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Showing posts with label Elves. Show all posts
Showing posts with label Elves. Show all posts

Sunday, April 19, 2020

Now Available -- Expanded 20-Level Demi-Human Racial Classes

Expanded 20-Level Demi-Human Racial Classes
Dwarf, Elf, Gnome, and Halfling for Labyrinth Lord
11-page PDF
Pay What You Want -- CHEAP!



The Expanded 20-Level Demi-Human Racial Classes PDF offers exactly what the title says -- expanded racial classes for Dwarves, Elves, and Halflings, and a brand-new 20-level racial class for Gnomes.

These are exactly the same classes as recently featured in my blog, I've just put them up here so that more people get a chance to see them, and if you like what you see, please leave a tip!

Plus, all four racial classes are now available in a single PDF.

Here are the links to the originals on my personal blog:





Good Gaming!

Sunday, April 12, 2020

[Labyrinth Lord] 20-Level Elf Class

20-LEVEL ELF CLASS
Requirements: Strength 9+
Prime Requisites: Strength and Intelligence
Attacks As: Fighter
Hit Dice: 1d6 (1d8 Advanced Edition Option)


Elves are very long lived, and each elf deals with this in different ways – some are flighty, others are solemn; many are cautious and restrained, others are wild and reckless. Elves are almost never grumpy or cantankerous, which exacerbates elven relations with dwarves. Though they are generally peaceful people who enjoy merriment and frivolity, elves are very talented fighters and users of magic. 

Artist Erol Otus
Elves have pointed ears, and are thin, fey beings. They are very diverse in appearance, moreso than humans, and there are said to be different kinds of elves in distant locations. Elves typically stand 4’6” to 5’ tall and weigh about 110 to 140 pounds. Elves typically live for 1,200 to 1,700 years. Elves generally have brilliant skin, vivid hair, and dazzling eyes.

Male elves have a base height of 5’0”, females 4’6”. To this (d10) 1-2 Subtract 1d6”, 2-5 Subtract 1d4”, 6-8 Add 1d4”, 9-10 Add 1d6”. Male elves have a base weight of 140 pounds, females 110 pounds. To this (d10) 1-2 Subtract 3d6 pounds for males, 2d6 pounds for females, 3-5 Subtract 1d8 pounds, 6-8 Add 1d8 pounds, 9-10 Add 3d6 pounds for males, 2d6 pounds for females.

Elves start out at 150+9d8 years of age, but, consult with your Labyrinth Lord to see if there are options to begin play older. 

Age provides the following modifiers to 1st level characters:
Adolescent (100 to 179) -1 to Wisdom and +1 to Constitution. 
Adult (180 to 574)  +1 to Strength and +1 to Constitution. 
Middle-Aged (575 to 874) +1 to Intelligence and +1 to Wisdom. 
Elderly (875 to 1,199) -2 to Strength, -1 to Dexterity, -1 to Constitution, +1 to Intelligence, and +2 to Wisdom. 
Venerable (1,200 to 1,700) -3 to Strength, -2 to Dexterity, -2 to Constitution, +2 to Intelligence, and +3 to Wisdom.
These numbers include all cumulative adjustments.

Elf Eyes: Elves have infravision of 60’, which increases to 90’ at 6th level and 120’ at 17th level. Their keen eyes also allow them, when actively searching, to detect hidden and secret doors with a chance of 2 in 6 (1-2 on 1d6). This chance increases to 3 in 6 at 11th level, 4 in 6 at 14th, and 5 ion 6 at 18th. Beginning at 7th level they can detect hidden and secret doors merely by passing within 10’, even when not searching, with a chance of 1 in 6; this increases to 2 in 6 at 13th and 3 in 6 at 19th.

Fey Immunities: Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict. Beginning at 3rd level elves have a 10% resistance to sleep and charm spells. This increases 10% per level thereafter to 90% at 10th level, then increases 1% per level thereafter to a maximum of 99% at 20th level.

Languages: Elves speak their alignment language, Common, and Elvish. Due to their frequent battles with these folks, they can also speak Gnoll, Hobgoblin, and Orcish.

