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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts
Wednesday, September 26, 2012
Dredd (2012 movie)
I watched the new Dredd movie today. It was actually pretty good, though a bit more gory than I care for. Karl Urban and Olivia Thirlby both were excellent, as were most of the bad guys. There were a few unnecessary extra gory deaths, but if I remember the comics right, that happened a fair amount in them.
The movie definitely had the right atmosphere. It was quite obvious that gangs were the day-to-day enforcers, but that Judges were feared (and kind of admired) by the general population. The tech was awesome (especially the pistols, which had voice commands to select ammo type).
I was kind of surprised that Karl Urban did not show his face even once. He always had his helmet on. I'd heard this before, but I really figured they'd find a way to have his helmet off for at least a little bit.
Olivia did a great job as a psychic. The movie is mainly about her first day on the job. I really liked how the movie dealt with her first field execution, and its affects on her. I won't go into detail, but it did not avoid the fact that she is judge, jury, and executioner, and she is aware of just what that means.
The bad guys were decent, though definitely more gangbanger punks and not some supervillain, like many comics movies would feature.
Overall, I recommend the movie, at least on DVD, for any gamer. Dredd fans will likely be pretty happy with this, as well. My only issue is that I think the ultraviolent deaths early on weren't really necessary. As the movie went on, most of it was toned down, but early on, be ready for some gross deaths and corpses.
I saw the movie in 2D. I really, really wish the studios would stop wasting money on 3D. Guess what, I will not watch a 3D movie. I don't need the headache. Sadly, the movie is apparently a flop, and the 3D is likely part of the reason. Overall, I'd give it a solid 7 out of 10.
Monday, September 3, 2012
Legends of Steel: Barbarians of Lemuria edition
I recently reread "Legends of Steel: Barbarians of Lemuria edition". I really like this game. It's basically the original BoL game, but set in a more normal swords and sorcery setting, with actual mammals. The biggest problem I have with the original is that it is extremely lizard-centric.
The system is quite light, being roll 2d6 over 9 to succeed. Characters have four stats (Strength, Agility, Mind, and Appeal). They also have four general abilities (Brawl, Melee, Ranged, and Defense). Finally, they choose four careers from a list. All these categories are rated from 0 to 4 (-1 is possible, but I would strongly recommend against it). Character toughness is rated in Lifeblood, which is basically hit points, which is equal to 10 plus their Strength.
Careers add their score to any related action (soldiers improve combat, physicians can heal, and sorcerers can use magic). It's very open, and I expect career ranks to get used quite a bit in play.
Characters also gain Boons (stuff like Nightvision and Disease Immunity). Flaws are also available (including stuff like Fear of Fire and Combat Paralysis).
Characters also have Hero Points, which allow them to get rerolls and other benefits in game. They automatically start with 5, and can trade some in for additional Boons.
Combat should be fast, though I think Armor is a bit too limited. Then again, high Armor values will make characters very hard to hurt. The Armor system is based off of the original BoL rules, not the version found in BoL 2e (which came out after this book).
I expect most combats will be over in a few rounds, as long as armor is limited. If heavier armor becomes common, combats will take longer, but I'm not really sure that's a bad thing.
The magic system is pretty vague. There are guidelines for three levels of magic in sorcery, priestly magic, and alchemy. Level one spells are fairly easy to cast, but limited in scope. Level three spells are hard to cast, but can be very effective. The GM is going to be largely responsible for what he will allow or not.
Sorcery looks to be geared towards summoning demons, blasting heroes with lightning, etc. There are possible side effects that can deform a sorcerer (especially the level three spells). Sample requirements like casting times, taking damage, etc., are also provided.
Priests also have access to spells, and they have to make sure they don't anger their god. The GM should have a list of Domains that the god is concerned with. Spells in these domains will be easier to cast for a priest (he rolls 3 dice and keeps the best 2 results). Priest must perform sacrifices, meditations, or similar actions to placate their god.
Alchemists largely create their spells ahead of time. They make items such as potions, artificial arms, flying machines, and golems. More powerful items are harder to create (including potions).
There are rules for villains and rabble. Villains will be very similar to players in power (and they get Villain Points). Rabble are basically easily defeated mooks, which is appropriate for the genre.
The system fills the first half of the book. The second half details the continent of Erisa. A color map is featured on the back cover of the book (and a black and white expanded version is included in the text). The world has a very Conanesque vibe. Lizard men, sorcerers who summon dragons, a large empire on the brink of collapse, slavers and slaves, etc. I think it's well done, though I would personally use this game with the Mongoose Conan supplement "Road of Kings", which details Hyboria. For those looking for a relatively normal S&S setting, it's pretty much perfect.
There are two short adventures in the back, which help show what the setting is like. Either will be easy to use in most S&S settings, though.
Regarding the book production, I have the hardcover version from Lulu. The binding is great, and the hardcover is quite tough. The paper is good, and the text is easy to read. A do believe the game needs another proofread, as there are a number of typos found throughout the book. Overall, it is a well-made book that should last years.
The system is quite light, being roll 2d6 over 9 to succeed. Characters have four stats (Strength, Agility, Mind, and Appeal). They also have four general abilities (Brawl, Melee, Ranged, and Defense). Finally, they choose four careers from a list. All these categories are rated from 0 to 4 (-1 is possible, but I would strongly recommend against it). Character toughness is rated in Lifeblood, which is basically hit points, which is equal to 10 plus their Strength.
Careers add their score to any related action (soldiers improve combat, physicians can heal, and sorcerers can use magic). It's very open, and I expect career ranks to get used quite a bit in play.
Characters also gain Boons (stuff like Nightvision and Disease Immunity). Flaws are also available (including stuff like Fear of Fire and Combat Paralysis).
Characters also have Hero Points, which allow them to get rerolls and other benefits in game. They automatically start with 5, and can trade some in for additional Boons.
Combat should be fast, though I think Armor is a bit too limited. Then again, high Armor values will make characters very hard to hurt. The Armor system is based off of the original BoL rules, not the version found in BoL 2e (which came out after this book).
I expect most combats will be over in a few rounds, as long as armor is limited. If heavier armor becomes common, combats will take longer, but I'm not really sure that's a bad thing.
