really know how to counter my nonsense and largely walked into everything I wanted to do.
Game 2: Ged playing Asgard on Deadly Meteors and Unexpected Guests
Ged is a very experienced player travelling over from the group playing out of Element Games in Stockport and I expect this to be a much rougher ride. I win Priority and pick my Secures out of habit; there wasn’t anything in Ged’s Crisis cards that I really needed to avoid. I think I want Red Skull here as his Hydra Troopers can do a lot of work in a scenario like this, and that locks me into playing a three threat. I don’t think that either Drax or Mummy have a great deal to recommend them on this Crisis so I take the latter on the basis that I expect there to be a lot of Souls available. Ged picks Thor, Prince of Asgard as his leader so our leaderships are going to be like the hokey-cokey with me paying a power to give out Bleed and then Ged paying a power to make it go away again.
Extraction: Unexpected Guests Crash Royal Wedding
Secure: Deadly Meteors Mutate Civilians
Threat: 17 (Thanks to beardboldly7899273659 commenting below to let me correct this from 20)
My team: Dracula, N‘Kantu the Living Mummy, Red Skull Master of Hydra, Rogue
My cards: Cosmic Obliteration, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Ged’s team: Thor Prince of Asgard, Beta Ray Bill, The Mighty Thor, Valkyrie
Ged’s cards: Heart Of The Worthy, Indomitable, Odin’s Blessing, Patch Up, Rainbow Bridge

Round 1: This is going to be a very back-and-forth game so I need to make sure I don’t fall too far behind on points and leverage some good attrition. I mainly need to make sure that I can get an Extract onto the Mummy so the Asgardian’s have to actually interact with him rather than just throwing him away each turn, but I think it’ll be hard for Ged to do that unless he really commits to a dive. Odin’s Blessing is a key card for Ged so I need to hit his team hard and often and force it out sooner rather than later as it’s the kind of play that gets more impactful the longer he can hold it. Ged wins the second Priority roll and Valkyrie makes use of her two power to collect on the left and also flip the left Secure. The Mummy collects an Extract on the right. Slightly to my surprise Mighty Thor just goes right up the middle early, while on the right the Troopers fail to flip the Secure and Red Skull doesn’t even bother trying the contested roll, instead just picks up a Secure and gives Bleed to Valkyrie. Bill goes to my right point and fails to flip it, then Rogue joins him and also fails to flip it. Thor heads to the left and puts a rather annoying Shock onto Red Skull and finally Dracula turns into a wolf and races on the middle point and lands a highly disappointing hit on Mighty Thor and fails to flip the Secure. The score is 4 – 2 to Ged after a truly epic series of failing contested rolls on the Secure.

Round 2: As I don’t have Priority I can just freely fight my way through Ged’s team without worrying about the consequences. I expect Ged to go into either Red Skull or Dracula and the results of that activation will determine how my first move is made. But I can’t simply ignore the score here so I need to either start working on the Secures or somehow relieve Valkyrie or Bill of their Extracts. Valkyrie starts us out with some nice damage into Red Skull and throws him away. He’s now far enough away from Thor that I think he’s a low risk so I open up with Dracula into Mighty Thor, drawing Odin’s Blessing out nice and early and still leaving her reeling and wearing a whole raft of conditions. He also Hypnotic Gazes her away (briefly, as she can just Charge back into the fray) to actually flip that middle Secure. Bill reminds us both that he’s a defensive rather than offensive powerhouse by bouncing uselessly off the Troopers, then moves to flip the central Secure. N’Kantu is quite happy where he is, so he flips on the right and just chills until he racks up enough power and / or Souls to contribute from a longer range. Thor charges into Dracula, hitting the Stagger and forcing me to pay Indomitable to avoid being sent flying; he takes a sweet return hit though. Rogue joins the mob in the middle, gently tickling Thor but getting a great Mutant Absorption out into Bill. Mighty Thor, as expected, charges right back into the middle (we are like five-year-olds playing football!) and throws Dracula away. Finally the Grunts fail to damage Bill and Red Skull does almost nothing to Valkyrie which is going to be more of a problem next turn. He does at least push her off the Secure and flip it though, so it’s not all bad. The score tightens up a little at 7 – 6 in Ged’s favour, and I take the opportunity to push Valkyrie further away with the Unexpected Guests effect.

