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Showing posts with label gurps. Show all posts
Showing posts with label gurps. Show all posts

Sunday, September 18, 2016

Gurps Fantasy Set Kickstarter reached goal!

Well, as of now, they are over $104,000, on a goal of $100,000, and still have 11 days to go. I'm glad this was a success for them, and I expect the product will be very well done. I normally would hesitate on a Kickstarter project, after going through the Dwimmermount fiasco, but I expect Steve Jackson Games won't have any trouble meeting and exceeding everyone's expectations for this game.

https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps?ref=user_menu

Wednesday, September 7, 2016

More info on the upcoming Gurps Fantasy box set

The Gaming Ballistic blog has collected a bunch of Sean Punch's quotes on how he's going about writing the set and what's in it. I, for one, think it's pretty interesting, and I really wish that SJ Games had published this set years ago.

http://gamingballistic.blogspot.com/2016/09/dungeon-fantasy-boxed-set-word-of-kromm.html

Saturday, September 3, 2016

Gurps Fantasy on Kickstarter

Steve Jackson Games is finally going to do a Fantasy-specific Gurps adaptation (Kickstarter here). All you need in one box set! I have high hopes for this!


Wednesday, September 18, 2013

Player demi-gods

Been reading Malazan books again, and I am just thinking about high powered characters. I suspect the only systems that could really pull off characters such as Draconus, Kallor, or even Tehol would be a supers game. Hero 5th is likely the best option, since it is presented as more generic than supers. (It's also a pretty fine game).

Gurps was apparently used as a real-life campaign for the Malazan setting, but I don't think it would scale well at all once you get to the really powerful guys.

I love D&D, but it just doesn't seem to do high level characters well (BECMI would probably be ok, but other versions get too complex). Anyone else have any recommendations?