The magic system is pretty vague. There are guidelines for three levels of magic in sorcery, priestly magic, and alchemy. Level one spells are fairly easy to cast, but limited in scope. Level three spells are hard to cast, but can be very effective. The GM is going to be largely responsible for what he will allow or not.
Sorcery looks to be geared towards summoning demons, blasting heroes with lightning, etc. There are possible side effects that can deform a sorcerer (especially the level three spells). Sample requirements like casting times, taking damage, etc., are also provided.
Priests also have access to spells, and they have to make sure they don't anger their god. The GM should have a list of Domains that the god is concerned with. Spells in these domains will be easier to cast for a priest (he rolls 3 dice and keeps the best 2 results). Priest must perform sacrifices, meditations, or similar actions to placate their god.
Alchemists largely create their spells ahead of time. They make items such as potions, artificial arms, flying machines, and golems. More powerful items are harder to create (including potions).
There are rules for villains and rabble. Villains will be very similar to players in power (and they get Villain Points). Rabble are basically easily defeated mooks, which is appropriate for the genre.
The system fills the first half of the book. The second half details the continent of Erisa. A color map is featured on the back cover of the book (and a black and white expanded version is included in the text). The world has a very Conanesque vibe. Lizard men, sorcerers who summon dragons, a large empire on the brink of collapse, slavers and slaves, etc. I think it's well done, though I would personally use this game with the Mongoose Conan supplement "Road of Kings", which details Hyboria. For those looking for a relatively normal S&S setting, it's pretty much perfect.
There are two short adventures in the back, which help show what the setting is like. Either will be easy to use in most S&S settings, though.
Regarding the book production, I have the hardcover version from Lulu. The binding is great, and the hardcover is quite tough. The paper is good, and the text is easy to read. A do believe the game needs another proofread, as there are a number of typos found throughout the book. Overall, it is a well-made book that should last years.
Monday, July 23, 2012
Revenge of the Sith
Episode III: Revenge of the Sith is a decent movie, but I liked Ep. II better.
Once again, Anakin's dreams push him to the Dark Side. His own actions trying to avoid Padme's fate brought about what happened in his dreams, which I always love to see when it comes to prophecies.
Palpatine finally makes his move. He is nearly destroyed by Mace Windu, but Anakin saves the day. Mace was definitely going Dark Side, which was shown by his wanting to kill Palpatine instead of just arresting him. I suspect Mace was always struggling with being a good guy. Anakin saw this and wasted the motherfucker.
I hate the world "younglings". Whoever came up with it should be banned from writing forever.
Anakin went full Sith in a hurry. He always had anger issues, but it didn't take a big push to have him running around killing little kids.
Order 66 was handled well, in my opinion. I actually felt sorry for the Jedi, even though I'd only seen them on screen less than five minutes over three movies. That guy leading troops across the bridge and then turning around as he realized he wasn't being followed was a great scene.
I love scout biker armor painted camouflage.
Wookies should not do Tarzan yells. I can't believe I had to write that.
The big battle scenes were well done. The whole panorama lasted only a few minutes, but it really showed the scope of the war.
Anakin choking out Padme was interesting, as he thought she'd completely betrayed him when he saw Obi-Wan in the ship.
The Yoda-Palpatine fight was ok. It was kind of funny watching two old guys fight.
I didn't think the Obi-Wan vs. Anakin fight was all that great, other than the very end. It dragged on, and was more about the scenery than them fighting.
Obi-Wan letting his supposed brother slide into lava and cook was fucking cruel. He's crying about how he loves Anakin, but he wouldn't even pull him away from the fire. At least stick him with your lightsaber so he doesn't cook to death, asshole.
Padme lost the will to live. Bitch.
NOOOOOOOOO!!!!!!
Once again, Anakin's dreams push him to the Dark Side. His own actions trying to avoid Padme's fate brought about what happened in his dreams, which I always love to see when it comes to prophecies.
Palpatine finally makes his move. He is nearly destroyed by Mace Windu, but Anakin saves the day. Mace was definitely going Dark Side, which was shown by his wanting to kill Palpatine instead of just arresting him. I suspect Mace was always struggling with being a good guy. Anakin saw this and wasted the motherfucker.
I hate the world "younglings". Whoever came up with it should be banned from writing forever.
Anakin went full Sith in a hurry. He always had anger issues, but it didn't take a big push to have him running around killing little kids.
Order 66 was handled well, in my opinion. I actually felt sorry for the Jedi, even though I'd only seen them on screen less than five minutes over three movies. That guy leading troops across the bridge and then turning around as he realized he wasn't being followed was a great scene.
I love scout biker armor painted camouflage.
Wookies should not do Tarzan yells. I can't believe I had to write that.
The big battle scenes were well done. The whole panorama lasted only a few minutes, but it really showed the scope of the war.
Anakin choking out Padme was interesting, as he thought she'd completely betrayed him when he saw Obi-Wan in the ship.
The Yoda-Palpatine fight was ok. It was kind of funny watching two old guys fight.
I didn't think the Obi-Wan vs. Anakin fight was all that great, other than the very end. It dragged on, and was more about the scenery than them fighting.
Obi-Wan letting his supposed brother slide into lava and cook was fucking cruel. He's crying about how he loves Anakin, but he wouldn't even pull him away from the fire. At least stick him with your lightsaber so he doesn't cook to death, asshole.
Padme lost the will to live. Bitch.
NOOOOOOOOO!!!!!!
Sunday, July 22, 2012
Star Wars: The Old Republic
I recently installed this MMO, since it's been out for almost 8 months. I figured the bugs would be mostly fixed, though my hopes weren't all that high.
I am very pleasantly surprised. I like Star Wars, so that really helps, but this game is very well done. I have a Jedi Sage, and the character is a blast to play. I've also done the starting areas for every class. I suspect the Bounty Hunter is going to be my next main, once I max out my Jedi.
Things I like:
Sound effects = outstanding. Lots of voice actors, and little crossover. Some pretty famous people were involved in this, once you see the credits.
Various aliens from movies = all over the place. Hutts running a starting planet!
Graphics are fantastic, as well.
