Showing posts with label AT-43. Show all posts
Showing posts with label AT-43. Show all posts
14 September 2009
Vent Towers
Found this great article on recycling old PC components into industrial style terrain perfect for AT-43. I'm very impressed with the end result:
http://at-43.understairs.nl/index.php?cat=Terrain&page=Vent%20Towers
28 August 2009
Resistance is Futile!
With the release of the Wave 1 for the Cogs, its very tempting...
But luckily for me Comrade James will be collecting these guys while I get the ONI!
19 August 2009
ONI Army Box Revealed
Unveiled at GENCON (hence the blurry camera phone picture). Looks like its gonna be another expensive Spring - look at the cool vehicles!
28 July 2009
Enemy of the Revolution
A long time coming, but finally the Red Bloks agents have tracked down imagery of the No.1 Enemy of the Revolution, who's crimes are well documented (and well converted I might add) in earlier posts.......
27 June 2009
AT-trition Day 2 : Red Blok encounter the Therions
The primary advance corridor rebuffed by the adjacent UNA, the Red Blok Commanders rerouted their recon teams into the Therion Dyson sphere, searching for the enemy. It didn't take long to find them.
The Red Blok cautiously advanced into the close confines of the enemy corridors and met a mixed Theriod force at a critical juncture (Search and Destroy - Mission 2). A full strength Grim Golem squad backed-up by four Assault Medusa and led by the infamous Babylon Zero in Golgoth form. The Revolutionaries had learned their previous lesson well, however, and advanced carefully under overlapping fields of fire, though the Therions were content to wait and allow the enemy to come to them...
Predictably, the lady in Red was first to strike, leaping out and blasting the sole Red Block recon strider, though miraculously it didn't fall immediately. Taking advantage of the situation, a brave squad of soldati lept around the corner and took the Assault Medusas under fire, and though they were knocked down under the grenade salvos, their armour proved difficult to penetrate.
Under the cover of this din, the Golems adjusted their position and flamed a squad of Kommandoes into nothingness. Revolutionary fury overcome a second squad who rushed in to avenge their comrades but were similarly dispatched by the inhuman and merciless enemy. Things were looking grim for the Heroes of the Revolution and the crashing destruction of their strider further reinforced their apparent doom.
Such an end was inconceivable to Comrade Sgt Boris however! With indignant Fury he led his squad down the throat of the enemy firelane and he and his men dispatched all the Golems, leaving only the Overseer controlling them. Pausing briefly to chant a patriot slogan, they dispatched the enemy figure with righteous hatred and fury.
Unfortunately, Sgt Boris's comrades were having rather less luck at the other end of the corridor section. Half their number were crushed beneath the bulk of Babylon Zero as she trampled them and then the Medusas smashed into them, electrolashes ripping out their entrails without pity or remorse.
With only static answering his desperate hails on the comm system, Sgt Boris fell his squad back collecting the Strider pilot as he went. The Therions controlled this area and the High Command would have to find another way in after all.
Mission Result: Therion Victory
Modelling Postscript:
From the above pics, some of you will be wondering what the red "ball" in the Grim Golem Overseer's hand is. Its a grisly trophy collected from a Red Block soldier unfortunate enough to get too close to his reaper blades! Its the first but of using the pitiful remains of the WarPuppy's chewing frenzy during Game 1. Head was wedged into the blades and glued, with some appropriate blood splatter effects added - here is a close-up (sorry its a touch blurry, but you get the idea)
26 June 2009
AT-trion Battle Reports
Are written but on hold as I can't access my camera at the moment - I'll put them up as soon as I can!
20 June 2009
AT-trition Day 1 : Opening Battle
Day 1 saw adjoining recon elements of the UNA and Red Blok clash as they sought to deploy onto the Therion Dyson Sphere. Though contact came later in the day than expected - here is Comrade James joyfully opening all his boxes from the mega-War Store order earlier this year. Such a process should not be rushed!
The first encounter saw the two 1000 point recon elements hit in a Skirmish encounter (Mission 4). The close deployment eareas created brutal and instant interaction. Turn 1 had a fiery start after a squad of Draganoc Kommandoes rusheda Fire Toad, only to have a formation of Shock TacArms flank them and reduce them all to smoldering dust with their flamers - Burn Revolutionary Scum!