Round 3: Things are a bit tighter now and I can really go to town removing Ged’s activations now that his team are pretty badly mauled. My target list is going to be aimed at characters who haven’t activated yet so he has less to work with this turn. Mighty Thor starts us off going after Red Skull but leave him standing (albeit having been thrown away) after a pretty poor attack roll. Rogue puts Bill down and takes his Extract but can’t add Thor to her tally. Slightly to my surprise, Ged passes so N’Kantu, who is now feeling a bit more flush with Soul tokens, finishes off Thor. Ged passes again so Dracula shakes his Stagger, uses Mist form to heal a bit and then goes back into the middle of board and flips that point. Valkyrie comes over and flips the left Secure and Red Skull finishes us off by dazing Mighty Thor and flipping that Secure. The score goes to a much more comfortable 12 – 8 to me.

Round 4: I could theoretically see this out this turn, but Ged can’t get over the line. I will probably take a bit of a pasting here as the Asgardians are flush with power and full on health and the opposite is true for my team. If I can just hold on to a few points while I work over the team, ideally KOing someone, then I’m confident I can score out next turn if it slips this turn. Thor starts with a spender which takes out the Troopers and leaves Rogue on one wound, which of course is promptly dealt with by throwing her into Dracula. He then throws Dracula away off an attack and flips the Secure. Red Skull plays Cosmic Obliteration to inconvenience Valkyrie and Mighty Thor, then KOs the latter and leaves the former on a single wound. She dazes him in return, throws the Troopers away and flips the Secure. Dracula turns into Mist again to clear some wounds and get back to the middle, then spends a power with the leadership to give Thor Bleed and KOs him with the spender. Sadly this leaves me with zero power and unable to collect the fallen Extract. Bill gladly grabs it, throws Dracula away yet again and flips the central Secure. N’Kantu puts some nice damage into Bill, walks to the middle and flips that Secure back. We go to 15 – 11 in my favour.

Round 5: With only two pieces left on the board, both of whom are almost out of wounds, I’m pretty confident here. Whoever doesn’t activate first is definitely going down. Valkyrie lays into Red Skull and manages enough to KO him, but then she dazes to the Bleed. Dracula makes no mistake KOing Bill and we finish this at 21 – 11 to me.

What a cool game. It’s always fun to go for a game where both parties are committed to a long-lasting brawl and our leaderships were very much opposites to each other. I got pretty lucky in round 3 with Red Skull surviving the first activation and maybe that was critical to the result. On the other hand, I think that Thor’s early activation in round 4 was a mistake (albeit one with a very high potential upside) as it let Red Skull really swing attrition my way on the left. N’Kantu had a quiet but effective game; scoring me a point each turn for an Extract and generally making Ged’s life miserable while his hands were full with the rest of my team.
Game 3: James playing Dark Dimension on Wedding Party and Inhuman Weapons
I’m very excited to play James here for two reasons. Firstly, I think that we’ve seen each other at countless events over the last few years but never managed to get drawn together. And secondly because he’s playing Dark Dimension which, at least in Scotland, is rather uncommon. I win Priority and choose my Secures and James chooses the higher threat. I don’t really know much about playing into Dormammu so I just go with my basic team on Wedding Party and hope for the best. Rogue comes in over Shang-Chi as James has a lot of options for long range attacks which of course Shang-Chi really hates.
Extraction: Inhumans Deploy Advanced Weaponry
Secure: Wedding Party Targeted in Terrible Attack!
Threat: 20
My team: Dracula, Hulkbuster, Juggernaut, Rogue
My cards: Indomitable, Recalibration Matrix, Sacrifice, Thralls of Dracula, Warpath
James’s team: Dormammu, Baron Zemo, Iron Man, Okoye, Scarlet Spider
James’s cards: Dark Restoration, Helios Laser Bombardment, I Am A Baron After All, Patch Up, Recalibration Matrix

Round 1: My main play here is going to be to take a lead on the left and just try to manage Dormammu over on the right. If I can daze Okoye early it’ll make her less relevant for the scoring and hopefully my two bodies can stay up long enough to score over Dormammu himself. On the left I’m mainly worried about Scarlet Spider as he’ll get to move last and can dicelessly displace even Hulkbuster so I need to make sure I’m working the attrition hard. I win the second Priority and we start out with Rogue and Dormammu just walking onto the right point and collecting Extracts. I pass and Zemo goes to collect on the left, then Juggernaut crashes into Dormammu and helpfully pushes him back off the Secure. Iron Man collects the last Extract, showing up a bit of an error from me here as there was no reason not to have grabbed that with Dracula instead of activating Juggernaut. However Dracula is clearly just in the mood to bail me out as he turns into a Wolf to make it to the point then one-shots Baron Zemo to take his Extract, pops Bleed onto Iron Man and then Hypnotic Gazes him off the Secure. Scarlet Spider comes up and Web Whips Dracula off the Secure before Hulkbuster Hit and Runs to push him away in turn. Okoye doesn’t even bother with the Secure on the right, just moves up and zaps Rogue. After the first round we’re at 6 – 2 to me.