The storylines were all good, up until I stopped playing each character (I stopped once they finished each starting area. I expect the quality to continue till level 50). For example, while you play both types of Jedi in the same starting area, their main quests are drastically different from each other. Same with all of the other class options.
Customizable gear (orange). You can keep the same item your entire career, you just have to update it's modifications.
Combat is fun. Kind of clicky, since it's an MMO, but I like it. The whole atmosphere of Star Wars helps this.
Things I think could be better:
Too many cut-scenes. Every time you get or finish a quest, you have to go through a scene. It's not bad, but it can be tedious.
I don't like Jedi and Sith wearing heavy plate armor. It doesn't jive with any of the movies.
Not enough customizable gear. I really wish they'd just made all armor and weapons customizable. I think this was a missed opportunity.
Too many powers. Why can't MMOs figure out that I really only want to keep track of maybe 10 or 12 buttons during a fight? How about just improving them over time and not adding a new power every few levels? Powers do improve, but they quickly get lost in multiple rows of buttons.
Not enough player races. There are a number of popular ones, but many are not available. In addition, a bunch of races are only available to certain classes, until you get them to level 50 in a class they can take.
Summary
If you like Star Wars, you should play this game. You can go all of the way to level 15 on every class for free.
I am very pleasantly surprised. I like Star Wars, so that really helps, but this game is very well done. I have a Jedi Sage, and the character is a blast to play. I've also done the starting areas for every class. I suspect the Bounty Hunter is going to be my next main, once I max out my Jedi.
Things I like:
Sound effects = outstanding. Lots of voice actors, and little crossover. Some pretty famous people were involved in this, once you see the credits.
Various aliens from movies = all over the place. Hutts running a starting planet!
Graphics are fantastic, as well.
The storylines were all good, up until I stopped playing each character (I stopped once they finished each starting area. I expect the quality to continue till level 50). For example, while you play both types of Jedi in the same starting area, their main quests are drastically different from each other. Same with all of the other class options.
Customizable gear (orange). You can keep the same item your entire career, you just have to update it's modifications.
Combat is fun. Kind of clicky, since it's an MMO, but I like it. The whole atmosphere of Star Wars helps this.
Things I think could be better:
Too many cut-scenes. Every time you get or finish a quest, you have to go through a scene. It's not bad, but it can be tedious.
I don't like Jedi and Sith wearing heavy plate armor. It doesn't jive with any of the movies.
Not enough customizable gear. I really wish they'd just made all armor and weapons customizable. I think this was a missed opportunity.
Too many powers. Why can't MMOs figure out that I really only want to keep track of maybe 10 or 12 buttons during a fight? How about just improving them over time and not adding a new power every few levels? Powers do improve, but they quickly get lost in multiple rows of buttons.
Not enough player races. There are a number of popular ones, but many are not available. In addition, a bunch of races are only available to certain classes, until you get them to level 50 in a class they can take.
Summary
If you like Star Wars, you should play this game. You can go all of the way to level 15 on every class for free.
Thursday, July 19, 2012
Star Wars prequels (The Clone Wars)
Episode II: The Clone Wars was actually much better than I remember. I liked it more than Ep. I, for sure. I think my biggest disappointment in the theater was that the movie was really "The Lead-Up to the Clone Wars" and not the actual Clone Wars, themselves.
Anakin was whiny immediately, which was a mistake. If he'd started out a little more humble and gradually twisted to evil, it would have been more believable. Instead, one of his first scenes is him bitching about how Obi-Wan is keeping him down. Very poor decision on Lucas' part. Hayden was actually a better actor than I remember, but his script just sucked in most places.
Ewan McGregor really stepped into the role of Obi-Wan in this movie. I think he did a fantastic job. His big fight scene in the rain against Jango was well done. Especially considering that neither won, it just ended up a stalemate.
I liked that Jar-Jar was used by Palpatine to gain control of the Senate. Now we know why that goofball was even in Ep. I.
This was not Christopher Lee's greatest work. He did ok, but I could tell that he wasn't comfortable with the role. Also, he just didn't pull off the sinister Sith vibe very well at all, which is surprising, considering how many villain roles he's done so well in.
I like Natalie Portman running around in a tight white spandex outfit with no bra. The scene where she was sitting with Anakin in the spaceship watching the computer message from Obi-Wan was very "interesting".
I really didn't get Padme getting all excited and horny after Anakin told her he killed a bunch of women and children. Then again, she's in full cougar mode, so who knows?
The big battle at the end was pretty good. A bit deux ex machina, considering just how fast they managed to get the clone army together and ready to fight.
The big lightsaber battle at the end was good, but not great.
The wedding scene was good, though the metal hand looked way too cheesy.
----------------------------------------------------------
I think that Return of the Jedi kind of showed that denying love is a really bad idea, and it was one of the big reasons for the downfall of the Jedi. Balance in the Force really means not denying yourself completely, but also not diving in headfirst and using emotions to fuel everything you do. Both Jedi and Sith are wrong.
Anakin was whiny immediately, which was a mistake. If he'd started out a little more humble and gradually twisted to evil, it would have been more believable. Instead, one of his first scenes is him bitching about how Obi-Wan is keeping him down. Very poor decision on Lucas' part. Hayden was actually a better actor than I remember, but his script just sucked in most places.
Ewan McGregor really stepped into the role of Obi-Wan in this movie. I think he did a fantastic job. His big fight scene in the rain against Jango was well done. Especially considering that neither won, it just ended up a stalemate.
I liked that Jar-Jar was used by Palpatine to gain control of the Senate. Now we know why that goofball was even in Ep. I.
This was not Christopher Lee's greatest work. He did ok, but I could tell that he wasn't comfortable with the role. Also, he just didn't pull off the sinister Sith vibe very well at all, which is surprising, considering how many villain roles he's done so well in.
I like Natalie Portman running around in a tight white spandex outfit with no bra. The scene where she was sitting with Anakin in the spaceship watching the computer message from Obi-Wan was very "interesting".
I really didn't get Padme getting all excited and horny after Anakin told her he killed a bunch of women and children. Then again, she's in full cougar mode, so who knows?
The big battle at the end was pretty good. A bit deux ex machina, considering just how fast they managed to get the clone army together and ready to fight.