Skilled Warriors: Elves are proficient with all weapons, may wear any kind of armor, and may use shields. Unlike magic-users, elves can cast their spells while wearing armor. Elves gain additional attacks when wielding a short bow, long bow, long sword, or short sword: at 1st to 4th level they have the usual 1 attack per round; 5th to 9th they have 3 attacks every 2 rounds; at 10th to 14th 2 attacks per round; at 15th to 19th 5 attacks every 2 rounds; and at 20th level 3 attacks per round. At 3rd level an elf may move, make their bow attack(s) during the movement phase, then may finish their move without stopping after attacking. At 14th level an elf ignores any cover a target of her bow may have other than complete cover and suffers no penalties therefrom. Being both warriors and magicians, beginning at 4th level once per day an elf can enchant their weapon to be a magical weapon. One weapon (which must be wielded by the elf) acts as a +1 magical weapon for one turn; this can be used twice per day at 8th level. The bonus improves to +2 at 12th level and can be used three times per day at 16th level. This will not work on a weapon that is already magical.

Spell-casting: Elves may learn, memorize, and cast magic-user spells. Elves begin play with a spell book containing read magic, plus two other 1st level spells and one 2nd level spell. Choose or roll spells from the 1st level and 2nd level magic-user spell tables. Elves gain new spells by finding them in scrolls, trading with other elves and magic-users, or through spell research. Elves are able to use any magic item usable by fighters, magic-users, and elves. They can use magic-user scrolls.

Stealthy: Elves are very stealthy, and whenever in woods or meadows alone or only with other elves, halflings, and/or rangers, surprise opponents on a 4 in 6 chance (though never gain more than 2 rounds of free actions).

Reaching 9th Level:  Elves can establish a stronghold in a natural setting, such as a forest, glen, or grotto, when they reach 9th level. Rather than impose upon nature, this fortress must blend seamlessly with it. Because of the elven connection to nature, within 5 miles of the stronghold all ordinary animals will be kind and helpful to elves. This helpfulness includes the ability to warn of dangers and pass information, or even messages to others nearby. However, in exchange, an elven ruler must always defend the animals within this territory. Elven rulers can hire members of other races in the capacity of retainers or specialists, but only soldiers of elven sort may be hired o recruited.

Click to embiggen

Click to embiggen

Click to embiggen

Monday, April 29, 2019

Origin and Life Cycle of the Elves

The following thoughts were inspired by the posts on From the Sorcerer's Skull here and here.


NOTE: this information is known by all elves but is never revealed to other races. Other races, over long centuries, have gained hints and rumors of the elven life-cycle; whenever the truth is fully discovered, the elves ensure that the information, and those who know of it, are wiped out.

The basic truth of elves is that elves are not native to the mortal world. When the ancient elves first arrived in the mortal world from elsewhere (where has been lost even to elven knowledge) they were spiritual, non-corporeal entities made of pure energy.

The ancestors of the elves arrived when humanity was still in its infancy, only recently evolved from the proto-human, near-simian man-apes that preceded true humans.

The energy beings encountered these creatures and possessed them, becoming the first elves.

As the world then was covered in primeval forest, and the elves embraced the life-energy of the forest, they adapted their bodies to become best adapted to the forest. In all the long millennia since, the elves have never lost this connection to nature and the living world, not even the aloof gray elves nor the corrupted dark elves.

Over time, the first elves slowly molded the bodies they had possessed to what they considered a superior form, what is today known as that of the “sylvan elf” or “wood elf.” This form is smaller than modern humans, as humans of that long-passed age were smaller than modern humans (the sylvan elves were taller and more muscular than the humans of the day).

The elf-spirits did not like the hairy bodies of the humans, and so rid themselves of all hair save for that on their head and their eyebrows. Eyes were made larger, the better to enable darkvision and improved eyesight; similarly, ears were made larger and pointed, to improve hearing. The elves could also change their hair, skin, and eye color at will, the better to express their individuality.

Not wishing to limit themselves to either the male or female form, the elves made themselves capable of remolding the sexual form of their bodies, and thus they may become male or female, neither (neuter) or both (hermaphroditic) as they wish (a change that requires several days to go from male to either neither or both, then to female, and vice-versa). As a result, all elves are physically androgynous in appearance, even those who prefer the biological male or female sexual form to any others.

This sexual polymorphism was due to seeking out differing pleasurable experiences with the physical body; due to religious and cultural reasons, the idea of childbearing was anathema to the first elves (this is no longer true of elves in general, see below). The first elves would never use their own bodies for such distasteful activities (essentially, childbearing was considered equivalent to hosting a parasitical growth).

