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Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Sunday, July 21, 2024

The Making of Original D&D: 1970-1977

 

Dungeons & Dragons: The  Making of  Original Dungeons & Dragons came out in 2024 and was written by Jon Peterson. It is a massive tome with high quality production. I finally picked up a copy. 

The book contains the following:
  • The complete original version of OD&D including Tolkien's terms such as Hobbit and Balrog
  • The complete text from OD&D supplement 1, 2 and 3.
  • Parts of Chainmail and Strategic Review
  • Extracts from Corner of the Table (Dave Arneson's newsletter
  • Extracts from the Domesday Book (the C&C Society newsletter)
  • Letters exchanged between Dave and Gary
  • The complete text of an early draft of the OD&D rules
  • Commentaries by Jon Peterson

 

As a friend of mine pointed out, much of this material has already been circulating on the web in addition to the books that many hard core fans will have, but it is still nice to have everything in one place. The commentaries by Jon Peterson are insightful as and useful as always. 


D.H Boggs has good review on his blog where he points out that some documents that are mentioned in the book but not included could have been very useful, especially if one wants to explore the often overlooked Dave Arneson side of the story.



-Havard

Tuesday, June 11, 2024

Blackmoor Foundation Book Announced for June 2024

 


Fellowship of the Thing have just announced that they are releasing a new book. Titled Blackmoor Foundations, this book promises to present early documents and RPG creations by Dave Arneson. The book is to include History, Maps and Lore from 1971 to 1985. 

The official description has the following:


Within the pages of this book, you will find maps and writings by David Arneson as he recounts the events and people in his Blackmoor, a living game environment that gamers are still experiencing over 50 years later. With the emergence of more historical documents, it's undeniable that Dave Arneson pioneered the play methods used in every role-playing game since the birth of Blackmoor in 1971. This collection, much of which has only recently been discovered, is an astounding glimpse into the historical writings that remain from Arneson's life. Yet, it can also be a guide to creating your own version of Blackmoor for you and your friends to play in.

This is going to be very interesting. A lot of documents from the early D&D creators is becoming available to a wide audience this year so it is is great that coverage from the Dave Arneson side of things is also going to be presented.




-Havard

Wednesday, August 28, 2019

Was Kotaku Wrong to Rehash Arneson vs. Gygax Debate?

Two days ago Cecilia D'Anastasio  published an article called Dungeons & Deceptions: The First D&D Players Push Back On The Legend Of Gary Gygax at a website called Kotaku. While I found the article to be well researched and making some very interesting points, some of Gary's family members and fans have reacted strongly against the article while others feel like this is stirring up old bygones that should have been left alone. Others again point to the fact that D'Anastasio wrote an article on Gary's Widow Gail Gygax earlier this year which many saw as rather one-sided.

Gary Gygax passed away in 2008 at 69 and Dave Arneson passed in 2009 at 61. While the two had a falling out early in their careers, both men apparently moved on long before they died. Is the "who did more, Dave or Gary" discussion really worth dragging up or is it just something D&D fans who love drama use to entertain themselves while getting in pointless fights over it on forums and social media platforms?

I have tended to stay away from this debate myself. Although my work has always focused on Blackmoor and Dave Arneson, I have always seen myself as a fan of both D&D creators. I have never had any interest in the drama beyond learning the basic facts of what happened.

The problem, however, is that by leaving this discussion alone, we risk forgetting half of the story. The story that is most often forgotten is the story about Dave Arneson and the Minnesota Gamers. The Kotaku article is correct in saying that some misconceptions about the history of the hobby are being perpetuated by books and articles that have been published on the subject over the years. Several documentaries are in the works and with only one notable exception, these appear to focus on the importance of Gary Gygax.

The topic that even the best works on D&D History get wrong is on the importance of Chainmail in the development of D&D. The Kotaku article correctly identifies how by describing Dave Arneson's Blackmoor campaign as simply a Chainmail Game, the real significance of Arneson's contributions to D&D are lost. I have talked about this problem back in 2016 on this blog.