The big lightsaber battle at the end was good, but not great.
The wedding scene was good, though the metal hand looked way too cheesy.
----------------------------------------------------------
I think that Return of the Jedi kind of showed that denying love is a really bad idea, and it was one of the big reasons for the downfall of the Jedi. Balance in the Force really means not denying yourself completely, but also not diving in headfirst and using emotions to fuel everything you do. Both Jedi and Sith are wrong.
Tuesday, July 17, 2012
Rewatching Star Wars Prequels (The Phantom Menace)
I haven't watched the prequels since they were in the theater. Figured I'd rewatch them to see how they've held up.
I remember The Phantom Menace as being pretty decent when I saw it at the movies. However, after watching it yesterday, I'm much less impressed. Lots and lots of actions scenes, and next to no plot or even decent dialogue.
The pod race was WAY too long. It should have been cut down to only a couple minutes (I think it lasted at least five minutes in the movie). In any case, it was just way too long.
Jake couldn't act for shit. It's not really his fault, since he's just a kid. It just pisses me off that Haley Joe Osment was busy making The Sixth Sense at this same time, and he was a great actor. (Also, it's been 13 years since Ep I was in theaters! How the heck did that happen?)
Jar-Jar was bad. If he'd been toned down a bit, I think most people would have been ok with him. Stupid crap like his taking fruit off the table with his tongue was annoying, though.
Liam Neeson and Ewan McGregor both did good jobs, but Natalie Portman was kind of bad. Ray Park was awesome as Darth Maul, and I think he only had 5 or 6 lines in the whole movie. Ian McDirmid was very good as Palpatine.
I loved the gungan and droid armies. Very cool tech. Costumes were extremely well done overall, as well.
Again, they could have cut out one destination or some scenes, and added some actual character development to the movie. It just seemed to jump from one action scene to the next, with the exception being the initial half of the Tatooine location.
Overall, the movie did not hold up well. It was flashy and bright, but had little substance.
I remember The Phantom Menace as being pretty decent when I saw it at the movies. However, after watching it yesterday, I'm much less impressed. Lots and lots of actions scenes, and next to no plot or even decent dialogue.
The pod race was WAY too long. It should have been cut down to only a couple minutes (I think it lasted at least five minutes in the movie). In any case, it was just way too long.
Jake couldn't act for shit. It's not really his fault, since he's just a kid. It just pisses me off that Haley Joe Osment was busy making The Sixth Sense at this same time, and he was a great actor. (Also, it's been 13 years since Ep I was in theaters! How the heck did that happen?)
Jar-Jar was bad. If he'd been toned down a bit, I think most people would have been ok with him. Stupid crap like his taking fruit off the table with his tongue was annoying, though.
Liam Neeson and Ewan McGregor both did good jobs, but Natalie Portman was kind of bad. Ray Park was awesome as Darth Maul, and I think he only had 5 or 6 lines in the whole movie. Ian McDirmid was very good as Palpatine.
I loved the gungan and droid armies. Very cool tech. Costumes were extremely well done overall, as well.
Again, they could have cut out one destination or some scenes, and added some actual character development to the movie. It just seemed to jump from one action scene to the next, with the exception being the initial half of the Tatooine location.
Overall, the movie did not hold up well. It was flashy and bright, but had little substance.
Tuesday, June 5, 2012
I bought the Dungeon Crawl Classics rpg
I really had no intention of purchasing this, but I was at the comic store today and they actually had a copy. It's not very expensive for the big hardback and the module, so I ended up buying it. I probably won't actually play the game, as I have no intention of buying even more goofy dice.
Stuff I noticed:
Androids are in the monster section.
Cthulhu is a Neutral God (he should be Chaotic, dammit!).
The War God is Lawful (I'll be changing this to Neutral).
I didn't really need the Troll Lords in the game, but it is a kind-of-fun inside joke (and the pic kinda sucks, since it's obviously based on modern real people who wear glasses).
Overall, I liked the art, though some pieces were a little poor.
I don't know that I'd want to use the funnel system of four 0-level characters. I suspect I'd just create a 1st level character, if I ever do run this (keeping in mind the hit point gain from Level 0).
Magic seems cool, though I think mutations will be an issue for a long campaign.
I am not sure I like all of the critical tables. Very similar to Rolemaster. It is interesting that higher level fighters have better crit tables than anyone else.
This strikes me as a perfect Fantasy Heartbreaker. However, I am positive that Goodman will be releasing a fair ton of modules for it, so it will be supported, unlike many other heartbreakers.
Stuff I noticed:
Androids are in the monster section.
Cthulhu is a Neutral God (he should be Chaotic, dammit!).
The War God is Lawful (I'll be changing this to Neutral).
I didn't really need the Troll Lords in the game, but it is a kind-of-fun inside joke (and the pic kinda sucks, since it's obviously based on modern real people who wear glasses).
Overall, I liked the art, though some pieces were a little poor.
I don't know that I'd want to use the funnel system of four 0-level characters. I suspect I'd just create a 1st level character, if I ever do run this (keeping in mind the hit point gain from Level 0).
Magic seems cool, though I think mutations will be an issue for a long campaign.
I am not sure I like all of the critical tables. Very similar to Rolemaster. It is interesting that higher level fighters have better crit tables than anyone else.
This strikes me as a perfect Fantasy Heartbreaker. However, I am positive that Goodman will be releasing a fair ton of modules for it, so it will be supported, unlike many other heartbreakers.
Thursday, May 24, 2012
DC Comics New 52 - What I'm still reading
Months ago, when DC did its big relaunch, I reviewed a number of Issue #1s (click HERE to read them). I've largely dropped most of the comic series, but there are still a few I enjoy.
I currently only subscribe to Aquaman and Suicide Squad. Both have been consistently excellent. The writing is good, and the artwork is good to great (depending on the artist). I still wish Harley had kept her old outfit, though. Her new one pretty much sucks.
I've also recently gotten Issue #1 of Earth-2. It's easily the best first issue DC has done in this relaunch. I highly recommend it if you haven't read it yet. I won't post spoilers, but I suspect most comics fans will love this issue. I'm also subscribing to this, and I really hope they can maintain it.