The turn continued with a second Red Blok formation erradicated by a combined Wing Trooper and a Steel Tac Arm strike, though a complaint has been filed about the tendancy of the Wing Trooper sniper to deliberately target enemy medics in a blatant breach of the Laws of War. A judiciary hearing need not be scheduled, however, as a squad of RPG soldati, led by a Master Sgt, subsequently waded into the fray and all but wiped out the Wing Troopers.
Flushed from their earlier success, the Jam TacArms now also waded into the building melee to try out their brutal PowerLances. This was followed by a most unexpected turn of events...
The lovely Comrade Sgt Tymofiyeva piloted her Strider around the container to find a swirling melee before her. Eager to take down some of the arrogant UNA chaps, she opened fire into the lot with both her autocannons at max rate of fire. One Shock tacrm flew apart but collateral damage took out three of the RPG soldati as well, including the Master Sgt! Natasha felt no regret as she realised a promotion spot had just been opened up and she recalled a disparaging remark the man had made about her the size of her bum on the troop transport from Hades; the pig deserved what he got!
The close combat broke up and the sole survivor of the RPG unit was dispatched by the only survivor of the Wing Troope squad. The remainder of the infantry fell back and consolidated their positions as Sgt and the Fire Toad traded some ineffectual shots. A Red Blok detachment impetuously broke cover to attend to some damage on the strider, but the Shock tacArms were waiting and reduced most of their number of ashes...
Overall Result, UNA Victory, medals for the Shock TacArms and a brevet promotion for Sgt Tymofiyeva! Plus it was the first game with our new GF9 counters, which were excellent. (Thanks for the pressie Comrade!)
The only bummer was the discovery after the game that while we were distracted, the War Puppy (locked in perpetually hungry Beagle mode) decided to eat a Combat Engineer and a RPG soldati. Damn you Hound of Hell!!! The remnats are slated to beused in a future modelling project...
The first encounter saw the two 1000 point recon elements hit in a Skirmish encounter (Mission 4). The close deployment eareas created brutal and instant interaction. Turn 1 had a fiery start after a squad of Draganoc Kommandoes rusheda Fire Toad, only to have a formation of Shock TacArms flank them and reduce them all to smoldering dust with their flamers - Burn Revolutionary Scum!
The turn continued with a second Red Blok formation erradicated by a combined Wing Trooper and a Steel Tac Arm strike, though a complaint has been filed about the tendancy of the Wing Trooper sniper to deliberately target enemy medics in a blatant breach of the Laws of War. A judiciary hearing need not be scheduled, however, as a squad of RPG soldati, led by a Master Sgt, subsequently waded into the fray and all but wiped out the Wing Troopers.
Flushed from their earlier success, the Jam TacArms now also waded into the building melee to try out their brutal PowerLances. This was followed by a most unexpected turn of events...
The lovely Comrade Sgt Tymofiyeva piloted her Strider around the container to find a swirling melee before her. Eager to take down some of the arrogant UNA chaps, she opened fire into the lot with both her autocannons at max rate of fire. One Shock tacrm flew apart but collateral damage took out three of the RPG soldati as well, including the Master Sgt! Natasha felt no regret as she realised a promotion spot had just been opened up and she recalled a disparaging remark the man had made about her the size of her bum on the troop transport from Hades; the pig deserved what he got!
The close combat broke up and the sole survivor of the RPG unit was dispatched by the only survivor of the Wing Troope squad. The remainder of the infantry fell back and consolidated their positions as Sgt and the Fire Toad traded some ineffectual shots. A Red Blok detachment impetuously broke cover to attend to some damage on the strider, but the Shock tacArms were waiting and reduced most of their number of ashes...
Overall Result, UNA Victory, medals for the Shock TacArms and a brevet promotion for Sgt Tymofiyeva! Plus it was the first game with our new GF9 counters, which were excellent. (Thanks for the pressie Comrade!)
The only bummer was the discovery after the game that while we were distracted, the War Puppy (locked in perpetually hungry Beagle mode) decided to eat a Combat Engineer and a RPG soldati. Damn you Hound of Hell!!! The remnats are slated to beused in a future modelling project...