I think the best part of the Kotaku article is where it describes Dave and Gary's contributions to the creation of D&D this way:

To be sure, there would be no Dungeons & Dragons without Gary Gygax. Chainmail is a clear influence for D&D’s famous combat rules, and Gygax’s particular tastes in literature and voracious reading habit helped populate D&D’s world with monsters, gods, and legendary beasts. Gygax saw the potential in Blackmoor, or the aspects of Chainmail it happened to bring out, and moved quickly and purposefully enough to put the idea into a publishable format. But what gets lost is that neither would there be D&D without Dave Arneson. And indeed, the things that D&D fans love the most about the game—the things that distinguish “role-playing” from “fantasy wargaming”—were Arneson’s vision.

By simply choosing to avoid these discussions, I think we risk overlooking the importance of powerful ideas and concepts that are still found at the core of the hobby today. Some of these ideas are the very things Dave passed onto the hobby, in part drawn from his friend David Wesely's Braunstein games and other ideas brought in by their fellow gamers in Minnesota.

More importantly to new generations of D&D fans, I think there is much more to learn from David Arneson and his friends. Because Arneson left TSR (or was forced to leave) so early, many of the ideas and concepts that Dave Arneson's Gaming Group experimented with in the late 60s and onwards never made it into D&D. Perhaps learning more about Dave Arneson and his friends and what they did in gaming can inspire young gamers today to take the hobby to new places in the future!

In the last decades I have been researching the story of Dave Arneson and his friends, not because I love to dig up dirt or because I want to hurt the legacy of Gary Gygax. I don't like hurting anyone's feelings. I have been doing this because I am interested in truth. There are many people out there telling Gary's story, so it is only fair that some are telling Dave's as well. Perhaps the Kotaku article could have been written in a more moderate fashion and avoided some characteristics, a few quotes and its provocative heading. But at least it is another voice telling Dave's story. Its not like our corner is that crowded.





-Havard

Thursday, March 3, 2016

Being a Fan of Both Dave and Gary



The two creators of Dungeons & Dragons


As mentioned the other day, it is difficult to talk about Dave Arneson without getting into his troubled relationship with Gary Gygax. This is the creative relationship that resulted in the creation of Dungeons & Dragons and the invention of the RPG hobby. But it is also a story of much grief and words and actions that both men would have been better without.

Early on in my gaming career I learned about Blackmoor. It was Blackmoor that made me curious about its creator, Dave Arneson, whom I only knew as the lesser known of the two D&D creators. The age of the Intenet opened up to new opportunities for learning about authors and game designers that I only knew from the covers of the books and games that my friends and I had so much fun with. With mailing lists and internet forums it  even became possible to interract with people like Frank Mentzer, Bruce Heard, Rob Kuntz, Colin McComb, Ed Greenwood, David Zeb Cook, Aaron Allston, Allen Varney and all the others. It was heaven for us fans.

The internet forums was where I first learned about the ugly side of fandom though. The lawsuits and falling out between Dave Arneson and Gary Gygax was not only the source of grief for those two men and their friends and associates. Long after Dave and Gary had seemingly put the conflict behind them, fans associated so strongly with their heroes that they continued the fight.
People arguing on the Internet

Gary Gygax has always had a huge following. Most of them are great people. But among them I also encountered quite a few people saying pretty nasty things about Dave Arneson. Claims that he had not really contributed to the creation of D&D at all. Blackmoor was just a variant of Chainmail. And what an evil man he had been to dare sue TSR and Gary. I didn't really know what to think about that at first. But these claims made me wonder. Could this really be true? Is the world really made up of good guys and bad guys like in the movies? Or could there be more than one side to the story? That was the beginning of a story that lead to this blog, a website and a forum. I have learned alot about the history of D&D since then.

So who is the good guy and who is the bad guy of the story? Ultimately I don't know. I never knew either Dave nor Gary. I never had a chance to speak to Gary. I met Dave once and corresponded briefly with him. But I cannot say I knew him. I think they were just two human beings who had some brilliant ideas and also made some mistakes in their lives, just like everybody else.