I currently only subscribe to Aquaman and Suicide Squad. Both have been consistently excellent. The writing is good, and the artwork is good to great (depending on the artist). I still wish Harley had kept her old outfit, though. Her new one pretty much sucks.
I've also recently gotten Issue #1 of Earth-2. It's easily the best first issue DC has done in this relaunch. I highly recommend it if you haven't read it yet. I won't post spoilers, but I suspect most comics fans will love this issue. I'm also subscribing to this, and I really hope they can maintain it.
Friday, May 11, 2012
Avengers Movie
I won't post spoilers, but I will say this movie is fantastic! Easily the best supers movie I've seen (and that's saying something, compared to Captain America last year). If you have not seen it yet, you really need to go watch it.
9/10 (I'd rate it a 10 but for some very minor things I didn't care for. If you're not a comics nerd, it's probably a 10/10).
9/10 (I'd rate it a 10 but for some very minor things I didn't care for. If you're not a comics nerd, it's probably a 10/10).
Tuesday, April 10, 2012
Hunger Games movie review (no spoilers)
I read the first Hunger Games book a few months back, and really enjoyed it. Today, I saw the movie.
I thought it was pretty good, but not great. It REALLY needed another 20 minutes or so during the actual Games. Many characters that are quite important in the book (especially Rue and Cato), are barely shown in the movie, and give us little or no reason to care about them.
A big chunk of the movie was the lead-up to the actual Games. I understand there was a lot to get through, especially for people unfamiliar with the book, but it took too much time away from the actual premise of the movie.
I will give the director solid props for conveying just how much the people were afraid of being selected to compete, and Jennifer Lawrence's scene (as Katniss) right before going up the tube was extremely well done. She's a fantastic actor.
In fact, almost all of the actors were great. The only one I thought was kinda average was Peeta, and I think that had more to do with his voice tone than anything. Still, he did a good job overall.
The main bad guy (Cato) in the book was not even much of a presence on screen. The knife girl did a better job showing that she was dangerous. The big black kid was probably on screen less than two minutes, and he was a major concern during the Games as well.
Again, Rue was REALLY not done well. I blame this on the editor. The actress did fine, but the movie just plain didn't show why she was so important to Katniss. Her character should have had at least five more minutes of screen time just to explain their bond.
The finishing scenes were decent, but the very end was ambiguous, at best, for anyone who hasn't read the book.
Overall, I give the movie a 3 out of 4. If you've read the book, it's probably a 3.5.
I thought it was pretty good, but not great. It REALLY needed another 20 minutes or so during the actual Games. Many characters that are quite important in the book (especially Rue and Cato), are barely shown in the movie, and give us little or no reason to care about them.
A big chunk of the movie was the lead-up to the actual Games. I understand there was a lot to get through, especially for people unfamiliar with the book, but it took too much time away from the actual premise of the movie.
I will give the director solid props for conveying just how much the people were afraid of being selected to compete, and Jennifer Lawrence's scene (as Katniss) right before going up the tube was extremely well done. She's a fantastic actor.
In fact, almost all of the actors were great. The only one I thought was kinda average was Peeta, and I think that had more to do with his voice tone than anything. Still, he did a good job overall.
The main bad guy (Cato) in the book was not even much of a presence on screen. The knife girl did a better job showing that she was dangerous. The big black kid was probably on screen less than two minutes, and he was a major concern during the Games as well.
Again, Rue was REALLY not done well. I blame this on the editor. The actress did fine, but the movie just plain didn't show why she was so important to Katniss. Her character should have had at least five more minutes of screen time just to explain their bond.
The finishing scenes were decent, but the very end was ambiguous, at best, for anyone who hasn't read the book.
Overall, I give the movie a 3 out of 4. If you've read the book, it's probably a 3.5.
Friday, September 30, 2011
DC Reboot - Supergirl
Supergirl #1
The story begins with an asteroid shower very similar to Superman's. Some undefined organization (I'm guessing SHIELD) tracks it. Supergirl pops out of an asteroid in Siberia. She isn't sure what's going on and at first thinks she is dreaming. Then she gets attacked by guys in power armor.
It's a pretty action-packed issue, but with little characterizations that are fairly revealing, showing Supergirl's thoughts as she is trying to figure out what is going on.
The art was very good. I thought Supergirl's outfit was pretty good. The armor suits looked cool.
I liked the issue. It is mostly from Supergirl's point of view, and she is confused, and so was I. I'm sure things will be cleared up next issue, but it would have been nice for there to be some kind of ID for the power armor military guys.
The story begins with an asteroid shower very similar to Superman's. Some undefined organization (I'm guessing SHIELD) tracks it. Supergirl pops out of an asteroid in Siberia. She isn't sure what's going on and at first thinks she is dreaming. Then she gets attacked by guys in power armor.
It's a pretty action-packed issue, but with little characterizations that are fairly revealing, showing Supergirl's thoughts as she is trying to figure out what is going on.
The art was very good. I thought Supergirl's outfit was pretty good. The armor suits looked cool.
I liked the issue. It is mostly from Supergirl's point of view, and she is confused, and so was I. I'm sure things will be cleared up next issue, but it would have been nice for there to be some kind of ID for the power armor military guys.
Thursday, September 29, 2011
DC Reboot - Justice League Dark
Justice League Dark #1
This series forms a Justice League variant that deals with the occult. The members apparently will include John Constantine, Zatanna, Deadman, and Shade. Madame Xanadu is in this issue, though I don't know if she will be a member of the League or not. Same with some girl named June Moone, though I suspect she is just a fulcrum point.
Enchantress has apparently gone insane is the "villain". The regular Justice League attempts to deal with her but get smacked down. So various magical superheros are magically pulled together to form their own team.
The artwork was very good. The first issue is really just setting stuff up. Some things happen, but mostly, the reader is left guessing. It's obvious that the team's formation will cover several issues.
I liked this comic. It wasn't amazing, but it was pretty good. I think issue #2 will have to be read before I can really decide if this series will be great. I will buy it to make sure. I will definitely be picking up the graphic novel, and I might subscribe to the regular issues.