28 April 2009
Army Box contents
Rackham have oficially released detals on the new boed sets:
Contents of the Cog Army Box:
• 1 unit of 4 Warmongers: basic super-soldiers
• 1 unit of 4 Sharpshooters: elite super-soldiers
• 1 Prowler: basic combat strider
• 1 Vandal: the most powerful Cog combat strider
• 3 heroes from the C-Naps line: C-Naps G09, C-Naps G36 and C-Naps G45
• 3 high walls
• 1 container
• Introductory Rules
• 1 Cog tactical manual
• 1 game poster
• 12 dice
• 1 “Cog” ruler
• 1 explosion template
• 8 game cards
Contents of the Red Block Army Box:
• 1 unit of 12 Krasnye Soldaty: regular infantry containing three grenade launchers, two medics and an officer
• 1 unit of 8 Krasnye Soldaty: regular infantry containing one grenade launcher, two mechanics and an officer
• 6 Dragonov Kommandos: elite infantry with one sniper rifle, an electronic warfare specialist, a medic and an officer
• Odin O-1 and Manon O-2: the Red Blok’s two greatest heroes
• 1 Urod: Odin O-1’s and Manon O-2’s combat strider
• 1 Dotch Yaga: the most heavily armored combat strider to ever grace the battlefield
• 6 low walls
• 1 container
• Introductory Rules
• 1 Red Blok revolutionary forces tactical manual
• 1 game poster
• 12 dice
• 1 “Red Blok” ruler
• 1 explosion template
• 26 game cards
http://www.rackham.fr/index.php?option=com_content&task=view&id=256&Itemid=1
Contents of the Cog Army Box:
• 1 unit of 4 Warmongers: basic super-soldiers
• 1 unit of 4 Sharpshooters: elite super-soldiers
• 1 Prowler: basic combat strider
• 1 Vandal: the most powerful Cog combat strider
• 3 heroes from the C-Naps line: C-Naps G09, C-Naps G36 and C-Naps G45
• 3 high walls
• 1 container
• Introductory Rules
• 1 Cog tactical manual
• 1 game poster
• 12 dice
• 1 “Cog” ruler
• 1 explosion template
• 8 game cards
Contents of the Red Block Army Box:
• 1 unit of 12 Krasnye Soldaty: regular infantry containing three grenade launchers, two medics and an officer
• 1 unit of 8 Krasnye Soldaty: regular infantry containing one grenade launcher, two mechanics and an officer
• 6 Dragonov Kommandos: elite infantry with one sniper rifle, an electronic warfare specialist, a medic and an officer
• Odin O-1 and Manon O-2: the Red Blok’s two greatest heroes
• 1 Urod: Odin O-1’s and Manon O-2’s combat strider
• 1 Dotch Yaga: the most heavily armored combat strider to ever grace the battlefield
• 6 low walls
• 1 container
• Introductory Rules
• 1 Red Blok revolutionary forces tactical manual
• 1 game poster
• 12 dice
• 1 “Red Blok” ruler
• 1 explosion template
• 26 game cards
http://www.rackham.fr/index.php?option=com_content&task=view&id=256&Itemid=1
26 April 2009
Salon du jeu de société de Paris 2009
No, I dont suddenly speak French. This was a Game industry day in Paris and there are some great pics including AT-43 previews at the site here:
Note this pic of the new Army Starter Sets (around 3k points of forces, not yet available) and the Dotch Yaga in the original RB cam scheme; all the other pics to date have had it in a winter colours for OP Frostbite.
20 April 2009
Announcing: AT-trition '09
This new tourney will depart from the featured TurnerQuade format of playing as many different game systems as possible over the allocated time, and thus a new name is required.
Instead, AT-trition will be an AT-43 event only, which lets us use all those nice shiny new Rackham figs we just got. The inaugural one is being convened at the Canberra Man Cave in Jun 2009.
The proposed format will be a modified campaign format (OD or Frostbite), aiming to play a few smaller patrol style games and building up to a couple of larger games. Expressions of interest are sought, and consideration forn a coveted Grand Prize has commenced...
Gentlemen:- start your army lists!
13 April 2009
Rackham comes through- again!
You may recall that many of the Wing Troopers in my recent big AT-43 order arrived damaged.
Well, a few emails later and replacement troopers have arrived direct from France. The more I have to do with their customer service, the more impressed I am - thanks Rackham!
Plus, at my request, they sent me a few cool posters to decorate the Man Cave!
04 April 2009
01 April 2009
Light-up Terrain
Check out this great landing pad terrain with built in LEDs!
25 March 2009
Christmas in...March!
A month or so back, I took advantage of the online AT-43 sales (though of course the Aussie dollar was enjoying a ten year low at the time..) Due to supplier problems, the boys at The WarStore couldn't make delivery to me while I was in Hawaii. They therefore shipped my order to Australia at no extra cost - good on you lads!