For long centuries the superior form and technology of the first elves (for the first elves quickly developed advanced technology and civilization from long-buried racial memories of their pre-energy life form) kept the elves alive and in good health. Then the first elves experienced the first physical death among their kind.

They sadly discovered that the spirit of the deceased had become too tied to the body it had long inhabited, and so could not possess another adult body. However, after some experimentation they discovered that the spirit could inhabit the newly-conceived fetus of a human child. The child grew to term, and then after its birth, they retrieved the child by exchanging the newborn with a wolf cub they had polymorphed into a human child. This was the first changeling (and also the origin of lycanthropy, as that human child became the first werewolf).

And so, the issue of the rebirth of existing elves was dealt with when the circumstances first required it. This sparked the issue of the population growth of the elven race, for the human population was growing even as human civilization was quickly advancing (by elven standards). 

In all too short a time elves would be grossly outnumbered and perhaps brought to extinction.

However, as the bodies they had taken and improved upon were still, for all intents and purposes, human, they believed they could reproduce with humans.

After some experimentation it was discovered that elves could, indeed, reproduce with humans. And not only physically; in half of all cases the child bore an elf-spirit, while in the other half of all cases the child bore a human soul.

Those of elf-spirit could, when taught properly, mold their bodies as did the original elves, and their spirits lived on to reincarnate as did the other elven spirits. Those of human-soul, however, could not mold their bodies, nor live on to reincarnate, for they did not have an elf-spirit, but instead had a human soul.

And so over long millennia, the first elves grew their numbers by mating with humans and then taking the elf-spirit children who would grow into proper elves (usually leaving a changeling in its place in payment). In most cases, the half-elf children were left to their own devices, though in some cases there might be some interaction, either with the parent or with the community, depending on the community of the elves.

Then came two schisms among the elves at the same time.

First, many elves noticed that humans had physically improved over the long age; they had grown taller and stronger, more intelligent and capable, and had taken to domesticating animals, growing gardens and grains, and settling in small hamlets and villages. Some of this they had learned from the elves, other things (such as primitive metallurgy) they had learned from the dwarves. And some of the elves were worried that as a people, they were being left behind.

A great number of elves, though not the majority of elves, decided that the elven people needed to evolve.

Against the advice of most of the first elves (who at this point were mostly in their fifth to seventh incarnations), many of the younger, third and fourth generation of elves morphed their bodies en masse, to something similar to or even superior to that of humans. These elves, the high elves, were also the first elves to abandon the strict forest lifestyle of their ancestors.

They then did humans one better and, using their advanced technologies and ancient ancestral memories, built towns and cities when humans had built hamlets and villages. They moved out of the forests and into the meadowlands. There they built vast fields to grow the grains needed to support an advanced civilization. Some humans they adopted like pets, others they enslaved to do their bidding. And so, the first great elven civilizations arose. They allied with the dwarves against the giants and the dragons, and created a time of peace and plenty, which even in human lore is remembered as a golden age.

The first elves who still led the sylvan elves watched all this in horror. Some of them even went mad when they discovered that the high elves had taken to procreating among themselves! Most of the first elves met in conclave and decided that they had to come up with a way to strengthen the sylvan elves against their erstwhile cousins. Of two minds – sane and mad – one group decide that they needed to outdo the high elves and transform themselves into the most potent elven form possible; the other group decided that it were best to call upon the life-force of the forest and to meld with it, to protect the sylvan elves and the forests from the expected depredations of the high elves, who they felt had become too human.

Then from the first elves (all but a few) were born the fairies – the gray elves, the ultimate form of elf (at least, in their own minds) known as faerie elves, and the fairy races, such as pixies, sprites, nixies, and others, born of the merger of the first elves and the life force of the forests. Which faction was sane, and which was mad, none today knows, not even amongst themselves.

In the case of the gray elves, they decided to remain aloof from both high and sylvan elves, seeking to live their lives as an example to their cousins. They moved to hidden mountain valleys and other isolated locales, there to further develop the ancient magic that was inherent in the elven form and to study the very nature of the cosmos and existence. Eventually, over time, these became their obsessions, and they mostly lost their way, though some gray elf peoples continue their self-imposed guardianship of all elven peoples.