Round 2: I need to burn through Dark Restoration at some point so I’ll try to KO Zemo nice and early here. Otherwise I just need to not give up too much on the right and rely on Hulkbuster moving late and displacing everyone off the left Secure. Dracula’s dice return to the median as he gently tickles Zemo (though he does give him some nice conditions to keep him busy) and then Hypnotic Gazes Scarlet Spider out of my hair. Dormammu teleports onto the right Secure and leaves Rogue on a single wound. Juggernaut goes into him but Okoye takes the hit, getting pushed away and she walks back and attacks Rogue. I don’t want to lose her so early so I very reluctantly play Sacrifice to keep her standing as it’s worth a 1VP for the Extract and another 2 to not let James score the Secure. Rogue puts some damage into Dormammu, clears her Hex and heals a bit of Okoye’s Bleed. Over on the right, Zemo and Scarlet Spider get stuck into Hulkbuster who lives with judicious use of Built To Take It; Scarlet Spider also Web Whips Dracula again. Hulkbuster pushes them both off the Secure and finally Iron Man moves onto the point. The score goes to 10 – 4 to me.

Round 3: I could theoretically get to 16 this turn but in reality I think I’m likely to get overwhelmed on the right before I can do enough damage to get anything there and so I just need to focus on not losing out too hard on the left. Rogue attacks Dormammu and Okoye to soften them up for next round, then Dormammu dazes Juggernaut (which is going to be a problem as most of his ‘anti-Dormammu’ tech goes away when he flips to his injured side) and leaves Rogue on one wound again. I’ll say here that James’s dice were pretty unexciting and he didn’t hit the repeat trigger on Dormammu’s spender either time. Dracula still can’t get Zemo but does move Iron Man off the Secure at least. Zemo and Iron Man continue to work through Hulkbuster and Okoye finally dazes Rogue. Hulkbuster is feeling flush with power so he puts two Meteor Punches into Iron Man, dazing him and KOing Zemo with the splash damage. Scarlet Spider collects the dopped Extract and Web Whips Hulkbuster off the Secure. We move to 12 – 10 to me.

Round 4: That was a good round for James but now my team are feeling healthy and full of power, and Dormammu somehow doesn’t have the power to play Dark Restoration. I’m highly unlikely to be able to take out Dormammu so I just want to remove as many others as I can manage, ideally before they activate. Dracula KOs Iron Man and stands on the Secure. Dormammu can’t finish Juggernaut who gratefully finishes off Okoye without dice (by bumping in to her with Nothing Stops The Juggernaut and then throwing her into the building. Scarlet Spider doesn’t have what it takes to polish off Hulkbuster, then he and Rogue drop him to take that Secure. The score ends up at 19 – 11.

Thanks to James for a very fun game, that was much closer than it looked. I got some great dice in round 1 to daze Zemo and perhaps more importantly to push Dormammu off the Secure with Juggernaut and James was always having to stretch to catch me after that, which caused him to take bigger risks that didn’t pay off. James’s dice also definitely didn’t do him any favours; apart from in round one they were generally fine but he wasn’t hitting triggers when he needed them. Rogue turned out to be surprisingly good into Dormammu as removing his power with Mutant Absorption is really annoying for him, and if anyone in Scotland ever starts playing Dark Dimension then I’ll try replicate that trick. James and Ged played each other in the final game with James taking the win over for a tasty 3 – 1 result.
Game 4: Will playing Midnight Sons on Wedding Party and Unexpected Guests
In the final game I’m playing into Will. It turns out that we’re both on ridiculous winning streaks so someone is getting reset to zero after this. I win the initial Priority roll and pick my Secures, but clearly we’re on the same plan here as Will’s Crisis cards are not hugely different to mine. Will chooses 20 threat which I think is probably less good for him as I rate Immortal Hulk as being proportionally better the lower the threat. Still, I like 20 threat a lot here as I really like my teams. Both Hulkbuster and Juggernaut are good options for dealing with Immortal Hulk in their own way and I’m also much less worried about him repeatedly throwing either of them into the rest of my team now with the updated throw damage rules.
Extraction: Unexpected Guests Crash Royal Wedding
Secure: Wedding Party Targeted in Terrible Attack!
Threat: 20
My team: Dracula, Hulkbuster, Juggernaut, Shang-Chi
My cards: Do You Know Who I Am?, Indomitable, Sacrifice, Thralls of Dracula, Warpath
Will’s team: Blade, Doctor Voodoo, Ghost Rider, Immortal Hulk
Will’s cards: Bats The Ghost Hound, Deal With The Devil, One Below All, Patch Up, Siege Of Darkness