Here is the box the postman delivered today:
Inside was a bumper load of goodies!
Thats not red-eye flash effect from the camera - the Lad's eyes really did look like that :-)
In addition to the books, tileset and Op Frostbite were some UNA reinforcements, including Wing Troopers (though most of the stands were sadly broken)
To quote Comrade James: That would have to be the biggest box of collective socialist goodness I have seen since the vodka truck tipped over on the way to the barracks.....
24 March 2009
New AT-43 Links
A couple of new AT-43 links to keep you all enthused!
The first one, kindly sent in by Steve of Wessex Games fame, is this one: http://www.agisn.de/html/at-43.html
Where there are some fantastic repaints posted like these ones.
And Comrade James drew my attention to this UK based AT-43 site:
http://at-43.co.uk/
thanks guys!
23 March 2009
17 March 2009
Cry Havoc Online #2 released
I really like the new online format. This edition has a few kewl articles, notably:
Revolutionary AFVs: http://cts.vresp.com/c/?CoreTechs/ad63c5f4c4/65ca846177/a7103b69a2
a Scenario: http://cts.vresp.com/c/?CoreTechs/ad63c5f4c4/65ca846177/9fe59a6141
Revolutionary AFVs: http://cts.vresp.com/c/?CoreTechs/ad63c5f4c4/65ca846177/a7103b69a2
a Scenario: http://cts.vresp.com/c/?CoreTechs/ad63c5f4c4/65ca846177/9fe59a6141
11 March 2009
27 February 2009
Turnerquade II
Oz Gamers will know that Australia's largest gaming convention, CanCon, is held in Canberra every Australia Day holiday long weekend (that's 26 Jan for our foreign friends). In the last couple of years Oberst Owen and Comrade James have come to visit and enjoy CanCon, but until this year we hadn't achieved everyone being here together. This year we did -Huzzah !!! So after a full day at CanCon, we held Turnerquade II in the Man Cave.
Just like Turnerquade last year, the object was to play as many different games in a single day (although we did play a couple of games of AT-43). Here are some highlights:
AT-43, at which Reilly the Apprentice and Oberst Owen did very well....
and Comrade James and I suffered numerous misfortunes...
Memoir 44, which we used the new Middle East British Expansion to insert Aussies into a Pacific Scenario. We played the scenario to conclusion, then switched sides.
Just like Turnerquade last year, the object was to play as many different games in a single day (although we did play a couple of games of AT-43). Here are some highlights:
and Comrade James and I suffered numerous misfortunes...
Memoir 44, which we used the new Middle East British Expansion to insert Aussies into a Pacific Scenario. We played the scenario to conclusion, then switched sides.
Comrade James is a little dissappointed with the performance of his Imperial Japanese force here!
Zombies!!! I'd had this some some time, but hadn't even broken the shrink wrapping. What a great game with 4 players!
Game Start. No, thats not the Lad's beer...
Here Biggles shows Comrade James that the WW1 version also includes a "Fuel Tank Hit - aircraft destroyed" result!
A game with 2 distinct halves; after a very cooperative initial half, after the Helipad was the very last tile placed then the knives came out...
Amusingly, the big boys were so busy stabbing one another in the back, the cunning apprentice slipped came through to claim Victory; Well done boy!
We also played Down In Flames WW1, which Comrade James had picked up at CanCon the day before. He took a pair of Albatross DVs with Owen taking a trio of Halb CIIs, with Reilly taking a pair of Sopwith Cames ("Just liek Biggles" he told me) while I took a pair of my favourite SE5s. The villanous Huns were dispatched without Allied loss.
We also played Down In Flames WW1, which Comrade James had picked up at CanCon the day before. He took a pair of Albatross DVs with Owen taking a trio of Halb CIIs, with Reilly taking a pair of Sopwith Cames ("Just liek Biggles" he told me) while I took a pair of my favourite SE5s. The villanous Huns were dispatched without Allied loss.
And finally, after Reilly went to bed, we had another game of AT-43, this time a UNA/RedBlk Human team vs Therios in the Landing Scenario. We didnt balance the forces well but it was a very good learning game (BTW Halo and Aliens soundtracks make excellent AT-43 background music!)
Planning continues for Turnerquade III in June/July, with a special trophy in development too!
Planning continues for Turnerquade III in June/July, with a special trophy in development too!
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