The fairy folk, whatever their original ideals and plans, quickly fell into the eternal reverie and merrymaking that is the fairy way. They remain staunch allies of sylvan elves and guard the forests, though now more for their own purposes rather than for all of elf kind. Though they were born from the first elves, the process of unifying with the life force of the forest shattered the spirits of the first elves, and their memories, such that there are few among them today who recall their origins, and even fewer who retain any complete memories of one of the first elves, so jumbled have the spirits of the first elves become.

Over time, without the direct influence of the first elves, the sylvan elves and fairy folk turned to procreation within their own kind. However, many sylvan elves and fairy folk, and even some high elves, continue the ancient tradition of the changeling, the better to bring in new blood to improve the ancient bloodlines. But today, most reincarnation of elven spirits occurs with an elven mother, rather than a human host.

The gray elves have developed an intermediate form of procreation, having developed a form of parthenogenesis. Whenever one of their number dies, a friend, with whom arrangements were made previously, takes on the female sex (most grey elves prefer to remain biologically neither male nor female) and becomes host to the reincarnated spirit of the deceased, the host for the spirit forming via parthenogenesis.

The origin of the dark elves is intertwined with the arrival of the forces of Law and Chaos in the mortal world at the end of the golden age of the elves and dwarves. When Chaos was brought into the world through the civil war between the hosts of the gods of men, it sought power among all the peoples, not merely humans. Some high elves found the whispered promises of Chaos much to their liking, and so began a war of elf versus elf for the first time in all of elven history. In the end the elves aligned with Chaos lost the war and fled underground, where the survivors became the ancestors of the dark elves, held in thrall by the dark lords of Chaos.

ELVEN REINCARNATION
Elves self-reincarnate; that is, when an elf dies, its spirit separates from the body and seeks a new host body. Most elves have made previous arrangements with friends to host their spirit prior to death. Unfortunately, elven spirits can travel no faster in incorporeal form than they did in physical form (though they fly, and terrain is not an issue), and until they find a host, their cohesion and memory slowly degrade over time.

Some elf spirits never make it back to a host, and they either fade away or end up being pulled into some other direction. Some are found by demons, devils, ghosts, and other spirits, and are lost. So not all elves reincarnate, and even those that do have usually lost a significant amount of memory.

Some elf spirits, weak and fearing being lost forever, reincarnate in beings other than elves. If an elf spirit reincarnates in a child born to a human, it will be reborn as an elf, though will seem to be a fey human until it attains puberty, upon which most of its remaining memories will return to it (unless it is found by elves and raised among them, in which case its memories start manifesting shortly after infancy).

If an elf spirit reincarnates in a child born to a dwarf or gnome, the child is a gnome, and always remains a gnome; memories manifest at puberty, but the gnome remains a gnome. If an elf spirit reincarnates in a child born to a halfling, the child is a tallfellow halfling; memories manifest at puberty, but the halfling remains a halfling. In these cases, the gnome or halfling cannot be raised from the dead, and when it dies the elf-spirit is free again to seek an elven host.

Considering that most elves have been reincarnated many times, and each time memory degrades somewhat to nearly entirely, an elf has only glimpses of its past lives available. Only the first elves had near total recall from previous lives; these are now very few, most of them being gray elves, a few remain among the high elves and sylvan elves, and sadly, the memories of even the first elves among the fairy folk have been highly dis-articulated, disbursed into the life force of the forest and reintegrated in bits and pieces among the various fairies.

There are also odd cases where elves are reincarnated into non-human and non-demi-human forms. Some elf spirits, lost and weakened beyond consciousness, take shelter in the bodies of animals, and are born into animal form. In most cases these creatures manifest as highly intelligent animals that can speak Elvish (and perhaps other languages the elf-spirit knew).

In more exotic cases an animal born with an elf spirit morphs into a semi-humanoid form, becoming a most unique creature indeed! As this kind of thing has happened no few times over long, long millennia, there are forested regions where elves once live, but were wiped out, where strange animals reside in numbers. These creatures are usually allied with the fairy folk of the region. Some sages say this is the origin of dryads, treants, satyrs, bear-folk, harpies, and other sylvan creatures of semi-humanoid and/or high-intelligence. The elves themselves, of course, do not speak of such things…