This series forms a Justice League variant that deals with the occult. The members apparently will include John Constantine, Zatanna, Deadman, and Shade. Madame Xanadu is in this issue, though I don't know if she will be a member of the League or not. Same with some girl named June Moone, though I suspect she is just a fulcrum point.
Enchantress has apparently gone insane is the "villain". The regular Justice League attempts to deal with her but get smacked down. So various magical superheros are magically pulled together to form their own team.
The artwork was very good. The first issue is really just setting stuff up. Some things happen, but mostly, the reader is left guessing. It's obvious that the team's formation will cover several issues.
I liked this comic. It wasn't amazing, but it was pretty good. I think issue #2 will have to be read before I can really decide if this series will be great. I will buy it to make sure. I will definitely be picking up the graphic novel, and I might subscribe to the regular issues.
Wednesday, September 28, 2011
DC Comic Reboot - Catwoman
Catwoman #1
The comic starts in an action scene. Selina then meets her fence, who I assume will be a recurring NPC in this series. She then goes undercover at a Russian mob party, looking for information on items to steal. We get to see a little bit of her backstory, as she meets someone she knew when she was younger.
Then Selina and Batman meet. I won't post spoilers, but I think many long-term Batman fans will either be really excited or kind of annoyed. I fall in the annoyed camp.
This comic was ok. That's about all I can say for it. It had some good parts, but I think the Batman scene was just fan service that doesn't feel right.
I was a pretty big fan of the Catwoman series by Brubaker and Cooke back in 2002. So I had high hopes for this series. If that series was released today, I'd be excited about it. Too bad it wasn't.
The art was pretty good. Not amazing, but no badly drawn scenes, either. I might buy the graphic novel, but that's pretty iffy. I think most people would be safe avoiding this comic.
The comic starts in an action scene. Selina then meets her fence, who I assume will be a recurring NPC in this series. She then goes undercover at a Russian mob party, looking for information on items to steal. We get to see a little bit of her backstory, as she meets someone she knew when she was younger.
Then Selina and Batman meet. I won't post spoilers, but I think many long-term Batman fans will either be really excited or kind of annoyed. I fall in the annoyed camp.
This comic was ok. That's about all I can say for it. It had some good parts, but I think the Batman scene was just fan service that doesn't feel right.
I was a pretty big fan of the Catwoman series by Brubaker and Cooke back in 2002. So I had high hopes for this series. If that series was released today, I'd be excited about it. Too bad it wasn't.
The art was pretty good. Not amazing, but no badly drawn scenes, either. I might buy the graphic novel, but that's pretty iffy. I think most people would be safe avoiding this comic.
DC Comic Reboot - Aquaman
Aquaman #1
Aquaman is in Boston at the start of this series. Apparently, he grew up there. He's also become bulletproof. I'm not sure if this is brand-new, or something that came about in the last few years.
It's an interesting story, taking square aim at many of Aquaman's critics. The robbers laugh at him, the cops make jokes about him, and a blogger tells him he's second-rate. And yet, he wants to remain on land and defend humanity. I'd say he's a stand-up guy.
I also love the bit where he goes to a seafood restaurant and orders fish and chips, and the whole place just stares at him and tells him he can't do that.
And Cthulhuesque deep ones are the apparent new bad guy that he will have to deal with soon.
The artwork was really good. Really, some of the best I've seen in the #1's.
The story was excellent, and was written by Geoff Johns. I will definitely be buying the graphic novel. I'm strongly considering subscribing, as well.
Aquaman is in Boston at the start of this series. Apparently, he grew up there. He's also become bulletproof. I'm not sure if this is brand-new, or something that came about in the last few years.
It's an interesting story, taking square aim at many of Aquaman's critics. The robbers laugh at him, the cops make jokes about him, and a blogger tells him he's second-rate. And yet, he wants to remain on land and defend humanity. I'd say he's a stand-up guy.
I also love the bit where he goes to a seafood restaurant and orders fish and chips, and the whole place just stares at him and tells him he can't do that.
And Cthulhuesque deep ones are the apparent new bad guy that he will have to deal with soon.
The artwork was really good. Really, some of the best I've seen in the #1's.
The story was excellent, and was written by Geoff Johns. I will definitely be buying the graphic novel. I'm strongly considering subscribing, as well.
Thursday, September 22, 2011
DC Comic Reboot - Men of War
Men of War #1
Or, more realistically, Sergeant Rock #1. There are two stories in this, the main story about Sgt. Rock, and an unrelated mini-story in the back. This is the same format the old Sgt. Rock comics always had, so I think it's kind of cool.
The main story is about Corporal Rock joining some kind of insertion unit and parachuting behind enemy lines to recover a captured Senator. It is set in the modern day Middle East. The original Sgt. Rock is mentioned as this one's grandfather. The group is on their mission when a superhero blasts through the area. The superhero causes lots of deaths, and appears completely out of any kind of military control. The soldiers don't know what he is, and are even wondering whose side he is on. In the end, Rock makes Sergeant.
The art was really good, and the story was interesting. It really makes you think about what happens when a superhero decides to jump into an active warzone on his own without talking things over with the military first.
The mini-story is the first of a 3-parter on a Navy SEAL team in the Middle East. The group is on a black op when they get attacked by a sniper. The story and characterization were ok. I was a different writer than the Sgt. Rock story. There was a lot more explanation than felt natural, for SEALs who supposedly know each other and know combat. I know it's aimed at explaining things to civvies, but it didn't feel right. It was also a different artist, who was ok, not great.
Overall, I liked the issue. I will probably buy the graphic novel when it is released.
Or, more realistically, Sergeant Rock #1. There are two stories in this, the main story about Sgt. Rock, and an unrelated mini-story in the back. This is the same format the old Sgt. Rock comics always had, so I think it's kind of cool.
The main story is about Corporal Rock joining some kind of insertion unit and parachuting behind enemy lines to recover a captured Senator. It is set in the modern day Middle East. The original Sgt. Rock is mentioned as this one's grandfather. The group is on their mission when a superhero blasts through the area. The superhero causes lots of deaths, and appears completely out of any kind of military control. The soldiers don't know what he is, and are even wondering whose side he is on. In the end, Rock makes Sergeant.