Round 1: I’d ideally like to get Hulkbuster paired up into Blade and Juggernaut into Hulk as I reckon they’re the best fits for deployment. I need to end up equal with the Extracts and then hope that I can do better displacement with Hulkbuster than Will can with Hulk! Will takes the second Priority roll and Ghost Rider start out by collecting an Extract on the left. Shang-Chi and Voodoo pick up the Extracts on the right of the board and contest the Secure with Voodoo doing his best to backstop himself on the building. I decide that I’m not going to be able to fully wait out Hulk so Dracula comes forward to hit Ghost Rider and Hypnotic Gaze him off the point. Blade contests on the right and Hulkbuster uses his Hit and Run to contest it while pushing Blade back off the Secure; I’m also angled to possibly be able to push Voodoo next turn in the unlikely event that he doesn’t move at all. Hulk Bumps, uses One Below All and gets in about Dracula for fairly minimal damage (and eats a counterattack off one of them to put a cheeky Bleed out) before throwing the big vampire away. Finally Juggernaut collects the last Extract and contests with Hulk on the left. The score is 4 – 2 to me.

Round 2: Now that I have a slight lead I just need to keep putting Will into positions where he has to overextend to come back. I think my best shot is over on the right where I have Blade and Voodoo rather outclassed, while on the left I guess I just need to survive and not give up too many activations. Voodoo tickles Hulkbuster who pushes him off the Secure and then dazes Blade. Ghost Rider hurts Juggernaut and I decide that I’m more likely to lose Dracula so so I go with him first, using Mist to heal a bit and get back to the Secure, healing again from the Leadership and then slapping Hulk with his spender to launch him into Ghost Rider. Of course he comes back with Bump and Gamma Leap but at least this way he has to spend some resources. Ghost Rider takes the opportunity to play Patch Up on the big guy too. Shang-Chi pushes Voodoo around but doesn’t actually manage to damage him, and we go to 7 – 5 to me.

Round 3: My top priority is to KO Blade and get his leadership off the table, but anyone I can daze is going to be welcome. I suspect that I’m wasting time attacking into Hulk but at least it’s getting me plenty of power on Dracula! Blade attacks Hulkbuster to give him Bleed so I Sacrifice the spender into Shang-Chi as he, at least briefly, does not have Bleed. Siege of Darkness comes out to put even more damage into Hulkbuster and also allows Hulk to throw Juggernaut away. I need to go with Hulkbuster before he goes down and Voodoo is well placed to do it so he has become the top target; I get the daze and collect his Extract, then push Blade off the Secure and Hit and Run onto it. Ghost Rider piles more damage onto the increasingly fragile looking gigantic mecha. Dracula hurts Hulk a bit more and Hypnotic Gazes him away. Will passes which I think is probably a mistake as it allows Shang-Chi to KO Blade with a truly epic Rising Phoenix Kick and take Bump off the table. Hulk leaves Dracula alive on one wound and counterattack spender dazes him; Juggernaut collects the fallen Extract and looks a bit sheepish. The score is 14 – 6.

Round 4: It seems pretty unlikely that Will can come back from this but we’ve got plenty of time to play it out. I just need to remove any activations where possible as almost any score will do me just fine. Voodoo goes into Hulkbuster with double Staff of Legba and leaves him on one wound. Hulkbuster gratefully dazes Ghost Rider, the only piece that could realistically put more damage on him this game. Will passes which is definitely a mistake as Juggernaut swaggers over and hurls him off to Narnia with Do You Know Who I Am? before retreating to the Wedding Party. We end this at 21 – 6 to me.

Many thanks to Will for another very fun game. We went back and forth but I think overall I just had the right tools to swing this in my favour. Not having to worry about keeping Priority was quite nice as it meant that I could just go wild with attacking Will’s models. I usually try to make a decision early on about whether I’m going to bother dealing with a Hulk and this time I didn’t particularly want to. But Will played him well and he was the only choice for Dracula to attack; obviously it worked out for me but I did worry that I was just feeding him more and more power.
The scores come in and I’m first overall, with Will and James in second and third respectively doing my Strength Of Schedule no harm at all. Gareth and Simon put in very good days at the MCP factory, dropping only three games between them two of which were into Will himself. I’m continuing to very much enjoy Thralls of Dracula and at the time of writing I’m on top of the global Longshanks leaderboard for the affiliation. Thanks to Logan, Ged, James and Will for four fun games of MCP, and thanks to Sam for hosting and organising everything.
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