In 1974 both men agreed to put both names on the cover of Dungeons & Dragons. They were both willing to sign a contract that recognized both men as creators of the game. I am thankful to both men for the game they made and this is why I am a fan of both Dave and Gary. Fan theories, whether posted online or published in books is not going to change that.


 So thank you Gary. Thank you Dave. Your game brought alot of joy in my life.





-Havard



Thursday, January 30, 2014

The Great Kingdom (Documentary)

The Great Kingdom (Trailer) from The Great Kingdom on Vimeo.



Check out this trailer! The Great Kingdom is a documentary put together by Chris Haifley, James Sprattley and Andrew Pascal depicting the origins of D&D and the early days of TSR. Jon Peterson (Playing at the World), Paul Stormberg (The Treasure Trove) and Michael Mornard are also among those involved.

One thing I liked about the trailer is the point made by Stormberg that the real tragedy of the history of TSR is that both Dave Arneson and Gary Gygax ended up on the outside and their creation, Dungeons & Dragons was left in the hands of others.

For those wanting to find out more, the Great Kingdom Facebook Page is a good place to stay updated on this project. I am certainly looking forward to seeing the completed film!





-Havard

Sunday, August 29, 2010

Lorraine Dille Williams

I came across this picture of Lorraine Williams over at Monte Cook's website. Williams was in control of TSR from 1985 til 1997 when she sold the company to WotC. I have heard so much about her and controversial role in running TSR that it was interesting to see what she looked like back then. The picture was taken in 1992.




-Havard

Monday, February 8, 2010

A bit of TSR History

The more I dig into the older D&D material, the more interested I get in getting to know the people behind the game products that form the basis of our beloved hoby. Fortunately, I don't have to do all the research myself.
Grognardia is running an interview with Jean Wells, the original author of B3: Palace of the Silver Princess (Read part II of the interview here). A few weeks back, Steve Winter also wrote an interesting article on his blog with pictures of the old days at TSR. Both are recommended reading if you are interested in these things, just as I am!


(Mark Acres, Harold Johnson, Tom Moldvay and Mike Price)
(Picture shamelessly stolen from Steve Winter)









-Havard


Tuesday, October 27, 2009

DUCHY OF THE PEAKS - PART III




DUCHY OF THE PEAKS TIMELINE
0
Empire of Thonia Founded
Emperor Robert I founds Blackmoor as the northernmost province of the Thonian Empire

500
Rogue Mages settle in the Superstition Mountains, founding the Duchy of the Peaks.

700
The Unwanted begin settling the lands west of the Misauga River. Some of these Unwanted settle in the Duchy of the Peaks.

815-896
Mage Wars rage in the Province of Blackmoor. Many Sorcerers find refuge in the Duchy of the Peaks.

925
Unwanted living south of the Duchy of the Peaks declare their lands as an independent Duchy, the Duchy of the Peaks.

970
The Duchy of the Peaks makes contact with the Egg of Coot.

980
Lord Whitehead becomes the new Duke of the Peaks.

994
Marfeldt the Barbarian begins his massacre of the Duchy of the Peaks, reportedly reducing its population by 30%.

997
(Winter) The Ran of Ah Foo betrays the Egg of Coot. The Duke of the Peaks sides with the Ran of Ah Foo.

1015
The Duchy of Ten is occupied by the Afridhi. The Duke of the Peaks attempts to reach an understanding with the forces of Toska Rusa.

1020
Duke Whitehead marries an exotic dancer named Sonia Sholako. Through the use of her charms and magic, she is soon able to gain complete control of the Duchy of the Peaks.

1023
Duke Whitehead dies under mysterious circumstances. Donia Sholako becomes the Duchess of the Peaks.

1030
The Present. The alliance with the Afridhi has proved to be a poor one for the Peaks and the general level of conflict in the North is causing economic problems for the Duchy. Rumours of civil war and general unrest in the realm is spreading.






-Havard

Monday, October 26, 2009

DUCHY OF THE PEAKS - PART II



HISTORY
The Superstition Mountains got their name from the rogue magic users who settled there many centuries ago. These were the original founders of the Duchy of the Peaks and they claimed the lands between the Misauga River and the Superstition Mountains as their own.