The art was really good, and the story was interesting. It really makes you think about what happens when a superhero decides to jump into an active warzone on his own without talking things over with the military first.
The mini-story is the first of a 3-parter on a Navy SEAL team in the Middle East. The group is on a black op when they get attacked by a sniper. The story and characterization were ok. I was a different writer than the Sgt. Rock story. There was a lot more explanation than felt natural, for SEALs who supposedly know each other and know combat. I know it's aimed at explaining things to civvies, but it didn't feel right. It was also a different artist, who was ok, not great.
Overall, I liked the issue. I will probably buy the graphic novel when it is released.
DC Comic Reboot - Detective Comics
Detective Comics #1
Batman vs. The Joker. Could this series have started any other way? Heck no! It was a decent story. Most of the pages were fight scenes. Batman is not a super martial artist in this, which I like. He's still tough in a fight, but the Joker comes quite close to defeating him.
The cops and the Mayor are after Batman, considering him a rogue vigilante. Chief Gordon is still his friend, and the bat signal is used.
The art was a mix. I liked everything except the new Batman design. It looks like Bruce Wayne has invested heavily in steroids. Not a good look, at all.
Overall, a good issue. I will buy the graphic novel when it gets published. It's not worth a subscription, to me.
Batman vs. The Joker. Could this series have started any other way? Heck no! It was a decent story. Most of the pages were fight scenes. Batman is not a super martial artist in this, which I like. He's still tough in a fight, but the Joker comes quite close to defeating him.
The cops and the Mayor are after Batman, considering him a rogue vigilante. Chief Gordon is still his friend, and the bat signal is used.
The art was a mix. I liked everything except the new Batman design. It looks like Bruce Wayne has invested heavily in steroids. Not a good look, at all.
Overall, a good issue. I will buy the graphic novel when it gets published. It's not worth a subscription, to me.
DC Comic Reboot - Swamp Thing
Swamp Thing #1
Another excellent comic. The story is creepy, with birds and bats falling dead out of the sky, and an old dinosaur skeleton coming to life and creating zombies. The main character is working as a construction worker, after leaving his biology lab. He had been Swamp Thing, but doesn't remember much of his time as the monster. He meets Superman, since Superman is trying to figure out what is going on. There is no big battle, but this issue sets up the upcoming issues very well.
I really liked the art, except that the artist gave Superman a fat face. It just doesn't look right. Other than that, it's fantastic throughout.
I give this series a thumbs-up, as well. I will definitely buy the graphic novel when it is published.
Another excellent comic. The story is creepy, with birds and bats falling dead out of the sky, and an old dinosaur skeleton coming to life and creating zombies. The main character is working as a construction worker, after leaving his biology lab. He had been Swamp Thing, but doesn't remember much of his time as the monster. He meets Superman, since Superman is trying to figure out what is going on. There is no big battle, but this issue sets up the upcoming issues very well.
I really liked the art, except that the artist gave Superman a fat face. It just doesn't look right. Other than that, it's fantastic throughout.
I give this series a thumbs-up, as well. I will definitely buy the graphic novel when it is published.
DC Comic Reboot - Suicide Squad
Suicide Squad #1
This issue is basically how the team gets started. It's a bunch of supervillains being used to take out targets for someone in the government. Each of the team members had a bomb implanted in their skull to guarantee their cooperation.
I liked it a lot. The initial team includes: Harley Quinn, Deadshot, El Diablo, King Shark, Savant, Black Spider, and Voltaic.
It's very dark. Harley comes across as much more psychotically evil than the goofy evil she's usually portrayed as. Batman makes a minor appearance with Deadshot. King Shark is just nasty, chomping someone and yelling "Meat! Meat! Meat!". El Diablo feels like a fire-using thug who still has a code of honor.
Each of these characters gets a mini-story saying how they got captured. Not all of the Squad got mini-stories this issue, I suspect they will get theirs next issue.
The art was very good. Harley got a new costume, which I don't like as much as her old one, but it's still good.
I really liked this comic. I may actually subscribe and buy each issue. If you like the darker Batman or Punisher stories, you'll likely love this.
This issue is basically how the team gets started. It's a bunch of supervillains being used to take out targets for someone in the government. Each of the team members had a bomb implanted in their skull to guarantee their cooperation.
I liked it a lot. The initial team includes: Harley Quinn, Deadshot, El Diablo, King Shark, Savant, Black Spider, and Voltaic.
It's very dark. Harley comes across as much more psychotically evil than the goofy evil she's usually portrayed as. Batman makes a minor appearance with Deadshot. King Shark is just nasty, chomping someone and yelling "Meat! Meat! Meat!". El Diablo feels like a fire-using thug who still has a code of honor.
Each of these characters gets a mini-story saying how they got captured. Not all of the Squad got mini-stories this issue, I suspect they will get theirs next issue.
The art was very good. Harley got a new costume, which I don't like as much as her old one, but it's still good.
I really liked this comic. I may actually subscribe and buy each issue. If you like the darker Batman or Punisher stories, you'll likely love this.
DC Comic Reboot - Action Comics
I'm going to be sorta hijacking my own blog to post about the various DC #1 issues that I'm reading. I'm tired of posting here and LJ for stuff that's kind of related.
I'm only going to buy a few of the #1's, and then wait for graphic novel compilations. Comics are too damn expensive! Seriously, $3 or $4 an issue, all of which are less than 30 pages?! Just wanted to post my impressions of the ones I've read.
Action Comics #1
Superman! He can leap tall buildings and can be hurt if he gets hit hard enough. This seems a flashback to the early 30's version, and I like it. He fights a crime boss, and has Lex Luthor attempting to capture him. The police are also trying to arrest him. Apparently, he is once again the worlds first superhero, so the law really doesn't know how to handle him.
I liked the story. It had some nice action, and introduced many of the main characters (Jimmy Olsen and Lois Lane also appear). The comic really needed an extra 5 or 10 pages to develop things, though. The story just jumps forward instead of smoothly progressing. I suspect this will be a fault of the entire line, as there really just aren't enough pages available for good storytelling.
The art was decent, not great. I wish they had used a better artist on this line, as well. I liked Superman's and Jimmy's look, but Lois and Lex both looked a bit off. Just my opinion, though.
In all, I recommend this issue to anyone who likes Superman. I hope the writing quality remain high, and they can figure out how to deal with so few pages per issue a little better.
Action Comics #1
Superman! He can leap tall buildings and can be hurt if he gets hit hard enough. This seems a flashback to the early 30's version, and I like it. He fights a crime boss, and has Lex Luthor attempting to capture him. The police are also trying to arrest him. Apparently, he is once again the worlds first superhero, so the law really doesn't know how to handle him.
I liked the story. It had some nice action, and introduced many of the main characters (Jimmy Olsen and Lois Lane also appear). The comic really needed an extra 5 or 10 pages to develop things, though. The story just jumps forward instead of smoothly progressing. I suspect this will be a fault of the entire line, as there really just aren't enough pages available for good storytelling.
The art was decent, not great. I wish they had used a better artist on this line, as well. I liked Superman's and Jimmy's look, but Lois and Lex both looked a bit off. Just my opinion, though.
In all, I recommend this issue to anyone who likes Superman. I hope the writing quality remain high, and they can figure out how to deal with so few pages per issue a little better.
Monday, August 8, 2011
Supers! rpg review
“Supers!” is an rpg by Simon Washbourne of Beyond Belief Games, who also wrote “Barbarians of Lemuria”. It is a rules-lite superhero game. The book is digest-sized (6” x 9”) and 118 pages long. It’s a full-color softcover, and is printed by Cubicle 7. The actual rules are 80 pages; then there are a bunch of heroes and villains in the back. The final 6 pages are all ads for Cubicle 7 and Beyond Belief Games products, which is a horrible waste of paper, in my opinion. The website is at: http://beyondbeliefgames.webs.com/supers.htm and the game forums are at: http://www.penandpapergames.com/forums/forumdisplay.php/201-Beyond-Belief-Games .
It took maybe an hour and a half to read the rules. The feel of the game is more four-color supers and cartoon supers than gritty, Punisher or Watchmen stuff.
The game is based on d6 dice pools. Characters are created via point buy, with different point allocations for different areas. Points can be saved up to spend on Powers, if desired. There is an option to just use start with 20D and buy what you want. This seems much easier to me.
Normals are limited to 3D in the various categories. If someone with the Normal limitation gets skills or Resistances higher than 3D, they roll all their dice and keep the 3 highest results.
All characters have four Resistances, which are kind of like hit points: Composure, Fortitude, Reaction, and Will. Each begins at 1D, and you add 5D among them as you wish, with a limit of 3D (mortal max). If any of these Resistances is dropped to 0D during combat, your character can break down crying because they failed, get knocked out, get stuck and immobilized, or maybe just terrified into surrender, depending upon which Resistance hits 0D. It’s an interesting idea.
Next up are Aptitudes. Characters start with 3D they can add in Aptitudes that they want, and automatically have 1D in all Aptitudes. Aptitudes are just broad-based skills. They cover all your standard modern superhero skill areas.
Finally, there are Powers. You have 12D to split up among them. Powers covers everything from Armor to Wizardry. They are intentionally broad-based and open to player and GM interpretation. This chapter also includes Power Complications (ex: Concentration Required) and Power Boosts (ex: Knockdown) that you can use to mold a power into a specific attack or defense. Pretty standard fare for a supers game.
Next up are Ads and Disads (advantages and disadvantages). Ads cover things like Allies and Instant Change; Disads cover stuff like Blind, Normal, and Enemies; both pretty standard supers fare. The one thing I really like about this section is that you can only get an Ad by taking a Disad. Taking Disads does not give you extra points for Powers. I really like this. I’d love to see it incorporated into other games. (There is an option to allow Disads to give points. I don't think I would allow it).
This is followed by a character creation example, which helps make sense of what is going on.
Next up is Playing the Game. This section just explains dice rolls and gives target numbers for unopposed things. It also has info for improving characters, which is that the GM should give the player 1D to add where he wants at various points, like after finishing an adventure.
The following chapter is Fighting. This involves using your powers to beat up the bad guys. I like that you can attack with your Super Speed, as long as you describe something like whirling around a guy and knocking him to the ground. The book specifically says to look for ways to allow powers to work instead of preventing them from working. I like that.
You hurt the bad guy by rolling your power or fighting aptitude dice against his. For every multiple over his defense roll you do, he takes one damage to one of his Resistances. You can choose what Resistance takes damage, except in circumstance like a Mental attack always hurts Composure or Will; or an insult hurts Composure. It’s pretty straightforward, and should work well.
Some combat examples are also provided, one vs. mooks and one vs. villains.
The next section is Villain Types. Mooks are easy to beat, as they have a rating equal to the number of mooks, which is used for everything. So 5 mooks have a rating of 5, which they attack and defend with. As they are defeated, their rating goes down. Henchmen are mooks with extra rating dice. Villains are briefly described by point level. Just make a character with the right amount of points and you have your villain.
Next up is Disasters. It provides hazards such as earthquakes and Fires, and lists various powers that could be used to fight them. It’s a pretty bare-bones section, but it should provide some ideas for GMs.
After that is Supersville. It is a very generic city with some plot hooks and some bad guy henchmen statted out. Examples include a supervillain who uses the mayor, a bad guy with a superhero girlfriend, etc. If you have any other supers setting available, you’ll probably just want to use it.
Then there is an adventure. It involves an alternate dimension, heroes getting set up to look like bad guys, and a big fight at the end. Also pretty generic.
The remainder of the book is sample superheroes and supervillains. They cover many of the standard types (power armor, champion, etc). I’d love to have seen this section expanded. It covers all the bases, but I can always use more villains.
SYNOPSIS
The game is designed for a GM who is not afraid of making up rulings on the spot. Many descriptions are just guidelines. If you really need to have lists for everything, you won’t like this game. If you are an experienced GM who can wing it, I think the game will suit you pretty well.
The game would benefit from another editing pass by someone who is not intimately familiar with the rules. Some things are not explained well. The game is still quite good, and I recommend it to those who want to play a superhero game but don’t want to get bogged down in too many rules and rule exceptions.
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