Much later, around the year 700, they were joined by a people called the Unwanted. These were dissidents fleeing persecution in the Thonian Empire. The Duchy offered to protect these people, but in the end the majority were turned into slaves. Many of these slaves were used to construct a line of forts along Thunder River.

The lands to the south of the Duchy of the Peaks has also been settled by these Unwanted and when they declared their own realm, the Duchy of Ten as an independent Duchy, some of the Southern Lands of the Duchy of the Peaks were lost to the newly formed neighbouring realm. The Duchy of the Peaks accepted this, seeing the chance of making a profit on this new political situation.

Men from the Duchy of the Peaks made contact with the Realm of the Egg of Coot later that same year. The Duchy attempted to play the Egg, the Duchy of Ten, Thonia and the Peshwa against eachother and has seemed to successfully avoid getting drawn actively into conflict itself. They rely on bribes, shifting alliances and clever diplomacy to stay out of war and make a profit instead.

In 985, Marfeldt the Barbarian arrived in the Duchy. His visit would prove disastrous to the realm. Disgusted by its culture, the Barbarian went on a rampage which reputedly significantly reduced the population of the realm.

The former Duke, known to some as Lord Whitehead was perhaps not the most clever man, though he was said to have lead men into battle personally, even though he mostly tried to keep his realm out of wars. At an old age, he married the exotic dancer named Sonia Sholako, who through the use of her charm and magic was able to manipulate the Duke into handing over the realm to her. She has remained the ruler of the Duchy since the death of the former Duke.

Unfortunately, the Afridhi invasion and recent wars has been problematic for the Duchy as the markets for their gemstones has dried up. The Duchess has been forced into an agreement supplying the Afridhi with Pikemen from the Peaks, though she has seemed reluctant to follow up on the arrangement. The economic troubles the Duchy has had, in recent years, have made the barons push their vassals and slaves harder, making the country ripe for revolt.












-Havard

Monday, October 5, 2009

THE BIRTH OF BLACKMOOR

Blackmoor was created by Dave Arneson in 1970. He developed his own rules for the game, which gradually grew more advanced, before showing it to Gary Gygax, who had been working with similar ideas, in 1971. The two of them went on to create Dungeons & Dragons which eventually was published in 1974.

It must have been fascinating to take part in the early Blackmoor games. Today it is difficult to imagine a world where the phenomenon of roleplaying games doesn't exist. Although most experienced gamers can perhaps recall the wonders of our own first introductions to the game. I imagine being part of the birth of the hobby must have been a bit like that, only even more amazing.


Original Blackmoor player Greg Svenson describes his introduction to the game like this:

During the Christmas break of 1970-71; our gaming group was meeting in Dave Arneson's basement in St. Paul, Minnesota. We had been playing a big Napoleonics miniatures campaign, which was getting bogged down in long drawn out miniatures battles. So, as a diversion for the group, one weekend Dave set up Blackmoor instead of Napoleonics on his ping pong table. The rules we used were based on "Chainmail", which is a set of medieval miniature rules with a fantasy supplement allowing for magic and various beings found in the "Lord of the Rings". I had never played any games like it before, although I had read "Lord of the Rings". Other members of the group had played the game before, but always doing adventures in and around the town of Blackmoor. By the end of the weekend I had fallen in love with the game.
-The first Dungeon Adventure, Greg Svenson



The most extensive documentation fromthose early days is the First Fantasy Campaign (FCC). This book, published in 1977 by Judges Guild, can best be described as a collection of notes, sketches and house rules from Arneson's campaign. To Blackmoor diehards, it is a gold mine of ideas and insight into the mind of a genius. Although many of Arneson's ideas have been published and revised in later products, there are still hundreds of elements in the FCC that are still waiting to be discovered.

***

ArneCon 2025 is a success organiseres say

 ArneCon 3 is a big success say organizers! The convention honoring the legacy of Dave Arneson took place this weekend in St. Paul Minnesota...